sometime movie in campaign stuck, then after 5 second its continue.....
after that about 30 second its stuck again.....
what the problem actually ????
RTS C&C 3: Tiberium Wars / Kane's Wrath V2, Kane's Wrath Available Now!
|
|
Apr 20 2007, 11:13 AM
Return to original view | Post
#1
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
2,095 posts Joined: Oct 2005 From: 2�18' | 102�23' |
do u guys face this problem.......
sometime movie in campaign stuck, then after 5 second its continue..... after that about 30 second its stuck again..... what the problem actually ???? |
|
|
|
|
|
Apr 20 2007, 02:17 PM
Return to original view | Post
#2
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
2,095 posts Joined: Oct 2005 From: 2�18' | 102�23' |
QUOTE(2uk3y @ Apr 20 2007, 11:13 AM) do u guys face this problem....... need help here..... what cause this happen ??? sometime movie in campaign stuck, then after 5 second its continue..... after that about 30 second its stuck again..... what the problem actually ???? is it gc ???..... mine used 6600GT !!!! |
|
|
Apr 22 2007, 07:14 PM
Return to original view | Post
#3
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
2,095 posts Joined: Oct 2005 From: 2�18' | 102�23' |
guys i wonder is there any different between complete the mission fast or slow in campaign ???
what i mean any bonus or something u get if complete it fast !!!! |
|
|
Apr 23 2007, 04:04 PM
Return to original view | Post
#4
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
2,095 posts Joined: Oct 2005 From: 2�18' | 102�23' |
QUOTE(duckevo @ Apr 23 2007, 03:47 PM) how u guys managed to get pass tat croatia mission..... this step i use when i play Hard Mission !!!! by the time the mcv comes, my defences and power plant has been blown into pieces liao..... even my harvester also gone how 2 defence against those nod attacks??? 1st i build another harvester... but need fast la asap the game start... aT west-south, put all Rifleman Squad & Missile Squad..... for Rifleman Squad digg foxholes.... guard the north and east with Predator Tank & Pitbull.... after that start build ur unit start with 1or 2 tanks.... at same time build Rifleman "selang-seli" with Missile Squad.... all Rifleman must digg foxholes to protect them ..... also put 2 or 3 Missle Squad to protect or Predator Tanks !!! hope this help !!! This post has been edited by 2uk3y: Apr 23 2007, 04:07 PM |
|
|
Apr 25 2007, 03:20 PM
Return to original view | Post
#5
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
2,095 posts Joined: Oct 2005 From: 2�18' | 102�23' |
guys just now my commando killed by my own APC.... WTF !!!!!!
this happen after defending from lot of nod soldier !!!! is this some bugs ???? |
|
|
Apr 25 2007, 03:30 PM
Return to original view | Post
#6
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
2,095 posts Joined: Oct 2005 From: 2�18' | 102�23' |
|
|
|
|
|
|
Apr 25 2007, 07:41 PM
Return to original view | Post
#7
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
2,095 posts Joined: Oct 2005 From: 2�18' | 102�23' |
Can put this thing at 1st Page.. very2 usefull !!!!
