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Games Super Street Fighter II The HD Remix (PS3), The community is growing !!

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rawfish
post Mar 3 2009, 04:26 PM

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QUOTE(fremont88 @ Mar 3 2009, 12:28 PM)
still on wifi, but last nite, i had about 10 plus matches with rawfish, it was ok....but then, my wireless router is about 4 feet away from my ps3.....
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4 bars with Fremont man... 4 bars! With mike also not bad - 2 bars and with no visible lag. Post-tournament I am slowly becoming a trophy whore... must become Ruler of All!!! If no one to gaduh tonite I go cari pasal on Ranking... need 10 wins straight (z-a-n-g-i-e-f) hohoho...
rawfish
post Mar 3 2009, 04:53 PM

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QUOTE(fremont88 @ Mar 3 2009, 04:31 PM)
i need to learn rufus....use more rufus on me man....then i can copy copy....i fast learner....lol
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I am also still learning bro.. 1st lesson is finding ways to connect his Ultra, especially in the corner. His j.forward HK can juggle an ex-snake or Ultra, while LK-HK can too. Or HP Palm in the corner. Go find ur own ways then teach me also smile.gif

Another way is to eat more fast food LOL. I love his win quotes!
rawfish
post Mar 3 2009, 05:52 PM

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QUOTE(fremont88 @ Mar 3 2009, 05:05 PM)
to fight a good rufus player, have to be patient.....i learnt that the hard way.......hehe...

tonite rematch, if u are online...
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Can't resist a good fight... but really have to catch up on work projects - besides, got others also like mike, neobita, lykiat and other regular posters here. or whatwhatinmybutt and tristanx. all nice to fight with too.

Personally, now that the dust has settled (post-tournament, Killzone 2, RE5), you get to see the true SF fans - no offence to anyone here. let's hope our community gets bigger!
rawfish
post Mar 4 2009, 12:21 PM

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Hoho, you think it's safe to go to the SF4 thread now? Less people there now.
rawfish
post Mar 4 2009, 02:54 PM

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QUOTE(mikeeeee @ Mar 4 2009, 01:29 PM)
fremont, thanks for the games yesterday ... the first few match were damn slow mo muahahhaha

the second time we tested i feel much better with pretty smooth game ... only if ALL friends have patience/understanding like u and jin ...

i'm not sure bout u guys, but for me playing online is not ALL about winning and loosing due to slight lags is normal. But for some people here, sigh ... I think i better play offline ...
Yah.. lag is something to be expected, and I'm guilty of complaining of it sometimes too but after few slo-mo games, no feeling already as I feel privileged to fight with someone who can put up with it too - so it works both ways biggrin.gif

I find people here having plenty of respect for each other so win or lose the match, we all win, in the sense we gain from the experience. People in ranked matches tend to quit more while they are losing, in the effort to not lose their miserable BPs - which is not a true gauge on how good you are.

No top-player is "in-des-tructableee" (sing along now) so everyone has definitely a winning chance provided they do research, train and collect more experience with their chosen character. Just sharing, I myself love doing research and tend to be an analytical fighter. Besides just brawling and learning from experience, I analyse match videos and adopt best practice, visit other sites for moves with frame advantages and match-ups, character-specific discussions, etc. But does this make me a better fighter? Not at all, and never will. You may know the tools but it's entirely up to you on how you use it. That's where experience comes to play. For me and the rest here, even champions, we're always learning.

TristanX (Ken) got to where he did because of his vast experience and he knew his character(s) well, as with matchups (being careful vs Blanka, playing range vs Gief, etc). Kenneth (Ryu) won because of similar values too, and was given more openings. Fair play, I would say.

But ultimately to re-quote our motto, "SF binds friendship"!

This post has been edited by rawfish: Mar 4 2009, 02:55 PM
rawfish
post Mar 5 2009, 10:34 AM

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QUOTE(mikeeeee @ Mar 5 2009, 10:26 AM)
hi deadangel, nice games on sfhd ... though you had to leave early. hope to see you next time smile.gif

had some wonderful game with fremont and a long session with ahbee ...

good games guys !!!! fremont, your gief is damn fast n dangerous man !! 1 little mistake ggs !! ahaha ...

ahbee, i can see you improved a lot already smile.gif and nice cammy & rose u have there !!!

envy u guys can get to use new characters so easily ... sigh, for old man like me, damn hard to get used to new characters ...
btw lykiat, you got online meh ?? last night didn't see you online also ...
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Dun lar, lykiat biggrin.gif. As squall said it'll be great if more people can join the lobby and have the winner-stays system like SFHD.

