It's coming soon, so i would just wait. The press is in Tunis already for the briefing.
Definitive R6xx thread, Some more solid info
Definitive R6xx thread, Some more solid info
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Apr 25 2007, 09:58 AM
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Senior Member
10,544 posts Joined: Jan 2003 From: GMT +8:00 |
^ Even if i did know, i cannot tell you right now. But no, i don't know.
It's coming soon, so i would just wait. The press is in Tunis already for the briefing. |
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Apr 25 2007, 12:27 PM
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Senior Member
6,410 posts Joined: Jan 2003 From: MLK |
QUOTE(bOy13 @ Apr 25 2007, 09:25 AM) Nah that's just my speculation and direct currency converting in google anyway. More realistic price should be RM2200-2500. But of course cheaper is better. XDIn the meantime... http://www.dailytech.com/Overclocking+the+...article7044.htm QUOTE I'm currently benchmarking the Radeon HD 2900 XTX, though I'll revise the XT if anyone has any particular requests. Oh shi-, can't wait. |
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Apr 25 2007, 02:59 PM
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Senior Member
2,257 posts Joined: Jan 2003 |
hope this one is real not the level 505 fluke
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Apr 25 2007, 06:02 PM
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Junior Member
188 posts Joined: May 2006 |
It should be real. Those guys are at tunisia event.
Game settings for yesterday's dailytech benchmark. QUOTE The quality settings for the games were as follows: Call of Duty 2 - Anisotropic filtering, 4xAA (in game), V-Sync off, Shadows enabled, a high number of dynamic lights, soften all smoke edges and an insane amount of corpses. Company of Heroes - High shader quality, High model quality, Anti-aliasing enabled (in game), Ultra texture quality, high quality shadows, high quality reflections, Post processing On, High building detail, High physics, high tree quality, High terrain detail, Ultra effects fidelity, Ultra effects density, Object scarring enabled and the model detail slider all the way to the right. F.E.A.R. - 4x FSAA (in game), maximum light details, shadows enabled, maximum shadow details, soft shadows enabled, 16x anisotropic filtering, maximum texture resolution, maximum videos, maximum shader quality. Half Life 2: Episode 1 - High model detail, high texture detail, high shader detail, reflect all water details, high shadow detail, 4x multi-sample AA (in-game), 16x anisotropic filtering, v-sync disabled, full high-dynamic range. Pretty much as high as you can crank it. This post has been edited by dos: Apr 25 2007, 06:18 PM |
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Apr 25 2007, 06:13 PM
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865 posts Joined: Jan 2003 |
CONFIRMED R600 series out on 14 MAY
source: http://r800.blogspot.com/2007/04/radeon-29...-anandtech.html Added on April 25, 2007, 6:16 pmR610 & R630 details unveiled ... ![]() source : http://www.dailytech.com/article.aspx?newsid=6451 This post has been edited by realone: Apr 25 2007, 06:17 PM |
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Apr 25 2007, 09:18 PM
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Senior Member
1,496 posts Joined: Jan 2006 From: Baling, Kedah |
at last the real day has come... just bout 2 weeks more... hope this card will cost efficient rather then nvidia card
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Apr 25 2007, 09:35 PM
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865 posts Joined: Jan 2003 |
Dun forget that R630 or RV630 has PCI-E 2 supported. nice feature..
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Apr 25 2007, 09:40 PM
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Senior Member
1,496 posts Joined: Jan 2006 From: Baling, Kedah |
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Apr 25 2007, 09:44 PM
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865 posts Joined: Jan 2003 |
QUOTE(arjuna_mfna @ Apr 25 2007, 09:40 PM) 2 bad mobo that able to support pci-ex 2.0 will appear in Q3,it just on high end intel X38 based mobo Dun worry guy,, it is backward compatible ... fuyoh,, 2.5Gbps to 5.0Gbps .more details: http://en.wikipedia.org/wiki/PCI_Express This post has been edited by realone: Apr 25 2007, 09:45 PM |
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Apr 26 2007, 02:04 AM
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Junior Member
292 posts Joined: Sep 2006 From: Kuching, Sarawak, Malaysia |
Can the bandwidth from 2.5Gbps to 5Gbps be fully used? No, I don't think so. Even the current PCI-E 16X also not being fully used up.