QUOTE(XenoFr3ak @ Apr 25 2007, 05:27 PM) GDI Build Order Here are some BO for GDI Strategy: GDI Tank Rush. Description: Fastest possible BO for early game Predators. Risk Assessment: HIGH - Build Refinery, place it down facing the nearest Tiberium Field. - Build Power Plant. - Build War Factory, queue Predator Tanks. - Build 2nd Refinery on your main field and immediately sell it. - Build Power Plant. - Unpack Surveyor, move to Expansion Field. - Build another Refinery. - Build 2nd War Factory, queue more Predators. Strategy: GDI Fast Orcas. Description: Fastest possible BO for early game Orcas. Risk Assessment: HIGH - Build Refinery, place it down facing the nearest Tiberium Field. - Build Power Plant. - Build Command Post. - Build Airfield followed by 4 Orcas. - Build 2nd Refinery on your main field and immediately sell it. - Build a War Factory, queue Predator Tanks. - Build Power Plant. - Unpack Surveyor to nearest Expansion Field and build another Refinery. Strategy: GDI Fast Economy with Barracks. Description: Going for fast Tib Spike capture along with fast Expansion. Risk Assessment: MEDIUM - Queue Surveyor and set rally to your nearest Expansion Field. - Build Power Plant. - Build Barracks, queue an Engineer to capture the nearest Tiberium Spike. - Build a Refinery on your main field. - Deploy Surveyor near your Expansion Field and wait for it to deploy. - Build 2nd Refinery on your main field and immediately sell it. - Build 3rd Refinery on your Expansion Field and sell the Surveyor. - Build a War Factory and produce Predators. - Build a Power Plant. Strategy: GDI Economy Boom with Crane. Description: Massive economy build with crane and surveyor. Risk Assessment: MEDIUM - Queue Surveyor and set rally to your nearest Expansion Field. - Build Crane. - MCV builds Power Plant, Crane builds Refinery, or vice versa. - Place down the finished Power Plant and queue another Refinery. - Place the finished Refinery on your main field and queue another Refinery. - Deploy Surveyor near your Expansion Field and wait for it to deploy. - Place down the 2nd finished Refinery on your main field and sell it immediately. Queue War Factory. - Place down the 3rd finished Refinery on your Expansion Field. Sell the Surveyor, queue another Refinery. - Put down the War Factory and build some Tanks. - Put down your 4th Refinery on your Expansion Field and sell it for the extra Harvester. Strategy: GDI Tank build with Crane. Description: No early expansions, slight delayed tank, better economy than rush. Risk Assessment: LOW - Build Crane. - MCV builds Power Plant, Crane builds Refinery, or vice versa. - Place down the finished Power Plant and queue another Refinery. - Place the finished Refinery on your main field and queue War Factory. - Place down the 2nd finished Refinery on your main field and sell it immediately. Queue Refinery. - Put down the War Factory and build some Tanks. - Build a Power Plant. - Unpack Surveyor to nearest Expansion Field and build another Refinery. - Place down the 3rd finished Refinery on your main field, DONT SELL IT. - Build another War Factory and build more Tanks. QUOTE(XenoFr3ak @ Apr 25 2007, 05:29 PM) NOD Build Order p/s : wanna ask.... why build 2nd refinery and sell it immediately...any advantage ???? Here are some BO for NOD. Strategy: Nod Shadow Strike. Description: Fast Shadow Teams for early base harassment. Risk Assessment: HIGH - Build Power Plant. - Build Hand of Nod, queue an Saboteur to capture the nearest Tiberium Spike. Build another Infantry-unit to scout. - Build Secret Shrine. - After Secret Shrine is built, deploy your Veteran Shadow Team (support power) into enemy territory. If he has an Surveyor at his expansion, destroy it. If he has 1 Power Plant at his main, take it out. If he's building anything (structures or units) without power, the build time will be significantly increased (buying you more time). - Build Refinery, place it down facing the nearest Tiberium Field. - Build 2nd Refinery on your main field and immediately sell it. - Build Power Plant. - Build a War Factory and produce Scorpians. - Queue Emissary and set rally to your nearest Expansion