Actually I need a favour from any of you, and I will repay the same. I am trophy-whoring now and besides clearing the %^$%^*$* Hard Trial Challenge mode I need to get 10 straight wins over Ranked matches. As you know, getting matches which are +2 bars and above AND being able to connect to the person is darn hard already, AND even more challenging when the connection gets laggy.

Attempt #1: Used Dictator to beat 7 people, 8th person laggy hence I could not even punish a missed EX dragon punch (the person did not know how to play, was spamming DPs). Lost in the end.

Attempt #2: Used Dic again and matches were harder to find. By the 5th match I wanted to get it over with and used Gief coz even if laggy I can at least punish people without basic combos. 7th person used Seth and kept spamming Sonic Booms and fwd+HP (Dhalsim's long hands) from far, and Teleport each time I got near. Lost like that, in the lag too - bah.

2 Hours Later...

Attempt #3: Tried a different approach. I did a search filter for "non-lobby" matches, which means I will fight people who allow themselves to be challenged during Arcade mode. I assume people waiting in the Lobby will be more battle hungry and skilled. Furthermore, I looked specifically for 1-round matches, which newbies tend to go for in Arcade mode to unlock characters - no other reasons for 1-rounds. Fought my way to the 8th opponent, with 3+ bars, and got defeated by his/her Chun Li. She was played Japanese style rushdown/defence e.g. d+lk x3 in corner, EX lightning legs to Ultra in corner. Mati without any 2nd round chance to comeback.

The most painful part is actually refreshing the available opponents and actually getting to connect to them.


So... anyone willing to create a ranked lobby with 1 round, in some obscure language, with the least number of seconds, and hopefully my search will pick you up? Need 10 wins. Then if the person also wants, I will do the same of course.


PS: Mike.. to get a rough idea on how to use new chars i usually will watch the Japs on Youtube then adopt their best practice. Then develop my own style lo. At least to get a rough idea on how they are best played. Some characters have an impossible learning curve e.g. Tetsuo's El Fuerte!

Other than that for some chars, the trick is to find a few simple, practical combos to use when got opportunity. And also few moves with quick recovery... SPAM IT!
rawfish
post Mar 5 2009, 11:02 AM

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QUOTE(mikeeeee @ Mar 5 2009, 10:49 AM)
Thanks for the advice bro ... believe me, i do that a lot !! haha .. just that this new character that i'm interested in seems to NOT have both 1) human controlled video 2) BnB combo and quick recovery moves hahahaha .. its making me crazy !!

learning him is like i need to forget how shotos normally works cuz eventhough he is a shoto but he sure play differently ... arrrghhh, the power or nothingness !!! hehehe
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It is Gouken... or Dan smile.gif

Hey let's learn together... but I need ur help with getting 10 straight wins on Ranked!
rawfish
post Mar 6 2009, 03:32 AM

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QUOTE(lykiat @ Mar 5 2009, 11:04 PM)
... rawfish - I also trying to collect trophies while playing rank match but dont know why, each time i play rank, I fight those players which have 3000+ points. all also very good players.
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QUOTE(yjtay @ Mar 5 2009, 05:29 PM)
I got no prob helping you out as well and ease the drain on Mike's BP.

I had managed to get that trophy recently, but during my quest I realised that the bars are not directly related to lag. 7 out of all my consecutive ranked wins were from no bars connection of which 6 were practically lag free! In fact the match which I nearly lost due to lag was a 4 bar match  rclxub.gif. FYI all my ranked wins were challenges from the arcade mode at the hardest setting, best of 3 99 secs rounds. Maybe you might want to test out playing bar-less ranked challengers and see how it goes before we assist you tongue.gif ?

Anyway might need your advise later on some of the challenge mode trials both normal and hard. Can't seem to complete them even with videos (oh till my TE stick arrives am still using my good olde DS3) and that ken hard trial 5 is crazy! I still got 8 trophies left. Oh if you got any problems with the hard time or survival challenges just use Gief, his lariat plus double head butt sure stun move makes it a breeze.
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Thanks for the offer, I grabbed mike just now and he was so helpful to host a game with:
1) 30 second round time
2) 1 round match
3) in Spanish

Searching for him was a breeze... it works and i got the "Playing To Win!" trophy which I found hard as my games with strangers were laggy! When I tried connecting to most ZERO/ONE bar hosts, they would usually kick me out sad.gif Mike had ZERO network bar but didn't lag. Now all I need are the Icons and Titles... which I guess I'll gradually get when I fight online.

