QUOTE(Sichiri @ Aug 13 2007, 10:50 AM)
Yeah,i forget about that unit adi.QUOTE(soggie @ Aug 13 2007, 11:11 AM)
Well thing about novel spin-offs is sometimes the authors get the facts wrong. I remember reading somewhere about the SC novel's inconsistencies with the official game story, so I don't really consider them canon. 
Anyway, how do you think SC2 will change the way SC is played?
In the old SC days, terran was both noob friendly and versatile at the same time. A really good race to invest time into mastering, because of its flexibility. Protoss was more of a hard handed artillery race - sacrificing mobility and flexibility for durability and firepower, while zerg takes on the other extreme. Will this racial philosophy change with SC2? So far I see, the team in SC2 are starting to abandon these racial philosophy and instead cater for more varied playstyle with units like stalkers for protoss (high mobility) and heavier and more durable terran units (marine shield upgrade?).
What do you guys think?
Im not surprise to see a change of style since some of the original developers like Bill Roper arent there anymore.Anyway, how do you think SC2 will change the way SC is played?
In the old SC days, terran was both noob friendly and versatile at the same time. A really good race to invest time into mastering, because of its flexibility. Protoss was more of a hard handed artillery race - sacrificing mobility and flexibility for durability and firepower, while zerg takes on the other extreme. Will this racial philosophy change with SC2? So far I see, the team in SC2 are starting to abandon these racial philosophy and instead cater for more varied playstyle with units like stalkers for protoss (high mobility) and heavier and more durable terran units (marine shield upgrade?).
What do you guys think?
I dont mind as long the final game is fun,balanced, and each race is unique.
This is a sequel and things shouldnt be 100% the same as SC1.
Aug 13 2007, 11:40 AM

Quote

0.0201sec
1.04
6 queries
GZIP Disabled