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RPG Mass Effect 2, Arrival DLC release on 29 March

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kianweic
post Aug 10 2010, 06:11 PM

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QUOTE(lytros @ Aug 10 2010, 06:10 PM)
Wah.. was I the only one who managed to get 5 teammates killed? (not intentionally)
RIP Legion, Grunt, Samara, Mordin & Jack.
sad.gif
*
I got one killed.

You can always replay the mission (if you did all their extra missions for your team mates, respectively).
Grif
post Aug 10 2010, 06:41 PM

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QUOTE(lytros @ Aug 10 2010, 06:10 PM)
Wah.. was I the only one who managed to get 5 teammates killed? (not intentionally)
RIP Legion, Grunt, Samara, Mordin & Jack.
sad.gif
*
Have anyone here actually got everyone killed? brows.gif
helldagger
post Aug 10 2010, 07:26 PM

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haha how to win la if everyone killed tongue.gif
Grif
post Aug 10 2010, 09:13 PM

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QUOTE(helldagger @ Aug 10 2010, 07:26 PM)
haha how to win la if everyone killed tongue.gif
*
Can. You'll just have to complete the mission with one or no team member survived. laugh.gif (Meaning they die after you kill that human-reaper).
helldagger
post Aug 10 2010, 11:40 PM

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haha then u gonna have sad n lonely life later on boohooo tongue.gif ah i just cant wait for the 3rd installment...please please make it epic bioware...
SUSfifi85
post Aug 10 2010, 11:44 PM

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JUst finished the game. Feels like watching a cartoon with more than 50% is cinematics in the game. SO sad shepard have to die sad.gif


Added on August 10, 2010, 11:45 pmThe game not difficult at all. Just play it without doing any team upgrade and side quest. SO sad only krogan left and all die sad.gif

This post has been edited by fifi85: Aug 10 2010, 11:46 PM
mrhulk
post Aug 11 2010, 12:18 AM

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QUOTE(fifi85 @ Aug 10 2010, 11:44 PM)
JUst finished the game. Feels like watching a cartoon with more than 50% is cinematics in the game. SO sad shepard have to die sad.gif


Added on August 10, 2010, 11:45 pmThe game not difficult at all. Just play it without doing any team upgrade and side quest. SO sad only krogan left and all die sad.gif
*
lol....that's why we do the upgrade and side quest, without it, all your members die....

This post has been edited by mrhulk: Aug 11 2010, 12:18 AM
Gormaz
post Aug 11 2010, 12:44 AM

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I also just finished the game today (let's just say the during the last 3 days I didnt have much sleep or did productive work...)

Overall I enjoyed it really a lot, imported my old randomly-faced male Shepard from ME1, went my usual full Paragon way, no death on final mission (Gormaz Shepard leaves no men/woman/aliens/others behind!), showed the finger to TIM (now that was a last minute twist and buildup for ME3 that I enjoyed greatly) and blew up the space station (no compromise)

Lots of good:

- Seeing Wrexx headbutt the shitty krogan warchief in the first 30 seconds I see him again made me go "that's my boy!", he was definitely my favorite character in ME1

- New interesting characters:
Thane was very well written and interesting for someone who could just have been another "quiet ninja", showed lots of depth there and surprised me
Tali was awesomely cute and I am planning to replay ME1 just to not romance anyone to "save it" for Tali in ME2 (and save Rachi queen this time too...) Wish we could see her face though.
Miranda has an awesome ass and a body suit that shows it, I suspect Cerberus indoctrination tentative.... rolleyes.gif
Hearing Mordin sing was actually pretty funny and I loved his general voice acting, totally fit the Solarian character of an "hamster on coffee" like the Yeoman says.

- Excellent universe continuation from ME1
Bioware did managed to keep me immersed in the same universe from ME1.
When I noticed that when I started the launcher of the game the first time, the noise the button did when I clicked it triggered automatically the "Mass Effect!!!" memories in my mind, I knew they didnt screw up

- Story was a bit stretched sometimes but overall good dialogs and lots and lots of random small bits to immerse you in the universe

- You mean I don't have to spend 5 minutes after each mission to omnigel all the crap I looted because it's so inferior to Spectre gear anyway?
I would have enjoyed a bit more variety maybe (like maybe 1-2 more models of each weapons maybe) but after using it the new inventory system was better than ME1.

Some bad
- Some new not so interesting characters or badly used previous ones
Zaeed was an ass actually
I felt Garrus was too little used for one of the main NPCs from ME1, he felt less involved or developer than some new NPC. They did evolve his character quite a lot though.
Jackson was like the Kaidan from ME1, random-human-dude#6785
Jack story was interesting but character quite a bit offputting, hard to like her really.

- Same ol' Bioware
Yep I prepare for that "suicide mission" for about 30-35 hours, then I end it up in 1 hour without really sweating or anything.
Building a climax is good, but you need to create something at the end of it that is worth the wait, even for these who prepared like mad
Last mission actually action felt a little bit underwhelming for me, and the last boss was bad in my opinion (lolterminator?)

