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 Golden Oldies, In memory of...

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tripleB
post Mar 10 2016, 11:07 AM

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QUOTE(killermall @ Mar 9 2016, 11:51 PM)
Incite videogames I think around 2000 after Dc been released but only managed for 1 years before been stopped hahaha
Egm I started seriously back 2000 before that cannot afford to buy,still in primary school.occasionally I bought game fan,game pro,cvg and Sega power.those mags were rocked
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I didn't read much of Gamefan, Gamepro or CVG, but I remember in 1993, when I had a friend who was really into Megadrive, I used to go through tons of Sega Power. Man, if my dad allowed us to have a Megadrive, I think Sega Power would have been a strong influencer for buying games haha.

I had like 3 friends who had Megadrives. 1 of them was using a Japanese Megadrive, so he was the odd kid out of the three, because he couldn't share games. But he did brag about having Super Shinobi II, which caused the gamers in the class to get jealous. Since I only had an AMD 386 SX/33 with only 2MB RAM, no sound card, no CD drive, my gaming experiences were limited to repeats of Golden Axe, Bubble Bobble, Outrun, Shinobi, and the "PC version" of Street Fighter II.

For those who remember, there was an unofficial version of Street Fighter II for PC, which I think was ported from the PC Engine version. The digitized speed were there, playable just on the built-in PC Speaker. It only had the 8 World Warriors, and even then, Dhalsim was swapped out for another Guile. No bosses, no endings. But man, Street Fighter II on PC!
LiangZhuge
post Mar 10 2016, 11:42 AM

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QUOTE(tripleB @ Mar 10 2016, 11:07 AM)
I didn't read much of Gamefan, Gamepro or CVG, but I remember in 1993, when I had a friend who was really into Megadrive, I used to go through tons of Sega Power. Man, if my dad allowed us to have a Megadrive, I think Sega Power would have been a strong influencer for buying games haha.

I had like 3 friends who had Megadrives. 1 of them was using a Japanese Megadrive, so he was the odd kid out of the three, because he couldn't share games. But he did brag about having Super Shinobi II, which caused the gamers in the class to get jealous. Since I only had an AMD 386 SX/33 with only 2MB RAM, no sound card, no CD drive, my gaming experiences were limited to repeats of Golden Axe, Bubble Bobble, Outrun, Shinobi, and the "PC version" of Street Fighter II.

For those who remember, there was an unofficial version of Street Fighter II for PC, which I think was ported from the PC Engine version. The digitized speed were there, playable just on the built-in PC Speaker. It only had the 8 World Warriors, and even then, Dhalsim was swapped out for another Guile. No bosses, no endings. But man, Street Fighter II on PC!
*
The PC version of street fighter 2 - the 8 characters version ? Didn't know they release that but I remember the craze back then and some of the ports were not official ports.

There was an official super sf 2 X (with the super bar) which I had at the time in a few floppies and my 486 DX2 was struggling to load, took like 2 to 3 seconds lag for the fireball animation to finish.
killermall
post Mar 10 2016, 12:06 PM

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QUOTE(tripleB @ Mar 10 2016, 12:07 PM)
I didn't read much of Gamefan, Gamepro or CVG, but I remember in 1993, when I had a friend who was really into Megadrive, I used to go through tons of Sega Power. Man, if my dad allowed us to have a Megadrive, I think Sega Power would have been a strong influencer for buying games haha.

I had like 3 friends who had Megadrives. 1 of them was using a Japanese Megadrive, so he was the odd kid out of the three, because he couldn't share games. But he did brag about having Super Shinobi II, which caused the gamers in the class to get jealous. Since I only had an AMD 386 SX/33 with only 2MB RAM, no sound card, no CD drive, my gaming experiences were limited to repeats of Golden Axe, Bubble Bobble, Outrun, Shinobi, and the "PC version" of Street Fighter II.

For those who remember, there was an unofficial version of Street Fighter II for PC, which I think was ported from the PC Engine version. The digitized speed were there, playable just on the built-in PC Speaker. It only had the 8 World Warriors, and even then, Dhalsim was swapped out for another Guile. No bosses, no endings. But man, Street Fighter II on PC!
*
1994 i just got MD2,those MK were superb since SNES version didnt have the gore and blood.at that times UK pound still ok about times 4 with RM and US dollar 2.5.
tripleB
post Mar 10 2016, 12:22 PM

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QUOTE(LiangZhuge @ Mar 10 2016, 11:42 AM)
The PC version of street fighter 2 - the 8 characters version ? Didn't know they release that but I remember the craze back then and some of the ports were not official ports.

