Welcome Guest ( Log In | Register )

Bump Topic Topic Closed RSS Feed
127 Pages « < 42 43 44 45 46 > » Bottom

Outline · [ Standard ] · Linear+

 NVIDIA GeForce Community V16 (welcum pascal), ALL HAIL NEW PASCAL KING GTX1080 out now

views
     
XeactorZ
post Jul 11 2016, 11:11 PM

♥ PandaDog ♥
*********
All Stars
31,612 posts

Joined: Aug 2010
QUOTE(skylinelover @ Jul 11 2016, 10:12 PM)
get the i7 sure boost the scores easily laugh.gif rclxms.gif
*
so sad, mine also using i5-4460 as well laugh.gif
luckily right now haswell i7 are cheap due to skylake whistling.gif
stringfellow
post Jul 11 2016, 11:39 PM

Ultrawide | 4K | VR
********
Senior Member
11,305 posts

Joined: Jan 2003
DOOM just released its Vulkan API support via Steam. New update is live to patch the game to select between OpenGL and Vulkan. Gonna see how it works on my rig.

ADDENDUM: Finished replaying the Foundry level, my favorite. I am well aware of the performance of my 1080 card at specific locations in the game, and unless this is placebo effect, I'm getting minimum 60fps upwards even on enemies infested locations, a steady 80++fps, and I swore loudly when I saw a few 100fps. Card is GTX1080FE OCed to 2012Mhz core 10800Mhz memory. While before on OpenGL, it was drops to upper 40s (48-49), steady 50s and spikes up to 80fps on certain locations. Gonna replay this back in OpenGL to see if this was true, or if it was simply driver optimization across the board for the game, irregardless of OpenGl or Vulkan. By the way, I'm playing on 4K Ultra settings.

This post has been edited by stringfellow: Jul 12 2016, 12:01 AM
adilz
post Jul 12 2016, 12:01 AM

Getting Started
**
Junior Member
267 posts

Joined: Oct 2007
From: Kuala Lumpur, Malaysia


QUOTE(stringfellow @ Jul 11 2016, 11:39 PM)
DOOM just released its Vulkan API support via Steam. New update is live to patch the game to select between OpenGL and Vulkan. Gonna see how it works on my rig.
*
Laaaaa, another score for AMD. DOOM's Vulcan Patch Release Read the last 2 paragraphs

Good news, Bethesda is working on getting Vulkan's Async Compute to work with Nvidia GPUs. From Dooms/ Bethesda Official Forum

Does DOOM support asynchronous compute when running on the Vulkan API?
Asynchronous compute is a feature that provides additional performance gains on top of the baseline id Tech 6 Vulkan feature set.
Currently asynchronous compute is only supported on AMD GPUs and requires DOOM Vulkan supported drivers to run. We are working with NVIDIA to enable asynchronous compute in Vulkan on NVIDIA GPUs. We hope to have an update soon.
Click here for additional information on asynchronous compute.


stringfellow
post Jul 12 2016, 12:04 AM

Ultrawide | 4K | VR
********
Senior Member
11,305 posts

Joined: Jan 2003
QUOTE(adilz @ Jul 12 2016, 12:01 AM)
Laaaaa, another score for AMD. DOOM's Vulcan Patch Release Read the last 2 paragraphs

Good news, Bethesda is working on getting Vulkan's Async Compute to work with Nvidia GPUs. From Dooms/ Bethesda Official Forum

Does DOOM support asynchronous compute when running on the Vulkan API?
Asynchronous compute is a feature that provides additional performance gains on top of the baseline id Tech 6 Vulkan feature set.
Currently asynchronous compute is only supported on AMD GPUs and requires DOOM Vulkan supported drivers to run.  We are working with NVIDIA to enable asynchronous compute in Vulkan on NVIDIA GPUs. We hope to have an update soon.
Click here for additional information on asynchronous compute.
*
If you say so. I'm getting performance bump on my rig. This whitepaper does say Vulkan being supported on Nvidia cards. Funnily they only mention support up to 900 series. https://developer.nvidia.com/Vulkan
svfn
post Jul 12 2016, 12:11 AM

On my way
****
Junior Member
500 posts

Joined: Oct 2015
From: Penang
i hope more games be Vulkan instead of dx12 >:)



