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Simulation Squadron 42 and Star Citizen - by Chris Roberts, Wing Commander + Freelancer + MMO

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TSpyre
post Apr 20 2015, 09:47 AM

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new webcomic in the vein of Fangs for Elite Dangerous
http://hunter.thecomic.ninja/

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QUOTE
Greetings Citizens,

For the next week all of the racing focused ships are free to fly! If you have the Need For Speed this is for you. Be careful not to Burnout as you fly by your competitors in a Blur.

The ships available for free flight the next week include:

The Origin Jumpworks M50
The Origin Jumpworks 350r
The Consolidated Outland Mustang Gamma
These free fly weeks provide valuable testing metrics so we can continue to build this game together. Thank you citizens for the continued support and dedication. Go for the Murray Cup!

https://robertsspaceindustries.com/comm-lin...he-Racing-Ships

And MISC Hull-C series will be on the concept runway this week! Watch out for this super huge ships!
TSpyre
post Apr 25 2015, 02:03 PM

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Hull series ships concept and cargo design document were just released!
https://robertsspaceindustries.com/comm-lin...rgo-Interaction

https://robertsspaceindustries.com/comm-lin...ISC-Hull-Series

WARNING LARGE images Ahead!
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http://imgur.com/a/Iy4mA
TSpyre
post Apr 26 2015, 06:05 PM

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updated ship size chart
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videos of the Hull series of ships
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This post has been edited by pyre: Apr 26 2015, 07:29 PM
TSpyre
post May 6 2015, 06:55 AM

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oh and for those interested, Starfarer will again be on sale this coming weekend!


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older images of the Starfarer
http://imgur.com/a/V8nS1

This post has been edited by pyre: May 8 2015, 07:03 AM
TSpyre
post May 9 2015, 12:12 PM

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QUOTE
The United Empire of Earth military uses an adapted ‘rough and tumble’ variant of the Starfarer for their front line operations. The G2G Gemini, more commonly the Starfarer Gemini or ‘Star G,’ trades some cargo capacity and maneuverability in exchange for reinforced armor, increased shielding, more powerful engines and stronger versions of the three manned turrets. Converted under license by Aegis Dynamics, the Gemini also includes an optional missile pod, which can be swapped for the fuel intake unit on the ship’s nose (see below for details.) Missile pods can be mounted to either Starfarer variant.

https://robertsspaceindustries.com/comm-lin...t-The-Starfarer

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QUOTE
That’s why we kicked off Star Citizen as a ‘First Person Universe’ right from the start, and it’s why we picked an FPS engine to build on. Star Citizen isn’t like my previous games: you aren’t directly ‘playing’ a ship… you’re controlling a character who is flying a ship. You’ve had first person action against fighters in Arena Commander, you’ve explored your hangar… you’ve even drawn your pistol in combat to take shots at other players and their ships! Thanks to the support of Star Citizen’s backers, the framework of our modular development process and the incredible talent of the teams working on the game, melding elements of a first person shooter with a space combat adventure are no longer a distant dream… it’s an impending reality! Star Marine, like the upcoming multicrew module, means a leap far ahead in this process; it’s something many of us (and I suspect many of you) have dreamed about for many years.

Where Star Marine differs from Arena Commander is that we’re not launching it in its most basic game. Instead, we’re trying for something more. It includes animation fidelity and attention to detail that you wouldn’t normally expect in an “alpha” gameplay module. There’s even an entire sci-fi sports game with zero-G movement fully simulated and animated in there! (And don’t worry, there’s traditional FPS action too… with some new ideas that aim to set Star Citizen apart from the crowd.)

https://robertsspaceindustries.com/comm-lin...rine-FPS-Update

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raven143
post May 11 2015, 04:58 PM

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backed the pledge and aint regret about it. I'll bash the game once its finished and not up to what i expect. Since its still in the pipes, take it what it is and if you dont like it, wait till its done and decide later on. On the mean time, try out Elite Dangerous.

if there's any M'sian player out there, my game handle is Pengayau Iban
t4lruum
post May 12 2015, 03:51 PM

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Is this game even released yet?
TSpyre
post May 16 2015, 08:38 AM

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Starter Ship Free Flight Week is now ON! Test drive them - backers only!
https://robertsspaceindustries.com/comm-lin...e-Starter-Ships


Alpha 1.1.3 is LIVE!
https://robertsspaceindustries.com/comm-lin...pha-113-Is-Live


Starfarer Q&A Part 3
https://robertsspaceindustries.com/comm-lin...arer-Q-A-Part-3


Reliant next week!
https://forums.robertsspaceindustries.com/d.../dev-tracker/p1


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This post has been edited by pyre: May 16 2015, 08:39 AM
TSpyre
post May 22 2015, 07:07 AM

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rumors...
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AtV Sneak Peek
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Second Fleet dog tags are in!
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And so are the caps
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edit
over the 83mil mark
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and again in the Guinness World Records:
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edit

It's over 900K Citizens!
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8K images of Omegas and 350Rs (WARNING! Graphic Intensive!)
http://imgur.com/a/BF5Cg

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This post has been edited by pyre: May 27 2015, 04:23 PM
TSpyre
post May 30 2015, 09:34 AM

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https://robertsspaceindustries.com/comm-lin...-Military-Ships
QUOTE
For the next week our military ships are free to fly! The entire Hornet line along with the Gladius and the Gladiator are open to all Star Citizen backers!

