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Games Monster Hunter's Gathering Hall (PSP) | V5, New Generation of Hunters

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gaiachronicler
post Oct 10 2009, 05:02 PM

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no need fully charge the whole thing... just when u see an attack is coming just release the charge... most of the time i got away with the attack stagger the monster thumbup.gif
btw gunlance fan here tongue.gif too bad mh3 no more GL
kaeza
post Oct 10 2009, 05:10 PM

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QUOTE(gaiachronicler @ Oct 10 2009, 05:02 PM)
no need fully charge the whole thing... just when u see an attack is coming just release the charge... most of the time i got away with the attack stagger the monster thumbup.gif
btw gunlance fan here tongue.gif  too bad mh3 no more GL
*
ya true GL not available in MH3 sweat.gif . I guess the only explanation why they never implement Gl in MH3 is maybe because GL doesn't work in water tongue.gif
zero_hour
post Oct 10 2009, 05:48 PM

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masih tarak PSN duit,..tak boleh donload MHF Unite user posted image
htpkevin
post Oct 10 2009, 07:54 PM

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only GS can stagger/repel those monster? coz so far i don see a long sword stagger any monster except lao shan lung
gaiachronicler
post Oct 10 2009, 10:51 PM

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QUOTE(kaeza @ Oct 10 2009, 05:10 PM)
ya true GL not available in MH3  sweat.gif . I guess the only explanation why they never implement Gl in MH3 is maybe because GL doesn't work in water  tongue.gif
*
they should implement wyvern bubbles tongue.gif laugh.gif fully adaptable GL with wyvern shots of bubbles blowing out dealing massive dmg thumbup.gif laugh.gif

@htpkevin
all weapon can stagger a monster sweat.gif only matter of dmg sweat.gif even bomb can stagger monster
by stagger i mean make it otot kejang tongue.gif for a while or sumthing like that (can any1 translate for me?)
htpkevin
post Oct 11 2009, 12:43 AM

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then what about repel? coz last time i saw one video, someone taking a GS, then i forgot what monster ady, that person charge his GS, then when the monster charge towards him, he release and hit the monster, the monster straight away withdraw
exsea
post Oct 11 2009, 12:55 AM

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lol, affinity means nothing to gs coz of unsheath crit skill.

to other weapons, affinity is more of a "lucky"/"unlucky" hit. you would say i prefer reliability (high base damage) compared to high affinity. come on 25% bonus damage???? thats so low! i always regard mh as a game of skill not luck.

gunlance is quite a solid weapon, however you need to be confident to use it, same goes for lance. i'd prefer lance tho, too bad lances cant swing upwards like gl's

gs is superbably easy to use, but it requires more "effort" compared to other weapons. attack, roll, sheath = what gs users do all the time. no one has the opportunity to charge all the time, regardless of weapon, the charge is like an ultimate attack, just like gl's wyvern fire. use when the chance arises.

i personally dislike ls. it is a "good" weapon but it is not too great. it has the range and near the damage of a gs but attacks as fast as a hammer. an in between weapon. i'd rather ask a person to switch to gs or hammer instead of ls.

regarding staggers, all weapons cause stagger, all you need to do is do enough damage to the monsters body part (each body part has different amount of damage required to stagger them).
one reason i like gs is because i can target body parts easily. get a solid hit in, then get out. quick and surgical. unlike an ls which swings the weapon here and there especially when launching it's full combo, the damage is everywhere. abit here abit there. not to forget, different body parts have different amount of armor so using a messy weapon like a ls despite doing a full combo may result in lower average damage as some attacks hit areas with high armor.

i know i know i m very biased towards ls, however it's way too easy to love gs once you learn how to use it.

if a person say a gs is slow, i would agree only if it is kept out. it is not meant to be kept out.

ls fullcombo vs gs lvl 3 charge

ls fullcombo is affected by critical chance, attacks go everywhere, takes a few seconds and a lot of button presses to execute as well as requires the fury bar. after usually a ls after 3 fullcombos would require sharpening.

gsl lvl3 charge, with crit draw it is a confirmed critical. attacks are focused. takes a few seconds but faster than performing a ls fullcombo (especially with fast charge skill), has built in windresistance during charge (can charge while a monster is landing without being pushed away), you can keep doing level 3 charges over n over again without needing to sharpen for quite some time.

i finished the first training school and got sword saint piercing so i would say i do know how to use a ls if required. in fact i used to love ls for a period of time. tongue.gif


Added on October 11, 2009, 1:01 am
QUOTE(htpkevin @ Oct 11 2009, 12:43 AM)
then what about repel? coz last time i saw one video, someone taking a GS, then i forgot what monster ady, that person charge his GS, then when the monster charge towards him, he release and hit the monster, the monster straight away withdraw
*
that is still counted as a stagger albeit a more effective one. you can even knock down a flying wyvern if your damage is high enough.

a good way to see how useful a gs charge attack is, is against tigrex. run behind him and start charging the gs. when he turns around a level 2-3 charge to the head would stagger him (g-rank is harder to do this).

the "proper" definition of repel in mh is by failing to kill a monster but managing to protect a fort from being destroyed by the monster.

