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 Xbox Series X, The next Xbox generation

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dx_treme
post Jan 6 2021, 11:11 AM

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https://www.videogameschronicle.com/news/mi...-s-controllers/

yes pls
Kahlamx
post Jan 6 2021, 01:12 PM

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QUOTE(dx_treme @ Jan 6 2021, 11:11 AM)
US Patent: Dec 1 2020, "Clutched Force-Feedback Trigger".

user posted image
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This post has been edited by Kahlamx: Jan 6 2021, 01:16 PM
ben3003
post Jan 6 2021, 01:25 PM

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QUOTE(Kahlamx @ Jan 6 2021, 01:12 PM)
US Patent: Dec 1 2020, "Clutched Force-Feedback Trigger".

user posted image
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shut up and take my money!!!!

but then PS5 owner said prolonged period using this adaptive trigger makes finger very tiring, become less competitive in multiplayer.
TongCN
post Jan 6 2021, 02:19 PM

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Now internet is having those Xbox Series Combination code name “XS”

Xtra small? Lol
Kahlamx
post Jan 6 2021, 02:25 PM

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QUOTE(TongCN @ Jan 6 2021, 02:19 PM)
Now internet is having those Xbox Series Combination code name “XS”

Xtra small? Lol
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series X digital edition perhaps

ben3003
post Jan 6 2021, 02:32 PM

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QUOTE(Kahlamx @ Jan 6 2021, 02:25 PM)
series X digital edition perhaps
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shit, if this one ada, i sell my series x now sweat.gif
dx_treme
post Jan 6 2021, 03:09 PM

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QUOTE(ben3003 @ Jan 6 2021, 01:25 PM)
shut up and take my money!!!!

but then PS5 owner said prolonged period using this adaptive trigger makes finger very tiring, become less competitive in multiplayer.
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sometimes my elite 2 lost connection from my pc (Bluetooth 1 room away) controller vibrate non stop but still can control in game.... just few 2-3 mins, hand krem d haha
ben3003
post Jan 6 2021, 03:18 PM

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QUOTE(dx_treme @ Jan 6 2021, 03:09 PM)
sometimes my elite 2 lost connection from my pc (Bluetooth 1 room away) controller vibrate non stop but still can control in game.... just  few 2-3 mins, hand krem d haha
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errr even normal xbox controller sometimes feel the vibration very strong lol. then i realize not much game fully utilize the trigger haptic feedback tho.. like gears 5, only when take the upgrade component from the stash that need to open, when it open the trigger vibrate abit, then sometimes inside lift then got, but when firing weapon don have lol. Halo 5 is firing weapon have.
Kahlamx
post Jan 6 2021, 04:07 PM

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QUOTE(ben3003 @ Jan 6 2021, 02:32 PM)
shit, if this one ada, i sell my series x now  sweat.gif
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no la. Sell for what? same thing also. Just without the disc drive if really thats the case.
Kahlamx
post Jan 6 2021, 04:08 PM

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QUOTE(ben3003 @ Jan 6 2021, 01:25 PM)
shut up and take my money!!!!

but then PS5 owner said prolonged period using this adaptive trigger makes finger very tiring, become less competitive in multiplayer.
*
must stay competitive and sell the "experience"
qudeenz360
post Jan 6 2021, 04:08 PM

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sapa beli series x buat layan fm21?
sken
post Jan 6 2021, 04:54 PM

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Received my Series X from Impulse JB on 31/12.
Really impressed with the speed and graphic.
tripleB
post Jan 6 2021, 05:12 PM

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QUOTE(ben3003 @ Jan 6 2021, 01:25 PM)
shut up and take my money!!!!

but then PS5 owner said prolonged period using this adaptive trigger makes finger very tiring, become less competitive in multiplayer.
*
Anyone here familiar with Force Feedback joysticks back in the early 2000s? I played Mechwarrior 4 with it back then. Games that supported it became more immersive. The Mechs' movement makes the joystick move side to side. Rocket salvos will jolt the stick back. Getting hit will shake the joystick in place. Some games even had resistance effects that will make the joystick harder to push. The adaptive triggers on PS5 isn't anything too unique for me personally.

Did it make the game more immersive? Yes. Did it make games play better? No. Eventually I pretty much turned off force feedback for most games, because it made the games more difficult to play.
greyshadow
post Jan 7 2021, 08:39 AM

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QUOTE(tripleB @ Jan 6 2021, 05:12 PM)
Anyone here familiar with Force Feedback joysticks back in the early 2000s? I played Mechwarrior 4 with it back then. Games that supported it became more immersive. The Mechs' movement makes the joystick move side to side. Rocket salvos will jolt the stick back. Getting hit will shake the joystick in place. Some games even had resistance effects that will make the joystick harder to push. The adaptive triggers on PS5 isn't anything too unique for me personally.

