Welcome Guest ( Log In | Register )

8 Pages « < 2 3 4 5 6 > » Bottom

Outline · [ Standard ] · Linear+

 MW2: My thoughts

views
     
RangerRed
post Nov 11 2009, 12:32 PM

Look at all my stars!!
Group Icon
Moderator
2,083 posts

Joined: Jan 2003
From: Penang

6 more minutes before i rip into mp mode so i can write my damn review.
unrealweapon
post Nov 11 2009, 12:32 PM

it's painful.
*****
Senior Member
865 posts

Joined: Jan 2008
From: Paradise City


i will be getting this RM219 wroth falking game tomorrow.... not sure to embed it to my existing account or new account in case i want to sell it which i dun think ppl will buy it......
Krovaxq
post Nov 11 2009, 12:35 PM

Single Ghost
*****
Senior Member
731 posts

Joined: Jan 2007



QUOTE(RangerRed @ Nov 11 2009, 12:32 PM)
6 more minutes before i rip into mp mode so i can write my damn review.
*
sorry ranger, was supposed to join ur bulk, but these people saved me from this catastrophic event.

i really cant imagine MW2 can be so falked up....sigh
TSFalk
post Nov 11 2009, 12:36 PM

New Member
*
Newbie
1 posts

Joined: May 2008


QUOTE(Krovaxq @ Nov 11 2009, 12:31 PM)
damn it falk... so 5-6 hrs of non stop playing, can finish the whole game liao?

falk man, thats too short....
*
Every single Call of Duty title has been like that, so it's not really that big of a let-down. Many other great games have single player arcs that last about as long, FPS or not. Resident Evil <insert number here> for example.

IW has a story to tell and it's told in that many hours roughly. There's no point drawing out a good story.
JuzJoe
post Nov 11 2009, 12:44 PM

Getting Started
**
Junior Member
101 posts

Joined: Oct 2008


QUOTE(unrealweapon @ Nov 11 2009, 12:32 PM)
i will be getting this RM219 wroth falking game tomorrow.... not sure to embed it to my existing account or new account in case i want to sell it which i dun think ppl will buy it......
*
Then why do you still wanna buy it when you think you know that nobody is gonna buy it?

This post has been edited by JuzJoe: Nov 11 2009, 12:45 PM
Krovaxq
post Nov 11 2009, 12:44 PM

Single Ghost
*****
Senior Member
731 posts

Joined: Jan 2007



yea, but the main let down here is , "i play a 5hr campaign in order to play 5000hr of MP...but..."

haha...


Added on November 11, 2009, 12:46 pm
QUOTE(JuzJoe @ Nov 11 2009, 12:44 PM)
Then why do you still wanna buy it if you think you know that nobody is gonna buy it?
*
some people jz cant resist the temptation bro...

some people know what's best, know what's right or wrong, but they prefer other people to tell them instead, so they dont feel offended by their own opinion ^^ (learned from human psychology)

This post has been edited by Krovaxq: Nov 11 2009, 12:46 PM
RangerRed
post Nov 11 2009, 12:50 PM

Look at all my stars!!
Group Icon
Moderator
2,083 posts

Joined: Jan 2003
From: Penang

Great iw4mp_ceg.exe crashed.
Voxe
post Nov 11 2009, 12:51 PM

Daft Punker
*****
Senior Member
815 posts

Joined: Oct 2007
From: Petaling Jaya
QUOTE(Krovaxq @ Nov 11 2009, 12:44 PM)
yea, but the main let down here is , "i play a 5hr campaign in order to play 5000hr of MP...but..."

haha...


Added on November 11, 2009, 12:46 pm
some people jz cant resist the temptation bro...

some people know what's best, know what's right or wrong, but they prefer other people to tell them instead, so they dont feel offended by their own opinion ^^ (learned from human psychology)
*
Best to learn from other's mistake than your own.
RangerRed
post Nov 11 2009, 01:22 PM

Look at all my stars!!
Group Icon
Moderator
2,083 posts

Joined: Jan 2003
From: Penang

----- Client Initialization Complete -----
Attempting 44 kHz 16 bit [Windows default] sound
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1680 x 1050 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 2x quality 0 anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile patch
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
Video memory for device: 508 MB.
Rounded video memory size: 512 MB.
Available DirectX texture memory: 1177 MB.
DirectX reports 512 MB of video memory and 1177 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Using reported available texture memory: 496 MB.
Picmip is set manually.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps

------- sound system initialization -------
Ignoring asset 'coop_lobby' of type menu, between fastfiles patch and ui
Ignoring asset 'leave_lobby_warning' of type menu, between fastfiles patch and ui
------- sound system successfully initialized -------
GamerProfile - Updating for controller #0 without saving.

