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 KOF XIII [Arcade|Console], Ash Crimson Saga Conclusion

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TSman3k
post Mar 25 2010, 11:36 PM, updated 14y ago

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As of today, The King of Fighters XIII (13) is safely announced at Bella Salle Hall, Akihabara.



What fans are happy about:
- Gameplay speed is now similar to KOF2002UM
- Zoom-In camera view ala Art of Fighting is now GONE FOR GOOD! No more/less pixellated graphics
- HyperDrive Mode (similar to Max Mode in 2002) [Can be activated while attacking]
- EX Attack for Normal Skill and Supers
- Super Flash (Need clarification)
- Super K.O (Need clarification)
- 35 playable characters
- Kyo Kusanagi can now launch the Orochinagi in Mid-air
- Kyo's fire will now ignite his opponent, just like the original KOF
- Terry Bogard has his Buster Wolf back now
- King is wearing her AOF outfit
- Mai Shiranui is back
- Custom Color selection at the Character Selection Screen, no need to memorize colors using punch/kick buttons
- Long Haired Ash Crimson will be the Final Boss? (Need clarification)
- New Skill Additions
- Updated Game Interface
- Story available, conclusion of the Ash Saga

The less favoured:
- Buffed characters are still buffed (though they are faster now)
- Character intro replaced with readable dialogue

Pictures to feast your eyes:
http://www.neogaf.com/forum/showpost.php?p...9&postcount=611

Character Art & Screenshots:
http://news.dengeki.com/elem/000/000/249/249137/index-3.html

Event Pictures:
http://www.gpara.com/article/cms_show.php?...=19790&c_num=56

Official Site: http://game.snkplaymore.co.jp/official/kof-xiii/

It is also said that KOF XIII will be available at Tougeki 2010.

This post has been edited by man3k: Dec 16 2010, 04:23 PM
Vorador
post Mar 26 2010, 12:03 AM

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NOticed the characters selection screen? Ash is at the middle where boss used to be...
TSman3k
post Mar 26 2010, 12:08 AM

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Yeah, i know. Try watching the 7th video on that youtube account. There's a picture of Long-Haired Ash in the intro. The reason why people are speculating him to be the final boss. Anyways, this a good chance for ash haters to beat him up for good. tongue.gif But there's also Mukai & gang in the intro. So i can't say for sure who's the boss yet.

I'm expecting the KOF story to move onto the Hizoku Clan (Lin from 2000's EX clan) when KOF reaches 14. Those guys had an eye for Kensou's Dragon Power.

This post has been edited by man3k: Mar 26 2010, 12:15 AM
Vorador
post Mar 26 2010, 12:11 AM

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but also a good chance to get raped by Ash in a$$.
kEazYc
post Mar 26 2010, 12:23 AM

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hope they dun screw up this time... lol
kianweic
post Mar 26 2010, 07:56 AM

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Is this on PC or will be on PC in the future?

This post has been edited by kianweic: Mar 26 2010, 07:57 AM
0300078
post Mar 26 2010, 09:06 AM

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hope it can make a come back..... if it fails again.... this franchise is dead joh.
Deimos Tel`Arin
post Mar 26 2010, 11:09 AM

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got pc version ke?
TSman3k
post Mar 26 2010, 02:57 PM

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Takde, i just happen to make this topic here because the console version is not announced yet. So as of this time KOF XIII is still an Arcade Game. With the Beta still in progress. sweat.gif

EDIT: No Offense meant to bro deimos, i had to bold the sentence to avoid misunderstanding. smile.gif Mod carely move this topic when the time comes.

This post has been edited by man3k: Mar 28 2010, 08:17 AM
Vorador
post Mar 26 2010, 04:10 PM

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PC version is avail up to KOF 2003 then no more....
SUSmylife4nerzhul
post Mar 26 2010, 04:14 PM

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i dun see Takuma/Mr. Karate

no rugal/adelheid oso

phail.

This post has been edited by mylife4nerzhul: Mar 26 2010, 04:17 PM
TSman3k
post Mar 27 2010, 12:33 AM

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Adelheid (rugal's son) probably will be making an appearance, there's a picture of his sister here. Like i said the game is still in Beta, there will be more characters/functions/updates revealed along the way. As you can see the character selection screen still has free/empty slots. Plus, knowing that Yuri has team-up with her usual women's team. There's a high chance that Takuma will join Ryo & Robert. Unless, they put in Marco from Garou: Mark of the Wolves/Fatal Fury 4.

Vorador the pc version you mention is an emulator. There will be none for it again as SNKP has moved on to a new arcade hardware (Taito Type X2). They're not using Neo-Geo anymore to counter piracy.

