QUOTE(Cheesenium @ Sep 5 2007, 08:14 PM)
DotA has more strategy than any genre?Thats bullshit.Since when you need strategy,DotA depends more on timing of an action than strategy.
I'll agree with you if you say DotA needs more team work than any other genre.
issin't timing part of the strategy, so do teamwork lol, don't repeat yourself, cheers I'll agree with you if you say DotA needs more team work than any other genre.
QUOTE(H@H@ @ Sep 6 2007, 10:25 AM)
DMC and God of War are RPGs?
1997 called. They want their genre definitions back. Those were the times where pretty much EVERYTHING was considered an RPG simply because you took on a role. This was why the mass media labelled Quake and Command & Conquer as both RPGs.
DMC and GoW are 3rd person Action Platformers. They have some minor RPG elements, but the kicker is that the combat is more reliant on personal skill rather than stats. This is very unlike DotA (Which some often confuse). True enough that you need skill to be good in DotA, but if you're level 5 and the enemy's level 20, its very unlikely you'll beat them, unlike in DMC or GoW. So, your definition is sort of correct.
But... you bring this up:
Warcraft 3 is an RTS therefore DotA is one by default.
So, mods are automatically assumed to be in the same genre as their source game... Pretty narrow thinking now dontcha think?
Alien Swarm is a mod for UT2004 (An FPS) , but it bears more in resemblance to Geometry Wars than that.
Unwheel is a mod for UT2004 but it plays more like Need for Speed rather than a shooter.
Counter-strike is a mod for Half-Life (A pseudo futuristic shooter) but they are technically in different sub-genres. HL is more fast paced action oriented while CS is more tactical squad based.
If it doesn't matter, why are you here?
And this is the Internet baby... If you don't have the balls to defend what you're posting, just shut up and don't post squat.
You post something stupid here, you better damn well be sure I'm going to reply to it (Instead of leaving it there unattended and thus boost your ego thinking you've won or something).
Strategy... I'll bite:
Civilization 4 - Its all strategy but definitely not an RTS (Not real-time)
Dynasty Warriors 5 - The strategy is in making sure you manage the battle properly so your defense lines don't get broken.
Devil May Cry - The strategy is in deciding when strike a boss or dodge attacks. Yeap, last I checked, that counts as a "strategy"
Pro Evolution Soccer 6 - Picking the formations, players and tactics all counts as team strategy.
Now, can you buggers stop using literal definitions of an RTS to argue that DotA is one? There's more to an RTS than just the existence of "strategy" in the game, because plainly put, ALL games will require some "strategy" on your part so this point is moot.
At least TeokPeow argued that it had some aspects of an RTS in it... You're just basing it on the fact that the source game is an RTS and that it contains "strategy".
relax i'm not trying to put crap in the arguement or have balls or not, is just that i'm lack of english vocabulary propabaly the knowledge of genre defination which had changed or evolved since there are so many type of game combining genre, that's why i cant give good debate.1997 called. They want their genre definitions back. Those were the times where pretty much EVERYTHING was considered an RPG simply because you took on a role. This was why the mass media labelled Quake and Command & Conquer as both RPGs.
DMC and GoW are 3rd person Action Platformers. They have some minor RPG elements, but the kicker is that the combat is more reliant on personal skill rather than stats. This is very unlike DotA (Which some often confuse). True enough that you need skill to be good in DotA, but if you're level 5 and the enemy's level 20, its very unlikely you'll beat them, unlike in DMC or GoW. So, your definition is sort of correct.
But... you bring this up:
Warcraft 3 is an RTS therefore DotA is one by default.
So, mods are automatically assumed to be in the same genre as their source game... Pretty narrow thinking now dontcha think?
Alien Swarm is a mod for UT2004 (An FPS) , but it bears more in resemblance to Geometry Wars than that.
Unwheel is a mod for UT2004 but it plays more like Need for Speed rather than a shooter.
Counter-strike is a mod for Half-Life (A pseudo futuristic shooter) but they are technically in different sub-genres. HL is more fast paced action oriented while CS is more tactical squad based.
If it doesn't matter, why are you here?
And this is the Internet baby... If you don't have the balls to defend what you're posting, just shut up and don't post squat.
You post something stupid here, you better damn well be sure I'm going to reply to it (Instead of leaving it there unattended and thus boost your ego thinking you've won or something).
Strategy... I'll bite:
Civilization 4 - Its all strategy but definitely not an RTS (Not real-time)
Dynasty Warriors 5 - The strategy is in making sure you manage the battle properly so your defense lines don't get broken.
Devil May Cry - The strategy is in deciding when strike a boss or dodge attacks. Yeap, last I checked, that counts as a "strategy"
Pro Evolution Soccer 6 - Picking the formations, players and tactics all counts as team strategy.
Now, can you buggers stop using literal definitions of an RTS to argue that DotA is one? There's more to an RTS than just the existence of "strategy" in the game, because plainly put, ALL games will require some "strategy" on your part so this point is moot.
At least TeokPeow argued that it had some aspects of an RTS in it... You're just basing it on the fact that the source game is an RTS and that it contains "strategy".
I've been playing rpg since 1997 till now, then changing to Warcraft 3 and Dota, and i don't really see much similarity in both of the game, but i do agree that there are some element of rpg and action in it but not enough to changed it into these genre.
just some off-topic question
since when did u play rpg ?
since whne did u play Dota (hell, my fren play it since V4
Sep 6 2007, 12:34 PM

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