Reading profile for controller 0
GamerProfile - Updating vars for controller #0.

GamerProfile - Updating vars for controller #0.

Ignoring asset 'pc_options_video' of type menu, between fastfiles patch and ui
Ignoring asset 'pc_options_advanced_video' of type menu, between fastfiles patch and ui
Ignoring asset 'apply_picmip_popmenu' of type menu, between fastfiles patch and ui
Ignoring asset 'pc_options_audio' of type menu, between fastfiles patch and ui
Ignoring asset 'pc_options_controls' of type menu, between fastfiles patch and ui
Ignoring asset 'pc_options_voice' of type menu, between fastfiles patch and ui
Ignoring asset 'options_graphics' of type menu, between fastfiles patch and ui
Ignoring asset 'options_graphics_texture' of type menu, between fastfiles patch and ui
Ignoring asset 'options_graphics_defaults' of type menu, between fastfiles patch and ui
GamerProfile - Updating for controller #0 without saving.

--- Common Initialization Complete ---
Working directory: c:\program files (x86)\steam\steamapps\common\call of duty modern warfare 2
UPNP: Got a response from a device!
UPNP: Got a response from a device!
Setting our NAT to Open
******************Set External IP******************
Our external IP is 118.XXXXXX:28960
Our internal IP is 192.168.1.100:28960
Sent to LSP: HELLO: LSPXUID 110000102c38e35 - GT "scorping" - MID 0 - HD "yes" - WS "yes" - BTN "buttons_default" - STK "thumbstick_default"
UPnP device :
desc: http://192.168.1.1:49152/description.xml
st: upnp:rootdevice
Ran out of UPNP devices to query
Save Message First Frame Shown: 8968
quitting...
----- CL_Shutdown -----
-----------------------
----- CL_ShutdownOnceForAllClients -----
-----------------------
Ignoring asset 'options_graphics' of type menu, between fastfiles patch and common
Ignoring asset 'options_graphics_texture' of type menu, between fastfiles patch and common
Ignoring asset 'options_graphics_defaults' of type menu, between fastfiles patch and common
Ignoring asset 'pc_options_video' of type menu, between fastfiles patch and common
Ignoring asset 'pc_options_advanced_video' of type menu, between fastfiles patch and common
Ignoring asset 'apply_picmip_popmenu' of type menu, between fastfiles patch and common
Ignoring asset 'pc_options_audio' of type menu, between fastfiles patch and common
Ignoring asset 'pc_options_controls' of type menu, between fastfiles patch and common
Ignoring asset 'pc_options_voice' of type menu, between fastfiles patch and common
Unloaded fastfile common
Unloaded fastfile ui
Unloaded fastfile patch
Unloaded fastfile code_post_gfx
Unloaded fastfile patch_code_pre_gfx
Unloaded fastfile code_pre_gfx
ERROR: No languages available because no localized assets were found


Could not start process 'iw4mp_ceg.exe'
(null)(0x80041002)

WTF.... seriously. Not to mention there is no launch window where u can config the game options before loading it...

This post has been edited by RangerRed: Nov 11 2009, 01:25 PM
SpikeTwo
post Nov 11 2009, 01:24 PM

無敵 PC Elitist
*******
Senior Member
5,464 posts

Joined: Jan 2003
From: Über Special Forces Gaming Room
learn from the community. we are not consolers, we have the community!
even fpsadmin is getting out of this crap. laugh.gif
crashtec
post Nov 11 2009, 01:56 PM

New Member
*
Junior Member
8 posts

Joined: Mar 2006


QUOTE(Cheesenium @ Nov 11 2009, 08:50 AM)
As expected.

MP is epic fail,even the design is good.

If you are thinking of getting MW2 for MP,forget it.I think even Borderland MP is way better.
*
Hmm, im thinking they were expecting more people within the same region to play instantaneously due to hype.

Technically, if there were 40 or more malaysians playing, we'd be matchmaked into the same game more often, assuming that was their intention. Nevertheless, they have the wrong idea.

