Female = Kerrigan the Queen
RTS Starcraft 2, New Units with Video and Explanation.
RTS Starcraft 2, New Units with Video and Explanation.
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May 27 2007, 11:55 PM
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Senior Member
2,162 posts Joined: Sep 2004 |
Female = Kerrigan the Queen
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May 28 2007, 12:45 AM
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Senior Member
1,364 posts Joined: Nov 2004 |
Kerrigan=queen of pain
ok ok no more being a dotard. |
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May 28 2007, 07:19 AM
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Junior Member
36 posts Joined: Apr 2007 From: Dublin. Ireland |
Guys,
sorry for barging in- does anyone here know the release date in Malaysia? thinking of spending my summer day finishing the game... sigh Protoss Rules!! darn, the invitation video only shows Protoss units, What happen to the good terrans and the Zerg? Hmm, zerg.. THe last brood war mission shows the discovery of Zerg + protoss unit in a stasis cell. Zerg+Protoss= A Pro Zerg? |
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May 28 2007, 08:54 AM
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Senior Member
4,670 posts Joined: Dec 2004 |
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May 28 2007, 10:29 AM
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Junior Member
432 posts Joined: Mar 2007 From: Cheras, Kuala Lumpur |
hmm..... they gave kerrigan a new look
she probably look more hawt than she was in SC Broodwar No more the spider claws but now wings |
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May 28 2007, 10:39 AM
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Senior Member
2,162 posts Joined: Sep 2004 |
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May 28 2007, 12:09 PM
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Junior Member
599 posts Joined: May 2005 From: Sabah |
when is starcraft2 come out?? the ingame graphics cannot beat COH, C&C3, World in Conflict. If they get delay and delay again, all other even suck game can surpass starcraft2 game engine.
but still, gameplay > eye candy this game does not involve physics effect. except for dead units/scraps which is just for eye candy and not affect the game play. i would like to see Terran siege tank do splash damage, sending the enemy units fly and fall down, then the enemy get up and fight back. (Just like Dawn of War). It will be fun. |
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May 28 2007, 12:45 PM
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VIP
6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(johnnycp @ May 28 2007, 12:09 PM) when is starcraft2 come out?? the ingame graphics cannot beat COH, C&C3, World in Conflict. If they get delay and delay again, all other even suck game can surpass starcraft2 game engine. I don't think they're even trying to beat those games in terms of graphics. Blizzard likes focusing on the graphics in terms of style rather than making it the game with the biggest bling on the planet. Plus, they also cater to lower end systems.but still, gameplay > eye candy this game does not involve physics effect. except for dead units/scraps which is just for eye candy and not affect the game play. i would like to see Terran siege tank do splash damage, sending the enemy units fly and fall down, then the enemy get up and fight back. (Just like Dawn of War). It will be fun. As for the physics effect, DoW doesn't actually use a proper physics engine. When units are flung, its quite often predictable (Technically, ALL games have some form of physics calculation, but its usually very limited). Only a few games actually incorporate a fully realistic physics engine into the game. Total Annihilation and Supreme Commander had full implementation (All projectiles are affected by real world physics and not some cockamamie percentage style) and Age of Empires 3 sorta tried to (Cannonballs would bludgeon anything in their path and its trajectory was affected by terrain) I don't expect Starcraft 2 to do this since anything uncertain about something would obviously cause the numbers-obsessed Koreans to go stark raving mad. Come to think of it, maybe that's why they don't really like Warcraft 3 (Since this one used number ranges for damage handling instead of the fixed numbers in Starcraft) |
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May 28 2007, 05:54 PM
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1,137 posts Joined: Mar 2006 |
QUOTE(H@H@ @ May 28 2007, 12:45 PM) I don't think they're even trying to beat those games in terms of graphics. Blizzard likes focusing on the graphics in terms of style rather than making it the game with the biggest bling on the planet. Plus, they also cater to lower end systems. Speaking of the koreans I still think SC wins over WC3 in Korea is the competitiveness and the skill level in SC. You cant have 5 expansions and 5 battles at once for WC3 yes you can seperate your 3 heros but thats bout it, the hero system causes the tide of the battle whereas in SC every battle and every unit is crucial. If you loose one battle or even a few units in SC it could cost the player his game.As for the physics effect, DoW doesn't actually use a proper physics engine. When units are flung, its quite often predictable (Technically, ALL games have some form of physics calculation, but its usually very limited). Only a few games actually incorporate a fully realistic physics engine into the game. Total Annihilation and Supreme Commander had full implementation (All projectiles are affected by real world physics and not some cockamamie percentage style) and Age of Empires 3 sorta tried to (Cannonballs would bludgeon anything in their path and its trajectory was affected by terrain) I don't expect Starcraft 2 to do this since anything uncertain about something would obviously cause the numbers-obsessed Koreans to go stark raving mad. Come to think of it, maybe that's why they don't really like Warcraft 3 (Since this one used number ranges for damage handling instead of the fixed numbers in Starcraft) |
