QUOTE(Darkstalker @ Mar 11 2009, 07:24 PM)
I didn't say it was a focus cancel, I said any attack that has focus cancel
properties aka "can absorb one hit of anything that isn't throws, take damage from hit that heals over time." Not sure if super armour is in SF4, but in my experience that's always been more of a "auto block one hit" thing (eg: Sentinel in Marvel vs Capcom 2, Kyo's qcf + P in KoF, etc)
I wanted to use it but doing it on a pad is nigh impossible for me. I fluked it once and I think Alvin asked me if that was a focus cancel to Ultra and I said I didn't know at the time.
Is there risk reward for doing this? Yes, there is, though the timing is hard (kara timing as you said). What you get out of this is basically an option select, and you save meter.
- When you do the glitch, for Balrog at least, you do NOT lose that first super meter for the EX. This means you can EX dash punch, absorb, supercancel (which should theoretically take 5 bars instead of 4)
- If the opponent does not do an attack that hits you, you get the EX, if the opponent does, you automatically get the second move that you put in, whatever it was (EX, Super, Ultra), same rules apply, you don't lose that first EX bar, at least for Balrog
It's definitely an advanced strat...
...and I definitely want to learn how to do it, if I keep with Balrog at least.
Ok, but focus cancel (FADC) doesn't have Super Armor properties - focus attack (FA) only does. But I get what you mean 100%

Getting back to the point, there are pros and cons. I had the luxury of time yesterday to try the bug out in Training Mode. I used Balrog (Boxer), with CPU Ryu spamming hadoukens. It's very easy with him, even on pad (assign PPP to one button):
(while expecting to absorb the Hadouken with EX Dash Punch), charge B, F, B+PPP (EX Dash Punch comes out & Hadouken is absorbed by its Armor properties) INSTANTLY push F+PPP/KKK for the Ultra to come out. The key is timing, if you assign PPP/KKK to a button it's easier - you just need to "piano tap" the 2 inputs in one sequence.
My conclusion, for now:
1) It's NOT practical if the intended result is to to punish a move spammer with an Ultra mid-screen away. Normal Ultra works fine.
2) In theory, even some Ultras lose to normal/Special moves when collided e.g. Gief's Lariat so MAYBE, by absorbing the 1st hit and we cancel into another move e.g. Ultra, you can punish Gief since the danger (Lariat) is out of the way.
3) Since cancelling does not take a stock off the initial EX move, instead of only using Ultras to punish we can use regular Specials. Example, Boxer faces Hadouken spammer mid-screen. Boxer does the bug but cancels EX Dash Punch to normal Dash Punch to absorb the fireball and hit its owner = NO SUPER METER IS USED
4) Works best for charge characters, as cancelling QCF motions take longer time for the stick to return to neutral state
5) In general: waste of time and NOT game-breaking. But it does give chars like Boxer more options (see #3)
QUOTE(lykiat @ Mar 12 2009, 12:43 AM)
eh, why suddenly this thread so technical about sf4 ar? i still trying to unlock my characters and here you guys are talking bout all the super duper combos
anyway, line is super bad now, cant even have a decent game with mike the other day and now playing online, half way will get cut off

hope to play with you guys again soon, still need to practice more hehe
I think it's because we all share the same passion for SF, some prefer casual banter and some prefer in-depth discussions? I admire your patience unlocking the chars. I got mine the shameless and easy way out method: play arcade mode on easiest setting on 1-round matches.
lykiat, there can be many other types of discussions too, like sharing combos, tactics against specific characters, character weaknesses/strengths, good/bad matchups, discussions on high-level videos, safe/punishable moves, block strings (sequence of attacks to bombard the opponent), bugs, game system, experience online, etc - all i can think of now