There was an official super sf 2 X (with the super bar) which I had at the time in a few floppies and my 486 DX2 was struggling to load, took like 2 to 3 seconds lag for the fireball animation to finish.
*
There were quite a few versions of SF2 between 1993-1995. There was one called SF IBM, which was the version I played. There were also rumors of a "Champion Edition" in 1993, which I never saw, simply because the HDD space required was 20MB. My PC had an incredibly low 40MB size back then haha.

And there was another one called SF Liu, which more or less had all the characters EXCEPT Vega, which had been replaced with Andy Bogard for some reason. SF Liu was a "port" of Hyper Fighting, where some stuff like Guile's Roundhouse flash kick hitting twice, and Dhalsim had his teleport. Even the character portraits used the colors for Hyper Fighting.

There was an OFFICIAL version of SF2 The World Warrior for PC, and it SUCKED. Capcom gave the license to US Gold, who really did a half-assed job. The classic SF2 music was replaced with a terrifying new soundtrack, which simply looped all the time. Instead of 6 buttons, there was only 1 punch button and 1 kick button. You had to hit punch + a direction to trigger stronger attacks. For example, hit the Punch button to get Jab, hit Punch + Back to get Strong, and hit Punch + Up to get Fierce. And all special moves used the Strong version only. Now, I could forgive the game if this was the only problem, but even the gameplay sucked! It only looked like SF2, but plays nothing like it. Characters soared in the air when jumping, the "physics" of SF2 was gone, and the combo system didn't work.

But when it was time to port Super Street Fighter II Turbo, all the previous issues with SF2 The World Warrior was forgiven. Ported by Gametek in 1995, this was the version you played. Did you know there were only 2 versions of SSF2T released initially? One for the 3DO, and one for PC-DOS. Wait, didn't SSF2T REQUIRE a 486DX2/66 to run? I was chugging along with my 363SX/33, and mine was even worse. I could see every single frame of animation lol. At that time I didn't even know the game had super moves, until I accidentally did Ryu's Shinkuu Hadouken while trying to execute a Shoryuken. See, because SF2 had strict input timing, and because my stupid PC was damn slow, I can't execute special moves in a smooth motion, otherwise it will not register. Instead of doing Down, Down-Forward,Forward + Punch, mine was Down, half second pause, Down-Forward, half-second pause, Forward, half-second pause, Punch. So, while trying to do a Shoryuken (Forward,Down,Down-Forward+Punch), I must have entered the Hadouken motion twice instead. From then on, I started looking into the other character's Super moves.
killermall
post Mar 10 2016, 01:23 PM

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Champions edition also released at megadrive while SNES got the SFII Turbo.then came out SSFII for both md and snes.
The best SFII for me were pc engine edition
tripleB
post Mar 10 2016, 01:51 PM

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Ladies and gentlemen, I give you the worst version of SF2, possibly ever. Even the Micro Genius unofficial version was better. Watch it and know true sadness.

https://www.youtube.com/watch?v=DbrwlyKILXU
tripleB
post Mar 10 2016, 02:07 PM

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QUOTE(killermall @ Mar 10 2016, 01:23 PM)
Champions edition also released at megadrive while SNES got the SFII Turbo.then came out SSFII for both md and snes.
The best SFII for me were pc engine edition
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About that, from what I understand, Nintendo made a deal with Capcom to keep SF2 off the Megadrive (kinda like the Street Fighter V situation with Sony). Which was true for a while. Then, when it was time to release Champion Edition, Capcom renamed the game to Street Fighter II Special Championship Edition when bringing it to the Megadrive. Since it was no longer called "Street Fighter II", they were able to use a loophole and bring it to the Megadrive.

Nintendo wasn't too happy about that, which is where Hyper Fighting came in. It was supposed to be a better version of SF2 than the one Sega got. Little that Nintendo know, there is an option in the Sega version that switches it between normal and Hyper Fighting. So technically, both consoles got Hyper Fighting. That stupid exclusitivity cause was no longer in place when Super Street Fighter II came out, so both versions were the same. Well, not really the same, since the SNES version looked and sounded better.

Personally for me though, the best version of SF2 was for the Sharp X68000, which is kinda cheating, as the CPS1 engine was written on the X68000. I only got to try it in this modern era, using an X68000 emulator. Holy crap, it's a perfect version of SF2 running on a home system. I can't even call it a port, as it was running natively on the same hardware as the arcade version.
Faidzal
post Mar 10 2016, 05:21 PM

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QUOTE(tripleB @ Mar 10 2016, 01:51 PM)
Ladies and gentlemen, I give you the worst version of SF2, possibly ever. Even the Micro Genius unofficial version was better. Watch it and know true sadness.