People get excited through experience and hype, if the hype is good, people will still play, but if the experience is bad, they'll tell the rest of the world and their goal of regional players will most likely go up in flames.

The system they use is similar to the old BattleNet and much like how Blackshot functions as an authentication server.
From what Falk has said so far, and like what i told falk yesterday, IWnet and MW2 are like the glorified and nicer looking version of Blackshot. If you played the game, you'd know why.

Anyhoo, from what i've read, the only LAN capable part of the game is Coop.
Since a CC has been given the greenlight to install that part into their CC today, i would most likely be trying out that part.

One thing i need to mention is that, MW2 is not a total fail. Although not worth the cash, i feel that the game was rushed out to meet a deadline (which, not to mention is pretty obvious looking at the date "11/10/09"), seeing also the fact that a lot of things were "REMOVED" last minute or more like couldn't be added in time (in a very positive and flattered way of putting it) which could very well be added in the future easily.

Unlike consoles players who jump into campaigns more often than straight into MP, i believe(like many others) this is more of a console port over than an actual PC game. A good example would be Section 8, which was a total flop on PC, but still has a good gross income from the console market.

If you dont buy it now, you'd probably see this game about 100% cheaper in 3-6 months, probably going as low as RM 30 in the budget corner at youbeli.com.my in 9-12 months.

Falk has become a swear word now? HAHHAA

This post has been edited by crashtec: Nov 11 2009, 01:59 PM
fishbonezken
post Nov 11 2009, 02:02 PM

New Member
*
Junior Member
17 posts

Joined: Mar 2006
great review Falk... wonder if Blitz is gonna install MW2...
TSFalk
post Nov 11 2009, 02:06 PM

New Member
*
Newbie
1 posts

Joined: May 2008


QUOTE(crashtec @ Nov 11 2009, 01:56 PM)
Technically, if there were 40 or more malaysians playing, we'd be matchmaked into the same game more often, assuming that was their intention. Nevertheless, they have the wrong idea.
*
It doesn't matter if people with good connectivity to you are 0.5% or 2% of the entire user base in IW.net, or if the chances of you joining a non-shit host per attempt is 5% or 20%, the fact still remains that not having any real control over the QoS is complete retardation. Despite the number of locals playing, something in IW.net still has to change.

QUOTE(crashtec @ Nov 11 2009, 01:56 PM)
Anyhoo, from what i've read, the only LAN capable part of the game is Coop.
Since a CC has been given the greenlight to install that part into their CC today, i would most likely be trying out that part.
*
If I'm not mistaken (Haven't actually tried it out, obviously) since the game is essentially peer-to-peer with one person hosting, if you get matchmaked into people on the same LAN it'd be a LAN game. If the host is on the same LAN as you it'd be a LAN-hosted game for you in terms of latency, with pubs connecting in from across the internet.

Probably hence why they said private matches would 'replace LAN play'.

To highlight how this is going to work for cyber cafes:
Any other popular FPS: Join the cafe's dedicated server (which tells you 0/32 or 1/32 or 10/32 or whatever depending who's playing)

MW2: Yell HEY IS THERE ANYONE PLAYING LOL THROW ME AN INVITE across the cafe like a retarded chimp.

QUOTE(crashtec @ Nov 11 2009, 01:56 PM)
One thing i need to mention is that, MW2 is not a total fail. Although not worth the cash, i feel that the game was rushed out to meet a deadline (which, not to mention is pretty obvious looking at the date "11/10/09"), seeing also the fact that a lot of things were "REMOVED" last minute or more like couldn't be added in time (in a very positive and flattered way of putting it) which could very well be added in the future easily.
*
Everything they have done - Literally. Everything - points to boosting retail sales records. From cockblocking Steam pre-orders (which aren't counted for sales) to two days later, to bumping the price up for absolutely no reason, to disabling multiplayer capability except through IW.net for combat vs. piracy (regardless of what they say otherwise), to disabling the console SO YOU CANNOT HOST/JOIN VIA SOME CLEVER CONSOLE COMMANDS LIKE L4D LAN PLAY (lol) all points to the fact they want people to buy this game off the shelves.

In that light I'm not too hopeful about console being re-enabled in future. I can still dream, though.