- Influence from ME1 were actually very limited
Guess it was to not screw up people who didnt play ME1 but impact of what u did in ME1 was actually quite low
You speak to the council (which I saved) a whole 30 seconds, Anderson (which I choose) about 2 minutes, they never appear again
You are again a Spectre but almost nobody mention it or care
Liara (which was my romance choice in ME1) give me a kiss then ask me to be her delivery boy..... okayyyyy
See some buildup for ME3 though so wait and see


Now to replay ME1+ME2 to make my "perfect" walkthrough and wait for ME3.... which is a long way to go I think sad.gif

Edit: I got carried away... long post...

This post has been edited by Gormaz: Aug 11 2010, 12:44 AM
Grif
post Aug 11 2010, 12:58 AM

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QUOTE
You are again a Spectre but almost nobody mention it or care


I think it was only mentioned once. When you're doing Thane's loyalty mission. Yeah, thats the only time I heard it mentioned. (and I replayed it twice).

The decisions you made in ME1 is more of background stuff, you can hear em on the galactic news and through your email more.

eg. Turians and humans won't be so friendly if you let the Council die.
Certain recurring characters reappear. (lol, they even managed to squeeze in Fist and Helena Blake).

Actually when you think about it, it was actually good of them that they did not shove every reference from ME1 to your face. It's there, but you can ignore it if you wish.


It's just too bad the DLC seems less well-integrated than it seems. Sure you get 2 new characters, but you cannot interact with them much. Firewalker DLC was lol. It's like the Mako missions compressed to 5.
Gormaz
post Aug 11 2010, 08:33 AM

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QUOTE(Grif @ Aug 11 2010, 12:58 AM)
I think it was only mentioned once. When you're doing Thane's loyalty mission. Yeah, thats the only time I heard it mentioned. (and I replayed it twice).

The decisions you made in ME1 is more of background stuff, you can hear em on the galactic news and through your email more.

eg. Turians and humans won't be so friendly if you let the Council die.
Certain recurring characters reappear. (lol, they even managed to squeeze in Fist and Helena Blake).

Actually when you think about it, it was actually good of them that they did not shove every reference from ME1 to your face. It's there, but you can ignore it if you wish.
It's just too bad the DLC seems less well-integrated than it seems. Sure you get 2 new characters, but you cannot interact with them much. Firewalker DLC was lol. It's like the Mako missions compressed to 5.
*
Yar, or when you first arrive into the Citadel and you talk to Baley (the C-Sec Captain), they mention you are an ex-Spectre at this stage.
Kinda limited but in the same time in the background the Terminus systems arent exactly Citadel space so there is not that "awe" to Spectre I guess

I suspect there will be more influence to some of the choices you did in ME1 in ME3 than in ME2.
The whole thing is a buildup for the final big bang in ME3 (like playing nice with Legion in ME2)

And yar you see a lots of previous characters but they are pretty much all only little used.
Like Lia'ra is almost as much used as Emily Wong or Conrad whatever (the "fan" from ME1)

I am "complaining" but it's more nitpicking than anything really, I loved the game smile.gif
Easier to find some flaws than exactly pinpoint all the stuff that were done right.
Cheesenium
post Aug 11 2010, 10:41 AM

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I beg to differ, Garrus has like the most transition in Mass Effect 2.

Back in Mass Effect 1, he was always the whiny C-Sec officer that always whining about this and that,whether shepard done it the correct way or not. Ever since he is in ME2, he is colder, crueler, and less emotional. You can see that in Garrus's loyalty quest. He is awesome.

I do agree the ending is a bit anti climax, but, at least Bioware manage to pull in a convincing sort of non linear game. My first run, the ending was quite emotional in some way where Garrus died because he was pretty much like my buddy since ME1. It was sort of like seeing a good friend of yours died right in front of you. Then, reload, and prevent him from dying. LOL.

Im quite happy that Bioware manage to pull out a rather emotional scene in the game.
Grif
post Aug 11 2010, 10:48 AM

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QUOTE(Cheesenium @ Aug 11 2010, 10:41 AM)
I beg to differ, Garrus has like the most transition in Mass Effect 2.

Back in Mass Effect 1, he was always the whiny C-Sec officer that always whining about this and that,whether shepard done it the correct way or not. Ever since he is in ME2, he is colder, crueler, and less emotional. You can see that in Garrus's loyalty quest. He is awesome.

I do agree the ending is a bit anti climax, but, at least Bioware manage to pull in a convincing sort of non linear game. My first run, the ending was quite emotional in some way where Garrus died because he was pretty much like my buddy since ME1. It was sort of like seeing a good friend of yours died right in front of you. Then, reload, and prevent him from dying. LOL.

Im quite happy that Bioware manage to pull out a rather emotional scene in the game.
*
lulz. The wonderful power of reload saves. tongue.gif

What I don't get is why Garrus didn't just fix his armor after being scarred by that gunship. It's not as if they didn't stop by any nearby armory.

