I have several opinions behind Kyo's change:
- The current SNKP didn't have enough time or expertise to make his fire punching combo animations. XIII was more focused on new characters, so previous characters only have minor graphic adjustments excluding Combos & Neomax.
- Since the main enemy now (ash) is a projectile user, maybe they want to suit kyo in-line with his current nemesis?
- Since SFIV comeback, many fighting games have taken the approach of returning back to "Roots". Including KOF. Since SNKP staff are mostly new people they're afraid of screwing the franchise. So returning to old roots is better than giving the characters unsuitable extensions. Hence why they're mixing classic & new elements on the current installment. In short, the new team is taking time to restudy KOF.
- Kyo's Oboro Guruma (the triple kick) is actually more similar to Shingo's version than to his own original in 94/95. SNKP knew too well changing kyo back to a projectile user has it's weaknesses so they had to add something. Yeah, R.E.D kick is almost useless i'm glad they changed to this.
Ryo back to his Art of Fighting, bulky self. Terry seems updated with his Buster Wolf given back. Andy looks like his old Fatal Fury 1-2 look. I prefer his FF3 or Real Bout outfit. Even Mai is currently portrayed using her Real Bout look where the cloth behind her back is different. King is back to her AOF styling, without jacket. I think those decisions were made to suit each character with the current Anime Graphics Styling. Unlike previous titles which has more mature/realism design.
If i had to blame someone, it's gotta be the guy who designs the sprite/in-game character graphic. On the other hand i am mostly satisfied with the new illustrator because he is able to capture the essence the character he drew.
Take this picture of the Kyoukugen Team for example. At a glance you're reminded Art of Fighting 3 Ryo if you played it before. Which is good.

But in-game appearance? It's another matter of mixed feelings..
The transition to new sprite/in-game designers have both good & bad implications. Some characters look bad, some others look very good. Have u seen K' Dash XIII sprite? It's AWESOME! However looking back at King, Ralf or Athena. You'll have some regrets.
In XIII, each character has 2 DM/SDM. But only 1 NeoMAX. Almost every skill has an EX version, not just supers. You can see a blue-ish aura when EX are used for specials. For EX supers, it will display red-ish aura.
This post has been edited by man3k: Jul 5 2010, 03:49 AM