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ShinAsuka
post Dec 2 2006, 11:39 PM

I ♥ Sanae
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3,274 posts

Joined: Mar 2005
From: Melacca ~NendoSlave~
wow first time here
got a few 3D artwork in my DA page
http://shinastray.deviantart.com/
ShinAsuka
post Dec 15 2006, 11:51 AM

I ♥ Sanae
*******
Senior Member
3,274 posts

Joined: Mar 2005
From: Melacca ~NendoSlave~
wow nice car there thumbup.gif

btw share out my latest artwork
i named it Kaiser Dragon biggrin.gif
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This post has been edited by ShinAsuka: Dec 16 2006, 02:20 AM
ShinAsuka
post Dec 16 2006, 10:06 PM

I ♥ Sanae
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Senior Member
3,274 posts

Joined: Mar 2005
From: Melacca ~NendoSlave~
QUOTE(NiTrOLaNCeR @ Dec 16 2006, 09:21 PM)
hohoho coool!, but maybe the top of the head is alittle too round.. i think it need some pointed sharp fins or something XD.

ahh anyway nice work Shin
*
thx biggrin.gif laugh.gif
ShinAsuka
post Dec 18 2006, 07:33 PM

I ♥ Sanae
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Senior Member
3,274 posts

Joined: Mar 2005
From: Melacca ~NendoSlave~
nice interior biggrin.gif
ShinAsuka
post Dec 22 2006, 04:03 PM

I ♥ Sanae
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Senior Member
3,274 posts

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From: Melacca ~NendoSlave~
i did a HDRI render test on my dragon
but it seems "over HDR-ed" hahaha, looks strange
any comment?
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ShinAsuka
post Dec 22 2006, 06:53 PM

I ♥ Sanae
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Senior Member
3,274 posts

Joined: Mar 2005
From: Melacca ~NendoSlave~
yea i get wat you mean biggrin.gif

btw, you using mirror on the face rite laugh.gif

rerendered, lowered the reflectivity until very low lol
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This post has been edited by ShinAsuka: Dec 22 2006, 08:51 PM
ShinAsuka
post Dec 23 2006, 02:50 AM

I ♥ Sanae
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Senior Member
3,274 posts

Joined: Mar 2005
From: Melacca ~NendoSlave~
QUOTE(BooMer86 @ Dec 22 2006, 11:24 PM)
I got one suggestion for u. But donno u wan o not la..hehe
can u render it in skylight n final gather without any material apply?(grey version)
i wan to see the detail ur model
and try to put the view from down thr, and look up to it's face, i think this will make the robot look huge
*
ok no prob biggrin.gif
use HDR style or normal mentalray?

dunno izzit like this
all using anisotropic with default colour
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This post has been edited by ShinAsuka: Dec 23 2006, 09:20 AM
ShinAsuka
post Dec 29 2006, 02:46 PM

I ♥ Sanae
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Senior Member
3,274 posts

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From: Melacca ~NendoSlave~
QUOTE(BooMer86 @ Dec 29 2006, 12:57 PM)
this is better
hehe
u using max8 o max9 material?
if using max9 then the material part is easier cos got new mentalray shader which makes life easier biggrin.gif

u use HDR got use mental ray rendering?or u just use scaneline?
mental ray with final gather on is better for me
long time din use scaneline
*
errr i use maya 1 tongue.gif
not 3dmax laugh.gif
ShinAsuka
post Jan 2 2007, 03:19 PM

I ♥ Sanae
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From: Melacca ~NendoSlave~
QUOTE(einstei @ Jan 1 2007, 04:25 PM)
ShinAsuka: Don't use a clay render to display your final art. To add more additional richness in your work, try using the 3 point lightning setup and add a little fog to it.

It's a great choice to use the anisotropic shader for metallic surface, but try also using the composite to add some noise. You might want to turn on the radiosity for more accurate lighting and reflection.

Nice model, are you self taught?
*
yep self-learn
fog eh
still learning the smoke effect tho lol

 

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