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May 28 2007, 06:31 PM
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Senior Member
1,662 posts Joined: Jun 2006 |
i hope this game just occupies around 1-2GB in the hard drive. but not sure if my comp can support the game when it releases or not. this comp of mine can't run the c&c: generals
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May 28 2007, 09:53 PM
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Junior Member
188 posts Joined: May 2006 |
QUOTE(zephyr07 @ May 28 2007, 07:19 AM) Guys, They want to keep zerg/terran units secret first. sorry for barging in- does anyone here know the release date in Malaysia? thinking of spending my summer day finishing the game... sigh Protoss Rules!! darn, the invitation video only shows Protoss units, What happen to the good terrans and the Zerg? Hmm, zerg.. THe last brood war mission shows the discovery of Zerg + protoss unit in a stasis cell. Zerg+Protoss= A Pro Zerg? I hope we get to see some Xel'Naga and play them maybe in a flashback mission. Has any RTS really used physics for gameplay? If I remember correctly, the aoe3 physics was just eye candy. They'd probably need to raise requirements because if it affects gameplay it'd need to be present even at low graphics. |
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May 28 2007, 10:40 PM
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Junior Member
183 posts Joined: Jun 2005 From: Petaling Jaya |
It might take an extremely long time to come here. Still undecided when is blizzard is going to come up with game.
The Protoss units are awesome. So cool. |
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May 28 2007, 11:17 PM
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VIP
6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(dos @ May 28 2007, 09:53 PM) Has any RTS really used physics for gameplay? If I remember correctly, the aoe3 physics was just eye candy. They'd probably need to raise requirements because if it affects gameplay it'd need to be present even at low graphics. The only part of AoE 3 that had utilized physics for gameplay was the cannonballs which rolled around and did damage.The only reason for physics that would affect gameplay is that it provides uncertainty in battle, something the Koreans probably won't like. Other RTS games that have used physics: Total Annihilation - Shells fly using real life physics and are affected by gravity. Same goes for debris and other projectiles C&C 2 - Crashing planes could damage buildings (Lame I know, but it was kinda random) Battlezone - There was this weapon called the Thumper that could bounce units around and inflict damage upon them. There was also this trebuchet cannon that fired supplies... Pretty inaccurate. Ok, so this isn't a true blue RTS title. |
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May 28 2007, 11:37 PM
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747 posts Joined: Jan 2003 |
now, i am just waiting for them to release the beta. hehe. hope to join beta again after the sweet experience few years ago joining the frozen throne beta.
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May 29 2007, 12:48 PM
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1,137 posts Joined: Mar 2006 |
Same here.
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May 29 2007, 06:05 PM
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Senior Member
8,878 posts Joined: Jun 2005 From: Heaven: To: Hell: Status: Me > You |
as long as the graphic is good + good game play is good enough. why bother the physics thingy and bla bla.
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May 29 2007, 08:06 PM
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Senior Member
552 posts Joined: May 2006 |
beta? when is the beta coming out? next year?
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May 29 2007, 09:31 PM
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Senior Member
1,136 posts Joined: Apr 2006 |
next year @@"
thinking of sc i really beh thong liao last time always playing at home when i was young time doing all those jokes lurker borrow under the river SC OWNED |
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May 29 2007, 11:38 PM
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Senior Member
8,878 posts Joined: Jun 2005 From: Heaven: To: Hell: Status: Me > You |
dono why they release news so fast about sc2 and gonna release next year
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May 30 2007, 09:19 AM
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Senior Member
985 posts Joined: Oct 2006 From: Limbo |
QUOTE(dos @ May 28 2007, 09:53 PM) Has any RTS really used physics for gameplay? If I remember correctly, the aoe3 physics was just eye candy. They'd probably need to raise requirements because if it affects gameplay it'd need to be present even at low graphics. |
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