Welcome Guest ( Log In | Register )

Bump Topic Topic Closed RSS Feed
124 Pages « < 35 36 37 38 39 > » Bottom

Outline · [ Standard ] · Linear+

RTS Starcraft 2, New Units with Video and Explanation.

views
     
bandwidthsucker
post May 30 2007, 11:19 PM

Getting Started
**
Junior Member
59 posts

Joined: Mar 2006
From: Penang


QUOTE(Araes @ May 19 2007, 03:17 PM)
Youtube video!


*
Nice video!
radkliler
post May 30 2007, 11:38 PM

WUBWUBWUB
*****
Senior Member
985 posts

Joined: Oct 2006
From: Limbo


For those who wan their graphics top-notch...

Blizzard is debating over whether or not to code it for DX 9 & DX 10...
H@H@
post May 31 2007, 01:38 AM

I'M THE TEAMKILLING F***TARD!!!
Group Icon
VIP
6,727 posts

Joined: Jan 2003
From: 6 feet under at Bloodgulch Outpost Alpha Number 1



QUOTE(Cheesenium @ May 30 2007, 05:52 PM)
CoH also use the same physics engine.So far,Havok is still the best.The only other physics engine i know is Karma,used by UT2004 and UT3.
*
Erm, AFAIK, Karma only works on ragdolls... Well, that was the case in UT2004 and UT2003 (Ragdolls files were known as the karma files)

Anyway, what about Ageia's PhysX? Aside from the fact that it requires a super expensive card to produce mostly trivial physics effects (Save for CellFactor), it actually uses its own physics engine.

Anyway, not everyone uses Havoc. IINM, Doom 3 used their own physics engine.
Cheesenium
post May 31 2007, 01:41 PM

Vigilo Confido
*******
Senior Member
4,852 posts

Joined: Aug 2006
QUOTE(fujkenasai @ May 30 2007, 06:36 PM)
Ok so Im wrong but why sauce?
Thats why I love nerdy gals, they are hard to find.
*
Me also want but i cant find one.Also,not too nerdy.

QUOTE(radkliler @ May 30 2007, 11:38 PM)
For those who wan their graphics top-notch...

Blizzard is debating over whether or not to code it for DX 9 & DX 10...
*
It could be a good idea to code it for DX10 but they must make it backwards compatible to DX9.

QUOTE(H@H@ @ May 31 2007, 01:38 AM)
Erm, AFAIK, Karma only works on ragdolls... Well, that was the case in UT2004 and UT2003 (Ragdolls files were known as the karma files)

Anyway, what about Ageia's PhysX? Aside from the fact that it requires a super expensive card to produce mostly trivial physics effects (Save for CellFactor), it actually uses its own physics engine.

Anyway, not everyone uses Havoc. IINM, Doom 3 used their own physics engine.
*
Ok,thats something i dont know.
newbie2
post May 31 2007, 08:58 PM

Regular
******
Senior Member
1,322 posts

Joined: Jan 2003
From: Dunno


actually dx10 or dx9 no difference ba. most importantly is it must look good and run smooth! even if dx10 but need super high end spec then no point also
fujkenasai
post Jun 1 2007, 09:31 AM

Regular
******
Senior Member
1,137 posts

Joined: Mar 2006
I wish that it will support WinXp.
johnnycp
post Jun 1 2007, 11:20 AM

On my way
****
Junior Member
599 posts

Joined: May 2005
From: Sabah
QUOTE(newbie2 @ May 31 2007, 08:58 PM)
actually dx10 or dx9 no difference ba. most importantly is it must look good and run smooth! even if dx10 but need super high end spec then no point also
*
DX10 versus DX9C has a big difference. you can google the pictures like Crysis DX9 vs DX10 video, Lost planet DX9 vs DX10, Flight Simulator X, Call of Juarez DX10 video
pwk1983
post Jun 1 2007, 11:39 AM

Casual
***
Junior Member
315 posts

Joined: Nov 2004


QUOTE(jones007 @ May 30 2007, 10:40 PM)
dude i dont get the havok physics wat wat physics. lol damn
*
It is a physics engine, used in Age of Empire 3 and some others famous game.
The noticeable effect is shown in the game play trailer of StarCraft 2, when the Protoss laser ship been shoot down by marines, the raft slide down to the lower ground.