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Apr 26 2007, 06:15 AM
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Senior Member
10,544 posts Joined: Jan 2003 From: GMT +8:00 |
QUOTE(badguy86 @ Apr 25 2007, 01:04 PM) Can the bandwidth from 2.5Gbps to 5Gbps be fully used? No, I don't think so. Even the current PCI-E 16X also not being fully used up. More bandwidth per pin is always nice, and the latency is cut in half, so that's another big improvement especially for latency sensitive devices like sound cards (one of the complaints was that pci-e had higher latency than regular old pci). GPUs are being used for so many general purpose apps now, so that extra bandwidth and lower latency cannot hurt. And if you're running a low end gpu that uses main memory, that surely helps. |
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Apr 26 2007, 12:45 PM
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Junior Member
292 posts Joined: Sep 2006 From: Kuching, Sarawak, Malaysia |
QUOTE(ikanayam @ Apr 26 2007, 06:15 AM) More bandwidth per pin is always nice, and the latency is cut in half, so that's another big improvement especially for latency sensitive devices like sound cards (one of the complaints was that pci-e had higher latency than regular old pci). GPUs are being used for so many general purpose apps now, so that extra bandwidth and lower latency cannot hurt. And if you're running a low end gpu that uses main memory, that surely helps. Oh, u mean the technology like HyperMemory and nVIDIA's TurboCache that implement on those lower end graphic card. Ya, I agree with u in this point. What I mean is current PCI-E can handle cards like Geforce 8800 good enough. |
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Apr 26 2007, 01:01 PM
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Senior Member
10,544 posts Joined: Jan 2003 From: GMT +8:00 |
QUOTE(badguy86 @ Apr 25 2007, 11:45 PM) Oh, u mean the technology like HyperMemory and nVIDIA's TurboCache that implement on those lower end graphic card. Ya, I agree with u in this point. Good enough for regular graphics apps on a single card? Yes. However it's not enough for multi-gfx card solutions as we can see. Even pci-e 2.0 is probably not enough to enable truly scalable multi-card solutions. Hopefully Geneseo/pci-e 3.0 will remedy this.What I mean is current PCI-E can handle cards like Geforce 8800 good enough. |
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Apr 26 2007, 01:47 PM
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Junior Member
292 posts Joined: Sep 2006 From: Kuching, Sarawak, Malaysia |
QUOTE(ikanayam @ Apr 26 2007, 01:01 PM) Good enough for regular graphics apps on a single card? Yes. However it's not enough for multi-gfx card solutions as we can see. Even pci-e 2.0 is probably not enough to enable truly scalable multi-card solutions. Hopefully Geneseo/pci-e 3.0 will remedy this. Geneseo/pci-e 3.0, still in the R&D stage izit? |
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Apr 26 2007, 02:39 PM
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6,410 posts Joined: Jan 2003 From: MLK |
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Apr 26 2007, 02:50 PM
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1,577 posts Joined: May 2005 From: USJ |
hmm.. could be due to unoptimized drivers... but quite surprised to see the benchmark score that low.. huge difference in some games
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Apr 26 2007, 03:29 PM
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273 posts Joined: Jan 2003 |
QUOTE(raist86 @ Apr 26 2007, 02:50 PM) hmm.. could be due to unoptimized drivers... but quite surprised to see the benchmark score that low.. huge difference in some games how much do you think the driver can help in such case? the gap is too big. G80 Ultra will be the new king. manufacturers in taiwan haven been happy with R600's performance since..well who cares it's been delayed so many times. was told by a mobo product manager that ATI made a bizarre request when R600 was still in development (prototype). ATI wanted the manufacturer to extend the size of the motherboard so that the card wouldn't "look" so long This post has been edited by CyNics: Apr 26 2007, 03:30 PM |
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Apr 26 2007, 03:42 PM
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Senior Member
2,605 posts Joined: Jan 2006 From: A Place Between Heaven & Hell |
relax guyz there no official drivers out yet.... best to wait till launch, see those feed back....
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Apr 26 2007, 04:57 PM
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Junior Member
7 posts Joined: Apr 2007 |
ATI is defnitely out of the race of DX 10 card at the moment.
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Apr 26 2007, 08:37 PM
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Senior Member
1,496 posts Joined: Jan 2006 From: Baling, Kedah |
QUOTE(crazykilla @ Apr 26 2007, 04:57 PM) looks like that, nvidia dominate dx10 based card nowadays.. but just few dx10 games in market, even dx10 driver not yet full utilized the api...ati's target, lunch their card at the same time with dx10 games lunch.. |
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