http://social.bioware.com/forum/1/topic/128/index/1143264
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In this post I'm going to list any data we've released publically that is not listed in game. I won't duplicate other data that's already publically available (i.e. data deduced from parsing ini files, that doesn't mean I endorce those deductions as correct).
Weapon Damage Modifiers vs Resistances
M-3 Predator: x1.5 armor
M-6 Carnifex: x1.5 armor
M-4 Shiriken: x1.5 shields, barrier
M-9 Tempest: x1.5 shields, barrier
M-8 Avenger: x1.25 shields, armor, barrier
M-15 Vindicator: x1.25 shields, armor, barrier
M-76 Revenant: x1.4 armor, x1.2 shields, barrier
Geth Pulse Rifle: x1.15 armor, x1.35 shields, barrier
M-23 Katana: x1.5 shields, barrier
M-27 Scimitar: x1.5 shields, barrier
M-300 Claymore: x1.25 armor, shields, barrier
M-92 Mantis: x1.5 armor
M-97 Viper: x1.35 armor, x1.15 shields, barrier
M-98 Widow: x1.5 armor
M-100 Grenade Launcher: x1.25 armor, shields, barrier
ML-77 Missile Launcher: x1.25 armor, shields, barrier
M-622 Avalanche: x8.0 armor, shields, barrier (low damage weapon)
M-920 Caine: No bonus damage
Particle Beam: x1.5 shields, barrier
M-451 Firestorm: x1.35 armor, x1.15 shields, barrier
Power Damage Modifiers vs Resistances:
Warp, Reave: x2 armor, barrier
Overload, Shield Jack: x2 shields
Concussive Shot: x3.5 barrier (note this is a low damage power)
Incinerate: x2.4 vs armor
Incendiary Grenade: x2 vs armor
All other biotics: x1.5 barrier
All other tech powers: x1.5 shields
Weapon powers always deal full damage to resistances they're described as good against, otherwise they deal no additional damage. For example, incendiary ammo deals no extra damage to shields, but does deal extra damage to armor.
Shotgun Mechanics
All shotguns in the game fire eight pellets in variable spread pattern. If you shoot at a wall you'll only see 4 impacts because that's all we render, but in game there are 8 separate projectiles each which causes damage separately.
Blood Dragon Armor
In addition to the 15% power damage bonus noted, this armor also increases shields by 10%.
Weapon Damage Modifiers vs Resistances
M-3 Predator: x1.5 armor
M-6 Carnifex: x1.5 armor
M-4 Shiriken: x1.5 shields, barrier
M-9 Tempest: x1.5 shields, barrier
M-8 Avenger: x1.25 shields, armor, barrier
M-15 Vindicator: x1.25 shields, armor, barrier
M-76 Revenant: x1.4 armor, x1.2 shields, barrier
Geth Pulse Rifle: x1.15 armor, x1.35 shields, barrier
M-23 Katana: x1.5 shields, barrier
M-27 Scimitar: x1.5 shields, barrier
M-300 Claymore: x1.25 armor, shields, barrier
M-92 Mantis: x1.5 armor
M-97 Viper: x1.35 armor, x1.15 shields, barrier
M-98 Widow: x1.5 armor
M-100 Grenade Launcher: x1.25 armor, shields, barrier
ML-77 Missile Launcher: x1.25 armor, shields, barrier
M-622 Avalanche: x8.0 armor, shields, barrier (low damage weapon)
M-920 Caine: No bonus damage
Particle Beam: x1.5 shields, barrier
M-451 Firestorm: x1.35 armor, x1.15 shields, barrier
Power Damage Modifiers vs Resistances:
Warp, Reave: x2 armor, barrier
Overload, Shield Jack: x2 shields
Concussive Shot: x3.5 barrier (note this is a low damage power)
Incinerate: x2.4 vs armor
Incendiary Grenade: x2 vs armor
All other biotics: x1.5 barrier
All other tech powers: x1.5 shields
Weapon powers always deal full damage to resistances they're described as good against, otherwise they deal no additional damage. For example, incendiary ammo deals no extra damage to shields, but does deal extra damage to armor.
Shotgun Mechanics
All shotguns in the game fire eight pellets in variable spread pattern. If you shoot at a wall you'll only see 4 impacts because that's all we render, but in game there are 8 separate projectiles each which causes damage separately.
Blood Dragon Armor
In addition to the 15% power damage bonus noted, this armor also increases shields by 10%.
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A few people are unsure about what category certain powers fall under. The category of a power determines which upgrades it receives. Upgrades like + Power Damage % affect all powers. Here is the complete list.
Biotics:
Pull
Throw
Singularity
Warp
Shockwave
Slam
Reave
Barrier
Biotic Charge
Dominate
Tech:
AI Hacking
Incinerate
Overload
Combat Drone
Cryo Blast
Neural Shock
Geth Shield Boost
Tech Armor
Tactical Cloak
Energy Drain
Combat:
Adrenaline Rush
Concussive Shot
Fortification
Incendiary Grenade
Weapon:
All ammo powers are in their own power category, so they don't get bonuses from + Tech or Biotic upgrades.
Biotics:
Pull
Throw
Singularity
Warp
Shockwave
Slam
Reave
Barrier
Biotic Charge
Dominate
Tech:
AI Hacking
Incinerate
Overload
Combat Drone
Cryo Blast
Neural Shock
Geth Shield Boost
Tech Armor
Tactical Cloak
Energy Drain
Combat:
Adrenaline Rush
Concussive Shot
Fortification
Incendiary Grenade
Weapon:
All ammo powers are in their own power category, so they don't get bonuses from + Tech or Biotic upgrades.
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Ammo powers make a second damage call separate from the initial weapon damage call, and they use their own damage multipliers on resistances and health, as Christina mentions above.
Example:
If the initial regular weapon damage is 100 against a target with shields, then:
With Disruptor Ammo rank 1, you do an additional 20 damage to shields. If any of this damage passes through to health, it is negated (unless hitting a synthetic enemy) since this ammo power does nothing to health.
With Incendiary Ammo rank 1, you do no extra damage since this ammo type does nothing to shields.
Example:
If the initial regular weapon damage is 100 against a target with shields, then:
With Disruptor Ammo rank 1, you do an additional 20 damage to shields. If any of this damage passes through to health, it is negated (unless hitting a synthetic enemy) since this ammo power does nothing to health.
With Incendiary Ammo rank 1, you do no extra damage since this ammo type does nothing to shields.
Feb 13 2010, 09:28 AM
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