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the origins of super jump?

hmm.gif hmm.gif hmm.gif
killermall
post Mar 10 2016, 08:49 PM

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X68000??
That soooooo expensive lah.
tripleB
post Mar 10 2016, 10:36 PM

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Haha takat try emulator sudah la. Just wanted to see it for myself.
killermall
post Mar 11 2016, 01:20 AM

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QUOTE(tripleB @ Mar 10 2016, 11:36 PM)
Haha takat try emulator sudah la. Just wanted to see it for myself.
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For me,the best 2d fighting games console were AES and Saturn comes closed dreamcast.these port were arcade perfect espcially saturn with ram cart.so unfortunate sega killed it for the DC.
tripleB
post Mar 11 2016, 07:06 AM

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QUOTE(killermall @ Mar 11 2016, 01:20 AM)
For me,the best 2d fighting games console were AES and Saturn comes closed dreamcast.these port were arcade perfect espcially saturn with ram cart.so unfortunate sega killed it for the DC.
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AES too expensive for me though. Saturn and Dreamcast were in fact home to the finest fighting games. Sega should have shown own off how the Capcom fighting games like X-men Vs Street Fighter, Marvel Super Heroes VS Street Fighter and Vampire Savior were better than the PlayStation versions, and used them as selling points. But no thanks to Bernie Stolar, who declared the future of the company is not in the Saturn, it effectively killed the Saturn (in the west). So many games that never saw a western release...
blah2blah
post Mar 11 2016, 08:03 AM

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QUOTE(tripleB @ Mar 11 2016, 08:06 AM)
AES too expensive for me though. Saturn and Dreamcast were in fact home to the finest fighting games. Sega should have shown own off how the Capcom fighting games like X-men Vs Street Fighter, Marvel Super Heroes VS Street Fighter and Vampire Savior were better than the PlayStation versions, and used them as selling points. But no thanks to Bernie Stolar, who declared the future of the company is not in the Saturn, it effectively killed the Saturn (in the west). So many games that never saw a western release...
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Funny bsck in my school day my friend was playing the MvC on PS1 and it is only fixed for 1 character. I thought is was a norm. Until I found out about the arcade version and Saturn version. Fuh. Kena conned :laugh:
tripleB
post Mar 11 2016, 08:42 AM

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QUOTE(andrewcha @ Mar 11 2016, 08:03 AM)
Funny bsck in my school day my friend was playing the MvC on PS1 and it is only fixed for 1 character. I thought is was a norm. Until I found out about the arcade version and Saturn version. Fuh. Kena conned :laugh:
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In Japan at least, Capcom was more forthcoming that the Playstation version was gimped. The original title for the NTSC/J release of X-men VS Street Fighter was X-men VS Street Fighter EX Edition, to signify the loss of tag battle. The second character was used only during team up hyper combo. For the release of Marvel Super Heroes VS Street Fighter, they managed to get tag battle working, but ONLY with the same characters, like four Spider-man onscreen. This showed the RAM limitation of the Playstation, since it couldn't load all four character data, as well as other stuff like background data, sounds and animations.

I'm slowly trying to collect all of Capcom's 4MB Saturn games. Last year I finally found Marvel Super Heroes VS Street Fighter and Dungeons & Dragons Collection. Now I just need to look for Street Fighter Zero 3.
zenix
post Mar 11 2016, 08:46 AM

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QUOTE(Faidzal @ Mar 8 2016, 03:16 PM)
buy online or buy the digital copies.

https://www.imagineshop.co.uk/index.php/cat...nnual-volume-2/

https://www.imagineshop.co.uk/index.php/cat...rcade-classics/

or d/l for free if you know where to look...

whistling.gif  whistling.gif  whistling.gif
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retro stuff must get hardcopy only nostalgic brows.gif
blah2blah
post Mar 11 2016, 08:57 AM

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QUOTE(tripleB @ Mar 11 2016, 09:42 AM)
In Japan at least, Capcom was more forthcoming that the Playstation version was gimped. The original title for the NTSC/J release of X-men VS Street Fighter was X-men VS Street Fighter EX Edition, to signify the loss of tag battle. The second character was used only during team up hyper combo. For the release of Marvel Super Heroes VS Street Fighter, they managed to get tag battle working, but ONLY with the same characters, like four Spider-man onscreen. This showed the RAM limitation of the Playstation, since it couldn't load all four character data, as well as other stuff like background data, sounds and animations.