This post has been edited by exsea: Oct 11 2009, 01:01 AM
Xcalib3r
post Oct 11 2009, 02:12 PM

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QUOTE(exsea @ Oct 11 2009, 12:55 AM)
lol, affinity means nothing to gs coz of unsheath crit skill.

to other weapons, affinity is more of a "lucky"/"unlucky" hit. you would say i prefer reliability (high base damage) compared to high affinity. come on 25% bonus damage???? thats so low! i always regard mh as a game of skill not luck.

gunlance is quite a solid weapon, however you need to be confident to use it, same goes for lance. i'd prefer lance tho, too bad lances cant swing upwards like gl's

gs is superbably easy to use, but it requires more "effort" compared to other weapons. attack, roll, sheath = what gs users do all the time. no one has the opportunity to charge all the time, regardless of weapon, the charge is like an ultimate attack, just like gl's wyvern fire. use when the chance arises.

i personally dislike ls. it is a "good" weapon but it is not too great. it has the range and near the damage of a gs but attacks as fast as a hammer. an in between weapon. i'd rather ask a person to switch to gs or hammer instead of ls.

regarding staggers, all weapons cause stagger, all you need to do is do enough damage to the monsters body part (each body part has different amount of damage required to stagger them).
one reason i like gs is because i can target body parts easily. get a solid hit in, then get out. quick and surgical. unlike an ls which swings the weapon here and there especially when launching it's full combo, the damage is everywhere. abit here abit there. not to forget, different body parts have different amount of armor so using a messy weapon like a ls despite doing a full combo may result in lower average damage as some attacks hit areas with high armor.

i know i know i m very biased towards ls, however it's way too easy to love gs once you learn how to use it.

if a person say a gs is slow, i would agree only if it is kept out. it is not meant to be kept out.

ls fullcombo vs gs lvl 3 charge

ls fullcombo is affected by critical chance, attacks go everywhere, takes a few seconds and a lot of button presses to execute as well as requires the fury bar. after usually a ls after 3 fullcombos would require sharpening.

gsl lvl3 charge, with crit draw it is a confirmed critical. attacks are focused. takes a few seconds but faster than performing a ls fullcombo (especially with fast charge skill), has built in windresistance during charge (can charge while a monster is landing without being pushed away), you can keep doing level 3 charges over n over again without needing to sharpen for quite some time.

i finished the first training school and got sword saint piercing so i would say i do know how to use a ls if required. in fact i used to love ls for a period of time. tongue.gif


Added on October 11, 2009, 1:01 am

that is still counted as a stagger albeit a more effective one. you can even knock down a flying wyvern if your damage is high enough.

a good way to see how useful a gs charge attack is, is against tigrex. run behind him and start charging the gs. when he turns around a level 2-3 charge to the head would stagger him (g-rank is harder to do this).

the "proper" definition of repel in mh is by failing to kill a monster but managing to protect a fort from being destroyed by the monster.
*
Haha.Overall 80% of my mission i used GS n i have no problem of release a full charge to stagger a monster. It is all depend on your timing when u charge n direction when u charge.
I totally agree with exsea regard the wind press of certain monster such as rathian and rathalos. U can easily kill a G-rank rathalos in around 10 minutes if u keep focus on landing a 3rd charge attack on his damn head when itrathalos comes down from air after the fire ball or poison charge. thumbup.gif
imwhoiam
post Oct 14 2009, 11:09 AM

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saw some crazy GS user in youtube before...

with felyne heroics + adrenaline+2 + all the edible + everything power ups

all he did is just look for the monster... make it sleep... 3rd charge... KO...
gaiachronicler
post Oct 14 2009, 11:22 AM

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the blue rathalos 1? laugh.gif did u see he have 99 sleep throwing knife? tongue.gif(wait or isit other youtube that i saw hmm.gif )
i remember he is using the rajang armor sweat.gif
imwhoiam
post Oct 14 2009, 11:49 AM

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i think is kirin... n he party up with a gunner... the gunner make kirin sleep then he 1 hit kill

this one


This post has been edited by imwhoiam: Oct 14 2009, 11:56 AM
exsea
post Oct 14 2009, 12:10 PM

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that one might be fake (the gs user has both armor AND damage bonus at start of the clip - a commenter pointed it out)

in mhU felyne heroics dont stack with potential anymore.

in reality the bow gun did some damage

yet i do see killing kirin that way is plausible (with the help of bombs biggrin.gif)
imwhoiam
post Oct 14 2009, 01:59 PM

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yea... some of them even pointed out that dual monsters are weaker...

but still, i find it really interesting
exsea
post Oct 15 2009, 12:22 AM

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lol
1 gs user
3 sleeper gunners
tonnes of bombs

FUN XD
Xcalib3r
post Oct 15 2009, 09:25 AM

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Yo all the pros out there. i have some debate topic for this week....same topic but yet intresting to know and to share ...i just hope we have sum pros out there to guide us as i am kinda confuse...

