QUOTE(gladfly @ Jun 18 2014, 12:07 PM)
Don't know how they going to compensate that..we just have t PTR it and see how it goes.
IMHO, I don't like this change. Sure, monks needed to be buffed but by removing dodge form the game....defies the purpose of monk.
Might as well just roll a barb/ Cru then
IMHO, I don't like this change. Sure, monks needed to be buffed but by removing dodge form the game....defies the purpose of monk.
Might as well just roll a barb/ Cru then
QUOTE
Dexterity & Survivability:
A major change is coming to Dexterity to benefit Demon Hunters and Monks.
Each point of Dexterity will grant 1 point of Armor instead of Dodge chance. Dodge isn’t as reliable as Armor or Resistances and doesn’t protect you from some of the most dangerous monster affixes like Plagued or Thunderstorm. In light of this buff, the existing passives that grant 30% of your Dexterity as Armor (Seize the Initiative and Awareness) will be completely redesigned.
A major change is coming to Dexterity to benefit Demon Hunters and Monks.
Each point of Dexterity will grant 1 point of Armor instead of Dodge chance. Dodge isn’t as reliable as Armor or Resistances and doesn’t protect you from some of the most dangerous monster affixes like Plagued or Thunderstorm. In light of this buff, the existing passives that grant 30% of your Dexterity as Armor (Seize the Initiative and Awareness) will be completely redesigned.
Dodge doesn't protect you from plague and thunderstorm.
I think arcane sentry too.
Jun 18 2014, 12:09 PM
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