For Ken's Hard Trial #5 that took me time too. I found out that after FADC-ing the Fierce DP I just need to jump fwd and EX hurricane as soon as I take off the floor. That move will suck back Dan even if he appears to keep flying up from the DP - he will eat all hits. I had more trouble with Trial #4 as the opponent kept falling before I could Ultra (managed to do it by ensuring every move comes out quick in between frames).

NEWS!

PC SF4 bundle being explored, more pads on the way:
http://www.eventhubs.com/news/2009/mar/04/...-more-pads-way/
» Click to show Spoiler - click again to hide... «

Need a PC copy to install in office LOL.

Some SFHD news!! Haha, it's about the darn patch:
http://www.eventhubs.com/news/2009/mar/03/...very-very-soon/
» Click to show Spoiler - click again to hide... «

rawfish
post Mar 6 2009, 03:09 PM

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QUOTE(mikeeeee @ Mar 6 2009, 10:45 AM)
yalor kiat , last night dunno why ... super slow ... and hard to connect also sad.gif , we try again tonight ok ??
for those who have been playing with me, mind i ask you again how was the game like

1) when smooth is really smooth = lagless ??
2) ok ok = smooth + some jerks here n there
3) very lag = watching matrix !!
4) all above !! pieces of above combined

hahaha ... sorry, i just need these infos cuz i'm NOT on STREAMYX so i do NOT know how it would be like for u guys in STREAMYX. I wonder is it always (4) or do you always have smooth game with the same person??

reason i'm asking this is i'm thinking if my ISP is screwing me or is it PSN/Sfhd/sf4 itself is screwing me and everybody... IF isp, then i can change but I need to confirm cuz i don't want to change and it is still (4)

THANK YOU ...
apart from that, i see that many ask to change the title, what say u fellow REMIXERS ??
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With you, it's 2) ok ok and sometimes 1) lagless

I would suggest something like "Street Fighter HD Remix: The Community" with subtopic/description as "In-depth discussion on all things SF". DIscussions on SF4 is justified here as it makes perfect sense we are SFHD players but had evolved to SF4.

Our main justification is that the TS for the Official SF4 thread has gone AWOL. At least mike, you can update the first post when something good comes in this thread. Tell me if you need any help compiling any info.

Or, someone has to make a new thread with something like "Street Fighter 4 - The Official Thread V2" and he/she needs to be at least active in posting and keeping up with the times.
rawfish
post Mar 11 2009, 02:16 AM

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Tokido gets owned by pin-up model Haruna Anno

P.S. He gave chance. Daigo, KSK and Mago in the background.


Ok.. more to serious stuff!

So not only Boxer has that super-armor bug... Abel and Gief too!

This post has been edited by rawfish: Mar 11 2009, 02:18 AM
rawfish
post Mar 11 2009, 09:19 AM

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QUOTE(Darkstalker @ Mar 11 2009, 06:23 AM)
Anyone that has an attack with focus cancel properties can do that, I think.

I didn't check the video, but I think I know what you're talking about.

I tried practising that for the tourney, but I gave up on that quite easily.
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It's not focus cancel, it's super armor. And to be able to execute it you need kara-timing. I think this opens a new window of possibilities. But for example Abel, why would we want to QCF+PP into Ultra (absorb 1 hit then kara to Ultra), when Ultras work fine alone (pass through fireballs, reversals, negates attacks, etc)? The distance gained is so small unlike kara throws which add range up close.
rawfish
post Mar 11 2009, 11:46 AM

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QUOTE(mikeeeee @ Mar 11 2009, 10:03 AM)
hmmm, interesting ... but rawfish ... i don't think the benefit of super armor property is anything like kara-throw ... it actually sort of hit confirm. For the example u provided with abel, just imagine abel is receiving a BnB block string from ryu/ken (jump in RH, low FW cancel into hadoken) this super armor seems to be very useful as it sort of interrupt the block string and ultra while ryu still recovering from hadoken, scary !!! Without super armor, i don't think abel is able to ultra thru that BnB block string...

and for gief, OMG ... that means he can ultra any pokes !!!