I'm slowly trying to collect all of Capcom's 4MB Saturn games. Last year I finally found Marvel Super Heroes VS Street Fighter and Dungeons & Dragons Collection. Now I just need to look for Street Fighter Zero 3.
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Good for you. Seriously all those newer FTG didnt really get me interested. Still prefer the old FTG game. Gone of those days of KOF (look at the newer one I really wanted to puke) and SF (still like Alpha 3 the best, didnt have a chance to play SF3) and those more challenging one (for me la like those SvC)

Maybe Im suck at FTG
tripleB
post Mar 11 2016, 11:31 AM

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QUOTE(andrewcha @ Mar 11 2016, 08:57 AM)
Good for you. Seriously all those newer FTG didnt really get me interested. Still prefer the old FTG game. Gone of those days of KOF (look at the newer one I really wanted to puke) and SF (still like Alpha 3 the best, didnt have a chance to play SF3) and those more challenging one (for me la like those SvC)

Maybe Im suck at FTG
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Yeah I'm also more in favor of fighting games from the 90s. But the modern games aren't too bad. I love Blazblue, Guilty Gear Xrd, Street Fighter IV and V, even Killer Instinct and Mortal Kombat X. King of Fighters XIV looks like ass though. What the hell happened to them? I really liked some of their older stuff like Fatal Fury, Samurai Shodown, Last Blade. Now they can't do anything right in the 3D era. The game might play well, but those graphics...
blah2blah
post Mar 11 2016, 11:38 AM

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QUOTE(tripleB @ Mar 11 2016, 12:31 PM)
Yeah I'm also more in favor of fighting games from the 90s. But the modern games aren't too bad. I love Blazblue, Guilty Gear Xrd, Street Fighter IV and V, even Killer Instinct and Mortal Kombat X. King of Fighters XIV looks like ass though. What the hell happened to them? I really liked some of their older stuff like Fatal Fury, Samurai Shodown, Last Blade. Now they can't do anything right in the 3D era. The game might play well, but those graphics...
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Blame SNK thats been taken over by Playmore. Ever since kof 2000 and above, it went downhill. Storyline no more. K dash suddenly like god, later got those new boss. I am into kof back then due to storyline like alpha 3
Faidzal
post Mar 11 2016, 12:18 PM

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QUOTE(tripleB @ Mar 11 2016, 08:42 AM)
In Japan at least, Capcom was more forthcoming that the Playstation version was gimped. The original title for the NTSC/J release of X-men VS Street Fighter was X-men VS Street Fighter EX Edition, to signify the loss of tag battle. The second character was used only during team up hyper combo. For the release of Marvel Super Heroes VS Street Fighter, they managed to get tag battle working, but ONLY with the same characters, like four Spider-man onscreen. This showed the RAM limitation of the Playstation, since it couldn't load all four character data, as well as other stuff like background data, sounds and animations.

I'm slowly trying to collect all of Capcom's 4MB Saturn games. Last year I finally found Marvel Super Heroes VS Street Fighter and Dungeons & Dragons Collection. Now I just need to look for Street Fighter Zero 3.
*
good luck finding that for less than jpy10,000...

oh and btw...

» Click to show Spoiler - click again to hide... «


flex.gif
tripleB
post Mar 11 2016, 12:20 PM

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QUOTE(andrewcha @ Mar 11 2016, 11:38 AM)
Blame SNK thats been taken over by Playmore. Ever since kof 2000 and above, it went downhill. Storyline no more. K dash suddenly like god, later got those new boss. I am into kof back then due to storyline like alpha 3
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I'm more of a Capcom guy, but I also like the little touches in SNK games that make it more fleshed out. Rivalries, character story, hidden bosses. They had these since way back then. Like how in Fatal Fury 2, the matches are televised, and you can see the patrons are watching from Pao Pao Cafe, with Richard as the bartender. Each character has a pre-fight and post-fight quote, even for the mirror matches. Some of these I still remember. Big Bear: "Start at once. You're finished". Joe Higashi: "Hee hee here comes the stormy man".

And the concept of rival matches was introduced probably in Fatal Fury 3, where you have character specific dialogues or animations. Like when you defeated Mai using Terry, the next match would be against Andy, who will say something like "You hairspray hooligan bla bla bla", and you can see Mai crying in the background.

So yeah, I also played SNK games for the story. Something that Street Fighter was not that strong at, until the Zero/Alpha series and SFIII.

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