so.. the title is HIGH RAW DMG -ve Affinity VS LOW RAW DMG +ve Affinity

okay..the point is ..i didi some idiot calculation but in the end i found that low raw +ve affinity is better than high raw -ve affinity..wat the heck? shocking.gif

Example... Siegmund Dmg 1050 (+10 Affinity) VS Diablos destroyer Dmg 1150 (-30 Affinity)

okay.the way i count is every 10 hits this both GS deal total Dmg, the Dmg i calculate is included Blue sharpness for both Gs (extra 20% dmg)

Siegmund

9 normal hits = 11340 (1260 include blue sharpness dmg x9)
1 affinity hit= 1522.5 (1050+ 262.5(affinity),+210(sharpness) )

Total Dmg = 12862.5

Diablos Destroyer

7 normal hits= 9660 (1380 include blue sharpness dmg)x7
3 negative affinity hits -25% dmg= 2587.5 (862.5x3)

Total Dmg= 12247.5

Hence, Siegmund deals extra 615 Dmg. hmm.gif

Feel free to give opinion anyone? rclxm9.gif




kaeza
post Oct 15 2009, 09:57 AM

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Actually you should use this Tigrex GS Compare with Siegmund GS
both also same raw damage with different affinity and sharpness

This post has been edited by kaeza: Oct 15 2009, 10:49 AM
exsea
post Oct 15 2009, 11:18 AM

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QUOTE(Xcalib3r @ Oct 15 2009, 09:25 AM)
Yo all the pros out there. i have some debate topic for this week....same topic but yet intresting to know and to share ...i just hope we have sum pros out there to guide us as i am kinda confuse...

so.. the title is  HIGH RAW DMG -ve Affinity VS  LOW RAW DMG +ve Affinity

okay..the point is ..i didi some idiot calculation but in the end i found that low raw +ve affinity is better than high raw -ve affinity..wat the heck? shocking.gif

Example... Siegmund Dmg 1050 (+10 Affinity) VS Diablos destroyer Dmg 1150 (-30 Affinity)

okay.the way i count is every 10 hits this both GS deal total Dmg, the Dmg i calculate is included Blue sharpness for both Gs (extra 20% dmg)

Siegmund

9 normal hits = 11340 (1260 include blue sharpness dmg x9)
1 affinity hit= 1522.5 (1050+ 262.5(affinity),+210(sharpness) )

Total Dmg = 12862.5

Diablos Destroyer

7 normal hits= 9660 (1380 include blue sharpness dmg)x7
3 negative affinity hits -25% dmg= 2587.5 (862.5x3)

Total Dmg= 12247.5

Hence, Siegmund deals extra 615 Dmg.  hmm.gif

Feel free to give opinion anyone? rclxm9.gif
*
your calculation is correct, and it shows siegmund is better than diablos destroyer. however it depends on the game you're playing and how you use a gs.

if you are playing MHF2 those 2 are the best GS's available, and out of the 2 i would also pick siegmund as the clear winner.

however if you are playing MHU, those calculations are kind of useless. why?

first, in MHU, diablos sword can be upgraded to white sharpness with 1488 raw and -15% affinity while siegmund is.....stuck... (you can curse capcom for punishing MHF2 players who make the best GS by making the GS stagnant in MHU)

second, in MHU theres a skill called "unsheathe critical" (or something like that). what it does is it makes the first attack that takes the weapon out (unsheathe attack) and makes it a critical hit. a confirmed critical, 100% crit. it completely disregards negative affinity, even if your weapon has -999% affinity, with this skill it will be a critical.

- arguements about using the statement above:
-- what about people who want to attack more than once? if you're playing gs, you should play hit and run style. if you have time to hit more than once, you should charge your gs.

in fact thanks to unsheathe critical, tigrex gs is a good gs too (2nd best imo). one advantage tigrex gs has over diablos gs is tigrex sharpness ends with purple while diablos ends at white and requires artisan to push it to it's full potential.

heck, if you recompare the 2 swords you compared earlier in MHU, you would see diablos as better (with unsheathe critical that is).

if you still want to debate on affinity, i would simply say affinity sucks. i choose raw over affinity anytime (i hate to depend on dumbluck)
kaeza
post Oct 15 2009, 11:31 AM

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To prove exsea theory, you could check out this website
http://www.reign-of-the-rathalos.com/mhp2g-mhfu/wc_mhfu/
gaiachronicler
post Oct 15 2009, 11:51 AM

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GS with unsheate critical owns tongue.gif no point arguing over affinity of how many percent since unsheate critical makes ur 1st hit 100% critical doh.gif but im just a player that likes to hit-kena(if possible) hit again then charge. meaning Charge-combo attack-charge (everyone has thier own opinion on how the world works, no point arguing). u like your calculations, i like my theory. no point stabbing my what i like onto you. doh.gif (wierd explanation, but just my 2 cents)

This post has been edited by gaiachronicler: Oct 15 2009, 11:54 AM
exsea
post Oct 15 2009, 12:08 PM

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i do that sometimes too, dont worry wink.gif
it all depends on the play style.
i prefer to charge roll charge tho... rolling allows me to aim my next charge and is slightly faster

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