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Simulation Squadron 42 and Star Citizen - by Chris Roberts, Wing Commander + Freelancer + MMO

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TSpyre
post Sep 23 2014, 08:10 PM

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TSpyre
post Sep 27 2014, 09:50 AM

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QUOTE
A dedicated salvage and reclamation platform, the Reclaimer is the perfect ship for venturing into the ‘Verse in search of riches and secrets. Whether you’re churning debris fields for raw ore or searching for lost artifacts, the Reclaimer is built for utility. The life of a salvager can be tough, but with technology like the Reclaimer behind you it can be a profitable way to make your living among the stars.

Aegis has built the perfect ship for those that want to write their own Star Citizen story. Equipped with a massive multi-tool arm, the Reclaimer can grab spaceborne salvage and then carry it aboard for processing. In addition to a large cargo hold, the hull is packed with reclamation equipment capable of processing and storing up to a Constellation worth of salvage!

The Reclaimer’s turrets are multi-use hardpoints which can be mounted with defensive guns, missile batteries, additional tractor beams, floodlights, scanners or other salvage-specific options. The ship carries an array of Surveyor-class drones for seeking out valuable items in the distant depths.

Additionally, it includes a manned cutter which may be deployed for EVA/recovery operations. We intend the game’s salvage mechanic to include a ‘search and recovery’ function in which players will exit their spacecraft in suits and maneuvering units to explore wreckage. Pocket spacecraft like the cutter will carry tools and supplies and transport recovered artifacts back aboard ship.

and from: https://robertsspaceindustries.com/comm-lin...Aegis-Reclaimer

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TSpyre
post Oct 1 2014, 10:11 AM

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https://robertsspaceindustries.com/comm-lin...r-V091-Released
It's a 2.3GB patch.
quick summary: Keybindings are IN! Added SLI tweaks, private matches are re-enabled! allows players to choose ships to appear in hangar and better ship handling.
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TSpyre
post Oct 2 2014, 09:26 AM

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images of the Gladius from this month's Jump Point
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TSpyre
post Oct 6 2014, 09:08 AM

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TSpyre
post Oct 9 2014, 07:33 AM

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TSpyre
post Oct 13 2014, 06:54 AM

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Well Citizen Con happened over the weekend. This is the fan recorded video of the event.

This Week Only (Citizen Con 2014)!
All Arena Commander pass holders can test run ALL FLYABLE SHIPS in AC!


more in the spoiler!
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TSpyre
post Oct 14 2014, 12:19 PM

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Official version of the planetside preview is released. Remember this is their vision of what we should be able to do in the future.
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And remember .....
This Week Only (Citizen Con 2014)!
All Arena Commander pass holders can test run ALL FLYABLE SHIPS in AC!

TSpyre
post Oct 15 2014, 12:41 PM

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another few mil, another letter

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edit 1:

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more @ http://imgur.com/a/fnwPw

edit 2:
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from
QUOTE
Intro

    Back from Citizen Con
    March will be busy (full of events)
    Cutlass Commercial in Stereoscopic 3D
    Cutlass Variant Blue only for a few more days

News

    AC controls and target improvements ongoing
    Finalizing art updates for the initial map enlargement
    Working on additional keybindings and control customizations for 13.2
    SQ42 designers continue work on mission 4
    Engineering polished the autopilot landing system
    Team waiting to plug in FPS modules for capital ship fights
    PU created prop database for planetside interaction (~300 types so far)
    Behaviour working on defining the turret environment

Ships

    Artwork for Xian Cargoship and Vanduul Blade/Void/Cleaver/Hunter
    Cutlass whiteboxing for the interior
    Hangarwork ongoing for Gladiator/Gladius/Retaliator
    325A flyable by tomorrow!

The rest

    MVP was a R&Y custom build computer Case
    Cutlass Blue items will on your accounts soon
    Dog tags are out of production, shipping soon
transcript from: Seiivo comments on Around the Verse Episode 17

because the mods think i'm spamming, have to add more to this old post for some unspoken reason / rule that is not documented in the main rules & regulations url.
a new week, more game updates
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This post has been edited by pyre: Jan 24 2015, 08:52 AM
TSpyre
post Nov 1 2014, 09:50 PM

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Alot of updates from PaXOz event. FPS fans may want to look inside.

