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LOSD
post Dec 20 2006, 05:12 PM

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[quote=sinan3d,Dec 20 2006, 03:48 PM]
wow LOSD, really nice interior renders u got there.. i really envy this vray thinggy.. cant wait to get my hands on it but.. hehe.. still dont have the semangat for now..

thanks.. yeah vray rocks!!! u shud try it surely u wont regret it man...really cool plugin.. i hav try final render,mental ray but not suit me well but BooMer86 do it very2 well notworthy.gif ... n maxwell take a very2 long time & i dont like the lembab-lembab rendering plugin mad.gif u try first then ur semangat will come l8r laaa biggrin.gif nice neo modelling frm u notworthy.gif
LOSD
post Dec 20 2006, 05:23 PM

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QUOTE(aaeem @ Dec 20 2006, 05:07 PM)
can you explain to me what is HDRI?...me noob la...heh
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http://en.wikipedia.org/wiki/HDRI
its high dynamic range imaging.. hard to explain if u noe nothing bout it bt actually its not that hard to use it.. i get it free from ahem2 forum smile.gif
aaeem
post Dec 20 2006, 05:52 PM

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A simple particle test I did after a long hiatus from 3d stuff for half a year (pergi bertapa n___n)...Done using Maya 8 - Particle Instancer and Particle Expression...for my FYP Short Animation's background element...
sinan3d
post Dec 21 2006, 12:11 PM

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losd smile.gif hehee.. yeah.. with max8, what vray version are you using?

aeemmm smile.gif nice particles there.. looks like falling leaves ey?

hmmm.. hdri.. smile.gif how to story.. i oso tak reti sangat.. one thing is that its used to get realistic renderings.. especially on the reflections of objects. here is a tutorial using brazil renderer
"brazil hdri tutorial"

hmm.gif i oso tak reti sgt tau.. so guysz, if im wrong, please correct me, some people refer IBL(image based lighting) as hdri images.. this means that the 3d file has no lights in the scene and the hdri image is used as the lighting source.. thats why a hdri file is big in size(MB) and the way to create that kind of image is also special.. people use hdri probe ( kinda like metal yg bulat )

adoi! sorry if my explanation isgt understandable.. hehee.. explanation from a noob smile.gif
LOSD
post Dec 21 2006, 02:33 PM

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vray 1.47... i heard 1.5 already out n come with other addition like vray sun n watever2 but so sad dont hav money 2 buy one... can download RC one but its illegal since i use it at my office... smile.gif

This post has been edited by LOSD: Dec 21 2006, 02:35 PM
aaeem
post Dec 21 2006, 03:36 PM

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jack-jack versi golok...messin around with my current WIP

user posted image
aaeem
post Dec 21 2006, 05:50 PM

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user posted image

quick update...established the basic features and forms...will work on the eyes next...

aih~ slownye aku model T____T
hihi_haha_hoho4
post Dec 21 2006, 06:30 PM

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From: earth lah then where? SPACE ah


QUOTE(aaeem @ Dec 21 2006, 03:36 PM)
jack-jack versi golok...messin around with my current WIP

user posted image
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Jack jack!!!!!!!!!! icon_rolleyes.gif
aaeem
post Dec 21 2006, 09:00 PM

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after summore work done...need to rework the outer eye area... user posted image
sinan3d
post Dec 21 2006, 09:15 PM

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lookin good.. keep us posted smile.gif i dunno how to model charaacter.. one day i wanna learn
aaeem
post Dec 22 2006, 12:17 AM

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update...shader test...

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ShinAsuka
post Dec 22 2006, 04:03 PM

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From: Melacca ~NendoSlave~
i did a HDRI render test on my dragon
but it seems "over HDR-ed" hahaha, looks strange
any comment?
user posted image

aaeem
post Dec 22 2006, 05:46 PM

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update...gonna try making some hair after this...

user posted image

shinasuka:ooo...shiny...too reflective on the large areas...hdri looks even better if you have more small details...it'll give nice highlights on bevels...try it...
ShinAsuka
post Dec 22 2006, 06:53 PM

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From: Melacca ~NendoSlave~
yea i get wat you mean biggrin.gif

btw, you using mirror on the face rite laugh.gif

rerendered, lowered the reflectivity until very low lol
user posted image

This post has been edited by ShinAsuka: Dec 22 2006, 08:51 PM
BooMer86
post Dec 22 2006, 11:24 PM

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QUOTE(ShinAsuka @ Dec 22 2006, 06:53 PM)
yea i get wat you mean biggrin.gif

btw, you using mirror on the face rite laugh.gif

rerendered, lowered the reflectivity until very low lol
user posted image
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I got one suggestion for u. But donno u wan o not la..hehe
can u render it in skylight n final gather without any material apply?(grey version)
i wan to see the detail ur model
and try to put the view from down thr, and look up to it's face, i think this will make the robot look huge
ShinAsuka
post Dec 23 2006, 02:50 AM

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From: Melacca ~NendoSlave~
QUOTE(BooMer86 @ Dec 22 2006, 11:24 PM)
I got one suggestion for u. But donno u wan o not la..hehe
can u render it in skylight n final gather without any material apply?(grey version)
i wan to see the detail ur model
and try to put the view from down thr, and look up to it's face, i think this will make the robot look huge
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ok no prob biggrin.gif
use HDR style or normal mentalray?

dunno izzit like this
all using anisotropic with default colour
user posted image

This post has been edited by ShinAsuka: Dec 23 2006, 09:20 AM
BooMer86
post Dec 29 2006, 12:57 PM

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QUOTE(ShinAsuka @ Dec 23 2006, 02:50 AM)
ok no prob biggrin.gif
use HDR style or normal mentalray?

dunno izzit like this
all using anisotropic with default colour
user posted image
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this is better
hehe
u using max8 o max9 material?
if using max9 then the material part is easier cos got new mentalray shader which makes life easier biggrin.gif

u use HDR got use mental ray rendering?or u just use scaneline?
mental ray with final gather on is better for me
long time din use scaneline

ShinAsuka
post Dec 29 2006, 02:46 PM

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From: Melacca ~NendoSlave~
QUOTE(BooMer86 @ Dec 29 2006, 12:57 PM)
this is better
hehe
u using max8 o max9 material?
if using max9 then the material part is easier cos got new mentalray shader which makes life easier biggrin.gif

u use HDR got use mental ray rendering?or u just use scaneline?
mental ray with final gather on is better for me
long time din use scaneline
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errr i use maya 1 tongue.gif
not 3dmax laugh.gif
tensaix2j
post Dec 29 2006, 04:12 PM

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try to use vray to render with GI turned on, it will look nice..
tensaix2j
post Dec 29 2006, 04:14 PM

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aaeem,

how come the middle vertices are not welded ?

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