QUOTE(skylinelover @ Jul 11 2016, 10:12 PM)
so sad, mine also using i5-4460 as well luckily right now haswell i7 are cheap due to skylake
NVIDIA GeForce Community V16 (welcum pascal), ALL HAIL NEW PASCAL KING GTX1080 out now
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Jul 11 2016, 11:11 PM
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All Stars
31,612 posts Joined: Aug 2010 |
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Jul 11 2016, 11:39 PM
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Senior Member
11,305 posts Joined: Jan 2003 |
DOOM just released its Vulkan API support via Steam. New update is live to patch the game to select between OpenGL and Vulkan. Gonna see how it works on my rig.
ADDENDUM: Finished replaying the Foundry level, my favorite. I am well aware of the performance of my 1080 card at specific locations in the game, and unless this is placebo effect, I'm getting minimum 60fps upwards even on enemies infested locations, a steady 80++fps, and I swore loudly when I saw a few 100fps. Card is GTX1080FE OCed to 2012Mhz core 10800Mhz memory. While before on OpenGL, it was drops to upper 40s (48-49), steady 50s and spikes up to 80fps on certain locations. Gonna replay this back in OpenGL to see if this was true, or if it was simply driver optimization across the board for the game, irregardless of OpenGl or Vulkan. By the way, I'm playing on 4K Ultra settings. This post has been edited by stringfellow: Jul 12 2016, 12:01 AM |
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Jul 12 2016, 12:01 AM
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Junior Member
267 posts Joined: Oct 2007 From: Kuala Lumpur, Malaysia |
QUOTE(stringfellow @ Jul 11 2016, 11:39 PM) DOOM just released its Vulkan API support via Steam. New update is live to patch the game to select between OpenGL and Vulkan. Gonna see how it works on my rig. Laaaaa, another score for AMD. DOOM's Vulcan Patch Release Read the last 2 paragraphsGood news, Bethesda is working on getting Vulkan's Async Compute to work with Nvidia GPUs. From Dooms/ Bethesda Official Forum Does DOOM support asynchronous compute when running on the Vulkan API? Asynchronous compute is a feature that provides additional performance gains on top of the baseline id Tech 6 Vulkan feature set. Currently asynchronous compute is only supported on AMD GPUs and requires DOOM Vulkan supported drivers to run. We are working with NVIDIA to enable asynchronous compute in Vulkan on NVIDIA GPUs. We hope to have an update soon. Click here for additional information on asynchronous compute. |
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Jul 12 2016, 12:04 AM
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Senior Member
11,305 posts Joined: Jan 2003 |
QUOTE(adilz @ Jul 12 2016, 12:01 AM) Laaaaa, another score for AMD. DOOM's Vulcan Patch Release Read the last 2 paragraphs If you say so. I'm getting performance bump on my rig. This whitepaper does say Vulkan being supported on Nvidia cards. Funnily they only mention support up to 900 series. https://developer.nvidia.com/VulkanGood news, Bethesda is working on getting Vulkan's Async Compute to work with Nvidia GPUs. From Dooms/ Bethesda Official Forum Does DOOM support asynchronous compute when running on the Vulkan API? Asynchronous compute is a feature that provides additional performance gains on top of the baseline id Tech 6 Vulkan feature set. Currently asynchronous compute is only supported on AMD GPUs and requires DOOM Vulkan supported drivers to run. We are working with NVIDIA to enable asynchronous compute in Vulkan on NVIDIA GPUs. We hope to have an update soon. Click here for additional information on asynchronous compute. |
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Jul 12 2016, 12:11 AM
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Junior Member
500 posts Joined: Oct 2015 From: Penang |
i hope more games be Vulkan instead of dx12 >:)
This post has been edited by svfn: Jul 12 2016, 12:26 AM |
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Jul 12 2016, 12:13 AM
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Junior Member
267 posts Joined: Oct 2007 From: Kuala Lumpur, Malaysia |
QUOTE(stringfellow @ Jul 12 2016, 12:04 AM) If you say so. I'm getting performance bump on my rig. This whitepaper does say Vulkan being supported on Nvidia cards. Funnily they only mention support up to 900 series. https://developer.nvidia.com/Vulkan Which is really good news to hear. You already confirm that the Vulkan patch already improves DOOMs over OpenGL, and that despite Bethesda confirmation no async compute yet on Nvidia. It will only get better once they're done patching async compute for Nvidia. |
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Jul 12 2016, 12:17 AM
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Junior Member
267 posts Joined: Oct 2007 From: Kuala Lumpur, Malaysia |
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Jul 12 2016, 12:21 AM
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500 posts Joined: Oct 2015 From: Penang |
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Jul 12 2016, 12:23 AM
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Senior Member
11,305 posts Joined: Jan 2003 |
Replayed the Foundry level back on OpenGL4.5, yup, the bump is there previously on Vulkan. I'm getting 95 where I'm supposed to get 100, and steady 70 instead of the 80s on Vulkan. The steady 50s was what I remembered when I finished Doom last month, they're really done well on even the OpenGL side of things.