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edit:
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edit 2:
QUOTE
Hi all. After the Pax FPS reveal I was able to get some time with CR to discuss the location of the Aussie Server and where exactly it would be. He was able to confirm that it will in fact be in Singapore.


https://forums.robertsspaceindustries.com/d...e-not-australia

edit 3:
QUOTE
Horse's mouth here.

The discussion about Australian servers was taken out of context.

The issue is that we're building our PU server framework on Google Compute and doing a lot of things like dynamically spinning up and down servers on demand. It is possible for us to have a non Google Compute server extension but that will require additional logic and code. So for the early stages (like pre-Star Citizen v1.0 launch) we will probably be limited to places where Google Compute is available. Which is where Singapore came up as I believe the closest Google Compute data server to Australia is based there. If Google sets up a data center locally to Australia then we would enable nodes there. In fact part of the design we are going for is to allow us to spin up and down game servers via Google Compute as geographically co-located as possible - not just limited to the usual suspects like North America, Europe and Asia Pacific. This is the longer term goal but one where you get to harness the true power of "cloud computing" for a better game experience.

p.s. I am writing this from Australia :-)

https://forums.robertsspaceindustries.com/d...Comment_3758049

This post has been edited by pyre: Nov 5 2014, 11:53 PM
TSpyre
post Dec 3 2014, 12:38 PM

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our regional org is gearing up with weekly group matches for practice. interested to join, just PM.


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This post has been edited by pyre: Dec 4 2014, 01:03 PM
TSpyre
post Dec 6 2014, 06:47 AM

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Time to test out the Anvil Aerospace Hornet 1 week only for all backers!

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QUOTE
For the next week, we’re unlocking the Anvil Hornet for all backers to test! The Hornet is the civilian version of the F7A Hornet flown off of the elite Bengal carrier vanguard of the UEE Navy. It may not be the prettiest ship but it is the go to short range fighter due to Anvils sturdy design and ability to take as much punishment as it can dish out. The Hornet is free to test for all backers, the feedback is always useful.

https://robertsspaceindustries.com/comm-lin...he-Anvil-Hornet

QUOTE
Moon Collider studio head Matthew Jack will be giving a talk with AIGameDev.com to talk about the Ai in Star Citizen. This is a tremendous honor and a testament to the work being down to make the ‘Verse feel more alive. It'll be a technical talk, aimed at AI developers but we want you to have the chance to participate if you want.
AiGameDev, they're very highly respected in the industry, run by long-time AI expert Alex Champandard, and also organize a conference in Vienna each year on game AI.

http://new.livestream.com/accounts/1422055/events/3630854

This post has been edited by pyre: Dec 20 2014, 07:11 AM
TSpyre
post Dec 20 2014, 07:11 AM

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what will your story be?
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New Arena Commander 1.0 out
https://robertsspaceindustries.com/comm-lin...der-10-Released

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more: https://robertsspaceindustries.com/comm-lin...Frigate-Gallery

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and more: https://robertsspaceindustries.com/comm-lin...-Escort-Carrier


5K screenies are so distracting
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Game is so detailed, the HUD is rendered INSIDE the helmet - just as we see it from the inside during most engagements.

This post has been edited by pyre: Jan 17 2015, 10:08 AM
TSpyre
post Jan 7 2015, 09:19 PM

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Hmm wonder if we'll see Red Bull sponsored items soon in-game
QUOTE
Yet, despite the steady homogenising spread of big-budget game development, all of the above happened. But while the past couple of years have, thanks in no small part to the good ship Kickstarter, washed up all sorts of treasures that seemed too ‘ambitious’ for the mainstream, it does leave us in a pickle when it’s time to talk about Star Citizen. InXile raked in around $2.9 million with its Wasteland 2 crowdfunding campaign. Double Fine pulled down a cool $3.3 million. Alien Isolation spent five years in development.