Field. - Expand from there. Strategy: Nod Economy Boom with Venoms. Description: Economy build with the Crane + Fast expand + Venoms. Risk Assessment: HIGH - Queue Emissary and set rally to your nearest Expansion Field. - Build Crane. - MCV builds Power Plant, Crane builds Refinery, or vice versa. - Place down the finished Power Plant and queue another Refinery. - Place the finished Refinery on your main field and queue another Refinery. - Deploy Emissary near your Expansion Field and wait for it to deploy. - Place down the 2nd finished Refinery on your main field and sell it immediately. Queue Operations Center. - Place down the 3rd finished Refinery on your Expansion Field. Sell the Emissary, queue another Refinery. - Put down the Operations Center and make an Air Tower. - Start producing mass Venoms. - Put down your 4th Refinery on your Expansion Field and sell it for the extra Harvester. - Put down a War Factory and make Scorpians for ground support. Strategy: Nod Tank Rush. Description: Fastest possible BO for early game, tank-based harassers. Risk Assessment: MEDIUM - Build Refinery, place it down facing the nearest Tiberium Field. - Build Power Plant. - Build War Factory, queue Scorpians, Raider Buggies or Attack Bikes. Raider for Anti-Engineer, Scorpians or Bikes for Harvesters. - Build Power Plant. - Build 2nd Refinery on your main field and immediately sell it. - Unpack MCV, move to Expansion Field. - Build another Refinery. - Build 2nd War Factory, produce Scorpians from both War Factories. Overpower your enemy. Strategy: Nod Fast Economy with Barracks. Description: Going for fast Tib Spike capture along with fast Expansion. Risk Assessment: MEDIUM - Queue Emissary and set rally to your nearest Expansion Field. - Build Power Plant. - Build Hand of Nod, queue an Saboteur to capture the nearest Tiberium Spike. - Build a Refinery on your main field. - Deploy Emissary near your Expansion Field and wait for it to deploy. - Build 2nd Refinery on your main field and immediately sell it. - Build a War Factory and produce Scorpians. - Build 3rd Refinery on your Expansion Field and sell the Emissary. - Build a Power Plant. Strategy: Nod Economy Boom with Crane. Description: Massive economy build with Crane + Fast expand. Risk Assessment: MEDIUM - Queue Emissary and set rally to your nearest Expansion Field. - Build Crane. - MCV builds Power Plant, Crane builds Refinery, or vice versa. - Place down the finished Power Plant and queue another Refinery. - Place the finished Refinery on your main field and queue another Refinery. - Deploy Emissary near your Expansion Field and wait for it to deploy. - Place down the 2nd finished Refinery on your main field and sell it immediately. Queue War Factory. - Place down the 3rd finished Refinery on your Expansion Field. Sell the Emissary, queue another Refinery. - Put down the War Factory and build Scorpian Tanks. - Put down your 4th Refinery on your Expansion Field and sell it for the extra Harvester. - Put down another War Factory and continue from there. Strategy: Nod Tank build with Crane. Description: No early expansions, slight delayed tank, better economy than rush. Risk Assessment: LOW - Build Crane. - MCV builds Power Plant, Crane builds Refinery, or vice versa. - Place down the finished Power Plant and queue another Refinery. - Place the finished Refinery on your main field and queue War Factory. - Place down the 2nd finished Refinery on your main field and sell it immediately. Queue Refinery. - Put down the War Factory and build some Tanks. - Build a Power Plant. - Unpack MCV to nearest Expansion Field and build another Refinery. - Place down the 3rd finished Refinery on your main field, DONT SELL IT. - Build another War Factory and build more Tanks. sorry noob Q here hehehe !!! |
|
|
Apr 25 2007, 07:51 PM
Return to original view | Post
#8
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
2,095 posts Joined: Oct 2005 From: 2�18' | 102�23' |
