QUOTE(Thrust @ Jan 10 2009, 06:34 PM)
Ya, I have GOW for WINDOWS and GOW2 for 360... technically, the windows version pawns the 360 also
I bought 360 for GOW2 as it was announced that GOW2 won't be release on PC 
of coz. any games that has been out on PS3 and 360 will be pawned by PC version. you can't compare it that way.known fact that tho Cell is extremely powerful, it's surrounding architecture hinders developers to get the full benefit of it. bottlenecks in bus, slow RAM access, slow data transfer from Blu-ray device : everyone of these problems kills the potential of the processor being used 100%.
reason why Kojima-san doesn't not want to port MGS4 to 360 is not because of the hardware. just that he doesn't not want to do it. simple as that.
any games that's on PS3 can run with acceptable and playable quality on 360 : this is a fact. plus 50GB of data for MGS4 is mostly comprised of UNCOMPRESSED audio which can be compressed easily for DVD-9 release. heck i know a lot of ppl will still buy it if it comes in 2 disc (i would too).
so really there's not much issue in terms of graphics on 360.
LO is just a bad example. clearly the developers have not have enuff experience with Unreal Engine like most failed Unreal Engine-based games. check out the difference between graphics on PS3 and 360 version of Saints Row, GTA4, and even Burnout. and those are a few of handful multiplatform game that has been released in the wild.
Jan 10 2009, 07:08 PM

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