in conclusion, i believe the main gain is frame advantage rather than distance
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Yes.. let's discuss! I find the super armor bug is something like parrying ala SF3:3S and should definitely provide frame advantage.. and is performed LIKE a kara throw. To the benefit of everyone (example = Boxer), it's like:

QUOTE
Charge B, F, B+PP (for EX Dash Punch), instant F+PPP for cancel into Ultra. The kara-like Ultra will ONLY come out if the 1st hit of the EX Dash Punch absorbs a hit e.g. fireball


Hence I'm not sure if someone can perform it as a hit confirmation due to the small frame window needed. Waitaminute... Mike I see your point. If it absorbs a non-fireball hit only then the Ultra will come out, instantly punishing the opponent's poke.

I can think of a use now, as a 'safety net' for Ultras:

By doing this, if the enemy pokes, their hit is absorbed by Super Armor thus gets punished by the Ultra, which would only come out in this situation. Some Ultras have weak startups, like Abel's Heartless. Scenario: Abel does wake up Ultra against Gief's lariat, the lariat wins. If Abel does wake up QCF+PP to kara Ultra, he absorbs the 1st lariat hit then punishes Gief with Ultra. The only drawback is if you fail to Ultra you will eat a hefty 2-hit lariat with counter damage. Theory only k??

My main thoughts: is it WORTH the effort/risk? For your example Mike, if you can perform the Super Armor bug against the ryu/ken's low FK > hadouken blockstring, you can simply use Ultra anyway... which would come out as a Reversal.

For Gief, does his Ultra lose to Akuma's HP dragon punch? If he can absorb the 1st hit and proceed to Ultra it will be a nightmare - and hard to execute too. Not sure if you need to use EX Green Hand or EX 360K (far) for the Super Armor....


Added on March 11, 2009, 11:48 am
QUOTE(neobita @ Mar 11 2009, 10:31 AM)
hello remixers.. so, anybody joining the tournament in shah alam this weekend?
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Too far for me, and I need to focus on real projects at work - more important than anything else smile.gif

This post has been edited by rawfish: Mar 11 2009, 11:48 AM
rawfish
post Mar 11 2009, 12:27 PM

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QUOTE(mikeeeee @ Mar 11 2009, 12:08 PM)
not joining ler .. very far .. not familiar with shah alam also haha
hehe .... maybe bad example ... but i think u get my point,  absorb poke then ultra with confirm hit is just God Like and to make thing WORST three of the MOST DAMAGing(in ULTRA sense) characters have it, be VERY afraid ahhaha !!! Bear in mind I didn't put into mind on the difficulty to pull out these moves, just discussing the probability of super armor usage and its benefit smile.gif

but i do believe, if the move is REALLY beneficial, it is confirmed that some fighters will master the move !!
hi camron, what fighting pad are u referring to ??
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I get what u mean. As a safety net for Ultras (like the lariat example above), it can be useful. For hit confirmation, too early to conclude anything but you need lightning reflexes (1-6 frame reaction timing). For random spam, it's godlike - imagine if the opponent blocks the EX move with armor just comes out. If he pokes and Armor activates.... bye bye sweat.gif

For neobita:


Interesting combos for your stylish needs smile.gif


Added on March 11, 2009, 12:40 pm
QUOTE(neobita @ Mar 11 2009, 12:15 PM)
i think that is called arcade stick

I think rawfish is selling one
Sorry, I'm no longer selling any and none of my friends are selling anymore. Stick blackout for most places.. even region, due to overwhelming demand after SF4 came out. I forecast this will be for quite sometime due to global demand too. If you play the wait-and-see game it may take (my speculation) an average of 3-4 months as HORI/Mad Catz provides stock first to big US-based retail chains like Amazon and Game Stop. Sad but logic.

I recommend if you are serious with this game and would like to prepare yourself for KOFXII and/or Tekken 6 this mid/end-year, import one in from Play-Asia if they have stock. If you see one selling in shops for RM500 below, you may just need to give in to their demands as their price hike is still acceptable, looking at the overall shortage situation and expensive shipping if purchased online.

Or if you just want any arcade stick with 6/8-buttons layout you always look for a PS2 stick and buy a PS3-to-USB converter at several IT chain stores. For PC sticks with USB ports, bear in mind Sony will most likely have no drivers for those peripherals.