Star Citizen, a first-person-shooter-meets-star-fighter-meets-galactic-trading-simulator has made $68.5 million in backing. And it is, in part, playable right now.

Star Citizen interview

edit:
It's a Way of Life.
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Current world record with the M50 on Alpha build (with a broken wrist)
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edit more
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edit even more!
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This post has been edited by pyre: Jan 10 2015, 07:43 AM
TSpyre
post Jan 10 2015, 07:44 AM

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FPS Battle Arena Station
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Formations up!

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This post has been edited by pyre: Jan 15 2015, 04:26 PM
TSpyre
post Jan 17 2015, 10:09 AM

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QUOTE
For the next week, we’re unlocking the Mustang Lineup for all backers to test! Consolidated Outland is taking the fight to RSI with their sleek and affordable Mustang. It may lack the cargo capacity of the Aurora but it more than makes up for it in firepower and style. The following ships will be free from January 16th to January 23rd:

Mustang Alpha
Mustang Beta
Mustang Gamma
Mustang Delta
Mustang Omega

Please note that the Mustang Delta and the Mustang Omega cannot be purchased from the pledge store at this time.

Test drive the Mustang lineup and let us know what you think. These free weeks are a small token of our gratitude, and also provide us with valuable testing metrics.

https://robertsspaceindustries.com/comm-lin...-Mustang-Lineup

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QUOTE(Qwadz;54bd1c6312e257db378b4579)
Does anyone here have ship commercials schedule? i can't find it on Google. How likely  are we going to get another commercial during PAX South?


edit #3

QUOTE
By popular request, we will make a selection of limited edition and wave two ships available again during the week of January 26, in case there’s a past favorite you missed out on and would like to pick up before the international publishing switches over to RSI. Please check this space on the 26th for a list of available ships.


https://robertsspaceindustries.com/comm-lin...ge-Announcement

in other news... here's the latest 10ftC!
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edit #4
https://robertsspaceindustries.com/comm-lin...-A-Limited-Time
QUOTE
We recently removed physical collectors items that were both individually sold and included in packages. We have had quite a demand for them since they were removed so we decided to offer pre-orders for them again through January 31st 2015 in order to provide everyone with a chance to get them. As of today, these items are available again for purchase under the “Merchandise” section of the store:
-Spaceship shaped USB stick
-The Making of Star Citizen
-Engineering Manual for Modders
-Game soundtrack
-Squadron 42 Manual
-Game universe map
End of day January 31st they will be removed from the store as we need an accurate number to begin looking into production. At that point any individually purchased physical items, and packages containing physical items will not be able to be repurchased.

Edit: As Customer Service is backlogged right now, as long as you have a ticket in our system before the deadline we should be able to accommodate your request regarding physical items. We appreciate your understanding!

UPDATE! Due to popular demand we have decided to offer the Hornet Plus, Freelancer Plus, and Constellation Andromeda Packages back in the store temporarily. These include items such as the “Green/Silver Collectors Box”, etc. Those packages will be removed on January 31st as well as the individually sold items.
Please note that these items, and most physical items from game packages will not be ready for shipping until closer to game launch as they are dependent upon further development of the game.

Additionally, just a heads up that the Pre-orders for the following items will end on January 23rd:
-2nd Fleet Dogtag
-Mustang Lineup Mousepad
-Squadron 42 Tshirt


https://robertsspaceindustries.com/pledge/P...Freelancer-Plus
https://robertsspaceindustries.com/pledge/P...Hornet-F7C-Plus
https://robertsspaceindustries.com/pledge/P...romeda-Physical

https://robertsspaceindustries.com/comm-lin...ge-Announcement
QUOTE
By popular request, we will make a selection of limited edition and wave two ships available again during the week of January 26, in case there’s a past favorite you missed out on and would like to pick up before the international publishing switches over to RSI. Please check this space on the 26th for a list of available ships.


edit #5 not that anyone can really keep track right?

