QUOTE(Cheesenium @ Apr 12 2008, 01:50 PM)
Whats the 1st game then?Sins of A Solar Empire, Coming out in US on Feb 4th
Sins of A Solar Empire, Coming out in US on Feb 4th
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Apr 12 2008, 05:03 PM
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1,137 posts Joined: Mar 2006 |
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Apr 12 2008, 05:18 PM
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Apr 14 2008, 10:36 AM
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661 posts Joined: Jun 2007 |
I won a game against Hard AI yesterday with Advent! After 2nd try on the same map & same condition but different strategy.
Single opponent: TEC; No chance of diplomacy Pirates on. Everything on normal rates. On Quick strike Map; small (2 homes, 1 desert, 1 ice, 3 astroids). Plenty of saves! My 1st try (this failed). Because I was overstretched. I managed to grab all the planets & roids, except for the astroid neighbouring TEC world. But most of my resource are spent on developing my tech tree and developing the worlds that I captured. So much so that my fleet expansion was some what neglected & pretty much was play the turtle. In addtion to that, I only have a single frigate factory at my homeworld which as 2 phase lane away (have to go around the sun:SLOW!). I figured I am doing so well, by managing to make so much land grab that I also neglect to check the TEC amassing fleet in term of size and quality. And even with so much resource I was still struggling with metals & crystals. In the end the TEC came in with a massive fleet 2 times the size of mine. It consist of basic assault ships, 2 capitals and 1/4 of it are hoshiko robotic. I cant even damage their capital hull fast enough, the amount of repair they can make surpasses the damage I was able to inflict with my 2 capital, basic assult and a mix of illuminators, gruardians & defense ship (sad, my top quality ships are like 1/10 of my entire fleet). They would destroy my fleet (if my fleet stays and fight it out) but they wont bomb the planet, they would destroy some of the tactical & civilian installation, and then move on to kill my other planets. I tried replaying this game to see if I can save the situation. By running away to my other planets and regrouping. But the the results are bleak since they are effectively able to deny me resource one planet at a time. In the end I thought I cannot catch up with their fleet production. I tried attacking thier home planet. But When I arrive there, they are very well defended. Stay would mean I would lose all of my frigates before their armada arrives to kick my asss. In short my fleet was so puny compared to them because I over emphasized on tech research and planet dev. The winning strategy (2nd try): I send my scout to their astroid. All the while I keep on producing cheap assult frigate. Seeing that they still havent colonize it (their 1st capital is Sova carrier). I rush in with straight to their astroid with my colonizing capital. They put up a fight, but my cheap assult frigs are more. I killed their sova and all their frigate ran away, but my capital ship is badly batterred. I colonize the astroids right in front of them. With my capital ship damaged, my fleet are still too small to go after their home world (the map starts with home world already with decent defend). So I quickly capture the the remaining roids, and the ice planet since the desert planet are very well defended I left it alone. Just as I was about to colonize the ice, my scout found out that they are fighting at the desert planet (probably still cannot colonize ice, so is me! but I quickly research that). They are doing pretty well against the desert planet defenders. But the are reduced pretty badly. So I came in just as they are finishing off the last defenders. My fleet was bigger so they ran. Now this is my best result yet. I have all the planets! But all these planets are draining my tax income! I had to spend quite some time to develop all these planets, make extractor, increase population size & make token defense. AND also expand my fleet. Quick check with my scout on their home world. They are amassing fleet again. I figured they will strike the nearest astroid to their world. And I was right. While that astroid was very strategic in denying them resource and tactical and civ slots. The defense there was minimal, can cant win even if I came in a defend them with my fleet which at this point was still smaller in size. My capital ship are equal with them. I plan to use that astroid to delay the TEC. When they attack, I completely neglect research for a while (planets are not fully dev but not drainning me, and got defense). Start to spam fleet (4:2:1:1) Basic, Illum, Defender & guardian. My ships would come from all Of my world and rally at the sun. The sun is right beside their home world. I stage my hit and run here while they come after the astroid thus forcing them to split their forces, while I phase into their home world. And do my guerilla warfare. They manage to destroy all the installation at the astroids but did not colonize it (no siege) because I was constantly annoying them at their home world. So I was still deny them resource. In the end My fleet got bigger and better quality while theirs was pretty much static. By the time they are slowly bombing the planet surface I came in to the Astroid and kick their asss off. My fleet was still small in quantity but better in quality. I had 3 capitals. 30 mix crafts. They have the Marzda & Akkan and 50 or so cheap assult. At the roid I manage to killl 1 of their capital ship while they run away. After that, it was back to turtle againt. I know they are behind in research because with their 1 world the TEC cannot hold that many reserch labs. After the astroid war, I kept constant tab on the TECs fleet. The max they are able to produce was 3 capital and 76 basic assault frigs. And they don't dare to go out anymore after that. Needless to say, When my fleet got big enough, I slaughter them! But damn! the TEC, they sure put up the fight even with one world! I'll load the save game later tonite (I work now). Think this one is before I go and finish them off. This post has been edited by Abu.Umar: Apr 14 2008, 10:47 AM |
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Apr 14 2008, 08:33 PM
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4,852 posts Joined: Aug 2006 |
Yeah,never underestimate the power of the assault frigate.I lost once due to a frigate spam even i have 3 cap ships.