This post has been edited by rawfish: Mar 11 2009, 12:40 PM
rawfish
post Mar 11 2009, 01:33 PM

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QUOTE(neobita @ Mar 11 2009, 12:44 PM)
rawfish, bro, i can't see the video lor is it full of cammy? smile.gif
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ONLY Cammy wub.gif

I don't know why the video is no longer available. But is was just a preview for her combos. Lotsa nice-looking but non-damaging combos and block-strings. The only thing worth noting is the FADC (from HK Drill's 1st hit) to "instant-jump dive kick", then land combo.. I saw a lot of those.

I finally had the time to watch Ties That Bind last night... her right boob got electro-groped by Viper biggrin.gif
rawfish
post Mar 12 2009, 08:54 AM

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QUOTE(Darkstalker @ Mar 11 2009, 07:24 PM)
I didn't say it was a focus cancel, I said any attack that has focus cancel properties aka "can absorb one hit of anything that isn't throws, take damage from hit that heals over time."  Not sure if super armour is in SF4, but in my experience that's always been more of a "auto block one hit" thing (eg: Sentinel in Marvel vs Capcom 2, Kyo's qcf + P in KoF, etc)

I wanted to use it but doing it on a pad is nigh impossible for me.  I fluked it once and I think Alvin asked me if that was a focus cancel to Ultra and I said I didn't know at the time.

Is there risk reward for doing this?  Yes, there is, though the timing is hard (kara timing as you said).  What you get out of this is basically an option select, and you save meter.

- When you do the glitch, for Balrog at least, you do NOT lose that first super meter for the EX.  This means you can EX dash punch, absorb, supercancel (which should theoretically take 5 bars instead of 4)
- If the opponent does not do an attack that hits you, you get the EX, if the opponent does, you automatically get the second move that you put in, whatever it was (EX, Super, Ultra), same rules apply, you don't lose that first EX bar, at least for Balrog

It's definitely an advanced strat...

...and I definitely want to learn how to do it, if I keep with Balrog at least.
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Ok, but focus cancel (FADC) doesn't have Super Armor properties - focus attack (FA) only does. But I get what you mean 100% smile.gif

Getting back to the point, there are pros and cons. I had the luxury of time yesterday to try the bug out in Training Mode. I used Balrog (Boxer), with CPU Ryu spamming hadoukens. It's very easy with him, even on pad (assign PPP to one button):

(while expecting to absorb the Hadouken with EX Dash Punch), charge B, F, B+PPP (EX Dash Punch comes out & Hadouken is absorbed by its Armor properties) INSTANTLY push F+PPP/KKK for the Ultra to come out. The key is timing, if you assign PPP/KKK to a button it's easier - you just need to "piano tap" the 2 inputs in one sequence.

My conclusion, for now:
1) It's NOT practical if the intended result is to to punish a move spammer with an Ultra mid-screen away. Normal Ultra works fine.
2) In theory, even some Ultras lose to normal/Special moves when collided e.g. Gief's Lariat so MAYBE, by absorbing the 1st hit and we cancel into another move e.g. Ultra, you can punish Gief since the danger (Lariat) is out of the way.
3) Since cancelling does not take a stock off the initial EX move, instead of only using Ultras to punish we can use regular Specials. Example, Boxer faces Hadouken spammer mid-screen. Boxer does the bug but cancels EX Dash Punch to normal Dash Punch to absorb the fireball and hit its owner = NO SUPER METER IS USED
4) Works best for charge characters, as cancelling QCF motions take longer time for the stick to return to neutral state
5) In general: waste of time and NOT game-breaking. But it does give chars like Boxer more options (see #3)


QUOTE(lykiat @ Mar 12 2009, 12:43 AM)
eh, why suddenly this thread so technical about sf4 ar? i still trying to unlock my characters and here you guys are talking bout all the super duper combos  rclxub.gif

anyway, line is super bad now, cant even have a decent game with mike the other day and now playing online, half way will get cut off vmad.gif hope to play with you guys again soon, still need to practice more hehe
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I think it's because we all share the same passion for SF, some prefer casual banter and some prefer in-depth discussions? I admire your patience unlocking the chars. I got mine the shameless and easy way out method: play arcade mode on easiest setting on 1-round matches.

lykiat, there can be many other types of discussions too, like sharing combos, tactics against specific characters, character weaknesses/strengths, good/bad matchups, discussions on high-level videos, safe/punishable moves, block strings (sequence of attacks to bombard the opponent), bugs, game system, experience online, etc - all i can think of now smile.gif
rawfish
post Mar 12 2009, 11:20 AM

