GDI Build OrderHere are some BO for GDI
Strategy: GDI Tank Rush.
Description: Fastest possible BO for early game Predators.
Risk Assessment:
HIGH- Build Refinery, place it down facing the nearest Tiberium Field.
- Build Power Plant.
- Build War Factory, queue Predator Tanks.
- Build 2nd Refinery on your main field and immediately sell it.
- Build Power Plant.
- Unpack Surveyor, move to Expansion Field.
- Build another Refinery.
- Build 2nd War Factory, queue more Predators.
Strategy: GDI Fast Orcas.
Description: Fastest possible BO for early game Orcas.
Risk Assessment:
HIGH- Build Refinery, place it down facing the nearest Tiberium Field.
- Build Power Plant.
- Build Command Post.
- Build Airfield followed by 4 Orcas.
- Build 2nd Refinery on your main field and immediately sell it.
- Build a War Factory, queue Predator Tanks.
- Build Power Plant.
- Unpack Surveyor to nearest Expansion Field and build another Refinery.
Strategy: GDI Fast Economy with Barracks.
Description: Going for fast Tib Spike capture along with fast Expansion.
Risk Assessment:
MEDIUM- Queue Surveyor and set rally to your nearest Expansion Field.
- Build Power Plant.
- Build Barracks, queue an Engineer to capture the nearest Tiberium Spike.
- Build a Refinery on your main field.
- Deploy Surveyor near your Expansion Field and wait for it to deploy.
- Build 2nd Refinery on your main field and immediately sell it.
- Build 3rd Refinery on your Expansion Field and sell the Surveyor.
- Build a War Factory and produce Predators.
- Build a Power Plant.
Strategy: GDI Economy Boom with Crane.
Description: Massive economy build with crane and surveyor.
Risk Assessment:
MEDIUM- Queue Surveyor and set rally to your nearest Expansion Field.
- Build Crane.
- MCV builds Power Plant, Crane builds Refinery, or vice versa.
- Place down the finished Power Plant and queue another Refinery.
- Place the finished Refinery on your main field and queue another Refinery.
- Deploy Surveyor near your Expansion Field and wait for it to deploy.
- Place down the 2nd finished Refinery on your main field and sell it immediately. Queue War Factory.
- Place down the 3rd finished Refinery on your Expansion Field. Sell the Surveyor, queue another Refinery.
- Put down the War Factory and build some Tanks.
- Put down your 4th Refinery on your Expansion Field and sell it for the extra Harvester.
Strategy: GDI Tank build with Crane.
Description: No early expansions, slight delayed tank, better economy than rush.
Risk Assessment:
LOW- Build Crane.
- MCV builds Power Plant, Crane builds Refinery, or vice versa.
- Place down the finished Power Plant and queue another Refinery.
- Place the finished Refinery on your main field and queue War Factory.
- Place down the 2nd finished Refinery on your main field and sell it immediately. Queue Refinery.
- Put down the War Factory and build some Tanks.
- Build a Power Plant.
- Unpack Surveyor to nearest Expansion Field and build another Refinery.
- Place down the 3rd finished Refinery on your main field, DONT SELL IT.
- Build another War Factory and build more Tanks.
NOD Build OrderHere are some BO for NOD.
Strategy: Nod Shadow Strike.
Description: Fast Shadow Teams for early base harassment.
Risk Assessment:
HIGH- Build Power Plant.
- Build Hand of Nod, queue an Saboteur to capture the nearest Tiberium Spike. Build another Infantry-unit to scout.
- Build Secret Shrine.
- After Secret Shrine is built, deploy your Veteran Shadow Team (support power) into enemy territory. If he has an Surveyor at his expansion, destroy it. If he has 1 Power Plant at his main, take it out. If he's building anything (structures or units) without power, the build time will be significantly increased (buying you more time).
- Build Refinery, place it down facing the nearest Tiberium Field.
- Build 2nd Refinery on your main field and immediately sell it.
- Build Power Plant.
