RTS Starcraft 2, New Units with Video and Explanation.
RTS Starcraft 2, New Units with Video and Explanation.
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May 19 2007, 03:17 PM
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#1
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Youtube video!
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May 19 2007, 03:27 PM
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#2
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I'm surprised that the graphics are very 'lite' compared to games like COH and WIC this should be a very system friendly game just like Warcraft 3.
I want to know if the gameplay will introduce something new like in games such COH and WIC or will it stay the same. I somehow suspect the gameplay will be a carbon copy of SC1. |
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May 19 2007, 03:39 PM
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#3
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STARCRAFT(R) II UNVEILED PRESS RELEASE
QUOTE Blizzard Entertainment(R) announces highly anticipated sequel at 2007 Worldwide Invitational event in South Korea SEOUL, South Korea - May 19, 2007 - Blizzard Entertainment(R) today unveiled StarCraft(R) II, the sequel to its award-winning real-time strategy game StarCraft, at the 2007 Blizzard Worldwide Invitational event in Seoul, South Korea. The announcement took place inside the Olympic Gymnastics Arena, in front of thousands of attendees, who received a presentation that included a StarCraft II cinematic trailer and a gameplay demonstration by the development team. Designed to be the ultimate competitive real-time strategy game, StarCraft II will feature the return of the Protoss, Terran, and Zerg races, overhauled and re-imagined with Blizzard's signature approach to game balance. Each race will be further distinguished from the others, with several new units and new gameplay mechanics, as well as new abilities for some of the classic StarCraft units that will be making a reappearance in the game. StarCraft II will also feature a custom 3D-graphics engine with realistic physics and the ability to render several large, highly detailed units and massive armies on-screen simultaneously. "With StarCraft II, we'll be able to do everything we wanted to do with the original StarCraft and more," stated Mike Morhaime, president and cofounder of Blizzard Entertainment. "We recognize that expectations are high following the long-running popularity of the original game, but we plan to meet those expectations and deliver an engaging, action-packed, competitive experience that StarCraft players and strategy gamers worldwide will enjoy." StarCraft II will include a unique single-player campaign, as well as fast-paced online play through an upgraded version of Blizzard's renowned online gaming service, Battle.net(R). In addition, the game will come with a powerful, full-featured map editor that will put the same tools used by Blizzard's designers into the hands of players. Blizzard is developing StarCraft II for simultaneous release on the Windows(R) and Macintosh(R) PC platforms. Further information about the game, including details on the single-player, multiplayer, and map-editor features, as well as system requirements, pricing, and availability, will be announced in the months ahead. To learn more about StarCraft II, please visit the official website at www.starcraft2.com. This post has been edited by Araes: May 19 2007, 03:41 PM |
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May 19 2007, 04:13 PM
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#4
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Gameplay video!
Watch this teaser trailer if the earlier one crashes... This post has been edited by Araes: May 19 2007, 04:34 PM |
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May 19 2007, 04:48 PM
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#5
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May 19 2007, 04:56 PM
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#6
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QUOTE(Cheesenium @ May 19 2007, 04:52 PM) http://www.starcraft2.comThis post has been edited by Araes: May 19 2007, 04:58 PM |
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May 19 2007, 05:07 PM
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#7
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Hmm. Dragoons have been replaced with Immortals. Interesting.
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May 19 2007, 06:22 PM
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#8
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May 19 2007, 07:02 PM
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#9
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QUOTE(wayne_chen @ May 19 2007, 06:43 PM) QUOTE(fujkenasai @ May 19 2007, 06:52 PM) Ugh...please read the whole page before posting. That is not the limited edition of the game that is for TYCHUS FINDLAY LIMITED EDITION STATUE.![]() |
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May 19 2007, 07:08 PM
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#10
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This should be the title of the game SC2: Hell Its About Time. ROFL.
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May 19 2007, 07:10 PM
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#11
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May 19 2007, 07:19 PM
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#12
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Download the low res cinematics trailer here...