Added on June 1, 2007, 11:43 amjust my humble opinion, I just think if Blizzard can make the look and feel closer to the reality will be better, Terren use more metal colour scheme, Protos use more brownze colour scheme, and must look like old egypt style tongue.gif

then when the protoss sheild effect should make it similar to what we saw on the movie 'Independant Day' tongue.gif

The tree colour should be not all same tone, mix with different tone colour will make it look better smile.gif

This post has been edited by pwk1983: Jun 1 2007, 11:43 AM
wayne_chen
post Jun 1 2007, 12:31 PM

HELL IS ABOUT TIME
*******
Senior Member
2,150 posts

Joined: Feb 2007
From: kuala lumpur


Guys, Gamespot has announced tat Starcraft 2 won't come out tis year...
ahbenggay
post Jun 1 2007, 01:39 PM

Tra la la
******
Senior Member
1,136 posts

Joined: Apr 2006


ZzZZ...of course it will support winXP (i guess) cus ppl cant really afford to buy Vista ler @@". Then they'll rugi like crazy
dos
post Jun 1 2007, 08:26 PM

Getting Started
**
Junior Member
188 posts

Joined: May 2006
QUOTE(pwk1983 @ Jun 1 2007, 11:39 AM)
just my humble opinion, I just think if Blizzard can make the look and feel closer to the reality will be better, Terren use more metal colour scheme, Protos use more brownze colour scheme, and must look like old egypt style tongue.gif
Nonono! Protoss=blue energy type people or smurfs in armor! tongue.gif
radkliler
post Jun 1 2007, 10:01 PM

WUBWUBWUB
*****
Senior Member
985 posts

Joined: Oct 2006
From: Limbo


QUOTE(wayne_chen @ Jun 1 2007, 12:31 PM)
Guys, Gamespot has announced tat Starcraft 2 won't come out tis year...
*
Ya..I noe...sad though...I REALLY wish it would come out this year...seeing the 20+minutes of gameplay footage is....captivating...
Fatimus
post Jun 2 2007, 10:26 PM

(ノಠ益ಠ)ノ彡┻━┻
****
Senior Member
634 posts

Joined: Feb 2006
From: Kay Bee


Good then, give me time tongue.gif.
choyster
post Jun 5 2007, 02:50 AM

Regular
******
Senior Member
1,802 posts

Joined: May 2006


yay enough time for me to upgrade my pc
munak991
post Jun 5 2007, 10:06 PM

ZONIC!
*******
Senior Member
2,746 posts

Joined: Mar 2006
From: 21st century


waaaaaa time bomb awesome like heaven
TSubhm
post Jun 5 2007, 11:22 PM

I kill fast and danger!
******
Senior Member
1,364 posts

Joined: Nov 2004
QUOTE(munak991 @ Jun 5 2007, 10:06 PM)
waaaaaa time bomb awesome like heaven
*
yeah i hear you, gonna watch it again tongue.gif .
Araes
post Jun 6 2007, 11:51 AM

New Member
*
Junior Member
10 posts

Joined: Jul 2005


Who wants more videos? biggrin.gif

Starcraft II - In-depth Interview - QT
Starcraft II - In-depth Interview - WMV

Starcraft II - Starcraft Experience Interview - QT
Starcraft II - Starcraft Experience Interview - WMV

Starcraft II - Worldwide Invitational Interview - QT
Starcraft II - Worldwide Invitational Interview - WMV

Starcraft II - Competitive Gaming Interview - QT
Starcraft II - Competitive Gaming Interview - WMV
FcukChick
post Jun 14 2007, 12:01 PM

Getting Started
**
Junior Member
204 posts

Joined: Mar 2006


New starcraft 2 video leaked in youtube by PCGAMER

» Click to show Spoiler - click again to hide... «


EDIT : cant directly linked the youtube vids here have no idea y so click on the spoiler if u wanna watch more...i guess u have clicked it even before reading this as i have multiple orgasm knowing more cool units now smile.gif
enjoy

Zealot: Zealots are the standard infantry unit of the portoss from starcraft. Still equipped with a pair of glowing psionic blades for melee combat, the zealot will now charge the enemy to close distance with ranged units quicker than before.

Stalker: Stalkers are a new type of dark dragoon. They're fast moving and lightly armored with a powerful anti-air and anti-infantry weapon, but their secret weapon is there "blink" ability that will allow them to teleport anywhere in visual range in an instant

Immortal: A new type of heavy dragoon, the immortals will be equipped with a shield that activates only when hit by heavy weapons like siege tanks, making them excellent for assaulting heavily defended positions but weak against raiding parties with light weapons.