Some of you are confused why KOF is not the same as the old days. This is because the current SNKP is using a new development team after their bankruptcy back in 2001. Most of the original development team has moved and set up a new company called DIMPS. Which is now helping capcom produce Super/Street Fighter IV. They're also popular for the recent DBZ games and will be releasing a new Sonic The Hedgehog 4 for Sega.

It's hard to comment on them, you can say they're new with KOF or at least making a different approach. Recent KOF games have been lacking the spirit/personality/functions/characters and probably more. But being a fan, i can't stop loving KOF for some reason. You either support it or just move to a different game. I mean, since the new Playmore has resurrected KOF. Why don't we support it and help make it a better game? Unless you'd rather leave the legacy buried than seeing it tainted with the current direction.

To me, KOF is special. Not even Street Fighter could replace it. Even with the original KOF team helping SF4 development. The gameplay/system is different and will never feel like KOF, period. Don't make the wrong assumption, i still play SF and every other fighting games out there.

Comparing XII to XIII, there have been significant progress. Considering the new team. I'd say they're halfway to their former glory.

This post has been edited by man3k: Mar 28 2010, 08:19 AM
SUSultimateheaven
post Mar 27 2010, 02:52 PM

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^taito type x2 already have emulator.blazblue continuum shift already hacked and playable on pc.get it on nearest torrent.after all TTX2 is a pc actualy...
ashburn98
post Mar 27 2010, 03:25 PM

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Is this for PC? Otherwise wrong section bro.
Angel of Deth
post Mar 27 2010, 04:41 PM

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for me KOF saga always have better storyline, character, boss, gameplay, background music than SF.
Vorador
post Mar 27 2010, 06:52 PM

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man3k,

Hey bro... no need to be so obvious... ... I'm happily play 2002 on my comp anyway...

ultimateheaven,

Are you sure that blaze blue C is emulator, I tot that's full PC version? (Oh man I love lychye fei ling... ...)
TSman3k
post Mar 28 2010, 07:36 AM

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It's up to the fans wether to support it or not. I can't bare to see SNK bankrupt again. grumble.gif On 2nd thought, i might just try it to satisfy my curiousity. tongue.gif

EDIT: The emulator is real, but only some games are playable. It's still Work in Progress, probably months/years away from being full-featured. doh.gif Yes i know the TTX2 is basically an arcade hardware based on PC. Same with Sega Lindbergh. Seriously, i really don't see this one coming. Took a while for it to be hacked. I'll toy around with the emulator until the console version comes.

This post has been edited by man3k: Mar 29 2010, 03:27 AM
SUSultimateheaven
post Mar 28 2010, 07:53 PM

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>vorador

yeah,the continuum shift on pc actually emulated.thats why no story,mission,etc only arcade and yeah litchi is good and sexy
btw,good news is calamity trigger cumming to pc this year.

played KOFXII eventho no storyline but i liek the graphic very much and importantly.....IORI STILL KICK ASS!!!
TSman3k
post Mar 29 2010, 05:30 AM

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OK, finally some insights on KOF XIII directly from the Producer. It's a French interview so i had to use a Web Translator. I recommend using Google Translator for an easier/better understanding. Couldn't paste the translations from Google so i pasted Yahoo Translations instead:

An exclusive interview Neo-Arcadia de Masaaki Kukino, Producer of The King off Fighters XIII. It is Ben, writer for RetroGames, corresponding Japan in particular for GameFan and which passes half of the year to Japan, which owes this interview, large a thank you to him!

Yesterday took place the official presentation of The King off Fighters XIII in Akihabara, in “Beautiful Room”, located in one of the last tower of the district which overhangs the principal avenue. An event which brought together at least 200 people in a room which could receive 100 from them. May one Shiranui giantess of 5 meter out of 20 recovered the frontage, a first positive note before the presentation of the play. The evening revealed the new characters, the novel modes of plays as well as the presence of KOF XIII in Tougeki. One evening particularly successful, SNK Playmore having put small dishes in the large ones with the doubling frame of Athena 98 as master of ceremony as well as the appearance of Matsumoto Sayuki, an idol with measurements of 91/60/90, perfect in cosplay of May Shiranui.
But until we all wait, it was to see the play turning. Only 2 spectators could test themselves with the play yesterday evening, 2 privileged few hours because it is the opening of Loketest today. After a very discussed episode XII, this XIII are very awaited the turning among the fans.
They is goshawks of a coffee after the first day of LokeTest to GameCenter Hey! in Akihabara that Masaaki Kukino, the Range Producer de The King off Fighters XIII speaks to us about this new episode:

I do not teach you anything if I say to you that this KOF is very awaited! The XII were a revival in the series, but it did not know to bring together all the fans. Impatience and concerns were large goshawks of this “thirteenth” episode. How did you approach the development of such a continuation?