Starcraft 2 - Cinematic Trailer - QT Starcraft 2 - Cinematic Trailer - WMV |
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May 19 2007, 11:25 PM
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#13
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QUOTE(dos @ May 19 2007, 10:57 PM) If they want to lose the majority of their loyal playerbase they can go ahead and do it. There are many games coming that supports both DX9 & 10 that will certainly benefit if they do that.This post has been edited by Araes: May 19 2007, 11:25 PM |
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May 20 2007, 12:34 AM
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#14
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QUOTE(Vorador @ May 20 2007, 12:03 AM) Look at this pic: Lol you want more similarities...» Click to show Spoiler - click again to hide... « Hee hee, just a joke, dun bash me ar QUOTE Reapers: These guys look a little like Marines, but carry dual machine pistols and function differently. Since StarCraft 2 uses the same kind of tiered maps as in the original, you still need to move units up or down ramps to reach each level of the battlefield. Reapers have jump jets allowing them to hop down or up a tier, making them effective tools for exploiting weak spots in an elevated base. Sound like Zone Troopers much? QUOTE Colossus: Think of the recent film War of the Worlds and you'll have a good idea of how this new unit looks. Their long legs allow them to easily traverse tiers of land. Equipped are a set of dual lasers that can make quick work of smaller, poorly armored units such as Zerglings. Can you say Annihilator Tripod? QUOTE Mothership: Only one of these can be present on the battlefield at a time. They have three powerful abilities, the first of which is called Time Bomb. Unleashing this attack surrounds the ship in a translucent spherical field capable of stopping incoming missiles. When the field times out, the missiles drop to the ground like harmless Tic-Tacs. The second ability, called Planet Cracker, fires a battery of laser beams (the Protoss like lasers, apparently) at the ground, quickly wiping out whatever's lurking underneath the ship. This ability is particularly useful because the mothership can be ordered around while the Cracker fires, acting like a tornado through a trailer park. The final ability is Black Hole, which, as you might expect, tears a hole in the fabric of "insert nerdy science-fiction term" and actually sucks in whatever units surround it. In the demonstration we saw Blizzard trigger a black hole around about four Terran Battle Cruisers, wiping them out within a few seconds. Mothership with Black Hole? Does the Scrin loan this stuff to the Protoss? Hahaha! QUOTE New Ability: The Protoss will have the ability to create pylon fields anywhere on the visible map. Once the field is created, units can thereafter be constructed on the spot, meaning the Protoss can easily and rapidly create groups of units in unexpected locations. Surveyor, Emissary, Explorer? |
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May 20 2007, 02:07 AM
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#15
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QUOTE(Vorador @ May 20 2007, 01:31 AM) ZergZerglings: Yes, we know, the Zerglings aren't new, but they do get a new ability in StarCraft 2. Each one of these little monsters can be ordered to enter a brief transition state, mutating into suicidal bombs. In the bomb state, Zerglings roll across the landscape and take on a greenish hue, and prove particularly deadly. Terran Reapers: These guys look a little like Marines, but carry dual machine pistols and function differently. Since StarCraft 2 uses the same kind of tiered maps as in the original, you still need to move units up or down ramps to reach each level of the battlefield. Reapers have jump jets allowing them to hop down or up a tier, making them effective tools for exploiting weak spots in an elevated base. Protoss Zealot: Right, Zealots aren't new, but their charge ability is. Blizzard wanted to make the psi-blade wielders more effective at chasing down fleeing foes, or quickly closing in on ranged attackers. The charge allows them to rapidly advance a short distance, and works as a passive ability. Immortal: This unit activates a near impenetrable shield when under heavy arms fire. During the demonstration at WWI, Blizzard showed how Terran siege tanks were nearly powerless against Immortals, since their heavy tank blasts activated the shields. As a contrast, Terran Reapers' small arms fire made quick work of these guys. Colossus: Think of the recent film War of the Worlds and you'll have a good idea of how this new unit looks. Their long legs allow them to easily traverse tiers of land. Equipped are a set of dual lasers that can make quick work of smaller, poorly armored units such as Zerglings. Stalker: A quadripedal unit that can blink, or teleport, forward a short distance. From the WWI demonstration, there seems to be a rather quick cooldown on this ability. Pheonix: New flying unit, capable of overcharging its weapons to unleash a barrage of projectile volleys. The demonstration showed four of them simultaneously initiate this ability, ravaging a swarm of Zerg Mutalisks. Players need to be careful when engaging the overcharge, as the Pheonix cannot attack or move for several seconds after performing it. Go, death blossom, go. Warp Ray: Another new flying unit. These guys blast a continuous laser that increases in damage output the longer it fires. We saw a group of these things take out a Terran Battle Cruiser pretty rapidly. Though they're effective against heavily armored foes, they can still get shredded by small arms fire, like that