Observer: The invisible flying eyes of the Protoss are back. We can confirm they'll be in the game, but further details are shrouded in secrecy.

Colossus: True to it's name, the colossus is an enormous four-legged walker that rakes the ground with a heavy beam weapon. They will be extremely effective against small swarming units like zerglings or marines-their beams target one unit at a time, and instantly sweep to a new target when the first is destroyed. Using their long legs, they can step up and down ledges with ease.

Phoenix: When its standard fighter weapon wont do the job, the phoenix will be able to activate its overload ability to damage all enemy air units nearby, which also disables the phoenix itself for a few moments. If the overload doesn't demolish the enemy you'll be a sitting duck

Phase prism: .The new phase prism will act as both a troop transport and a mobile power pylon allowing you to restore functionality to a base when your pylons are destroyed by raiders or when you build away from your base. Combined with the warp-in tech. Youll be able to use them to crate and army anywhere on the map.

Warp ray: These flying weapons inflict additional damage the longer they fire on a single target as they bring as they bring more beams online, which will make them extremely powerful against large targets like battle cruisers and structures. Their focused fire makes them vulnerable against small anti-air units like marines.

High templar: The high templar is back and he'll bring his powerful psionic storm area attack with him. But he's gotten a handy new power he'll be able to create a force field to trap enemy units temporarily or create barriers. Blizzard testing has revealed some extremely effective bottlenecks tactics using him. The ability to say you can't go there anymore will be very powerful.

Dark templar: Just like in the first game the dark templar is a stealth unit that wreaks havoc to any force foolish enough to leave home without a detector. any new special abilities have yet to be revealed

Twilight archon: Blizzard hasn't exactly worked out what it's doing with the twilight archon in terms of his powers. But the team promises that he will be just as powerful as he was in starcraft 1.

Tempest: the tempest is a dark carrier with a disc fighter and a strong shield that activates when attacked from the ground, It will have no defense whatsoever against air units.

Soul hunter: Soul hunters are anti infantry units that float around on hover boards and suck the souls out of enemies. The more souls they consume the more powerful they get, going from firing one beam at a time to three. They'll be effective against organic units but practically useless against robotic units like the Protoss' own reaver.

Reaver: The armored slug like reaver artillery is as nasty as ever. While we didn't see any upgrades abilities we witnessed a new version of the old reaver drop attack (putting one right in the middle of an enemy resource collectors and watching the fireworks) when combined with the phase prism.

Phase cannon: This stationary base defense is no longer stationary. The phase cannon can now convert into energy form and relocate and redeploy as long as you stay in a pylon power range. But if the pylon is destroyed while the cannon is in energy form it'll go poof.

Star Relic: When it comes to casting spells the star relic makes the high Templar look like an armature. It'll be able to create a cloak field that will conceal even buildings, and fire a fusion beam that slowly damages a target until it dies-and when it dies it'll expload ajd cause damage to everything around it. Remember the larger the target the bigger the boom.

MOTHERSHIP: At the top of the tech tree you'll find the mothership. It comes equipped with a "time bomb" field that stops incoming projectiles, matrix style, in mid air. When the field shuts off, all missiles will fall harmlessly to the ground. Like any good mothership, it'll be able to fire devastating planet cracker beam straight down to annihilate ground units below. Finally it will be able to generate a mini black hole to suck enemy air units into oblivion. There's nothing quite like watching a fleet of enemies battlecruisers circle the drain!


credits to nazzul

This post has been edited by FcukChick: Jun 14 2007, 12:05 PM
fujkenasai
post Jun 14 2007, 02:44 PM

Regular
******
Senior Member
1,137 posts

Joined: Mar 2006
Whee Carriers are back.
Cheesenium
post Jun 14 2007, 08:40 PM

Vigilo Confido
*******
Senior Member
4,852 posts

Joined: Aug 2006
QUOTE(fujkenasai @ Jun 14 2007, 02:44 PM)
Whee Carriers are back.
*
Yay,and reaver drop is still there.Seems like SC2 have lots of hard counter units.

124 Pages « < 35 36 37 38 39 > » Top
Topic ClosedOptions
 

Change to:
| Lo-Fi Version
0.0397sec    0.40    6 queries    GZIP Disabled
Time is now: 3rd December 2025 - 11:59 AM