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QUOTE(lykiat @ Mar 12 2009, 09:12 AM)
well my patience with unlocking the characters is wearing thin i guess, its not easy to go thru all the challenge trial for the character and then go arcade mode to complete the game. having so much trouble using Gen, never had been a fan of him. I wanted to go thru the 1 round matches like what a lot of ppl advised but I want to make full use of my game  biggrin.gif

i think once i unlock all the characters then i'll go into all the technical stuff and try to improve my ken/ryu to a higher level. plus with using all the characters, i kinda get the feel of their strengths and weakness. only thing i dont like is seth man, fought someone random online and then i kena thrash, really just too powerful for me  rclxub.gif
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As long what you're doing brings out the entertainment value and joy, is fulfilling and rewarding, you're already there eh? Don't let anyone else tell you different. Unless I've reached a certain level of BP, the quality of my random Ranked/Player matches are bad too. I've met people who don't know how to win fairly, or even lose gracefully. Heck, even some of the people here are like that but thank goodness it's not any of the Remixers. Best playing with them smile.gif

QUOTE(Darkstalker @ Mar 12 2009, 09:14 AM)
rawfish

You forget, it's an option select.  If the guy does NOT do any move that hits, for Balrog at least, you will then dash in with dash straight/upper/etc and you're applying pressure.

So say guy's staying back half a screen away, say Ryu, and you need to get in close and do damage.  If you do EX Dash Upperto kara Ultra, whihc gets you one of the following:

- If Ryu hits (fireball, low forward, whatever), you will Ultra and punish him.  Consumes Ultra.
- If Ryu doesn't hit, you get the safe EX Dash Upper and you're close and can do good damage or if you hit the EX Dash Upper.  If hit, you can combo (low light kick to whatever), if blocked you're close in and safe from retaliation, if whiffed cause of crouch you can throw.  Consumes that first meter.

I'm not saying it's super useful, but you can apply it when needed.

EDIT: Forgot, you're not using it to punish a spammer.  It's more that "I need to get close because he's poking me a lot, so I need to do something that gets me close if he does nothing,a nd punishes him if he does something."
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Darkstalker,

Hadouken spamming was an EXAMPLE of the need to get close.

And I don't think I am being forgetful - applying pressure for certain characters I agree, as with providing options to get close. I'm just not comfortable with certain risks as most EX moves can still be easily punished. Plus the possibility of wasting precious meter, unless it's part of the character's gameplay. Everything's character-specific and right now at this point, everything's much possible. This opens a new window for more character exploration.

I spent over 2 hours last night just toying with this bug and even with successful execution I do not find the joy or excitement for its potential. Perhaps I am looking at a different are now. It's definitely not too rewarding nor game-breaking like the CvS2 kara-roll, or 3S Gouki's kara (Raging) Demon.
rawfish
post Mar 12 2009, 11:44 AM

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QUOTE(Darkstalker @ Mar 12 2009, 11:30 AM)
I just thought you're discarding the use of such a thing way too quickly, that's all.

Anyway, there is one use of this that I wish I could test for myself:

Stuffing crossups.  Absorb first hit, then by your second hit you should be facing the correct way to stuff it.  Not sure if any character that has a move to come out fast enough to hit before the opponent has landed, though you can probably use it to smash them if they try to follow up their cross up combo.

Ugh, Roll Cancel.  So damn scary.
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Bro I hope you get your console soon - best of luck! I am sure many people will queue up to fight you.

Stuffing crossups with the bug is a very good thought! As level 1 Focus Atks don't have Super Armor... but is an execution nightmare!

Roll Cancel - urghh. Hope SF4 doesn't go this direction and even if it did, there's always a PSN/Live patch for home consoles.


Added on March 12, 2009, 12:15 pmHere's a good article to read - spend my lunch hour reading this.
IGN Presents the History of Street Fighter

QUOTE
The twelve SF II characters are back for IV. Ryu and Ken's sensei, Gouken, is playable for the first time. Joining the old guard out on the street: a luchador, a karate man on the John Candy diet, a French amnesiac who uses multiple styles because he can't remember his own, and a American spy who's low-cut suit and tie definitely don't adhere to CIA dress codes. Akuma and the Four Devas are in, but the new big bad is Seth, a senior Shadoloo cyborg with a deadly gift for mimicry. Another six familiar faces - some voted in by popular demand - will make the cut when IV comes to Xbox 360, PlayStation 3, and PC in February 2009, and online combat will finally let home players take on an endless string of live challengers, just like in the arcades. The few advance console reviews to pop up so far have been overwhelmingly positive.