from Terran Marines. Mothership: Only one of these can be present on the battlefield at a time. They have three powerful abilities, the first of which is called Time Bomb. Unleashing this attack surrounds the ship in a translucent spherical field capable of stopping incoming missiles. When the field times out, the missiles drop to the ground like harmless Tic-Tacs. The second ability, called Planet Cracker, fires a battery of laser beams (the Protoss like lasers, apparently) at the ground, quickly wiping out whatever's lurking underneath the ship. This ability is particularly useful because the mothership can be ordered around while the Cracker fires, acting like a tornado through a trailer park. The final ability is Black Hole, which, as you might expect, tears a hole in the fabric of "insert nerdy science-fiction term" and actually sucks in whatever units surround it. In the demonstration we saw Blizzard trigger a black hole around about four Terran Battle Cruisers, wiping them out within a few seconds. New Ability: The Protoss will have the ability to create pylon fields anywhere on the visible map. Once the field is created, units can thereafter be constructed on the spot, meaning the Protoss can easily and rapidly create groups of units in unexpected locations. Source: StarCraft 2's New Units Next is the all the info from the Starcraft 2 Discussion Panel. 1. The Game is only for PC/Macs. 2. Development started after Warcraft 3:TFT was completed in 2003. Its already has a playable multiplayer component with all the 3 factions in it. 3. The units balance are still a work in progress. 4. Improved B.Net service, multiplayer is being focused on now with balance testing done by pro gamers. More people will be invited to the test once they hit beta. 5. Singleplayer development will begin later and will feature characters such as Kerrigan, Jim Raynor and Zeratul. 6. The game will have multiple speed settings similar to Warcraft 3. 7. Map editor will be released with the game. 8. The game will support both Xp & Vista. No plans for DX10 atm. 9. It will be released 'when its ready' Source: StarCraft 2 Panel Discussions & Q&A session details Starcraft II This post has been edited by Araes: May 20 2007, 02:08 AM |
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May 20 2007, 02:32 AM
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#16
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QUOTE(DJFoo000 @ May 20 2007, 02:00 AM) Blizzard says they are going to retain the 3 races and nothing else. That means the triangle war continues! Are the races still balanced this time? We shall see... I was hoping for at least the zerg/protoss hybrid faction or Xel'Naga to be included. I guess Blizzard could still surprise us down the road.QUOTE(DJFoo000 @ May 20 2007, 02:19 AM) That ability is standard in all 3D RTS games. |
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May 20 2007, 11:31 AM
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#18
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QUOTE(Vorador @ May 20 2007, 11:28 AM) Dont you guys notice, this time SC2 has a very advance shadow effect. Usually most of the RTS game, the unit only relfect shadow on the gronud. But this one, the unit even got shadow by it's own object on itself! Go look at the unit detals in official SC2 website, look at the dragoon! If you ask me, many would put it to low or to turn it off all together to improve performance. |
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May 20 2007, 11:51 AM
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#19
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QUOTE(jacklsw86 @ May 20 2007, 11:34 AM) i can't wait to know how the story goes. what is the fate of the terran UED after kerrigan destroyed their toy overmind and crush their base. and the same goes to protoss, who fled after failling to win over kerrigan though they had joined forces with UED. Actually, I thought Raynor's splinter faction teamed up with the Protoss. He and Fenix(Dragoon) became really good friends. |
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May 20 2007, 05:08 PM
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#20
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QUOTE(Laibeus Lord @ May 20 2007, 02:04 PM) [*]Baneling (Zerg Unit) - A mutated Zergling filled with explosive and acidic chemicals that can roll across terrain and explode on impact. (wikipedia) Actually this is the new ability of the zergling. They can transform into rolling bombs.QUOTE(Laibeus Lord @ May 20 2007, 03:03 PM) Yep, we're actually thinking the same thing... me and my friends discussing about it. Though its hard to tell if the Protoss Shuttle was replaced by the Protoss Phase Prism.. it does appear to have replaced instead the Protoss Arbiter. Shuttles are not gone it is still there. I remember seeing it in one of the movies where they came in and dropped the Zealots.And the Nydus Canal seems to be replaced by Nydus Worm. What do you think guys? You think it to be so? If it is, then I'll include it in the list Phase Prism is actually similar to the ability the Undead had in TFT to make the ground corrupt so they could build support bases away from their main bases. Nydus Canal cannot be gone either that is a defensive structure of the Zergs. Nydus Worm is probably a transport variant of the canal. QUOTE(fujkenasai @ May 20 2007, 04:23 PM) I think the xelnaga would join the protoss if anything happens Xel'Naga are not friendly. They're only interest is to create a perfect being by combining Protoss and Zergs.If your read the starcraft book the xelnaga scients was annhilated by the zergs after creating them. At least the scientists were. |
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