How is the 1.04 patch?Heard the ai improve a lot. |
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Apr 14 2008, 11:07 PM
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661 posts Joined: Jun 2007 |
QUOTE(Abu.Umar @ Apr 14 2008, 10:36 AM) I won a game against Hard AI yesterday with Advent! After 2nd try on the same map & same condition but different strategy. DDE.save----- But damn! the TEC, they sure put up the fight even with one world! I'll load the save game later tonite (I work now). Think this one is before I go and finish them off. Just after the capture of desert planet. All worlds are mine but risk over stretching. AS.save they are attacking the nearest asteroid. dish.save Strategic asteroid is being decimated. And I am poised to rescue the citizen of that asteroids. dish3.save Final assault! drop these saves in c:\Documents and Settings\(your name)\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Save-SinglePlayer sometimes you may not find Local setting files due to it being made hidden by your computer setting Attached File(s)
SOASE_saves.zip ( 656.06k )
Number of downloads: 2 |
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Apr 15 2008, 08:54 AM
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5,542 posts Joined: Dec 2006 |
i wonder y everytime after a few mins i start my games, then i'm running out of credits and resources.
i'm using TEC, so far the best for me i build the capital ship factory > metal and crystal mines > scout frigates X3 > cobalt light frigate X6 > marza dreadnought > 2 civic research center > ice/volcanic exploration research > no more credits and resources y ar?? even though i already research the trade center ASAP, but still low on credits, but my allies(AI medium TEC aggressor) building and fleet sizes r more larger than me even though when the game start i'm faster than them. in the late game, it looks like their fleet sizes r infinity, i go where also can see their fleet, like they hv a very very very large fleet number, even after i do all my fleet research, their fleet still more than me, the max i can go is 2 team with 200 ships in one group |
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Apr 15 2008, 10:40 AM
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661 posts Joined: Jun 2007 |
QUOTE(Cheesenium @ Apr 14 2008, 08:33 PM) Yeah,never underestimate the power of the assault frigate.I lost once due to a frigate spam even i have 3 cap ships. No time to check lar. The patch came out so fast! For example in patch 1.02 I did not even finish my medium size easy game due to the next patch coming out. patch 1.03 I only manage two game Normal AI game. How is the 1.04 patch?Heard the ai improve a lot. But I get the feel that on Normal AI I get 70 chance of winning, sorta depending on early diplomatic breakthrough, on Hard Ai I have like maybe 50% chance winning even have to resort to save games (ehem...). QUOTE i wonder y everytime after a few mins i start my games, then i'm running out of credits and resources. i'm using TEC, so far the best for me i build the capital ship factory > metal and crystal mines > scout frigates X3 > cobalt light frigate X6 > marza dreadnought > 2 civic research center > ice/volcanic exploration research > no more credits and resources y ar?? even though i already research the trade center ASAP, but still low on credits, but my allies(AI medium TEC aggressor) building and fleet sizes r more larger than me even though when the game start i'm faster than them. in the late game, it looks like their fleet sizes r infinity, i go where also can see their fleet, like they hv a very very very large fleet number, even after i do all my fleet research, their fleet still more than me, the max i can go is 2 team with 200 ships in one group AMDuser, I think the AI (especially agressor types) are very prone to forego research and planet dev in preference to making large cheap fleets. If it keeps beating you with cheap big fleet maybe that is the strategy for it to best you. I think on my final assault (dish3.save), I only see 3 capitol ship and 76 cobalts. I am sure they would have more than 1 military reseach center to make frigates like garda(I think..) and other found under 2nd Military lab requirements. On the other hand those more advance ships uses up supply point, so it may have been the case of numbers of low supply pts ship fire power vs. High supp pts ships fire power. And also taking into consideration resource generation rate and enemy ships to counter. For example if your resource generation rate is slow, and you want to build your fleet, cheap frigate are the best way to go. But knowing that your opponent fleet composition you might want to include some frigate that can counter his. Somehow the AI do this cause I have seen it mixes its feel such that my capitol cannot even damage its capitol ship fast enough thanks to hohiko robotic cruisers. In my last experience the AI do have only one world and its probably full with other installations. And that one world was the only one it had for the whole duration of my last game. I am going to check it again tonite. It would be wierd if AI anticipate attack but don't expand the diversity of its fleet. Maybe I even have a case to ask Iron Clad to upgrade its AI. |
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Apr 15 2008, 11:12 AM
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4,852 posts Joined: Aug 2006 |
QUOTE(amduser @ Apr 15 2008, 08:54 AM) i wonder y everytime after a few mins i start my games, then i'm running out of credits and resources. Why did you take Marza?Is it good for early game?i'm using TEC, so far the best for me i build the capital ship factory > metal and crystal mines > scout frigates X3 > cobalt light frigate X6 > marza dreadnought > 2 civic research center > ice/volcanic exploration research > no more credits and resources I usually take Sova or Arkan.Arkan is good for colonising planets. QUOTE(Abu.Umar @ Apr 15 2008, 10:40 AM) I think you should update yours to 1.04 cause there is a massive update for the ai.It's much agressive and less running now. |
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Apr 15 2008, 11:54 AM