This post has been edited by svfn: Jul 12 2016, 12:26 AM
adilz
post Jul 12 2016, 12:13 AM

Getting Started
**
Junior Member
267 posts

Joined: Oct 2007
From: Kuala Lumpur, Malaysia


QUOTE(stringfellow @ Jul 12 2016, 12:04 AM)
If you say so. I'm getting performance bump on my rig. This whitepaper does say Vulkan being supported on Nvidia cards. Funnily they only mention support up to 900 series. https://developer.nvidia.com/Vulkan
*
Which is really good news to hear. You already confirm that the Vulkan patch already improves DOOMs over OpenGL, and that despite Bethesda confirmation no async compute yet on Nvidia. It will only get better once they're done patching async compute for Nvidia.
adilz
post Jul 12 2016, 12:17 AM

Getting Started
**
Junior Member
267 posts

Joined: Oct 2007
From: Kuala Lumpur, Malaysia


QUOTE(svfn @ Jul 12 2016, 12:11 AM)
i hope more games be Vulkan instead of dx12 >:)
*
Can you share why?
svfn
post Jul 12 2016, 12:21 AM

On my way
****
Junior Member
500 posts

Joined: Oct 2015
From: Penang
QUOTE(adilz @ Jul 12 2016, 12:17 AM)
Can you share why?
*
you need windows 10 for dx12, no? vulkan is more open, can be used on linux/mac.
stringfellow
post Jul 12 2016, 12:23 AM

Ultrawide | 4K | VR
********
Senior Member
11,305 posts

Joined: Jan 2003
Replayed the Foundry level back on OpenGL4.5, yup, the bump is there previously on Vulkan. I'm getting 95 where I'm supposed to get 100, and steady 70 instead of the 80s on Vulkan. The steady 50s was what I remembered when I finished Doom last month, they're really done well on even the OpenGL side of things.

Enough of this. Playing INSIDE now.

This post has been edited by stringfellow: Jul 12 2016, 12:23 AM
adilz
post Jul 12 2016, 12:25 AM

Getting Started
**
Junior Member
267 posts

Joined: Oct 2007
From: Kuala Lumpur, Malaysia


QUOTE(svfn @ Jul 12 2016, 12:21 AM)
you need windows 10 for dx12, no? vulkan is more open, can be used on linux/mac.
*
Ahh yes, a very very valid reason. Totally agree with you on this.
Skylinestar
post Jul 12 2016, 02:11 AM

Mega Duck
********
All Stars
10,479 posts

Joined: Jan 2003
From: Sarawak
QUOTE(stringfellow @ Jul 12 2016, 12:23 AM)
Replayed the Foundry level back on OpenGL4.5, yup, the bump is there previously on Vulkan. I'm getting 95 where I'm supposed to get 100, and steady 70 instead of the 80s on Vulkan. The steady 50s was what I remembered when I finished Doom last month, they're really done well on even the OpenGL side of things.

Enough of this. Playing INSIDE now.
*
http://www.guru3d.com/news-story/new-patch...rt-to-doom.html
No improvement? hmm.gif
adilz
post Jul 12 2016, 02:21 AM

Getting Started
**
Junior Member
267 posts

Joined: Oct 2007
From: Kuala Lumpur, Malaysia


QUOTE(Skylinestar @ Jul 12 2016, 02:11 AM)
Async Compute again? I'm sure Nvidia is working on driver update now to get this sorted out.
Moogle Stiltzkin
post Jul 12 2016, 05:33 AM

Look at all my stars!!
*******
Senior Member
4,475 posts

Joined: Jan 2003
QUOTE(goldfries @ Jul 11 2016, 10:46 PM)
You are 1 month behind lor. biggrin.gif

I think there are counter statements already.
*
was busy playing tree of savior. so i missed out on the drama bruce.gif
stringfellow
post Jul 12 2016, 06:22 AM

Ultrawide | 4K | VR
********
Senior Member
11,305 posts

Joined: Jan 2003
Okay, I've replayed the Foundry level again for 3 more times going back and forth with OpenGL and Vulkan, and I'm going to bed now.