My first run had Miranda, Legion and Samara killed. rclxub.gif Then I realised these 3 were the ones who I didn't manage to do the loyalty mission. (I also didn't know the Reaper IFF thingy had like a built-in timer after you completed that mission).
SUSfifi85
post Aug 11 2010, 11:09 AM

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I played this game effortless. Its really too easy comparing the normal difficulty and other game's normal difficulty. In the last battle i didnt even move an inch. Just hide and shoot until the skeleton die. Skeleton didnt even touch me.

And why sheperd die again? Then they make Mas Effect 3 say bring back sheperd to life wont that be lame? Using same idea over and over sweat.gif
Grif
post Aug 11 2010, 11:11 AM

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QUOTE(fifi85 @ Aug 11 2010, 11:09 AM)
I played this game effortless. Its really too easy comparing the normal difficulty and other game's normal difficulty. In the last battle i didnt even move an inch. Just hide and shoot until the skeleton die. Skeleton didnt even touch me.

And why sheperd die again? Then they make Mas Effect 3 say bring back sheperd to life wont that be lame? Using same idea over and over sweat.gif
*
Sheppard died? That depends on your teammate loyalty and who you choose for certain tasks.

In my playthrough, Sheppard didn't die. smile.gif
Gormaz
post Aug 11 2010, 11:21 AM

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@Cheese: I agree Garrus changed quite a lot from ME1 to ME2 (He is Renegade Garrus now really), what I meant is that when you talk to him in the Normandy or in cutscenes, he does not "really" feel like someone you have known for longer than most of the rest.
He does not feel like he has a closer bond with Shepard than Thane or Miranda for example, that's what I meant.

You says Garrus died and you were pissed off, but for the game presentation, they do not really make you feel like Garrus was someone closer to Shepard than the rest of the squad members.

Only thing he made me smile with was one time when I brought Tali and him with me, he started talking about some of the "elevator talk" they had in ME1 and started teasing Tali.
She then goes the "Stop this", he continues, she goes "I got a shotgun", "hummm maybe we should stop this conversation" =P

And yar, if your Shepard dies, you won't be able to import your save to ME3, no more Lazarus stuff to bring you back from the dead.

I do agree difficulty on Normal wasnt very huge, but cover system that stops all weapons + health regeneration means that if you are at least a bit careful, there are low chances to die anyway
SUSfifi85
post Aug 11 2010, 11:46 AM

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Oh got such thing sheperd didnt die? I thought the main storyline is fixed.. Then i should play the game again and upgrade every single damn thing, buy every shit and make my team uber powerful see what happens tongue.gif


Added on August 11, 2010, 11:47 am
QUOTE(fifi85 @ Aug 11 2010, 11:46 AM)
Oh got such thing sheperd didnt die? I thought the main storyline is fixed.. Then i should play the game again and upgrade every single damn thing, buy every shit and make my team uber powerful see what happens tongue.gif

My first time playing i breeze through just to understand the game more..

*
This post has been edited by fifi85: Aug 11 2010, 11:47 AM
Cheesenium
post Aug 11 2010, 12:15 PM

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QUOTE(Gormaz @ Aug 11 2010, 11:21 AM)
@Cheese: I agree Garrus changed quite a lot from ME1 to ME2 (He is Renegade Garrus now really), what I meant is that when you talk to him in the Normandy or in cutscenes, he does not "really" feel like someone you have known for longer than most of the rest.
He does not feel like he has a closer bond with Shepard than Thane or Miranda for example, that's what I meant.

You says Garrus died and you were pissed off, but for the game presentation, they do not really make you feel like Garrus was someone closer to Shepard than the rest of the squad members.

Only thing he made me smile with was one time when I brought Tali and him with me, he started talking about some of the "elevator talk"  they had in ME1 and started teasing Tali.
She then goes the "Stop this", he continues, she goes "I got a shotgun", "hummm maybe we should stop this conversation" =P

And yar, if your Shepard dies, you won't be able to import your save to ME3, no more Lazarus stuff to bring you back from the dead.

I do agree difficulty on Normal wasnt very huge, but cover system that stops all weapons + health regeneration means that if you are at least a bit careful, there are low chances to die anyway
*
I think, the reason Garrus didnt talk much is because you are a male shepard.

My bro played a female shepard and he is pretty talkative. Could be a bug.
Grif
post Aug 11 2010, 12:17 PM

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QUOTE(Cheesenium @ Aug 11 2010, 12:15 PM)
I think, the reason Garrus didnt talk much is because you are a male shepard.

My bro played a female shepard and he is pretty talkative. Could be a bug.
*
Hey, when you talk to him, he'll sometimes reference stuff from ME1. That's definitely a sign he's closer to you than most. That and I like his dry wit alot.
Cheesenium
post Aug 11 2010, 12:29 PM

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QUOTE(Grif @ Aug 11 2010, 12:17 PM)
Hey, when you talk to him, he'll sometimes reference stuff from ME1. That's definitely a sign he's closer to you than most. That and I like his dry wit alot.
*
I dont know, as i didnt manage to talk much with him in ME2.
Gormaz
post Aug 11 2010, 12:55 PM

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Hum true, since he is romance possibility for FemShep, could be the reason, for me he spoke a bit at first but it very quickly was all about "I am doing calculation now, come back later" stuff.

Replaying ME1 now smile.gif

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