The ships available for free flight include:

Anvil Hornet F7C
Anvil Hornet F7C-R
Anvil Hornet F7C-S
Anvil Hornet F7C-M
Anvil Gladiator
Aegis Gladius

These free fly weeks provide valuable testing metrics so we can continue to build this game together. Thank you citizens for the continued support and dedication.


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Part 1 of the MISC Reliant Q and A
https://robertsspaceindustries.com/comm-lin...742-Reliant-Q-A

Part 2 of the MISC Reliant Q and A
https://robertsspaceindustries.com/comm-lin...743-Reliant-Q-A
ryanlow134
post Jun 3 2015, 01:24 PM

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In case you're looking for any ASEAN players :3


TSpyre
post Jun 12 2015, 08:24 PM

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footage from friends last night
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ATV
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images of the new Merlin
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This post has been edited by pyre: Jun 16 2015, 07:30 PM
TSpyre
post Jun 17 2015, 11:52 AM

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This post has been edited by pyre: Jul 25 2015, 12:14 PM
TSpyre
post Jun 20 2015, 12:29 PM

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QUOTE
For the next week every ship currently flyable in Arena Commander is unlocked for all backers! Just like all our Free Flight weeks it is a thank you, but also provides valuable testing. Here is the list of flyable ships:

300i
315p
325a
350r
Aurora CL
Aurora ES
Aurora LN
Aurora LX
Aurora MR
Avenger
F7C Hornet
F7C-M Super Hornet
F7C-R Tracker
F7C-S Ghost
M50 Interceptor
Mustang Alpha
Mustang Beta
Mustang Delta
Mustang Gamma
Mustang Omega
Cutlass Black
Gladius
Gladiator
Be sure to try out as many as you can! Thank you citizens.

https://robertsspaceindustries.com/comm-lin...l-Flyable-Ships

SCYTHE Q&A
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https://robertsspaceindustries.com/comm-lin...4786-Scythe-Q-A
TSpyre
post Jul 4 2015, 11:35 PM

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QUOTE
Passenger Transport is a heavily regulated activity, and the first step in an aspiring transporter’s career is to obtain a license at the government offices of the various landing zones from which you wish to pick up or deliver passengers. If your criminal record is clear and you have no prior experience in the field this is a quick and painless process. A recurring fee for the license is required, with the amount dependent upon how much passenger traffic travels through that landing zone. Larger transports with fuel efficient engine upgrades and finely honed crews focus on those central traffic hubs, driving the ticket prices down to the point that a player will need considerable experience and an advanced ship in order to profitably compete. Smaller and first-time operators tend to therefore stick to those landing zones that don’t have as much passenger traffic. Those locales will take a bit longer to sell out a flight, there will be little demand for the long distance flights that are often the most profitable, and most of the travelers will only be interested in basic low-cost fares rather than cutting edge comfort. However, there will also be considerably less competition, and thus better profit margins for less experienced operators utilizing less efficient ships.

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from https://robertsspaceindustries.com/comm-lin...enger-Transport
TSpyre
post Jul 25 2015, 12:16 PM

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very large image below....
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https://robertsspaceindustries.com/comm-lin...n-Now-Available

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The Quantum Drive SFX is awesome!
https://robertsspaceindustries.com/comm-lin...en-Audio-Update

SC 1.1.5 is now LIVE!
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Full 1.1.5 patch notes
https://robertsspaceindustries.com/comm-lin...izen-Patch-V115

And the updated Constellation
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http://imgur.com/a/wWAZW
TSpyre
post Jul 30 2015, 10:17 AM

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large in-game images from our recent co-op action
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more http://imgur.com/gallery/vR8rG

Quantum drive
https://vimeo.com/134799776

https://vimeo.com/134802097

Wormhole forward
https://vimeo.com/134802423

Forward again
https://vimeo.com/134802422

Wormhole reverse
https://vimeo.com/134802424
TSpyre
post Aug 1 2015, 10:19 AM

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new launcher and speeds are nice
zenix
post Aug 4 2015, 12:06 PM

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this ain't going to be on the consoles right?
TSpyre
post Aug 4 2015, 12:44 PM

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QUOTE(zenix @ Aug 4 2015, 12:06 PM)
this ain't going to be on the consoles right?
*
most probably no. and if they do plan, not so soon.

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This post has been edited by pyre: Aug 4 2015, 12:45 PM

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