Enough of this. Playing INSIDE now. This post has been edited by stringfellow: Jul 12 2016, 12:23 AM |
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Jul 12 2016, 12:25 AM
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267 posts Joined: Oct 2007 From: Kuala Lumpur, Malaysia |
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Jul 12 2016, 02:11 AM
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All Stars
10,479 posts Joined: Jan 2003 From: Sarawak |
QUOTE(stringfellow @ Jul 12 2016, 12:23 AM) Replayed the Foundry level back on OpenGL4.5, yup, the bump is there previously on Vulkan. I'm getting 95 where I'm supposed to get 100, and steady 70 instead of the 80s on Vulkan. The steady 50s was what I remembered when I finished Doom last month, they're really done well on even the OpenGL side of things. http://www.guru3d.com/news-story/new-patch...rt-to-doom.htmlEnough of this. Playing INSIDE now. No improvement? |
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Jul 12 2016, 02:21 AM
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Junior Member
267 posts Joined: Oct 2007 From: Kuala Lumpur, Malaysia |
QUOTE(Skylinestar @ Jul 12 2016, 02:11 AM) Async Compute again? I'm sure Nvidia is working on driver update now to get this sorted out. |
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Jul 12 2016, 05:33 AM
Show posts by this member only | IPv6 | Post
#873
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4,475 posts Joined: Jan 2003 |
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Jul 12 2016, 06:22 AM
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Senior Member
11,305 posts Joined: Jan 2003 |
Okay, I've replayed the Foundry level again for 3 more times going back and forth with OpenGL and Vulkan, and I'm going to bed now.
Generally no difference between OpenGL and Vulkan on my GTX1080, or if there is, it's pretty much in the margin of errors. There was a difference a month back when I finished my Doom run and moved on, but there are no difference between OpenGL and Vulkan on it. If AMD cards are improving, congratulations on them, iD is working with Nvidia to get their version of Async Compute to work. Until then, I couldn't be more happier with steady 80fps with drops to 70s and highs of 100s on 4K at Ultra. |
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Jul 12 2016, 07:36 AM
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Senior Member
3,809 posts Joined: Sep 2007 From: Jakarta |
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Jul 12 2016, 07:41 AM
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Junior Member
33 posts Joined: Oct 2004 |
whats the price for upcoming 1060 cards in malaysia. me consider to buy if under rm 1500.
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Jul 12 2016, 08:03 AM
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Senior Member
9,132 posts Joined: Aug 2005 |
QUOTE(Skylinestar @ Jul 11 2016, 10:16 PM) For those who have Palit cards, don't SLI it unless you're willing to replace the cooler. I ordered Palit's 1070 gamerock ![]() Source: https://www.reddit.com/r/nvidia/comments/4r...slots_high_and/ With 970 blower design » Click to show Spoiler - click again to hide... « |
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Jul 12 2016, 08:11 AM
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Junior Member
267 posts Joined: Oct 2007 From: Kuala Lumpur, Malaysia |
QUOTE(stringfellow @ Jul 12 2016, 06:22 AM) Okay, I've replayed the Foundry level again for 3 more times going back and forth with OpenGL and Vulkan, and I'm going to bed now. I think as far as GTX 1080 is concern for DOOM, does not matter if Async Compute comes through or not, coz already running high fps even at 4K Ultra, unless someone who has that Dell 4K 120Hz monitor, and still want to juice whatover possible. Even for GTX 1070 impact may not be much of a concern. Generally no difference between OpenGL and Vulkan on my GTX1080, or if there is, it's pretty much in the margin of errors. There was a difference a month back when I finished my Doom run and moved on, but there are no difference between OpenGL and Vulkan on it. If AMD cards are improving, congratulations on them, iD is working with Nvidia to get their version of Async Compute to work. Until then, I couldn't be more happier with steady 80fps with drops to 70s and highs of 100s on 4K at Ultra. But the upcoming GTX 1060, it will be more important as its more of a direct competition to RX 480, and even AMDs older cards which so far shown significant bump with Vulkan Async Compute implementation. This post has been edited by adilz: Jul 12 2016, 08:19 AM |
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Jul 12 2016, 08:13 AM
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Senior Member
3,809 posts Joined: Sep 2007 From: Jakarta |
QUOTE(adilz @ Jul 12 2016, 08:11 AM) I think as far as GTX 1080 is concern for DOOM, does not matter if Async Compute comes through or not, coz already running high fps even at 4K Ultra, unless someone who has that Dell 4K 120Hz monitor. Even for GTX 1070 impact may not be of a concern. I noticed you made the jump from dual GTX970 SLI to a single GTX1080. Did you get the Gigabyte version?But the upcoming GTX 1060, it will be more important as its more of a direct competition to RX 480, and even AMDs older cards which so far shown significant bump with Vulkan Async Compute implementation. How high or low is the temperature during load? Also, how noisy is the triple fans setup? |
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Jul 12 2016, 08:55 AM
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Senior Member
1,821 posts Joined: Jun 2009 From: 3°7'59"N 101°37'49"E |
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