Lego Star Citizen Microfighters
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Star Citizen Microfighters by turbokiwi

This post has been edited by pyre: Jan 20 2015, 07:54 PM
TSpyre
post Jan 21 2015, 11:56 AM

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ATTENTION: The PTU will require a SECOND INSTALL and expect the same drive capacity requirements as the official alpha.

This is significant news to all backers!!
https://robertsspaceindustries.com/comm-lin...iverse-Launched
QUOTE
How do I access the PTU?
Step One: Go to your My RSI area, select settings and then access Public Test Universe to begin this process. This will copy all of your account settings, pledges and configuration data to the PTU version of the RSI environment. You will then receive an email with a new password and additional instructions.

Step Two: Open the Star Citizen launcher, log in with your existing RSI account.

Step Three: Access the Settings area of the Star Citizen launcher (the cog at the top) and locate the Game Channel list.

Step Four: Select ‘Public Test Universe’ in the Game Channel list and then close the settings page.

Step Five: Log out of the Launcher, then log back in using the new password in the email generated by Step One. Reverse this process to switch back to the standard release channel.


Patch notes v1.0.1 (in-progress)
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edit:
from BAFTA LA Games Masterclass
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edit 3:
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This post has been edited by pyre: Jan 21 2015, 08:35 PM
TSpyre
post Jan 24 2015, 08:52 AM

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Most importantly - co-op is back!
QUOTE
The Arena Commander 1.0.1 patch is now available via the Star Citizen launcher! We’d like to thank the thousands of intrepid pilots who helped us test this release using the PTU; we’re extremely happy with how much you are improving the rollout process. Together, we’re making the Best Damn Space Sim Ever!

AC 1.0.1 is primarily a bug fix and game balance patch, addressing issues ranging from ship balancing to missile damage to UI legibility.

https://robertsspaceindustries.com/comm-lin...er-101-Released

QUOTE
We’re kicking off the promised ‘pre VAT’ sale a few days early to give backers more time to pick up limited ships. You can find a selection of limited release ships and packages available below. As an added bonus, we’ve brought back a few of our anniversary sale ships with the two year insurance. These will be in the store through February 1st, at which point we are legally required to begin charging VAT on purchases in Europe. These ships are in various stages of completion, and have been organized by their status. Flyable ships can be used in Arena Commander today, Hangar Ready ships will appear in your Hangar but can’t be flown yet and Concept ships are still in the works!

Remember: we are offering these pledge ships to help fund Star Citizen’s development and to give European backers a chance to pick them up at a lower price. All of these ships will be available for in-game credits in the final universe, and they are not required to start or enjoy the game. The goal is to make additional ships available that give players a different experience rather than a particular advantage when the persistent universe launches.

https://robertsspaceindustries.com/comm-lin...mited-Ship-Sale

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QUOTE
Day one, year one of PAX South concluded with an off-site event hosted by the Cloud Imperium Games team, headed-up by CEO and Star Citizen lead Chris Roberts.

The presentation was entirely focused on the team’s intentions for the forthcoming Persistent Universe module. For the unfamiliar, the Persistent Universe (or PU) is what will instate the deeper MMO mechanics and bridge single- and multiplayer universes; a user favoring singleplayer could allow for real-time updates to the universe (ownership, trade, economy), all of which would be handled by the PU. Other Star Citizen updates at the show included jump gate footage (shown), talk of piracy, the introduction of Arc Corp (the first planetside world), AR shopping interfaces, and more.


Read more at http://www.gamersnexus.net/news/1794-star-...Vv6mkWSkKE1H.99


more @ http://www.gamersnexus.net/news/1794-star-...verse-town-hall





This post has been edited by pyre: Jan 25 2015, 06:39 PM
otacon84
post Jan 26 2015, 01:52 AM

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hye greetings..just join star citizen add me at khaikal84

TSpyre
post Jan 29 2015, 08:52 AM

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QUOTE(otacon84 @ Jan 26 2015, 01:52 AM)
hye greetings..just join star citizen add me at khaikal84
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welcome aboard!

Our future virtual reality pods. (Concept art)
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And we hit another milestone. 71Mil!
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And sharing a friend's combat video


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