As for the future, it's sounding like Capcom wants Ono to go for Round 2, if not more. He's expressed interest in bringing both Darkstalkers and Marvel vs. Capcom into the 21st Century, and in bumping IV up to a V if his first turn does well. So far, it has.

The legacy in his care is no small thing. The original SNES port of Street Fighter II is still Capcom's best-selling game, nearly seventeen years later. A direct line can be drawn between two players duking it out on a Street Fighter cabinet and millions competing online today in contests of skill, where a perfectly timed movement delivers a precise attack to your intended target. COG fighting Locust, Spartans fighting Spartans, Soldiers fighting Terrorists, Alliance fighting Horde... it began with Street Fighter. Capcom's simple entry into the fighting game arena changed the landscape, and eventually changed what it means to game.

Like Ryu himself, now you forever search for new opponents. Not for glory or riches, but simply to feel the thrill of personal combat, wanting nothing more than to learn new skills and put your strength to the test. Above all, you fight to win.


This post has been edited by rawfish: Mar 12 2009, 12:17 PM
rawfish
post Mar 12 2009, 01:00 PM

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QUOTE(squall_12 @ Mar 12 2009, 12:42 PM)
hi guy,

sorry for not able to playing with u all as i have been playing with jap user to see how my skill and to my surprise most japan user with 2000-3000 bp are quite good...anyway i playing online mostly on morning due to come back from work very late at night.
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wooo.. how is the network connection - any lag? easy to get smooth games?

Btw, to everyone here - heads up on the mini-tourney by Alan @ Myscififan/Outpost:
http://forum.lowyat.net/index.php?showtopi...post&p=24153250

Most likely I will be going to look-see look-see as I am free. If mike, neobita, lykiat, darkstalker, fruitlet, fremont, squall (sorry to those who i left out) go then better still.

FYI, other events this weekend? MATTA Fair... or the customary weekend riots by the Opposition, HINDRAF, etc. biggrin.gif


Added on March 12, 2009, 1:24 pmMore info on the Mad Catz gear:
http://www.eventhubs.com/news/2009/mar/11/...ontrollers-way/

QUOTE
If you're tempted to pay those inflated eBay prices for a Mad Catz Street Fighter controller — just wait a little longer.

Mad Catz is going to be shipping more of the Tournament Edition FightSticks, and according to Capcom V.P. Christian Svensson, additional standard edition FightSticks and FightPads.

Mad Catz global communications manager Alex Verrey stated that supplies will be replenished through March, April and May of this year, and their intention is to "[...] ensure that any gamer who wants a stick WILL be able to purchase one."

Good news for those of you still hunting for a controller.


The TE stick SHOULD be made accessible to everyone and should not be restricted to being limited. Those who ordered through Play-Asia, it still states expected arrival date to be Mar, 2009. I expect it to change to Apr, 2009 this month end. Damn, even those who ordered through Capcom's site have to wait, while Amazon/GameStop gets the goods sad.gif

This post has been edited by rawfish: Mar 12 2009, 01:24 PM
rawfish
post Mar 13 2009, 12:48 PM

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QUOTE(victorlaw @ Mar 13 2009, 03:02 AM)
hey man, i have been out of the scene for 2 weeks liau ! another 10 more to go !

good to see alan tryin to hype up the scene. i was there at the cineleisure tourney,but i left before it started.  didnt know who was who but i think i remb freddy from sgwang capcom arcade. i did play a few games on the demo machine a few games. 

I dont remb seein u much in sgwang rawfish... cant remb...

I see that there is another mini tourney in shahalam any of u guys going ? though its slightly far...
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Hey Victor - hang in there man. I have no doubt you will make your road to return paved with fire hehe.

I left the scene after Alpha3, as with most guys. Then returned for 3S before the scene went dead. Did not play Tekken though liked to watch you guys play.
rawfish
post Mar 14 2009, 01:49 AM

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QUOTE(neobita @ Mar 13 2009, 05:58 PM)
ok bro.. have a good and safe trip...
lets spar together when you get back k...
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Good luck later on, neobita. Hope you can give us a report on the SACC Mall tournament.

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