Did it make the game more immersive? Yes. Did it make games play better? No. Eventually I pretty much turned off force feedback for most games, because it made the games more difficult to play.
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agree on that, force feedback is just gimmicks that most will get sick of it very fast

it's enough you're fighting the enemies on screen, but you'll need to fight the controller as well laugh.gif

IMO most games will totally abandon the adaptive trigger mechanism of PS5 in next few years, just like the touch pad of the DS4, during launch almost every games are using that awkward touchpad for certain elements in game, most of the time it's kinda awkward to use it

PS: I broke my friend's Logitech Wingman joystick back in the days resulting from "fighting" the stick too much innocent.gif , and he didn't know it's broken until today since he rarely play PC games tongue.gif

This post has been edited by greyshadow: Jan 7 2021, 08:42 AM
TongCN
post Jan 7 2021, 08:54 AM

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QUOTE(greyshadow @ Jan 7 2021, 08:39 AM)
agree on that, force feedback is just gimmicks that most will get sick of it very fast

it's enough you're fighting the enemies on screen, but you'll need to fight the controller as well laugh.gif

IMO most games will totally abandon the adaptive trigger mechanism of PS5 in next few years, just like the touch pad of the DS4, during launch almost every games are using that awkward touchpad for certain elements in game, most of the time it's kinda awkward to use it

PS: I broke my friend's Logitech Wingman joystick back in the days resulting from "fighting" the stick too much innocent.gif ,  and he didn't know it's broken until today since he rarely play PC games tongue.gif
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I remember that time when received PS4 Kill zone bundle and tested the dual shock 4 touch was like so "wow" feel.

But after that played few games that support it and macam no more developer wanna use d XD
IccyAsd
post Jan 7 2021, 10:02 AM

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QUOTE(TongCN @ Jan 7 2021, 08:54 AM)
I remember that time when received PS4 Kill zone bundle and tested the dual shock 4 touch was like so "wow" feel.

But after that played few games that support it and macam no more developer wanna use d XD
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same like psvita helldiver game, the reload need to use back touchpad doing <--- ---> motion or was it up down? i forgot it really is wtf. when i play mutltiplayer with friends on ps4 they press single button to reload.... a twin stick shooter use motion to reload after 1-2 hour of playing my middle finger for both hands sore af lol
ben3003
post Jan 7 2021, 10:03 AM

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QUOTE(tripleB @ Jan 6 2021, 05:12 PM)
Anyone here familiar with Force Feedback joysticks back in the early 2000s? I played Mechwarrior 4 with it back then. Games that supported it became more immersive. The Mechs' movement makes the joystick move side to side. Rocket salvos will jolt the stick back. Getting hit will shake the joystick in place. Some games even had resistance effects that will make the joystick harder to push. The adaptive triggers on PS5 isn't anything too unique for me personally.

Did it make the game more immersive? Yes. Did it make games play better? No. Eventually I pretty much turned off force feedback for most games, because it made the games more difficult to play.
*
yeah, i remember that joystick.. those started by microsoft right? remember they demo if shoot arrow will have feedback like damn, very strong. i havent tried ps5 one. cos like fifa21, those tired player will need press harder to sprint.. imagine how tiring it is if most of the player is tired lol.. it is noble can wow ppl but not practical at all for players who game most the time. if casual gamer is okay la.. if u game morning until evening, definitely tiring.
tripleB
post Jan 7 2021, 11:08 AM

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QUOTE(ben3003 @ Jan 7 2021, 10:03 AM)
yeah, i remember that joystick.. those started by microsoft right? remember they demo if shoot arrow will have feedback like damn, very strong. i havent tried ps5 one. cos like fifa21, those tired player will need press harder to sprint.. imagine how tiring it is if most of the player is tired lol.. it is noble can wow  ppl but not practical at all for players who game most the time. if casual gamer is okay la.. if u game morning until evening, definitely tiring.
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Logitech started it with the Wingman Force. They had the Wingman Force joystick and also the Wingman Formula Force racing wheel. The technology itself was actually licensed from Immersion Corporation. If you remember, PS3 initially did not have rumble because Sony said rumble was a last gen tech and nobody wanted it. In reality they were being sued by Immersion, and they didn't want to settle. Microsoft also got sued, but they settled with Immersion.

Microsoft released the Sidewinder Force Feedback Pro and Force 2. I tried it at PC Fair 2002 or 2003 I think. I think the force effects were even stronger than my Wigman Force. Despite being a good product though, I think it died because it wasn't a standard accessory that everyone owns. Unlike the PS5 Dual Sense where it's the standard stock controller. Still, I loved my time with it while it lasted.
ben3003
post Jan 7 2021, 11:24 AM

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QUOTE(tripleB @ Jan 7 2021, 11:08 AM)
Logitech started it with the Wingman Force. They had the Wingman Force joystick and also the Wingman Formula Force racing wheel. The technology itself was actually licensed from Immersion Corporation. If you remember, PS3 initially did not have rumble because Sony said rumble was a last gen tech and nobody wanted it. In reality they were being sued by Immersion, and they didn't want to settle. Microsoft also got sued, but they settled with Immersion.

Microsoft released the Sidewinder Force Feedback Pro and Force 2. I tried it at PC Fair 2002 or 2003 I think. I think the force effects were even stronger than my Wigman Force. Despite being a good product though, I think it died because it wasn't a standard accessory that everyone owns. Unlike the PS5 Dual Sense where it's the standard stock controller. Still, I loved my time with it while it lasted.
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i see, ya i remember this sidwinder, and i tried it at pc fair too haha. For me, i think it is great to have, but not a need. definitely add some fun, but maybe need better implementation. For me, haptic feedback is a much better stuff.
tripleB
post Jan 7 2021, 04:17 PM

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QUOTE(ben3003 @ Jan 7 2021, 11:24 AM)
i see, ya i remember this sidwinder, and i tried it at pc fair too haha. For me, i think it is great to have, but not a need. definitely add some fun, but maybe need better implementation. For me, haptic feedback is a much better stuff.
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I'll have to try it my self before I can comment on it, though I still think it's more of a gimmick for now. Immersion also provided the tech behind PS5 and Switch after all. Not saying I don't want to use it, just saying that it's still a gimmick nonetheless. Having said that, if Xbox also wants to use it, maybe it can become a standard feature, just like rumble.

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