Generally no difference between OpenGL and Vulkan on my GTX1080, or if there is, it's pretty much in the margin of errors. There was a difference a month back when I finished my Doom run and moved on, but there are no difference between OpenGL and Vulkan on it. If AMD cards are improving, congratulations on them, iD is working with Nvidia to get their version of Async Compute to work. Until then, I couldn't be more happier with steady 80fps with drops to 70s and highs of 100s on 4K at Ultra.
kianweic
post Jul 12 2016, 07:36 AM

Work hard, play hard.
*******
Senior Member
3,809 posts

Joined: Sep 2007
From: Jakarta



alsa
post Jul 12 2016, 07:41 AM

New Member
*
Junior Member
33 posts

Joined: Oct 2004


whats the price for upcoming 1060 cards in malaysia. me consider to buy if under rm 1500.
Someonesim
post Jul 12 2016, 08:03 AM

In my way
*******
Senior Member
9,132 posts

Joined: Aug 2005



QUOTE(Skylinestar @ Jul 11 2016, 10:16 PM)
For those who have Palit cards, don't SLI it unless you're willing to replace the cooler.

user posted image

Source: https://www.reddit.com/r/nvidia/comments/4r...slots_high_and/
*
I ordered Palit's 1070 gamerock sweat.gif although I will not go SLI path but am on tiny case, sound card at bottom and with radiator near front panel rclxub.gif Thickness no issue as got up to 3 slot space, but I scared it's too tall and with PCI-E power connector on top sweat.gif Not sure will it fit hmm.gif

With 970 blower design
» Click to show Spoiler - click again to hide... «

adilz
post Jul 12 2016, 08:11 AM

Getting Started
**
Junior Member
267 posts

Joined: Oct 2007
From: Kuala Lumpur, Malaysia


QUOTE(stringfellow @ Jul 12 2016, 06:22 AM)
Okay, I've replayed the Foundry level again for 3 more times going back and forth with OpenGL and Vulkan, and I'm going to bed now.

Generally no difference between OpenGL and Vulkan on my GTX1080, or if there is, it's pretty much in the margin of errors. There was a difference a month back when I finished my Doom run and moved on, but there are no difference between OpenGL and Vulkan on it. If AMD cards are improving, congratulations on them, iD is working with Nvidia to get their version of Async Compute to work. Until then, I couldn't be more happier with steady 80fps with drops to 70s and highs of 100s on 4K at Ultra.
*
I think as far as GTX 1080 is concern for DOOM, does not matter if Async Compute comes through or not, coz already running high fps even at 4K Ultra, unless someone who has that Dell 4K 120Hz monitor, and still want to juice whatover possible. Even for GTX 1070 impact may not be much of a concern.

But the upcoming GTX 1060, it will be more important as its more of a direct competition to RX 480, and even AMDs older cards which so far shown significant bump with Vulkan Async Compute implementation.

This post has been edited by adilz: Jul 12 2016, 08:19 AM
kianweic
post Jul 12 2016, 08:13 AM

Work hard, play hard.
*******
Senior Member
3,809 posts

Joined: Sep 2007
From: Jakarta


QUOTE(adilz @ Jul 12 2016, 08:11 AM)
I think as far as GTX 1080 is concern for DOOM,  does not matter if Async Compute comes through or not,  coz already running high fps even at 4K Ultra, unless someone who has that Dell 4K 120Hz monitor. Even for GTX 1070 impact may not be of a concern.

But the upcoming GTX 1060, it will be more important as its more of a direct competition to RX 480, and even AMDs older cards which so far shown significant bump with Vulkan Async Compute implementation.
*
I noticed you made the jump from dual GTX970 SLI to a single GTX1080. Did you get the Gigabyte version?

How high or low is the temperature during load? Also, how noisy is the triple fans setup?
richard912
post Jul 12 2016, 08:55 AM

d('_')b
******
Senior Member
1,821 posts

Joined: Jun 2009
From: 3°7'59"N 101°37'49"E


QUOTE(XeactorZ @ Jul 11 2016, 11:11 PM)
so sad, mine also using i5-4460 as well laugh.gif
luckily right now haswell i7 are cheap due to skylake whistling.gif
*
Noob question, will changing CPU give rise to having to "re-activate" Windows 10? I know changing mobo will do that.

127 Pages « < 42 43 44 45 46 > » Top
Topic ClosedOptions
 

Change to:
| Lo-Fi Version
0.0168sec    0.54    6 queries    GZIP Disabled
Time is now: 21st December 2025 - 08:50 PM