And well with KOF XII we had made a very new KOF, we had left in a new direction, more mainstream. The XII were a failure, but we did not develop the XIII according to this failure, but really like a title with whole share. In fact when we presented the XII, we develop already the XIII!
Of course, we really took into account criticisms on the XII, we made not badly research in this direction, in order to include/understand what did not go. That the players reassure themselves, we spent much time to regulate these problems so that one does not find them in the XIII.

Moreover can you speak to us a little about the system of play, which it compared to the XII brings?

And well as we presented yesterday, there is first of all the system Hyper Drive Mode, one can badly make not combo. And there are also the EX super furies. In fact to summarize, we wanted to make more dynamic system, faster but such an accessible. The combos are thus easy to realize but there is a margin of progression, one can build several tactics of plays for the confrontations, I really think that the players will like that!

The initial reactions which one hears say that KOF XIII approaches much the 2002.

We particularly did not develop KOF XIII by thinking that we were going to make a KOF 2002 (a), but inside series KOF much of interesting elements are present in 2002. One can say that XIII benefit from the experiments of the last KOF since the 2002.

In this KOF one finds May, King and Yuri, they were very awaited by the fans, but there remain still several characters who did not present, apparently 6. I suspect well that the readers of Neo-Arcadia will not have early product of exclusiveness, but I risk myself with some questions: Is casting already completely stopped?

Hahaha. I can answer this one: Yes.

Among will these 6 characters, be there newcomers where they come all from old KOF?

Ha, there I give my joker! (to laugh)

A small last on the subject, in KOF XII it did not have there a boss. Can this time one hope to face a boss?

Haha, I see. And well in the XIII scenario is based on Ash, principal scenario bases it is already finished and in this one a Boss is included. I cannot say some of advantage, but He will be announced soon!

Is the play announced finalized to 70%, which are the 30% remaining?

And well, there are initially the characters who do not have yet were introduced. The balance of the play also which is not completed, not badly adjustments are thus to make thus that elements of the scenario which can be brought. In short, that includes/understands much thing, but this loketest will allow us advance enormously. We analyze the parties, look at imbalances, which does not go and also what likes. The players can also leave their opinion by filling out a questionnaire, we take all that in account. Our teams are very attentive with the played parts.

Contrary to did Capcom with Super Street Fighter IV you present a version of arcade, think that the market arcade is always priority?

It is true that for the versus fighting the majority can be played on line on console, but we want to preserve this aspect of the versus fighting where the players can clash in truth on terminals. Before offering a version comforts we preferred privileged the players of arcade.

Some say that the exit comforts KOF XII was too fast compared to its exit arcade, with the passing that you think about it? Do you think of keeping the same timing for KOF XIII?

And well, we left the version arcade in first but with the advent of the new consoles, the PS3 and Xbox360, we wanted to leave very quickly KOF to above give pleasure with the players. It was wanted that the players can benefit quickly from the versus on line. For KOF XIII, I confirm that There is of course a version comforts envisaged, but I cannot say some to you more before the official announcement.

Can you say to us if one can hope to play KOF XIII on our consoles this year?

Haha, afflicted, I cannot really say some more, it will still be necessary to wait a little for the official announcement.

The other good news of yesterday was the advertisement of KOF XIII in Tougeki.

Yes, completely! Yesterday at the time of the presentation of KOF XIII it is Masashi Sawatari, the organizer of Tougeki which came to make the advertisement; This year there will be KOF XIII and KOF 2002 Unlimited. Of course, being one of the titles chosen in Tougeki for the developers is very important. That gives him a considerable weight and the emulation that creates in the gaming rooms makes it possible a title to be thorough and to be much played. Especially that in Japan the important vents as that of yesterday are rather rare, Tougeki allows a beautiful visibility for the plays of bastons. I think that will be enthralling and that the players will be able to burst itself above!

Which message would like to address to you to your French fans?

KOF is a play liked from beyond Japan and particularly in France, and we give best us even during the development in order to satisfy all the fans. I know that in France there are not many rooms of arcade, but I hope that you will on the occasion of you to test there and to burst you above!

Source: http://www.neo-arcadia.com/2010/03/26/kofx...view-exclusive/

This post has been edited by man3k: Mar 29 2010, 05:36 AM
Shadow Kun
post Mar 29 2010, 11:11 AM

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QUOTE(man3k @ Mar 27 2010, 12:33 AM)
» Click to show Spoiler - click again to hide... «
so that's why XII looks like crap and SF4 suddenly looks awsum. i never loved SF and hated KoF before that.

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