QUOTE(XenoFr3ak @ Apr 25 2007, 07:46 PM) If u notice ... most of the build order does not have barracks. Sell of the 2nd refinery and u will have a few rifleman .. use them to scout enemy base. oh ok i get it, TQ !!! Just a reminder ... only sell of the 2nd refinery when ur harvester is fully deploy. oh btw do u have Scrin BO ???? This post has been edited by 2uk3y: Apr 25 2007, 07:54 PM |
|
|
Apr 25 2007, 08:05 PM
Return to original view | Post
#9
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
2,095 posts Joined: Oct 2005 From: 2�18' | 102�23' |
|
|
|
Apr 29 2007, 09:42 PM
Return to original view | Post
#10
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
2,095 posts Joined: Oct 2005 From: 2�18' | 102�23' |
|
|
|
Apr 30 2007, 10:41 AM
Return to original view | Post
#11
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
2,095 posts Joined: Oct 2005 From: 2�18' | 102�23' |
QUOTE(BakaInu @ Apr 30 2007, 12:48 AM) thanks will try !!!!!QUOTE(Raikkonen @ Apr 30 2007, 12:59 AM) My apologies. thanks for the guide..... At 1st I also felt Zone Troopers were better than Mammoth Tank in GDI. After that, Mammoth rocks. Which is? I had a few difficulty myself. Imagine, played the mission 30 minutes...then gave up after they hustle my base with all those shielded units I start the mission so many times. My tips: Always pay attention (repairing building) while being attack. 1. In each mission, always complete the Bonus Objective (BO) A.S.A.P In this case, BO is to destroy the Air Node Tower if not mistaken. 2. Speed is the key. Try three(3) refineries, could do better. Sonic Emitter. AA guns. Mammoth tanks since they can fire ground and air. 3. Sonic Emitter (needs a lot of power plant) so effective against ground units. 4. Rig - deploy near base and will repair units (Mammoth Tank) while defending the base. Build Sonic Emitter close to it as well. ![]() 5. Commando - move it to the right below map (where Air Node Tower is). When you saw a few building nearby the Air Node Tower , use Ion cannon. It won't destroy the Air Node Tower building completely. Use the Commando to finish the job. 6. Ion Cannon - disable/'kacau' the invader's Air Node Tower productions (since their units were so menacing...the reason we're having a bad time in this mission. 7. One airfield, more better - the Firehawk is very effective using air to air missiles as well as air to ground bombs. ![]() Once you destroyed the BO, you'll felt a little ease in the game and can start concentrating on defence of your base. DON'T FORGET TO SAVE GAME EACH TIME. Me got till Save Game 50 |
|
|
Apr 30 2007, 02:31 PM
Return to original view | Post
#12
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
2,095 posts Joined: Oct 2005 From: 2�18' | 102�23' |
QUOTE(Raikkonen @ Apr 30 2007, 10:48 AM) Good luck. ok i will send to u after finish that mission but dont know how long hehehe !!! Err...email me the save game of the mission after that mission? Can? hehe... Or maybe just the final mission. Wish to use liquid tiberium bomb and see Chewbacca's comments QUOTE(Dark Steno @ Apr 30 2007, 01:35 PM) If you could, don't build Sonic Emitters near the Tiberium field. Because this marvelous weapon was originally to dam the spread of Tiberium, thus, it will DESTROY ANY TIBERIUM when it fires. ooo i c !!!! |
|
|
May 1 2007, 12:27 PM
Return to original view | Post
#13
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
2,095 posts Joined: Oct 2005 From: 2�18' | 102�23' |
untill now still cant finish Berne mission lor.......
|
|
|
May 4 2007, 02:59 PM
Return to original view | Post
#14
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
2,095 posts Joined: Oct 2005 From: 2�18' | 102�23' |
QUOTE(jasonkwk @ May 4 2007, 02:56 PM) read la....... QUOTE(Araes @ May 4 2007, 12:28 AM) Stats + ranks will be reset when patch 1.05 is released end of the month. Source: Patch 1.05 + EXPLOIT UPDATE + STATS |
|
|
Aug 25 2007, 11:02 PM
Return to original view | Post
#15
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
2,095 posts Joined: Oct 2005 From: 2�18' | 102�23' |
last time i heard patch 1.06, now already 1.07.....
i never got time to install 1.06....so do i need to install 1.06 then 1.07 or just install 1.07 ????? |
|
Topic ClosedOptions
|
| Change to: | 0.0498sec
1.01
7 queries
GZIP Disabled
Time is now: 19th December 2025 - 10:13 PM |