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1,640 posts Joined: Oct 2006 |
QUOTE(Cheesenium @ Apr 15 2008, 11:12 AM) Why did you take Marza?Is it good for early game? Let him finish his game first. 1.04 is not save game compatible I usually take Sova or Arkan.Arkan is good for colonising planets. I think you should update yours to 1.04 cause there is a massive update for the ai.It's much agressive and less running now. |
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Apr 15 2008, 02:46 PM
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1,137 posts Joined: Mar 2006 |
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Apr 15 2008, 04:01 PM
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1,640 posts Joined: Oct 2006 |
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Apr 15 2008, 04:06 PM
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Apr 15 2008, 06:31 PM
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5,542 posts Joined: Dec 2006 |
QUOTE(Abu.Umar @ Apr 15 2008, 10:40 AM) No time to check lar. The patch came out so fast! For example in patch 1.02 I did not even finish my medium size easy game due to the next patch coming out. patch 1.03 I only manage two game Normal AI game. the only way i counter them is to build ton of garda and LRM since some advent like to spam strike craft But I get the feel that on Normal AI I get 70 chance of winning, sorta depending on early diplomatic breakthrough, on Hard Ai I have like maybe 50% chance winning even have to resort to save games (ehem...). AMDuser, I think the AI (especially agressor types) are very prone to forego research and planet dev in preference to making large cheap fleets. If it keeps beating you with cheap big fleet maybe that is the strategy for it to best you. I think on my final assault (dish3.save), I only see 3 capitol ship and 76 cobalts. I am sure they would have more than 1 military reseach center to make frigates like garda(I think..) and other found under 2nd Military lab requirements. On the other hand those more advance ships uses up supply point, so it may have been the case of numbers of low supply pts ship fire power vs. High supp pts ships fire power. And also taking into consideration resource generation rate and enemy ships to counter. For example if your resource generation rate is slow, and you want to build your fleet, cheap frigate are the best way to go. But knowing that your opponent fleet composition you might want to include some frigate that can counter his. Somehow the AI do this cause I have seen it mixes its feel such that my capitol cannot even damage its capitol ship fast enough thanks to hohiko robotic cruisers. In my last experience the AI do have only one world and its probably full with other installations. And that one world was the only one it had for the whole duration of my last game. I am going to check it again tonite. It would be wierd if AI anticipate attack but don't expand the diversity of its fleet. Maybe I even have a case to ask Iron Clad to upgrade its AI. QUOTE(Cheesenium @ Apr 15 2008, 11:12 AM) Why did you take Marza?Is it good for early game? i use marza coz it can bomb planet I usually take Sova or Arkan.Arkan is good for colonising planets. I think you should update yours to 1.04 cause there is a massive update for the ai.It's much agressive and less running now. |
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Apr 15 2008, 07:30 PM
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4,852 posts Joined: Aug 2006 |
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Apr 16 2008, 08:36 AM
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58 posts Joined: Apr 2008 |
QUOTE(amduser @ Apr 15 2008, 08:54 AM) i wonder y everytime after a few mins i start my games, then i'm running out of credits and resources. You have to upgrade your planet population to add more credit income, the maintaince of the fllet you have to keep in mine also. Research more on mining resource also. As for trade, beside building the trade port, you have to have trade alliance with other nation and also a safe route to reach there to increase income. i'm using TEC, so far the best for me i build the capital ship factory > metal and crystal mines > scout frigates X3 > cobalt light frigate X6 > marza dreadnought > 2 civic research center > ice/volcanic exploration research > no more credits and resources y ar?? even though i already research the trade center ASAP, but still low on credits, but my allies(AI medium TEC aggressor) building and fleet sizes r more larger than me even though when the game start i'm faster than them. in the late game, it looks like their fleet sizes r infinity, i go where also can see their fleet, like they hv a very very very large fleet number, even after i do all my fleet research, their fleet still more than me, the max i can go is 2 team with 200 ships in one group |
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Apr 16 2008, 09:30 AM
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5,542 posts Joined: Dec 2006 |
QUOTE(cmyap @ Apr 16 2008, 08:36 AM) You have to upgrade your planet population to add more credit income, the maintaince of the fllet you have to keep in mine also. Research more on mining resource also. As for trade, beside building the trade port, you have to have trade alliance with other nation and also a safe route to reach there to increase income. i normally ply locked team, i'm still a noob lar, and i found it easier for me. |
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Apr 16 2008, 10:38 AM
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1,137 posts Joined: Mar 2006 |
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Apr 16 2008, 03:56 PM
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Apr 16 2008, 04:07 PM
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667 posts Joined: Oct 2006 From: Sarawak |
Anyone up for a game on Hamachi tonight?
Got 1) Fujikenasai 2) subimpact (probably) 3) me 4) Vindi (prolly) thus far. |
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Apr 17 2008, 01:36 AM
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