- Build a War Factory and produce Scorpians.
- Queue Emissary and set rally to your nearest Expansion Field.
- Expand from there.
Strategy: Nod Economy Boom with Venoms.
Description: Economy build with the Crane + Fast expand + Venoms.
Risk Assessment:
HIGH- Queue Emissary and set rally to your nearest Expansion Field.
- Build Crane.
- MCV builds Power Plant, Crane builds Refinery, or vice versa.
- Place down the finished Power Plant and queue another Refinery.
- Place the finished Refinery on your main field and queue another Refinery.
- Deploy Emissary near your Expansion Field and wait for it to deploy.
- Place down the 2nd finished Refinery on your main field and sell it immediately. Queue Operations Center.
- Place down the 3rd finished Refinery on your Expansion Field. Sell the Emissary, queue another Refinery.
- Put down the Operations Center and make an Air Tower.
- Start producing mass Venoms.
- Put down your 4th Refinery on your Expansion Field and sell it for the extra Harvester.
- Put down a War Factory and make Scorpians for ground support.
Strategy: Nod Tank Rush.
Description: Fastest possible BO for early game, tank-based harassers.
Risk Assessment:
MEDIUM- Build Refinery, place it down facing the nearest Tiberium Field.
- Build Power Plant.
- Build War Factory, queue Scorpians, Raider Buggies or Attack Bikes. Raider for Anti-Engineer, Scorpians or Bikes for Harvesters.
- Build Power Plant.
- Build 2nd Refinery on your main field and immediately sell it.
- Unpack MCV, move to Expansion Field.
- Build another Refinery.
- Build 2nd War Factory, produce Scorpians from both War Factories. Overpower your enemy.
Strategy: Nod Fast Economy with Barracks.
Description: Going for fast Tib Spike capture along with fast Expansion.
Risk Assessment:
MEDIUM- Queue Emissary and set rally to your nearest Expansion Field.
- Build Power Plant.
- Build Hand of Nod, queue an Saboteur to capture the nearest Tiberium Spike.
- Build a Refinery on your main field.
- Deploy Emissary near your Expansion Field and wait for it to deploy.
- Build 2nd Refinery on your main field and immediately sell it.
- Build a War Factory and produce Scorpians.
- Build 3rd Refinery on your Expansion Field and sell the Emissary.
- Build a Power Plant.
Strategy: Nod Economy Boom with Crane.
Description: Massive economy build with Crane + Fast expand.
Risk Assessment:
MEDIUM- Queue Emissary and set rally to your nearest Expansion Field.
- Build Crane.
- MCV builds Power Plant, Crane builds Refinery, or vice versa.
- Place down the finished Power Plant and queue another Refinery.
- Place the finished Refinery on your main field and queue another Refinery.
- Deploy Emissary near your Expansion Field and wait for it to deploy.
- Place down the 2nd finished Refinery on your main field and sell it immediately. Queue War Factory.
- Place down the 3rd finished Refinery on your Expansion Field. Sell the Emissary, queue another Refinery.
- Put down the War Factory and build Scorpian Tanks.
- Put down your 4th Refinery on your Expansion Field and sell it for the extra Harvester.
- Put down another War Factory and continue from there.
Strategy: Nod Tank build with Crane.
Description: No early expansions, slight delayed tank, better economy than rush.
Risk Assessment:
LOW- Build Crane.
- MCV builds Power Plant, Crane builds Refinery, or vice versa.
- Place down the finished Power Plant and queue another Refinery.
- Place the finished Refinery on your main field and queue War Factory.
- Place down the 2nd finished Refinery on your main field and sell it immediately. Queue Refinery.
- Put down the War Factory and build some Tanks.
- Build a Power Plant.
- Unpack MCV to nearest Expansion Field and build another Refinery.
- Place down the 3rd finished Refinery on your main field, DONT SELL IT.
- Build another War Factory and build more Tanks.
p/s : wanna ask.... why build 2nd refinery and sell it immediately...any advantage ????