This post has been edited by Falk: Nov 11 2009, 02:24 PM
MYNAMEISJASON
post Nov 11 2009, 02:11 PM

Getting Started
**
Junior Member
107 posts

Joined: Aug 2006


QUOTE(Falk @ Nov 11 2009, 02:06 PM)
If I'm not mistaken (Haven't actually tried it out, obviously) since the game is essentially peer-to-peer with one person hosting, if you get matchmaked into people on the same LAN it'd be a LAN game. If the host is on the same LAN as you it'd be a LAN-hosted game for you in terms of latency, with pubs connecting in from across the internet.

Probably hence why they said private matches would 'replace LAN play'.


Added on November 11, 2009, 2:10 pmTo highlight how this is going to work for cyber cafes:

Any other popular FPS: Join the cafe's dedicated server (which tells you 0/32 or 1/32 or 10/32 or whatever depending who's playing)

MW2: Yell HEY IS THERE ANYONE PLAYING LOL THROW ME AN INVITE across the cafe like a retarded chimp.
*
Can you even create classes in LAN? Or else this game is going to falking bad doh.gif
Krovaxq
post Nov 11 2009, 02:13 PM

Single Ghost
*****
Senior Member
731 posts

Joined: Jan 2007



what the falk? what difference does that makes??? damn it man


Added on November 11, 2009, 2:14 pm
QUOTE(MYNAMEISJASON @ Nov 11 2009, 02:11 PM)
Can you even create classes in LAN? Or else this game is going to falking bad  doh.gif
*
In COD4 MW1 = No falking way...

pls serve me with a good feed.... like "oh, MW2, u can have custom classes"





This post has been edited by Krovaxq: Nov 11 2009, 02:14 PM
TSFalk
post Nov 11 2009, 02:20 PM

New Member
*
Newbie
1 posts

Joined: May 2008


What kind of retarded version of CoD4 LAN have you been playing where you can't create classes?

To answer the question, since you quoted my post, the emphasis is that it should be exactly like online play except that the host is on the same LAN (i.e. LAN pings)
crashtec
post Nov 11 2009, 02:30 PM

New Member
*
Junior Member
8 posts

Joined: Mar 2006


QUOTE(Falk @ Nov 11 2009, 02:20 PM)
What kind of retarded version of CoD4 LAN have you been playing where you can't create classes?

To answer the question, since you quoted my post, the emphasis is that it should be exactly like online play except that the host is on the same LAN (i.e. LAN pings)
*
This would require a huge amount of Original Keys.
That wouldnt be a problem, since TF2 and L4D uses a system specially made for cybercafes, Dynamic Steam Client something, that auto assigns a key to a player. Since its gonna be just plain pub, i would highly doubt anyone would care about stats, if they do, they can just buy their own account.

Out of 600 cybercafes in the Klang Valley, probably only 1 percent is steam enabled, leaving any possible community to be home grounded or in those 1 percent of Cybercafes.

So yeah, the new whatever vice president of Activision my brother met last year, who talked about community development, can go skrew himself in the assh. Falking idiot.
TSFalk
post Nov 11 2009, 02:32 PM

New Member
*
Newbie
1 posts

Joined: May 2008


p.s. even in the extremely hypothetical situation that matchmaking/IW.net didn't blow, I'm not going to log in my Steam account in a cafe for my own stats.

WoW's fine since I can pull strings and get everything restored pretty fast in case of hankypanky™

Steam accounts where you have a zillion other games registered as well though? ...Nah.
Jas2davir
post Nov 11 2009, 02:39 PM

Casual
***
Junior Member
461 posts

Joined: Oct 2007
From: Kuala Mud
QUOTE(Falk @ Nov 11 2009, 02:32 PM)
p.s. even in the extremely hypothetical situation that matchmaking/IW.net didn't blow, I'm not going to log in my Steam account in a cafe for my own stats.

WoW's fine since I can pull strings and get everything restored pretty fast in case of hankypanky™

Steam accounts where you have a zillion other games registered as well though? ...Nah.
*
i need some strings pulling sad.gif who do you know!!
crashtec
post Nov 11 2009, 02:40 PM

New Member
*
Junior Member
8 posts

Joined: Mar 2006


haha, true that. But again, limiting accessibility of a game never wins the longevity game.

As for the steam account, i would only have 1 game anyhow, since i hate steam that much. smile.gif

8 Pages « < 2 3 4 5 6 > » Top
 

Change to:
| Lo-Fi Version
0.0226sec    1.61    5 queries    GZIP Disabled
Time is now: 24th December 2025 - 03:17 PM