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The original extended video that was so important & memorable:
20 mins of What Star Citizen is all about ...
Ship videos / commercials:
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Origin 300i Commercial
Origin 350R showroom commercial
RSI Aurora 2944 Commercial
Anvil Hornet Commercial
Tech videos:
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Reclaim the stars in the exciting new Space Epic from legendary game designer Chris Roberts.
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A rich universe focused on epic space adventure, trading and dogfighting in first person. Single Player – Offline or Online (Drop in / Drop out co-op play) Persistent Universe (hosted by US) Mod-able multiplayer (hosted by YOU) No Subscriptions No Pay to Win
Other quick questions: Can I have a medium-sized ship with a single launchable fighter aboard? Yes. Can I get out of my ship and shoot people in first- or third-person combat? Yes. Can I hijack an enemy ship? Yes. Can other players hijack my ship? Yes. Will there be location-specific damage on spaceships? Yes. Will there be customizable weapons on hardpoints? Yes. Can I play with a mouse? Yes. A gamepad? Yes. A joystick? Yes. Will it support Oculus Rift? Yes. Will it take user-created content (ships, etc) and sell it, splitting revenue with creators? Yes.
What will the gameplay be like? (taken from the FAQ) Star Citizen will feature gameplay similar to the original Wing Commander and Privateer, with a more realistic physics system. This means that it is NOT a ‘click to kill’ interface like most modern MMOs; your success in combat is going to depend as much on your skill with a space fighter as it will with your ship upgrades and your pocket book.
Well this is stupid just because the TS has negative view on the game.The mods jz decided to change the TS of the thread to someone who jz continue copy pasta stuff that i can find googling instead of honest opinion of people who bought the game and is disappointed of its current state of the game.
I mean come on at least we have both the positive and negative review of the current state of the game.Pretty obvious since the kickstarter project till now there is no demo of the game but jz concept art,screenshot and trailer and lots of promises.
Now you are just like our gov "Jangan Persoal" policy.
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Introduction of a game shouldnt be negative and should promote the content of the game even though it has its flaws.
Really? Despite the cons of the game we should all jz be positive bout the game and give it a thumbs up?
BUY THE GAME PEOPLE ITS SO GREAT ITS GONNA BE THE BEST GAME EVOLVING MMORPG TO THE NEXT GEN OF ITS OWN?
yes jz me ranting and probably this will be deleted by the mods or me given a warning/send to bora bora island for stating my opinion.
We will be testing tonight's build tonight and on Saturday. If it's good, we'll keep testing. If it has further issues, we'll try to resolve them this weekend. Then on Monday morning we'll have a go/no-go meeting to decide if we can release it then. Whatever we decide there, you'll hear about it in the next update.
The point of the post today is to warn people not to expect the game to come out Saturday or Sunday - we can't release it over a weekend for a variety of reasons (largely because of the support needed for the launch.) Monday is a possibility, but again not a promise until we've had a good solid look at the current build.
Well this is stupid just because the TS has negative view on the game.The mods jz decided to change the TS of the thread to someone who jz continue copy pasta stuff that i can find googling instead of honest opinion of people who bought the game and is disappointed of its current state of the game.
I mean come on at least we have both the positive and negative review of the current state of the game.Pretty obvious since the kickstarter project till now there is no demo of the game but jz concept art,screenshot and trailer and lots of promises. Now you are just like our gov "Jangan Persoal" policy. Really? Despite the cons of the game we should all jz be positive bout the game and give it a thumbs up?
BUY THE GAME PEOPLE ITS SO GREAT ITS GONNA BE THE BEST GAME EVOLVING MMORPG TO THE NEXT GEN OF ITS OWN?
yes jz me ranting and probably this will be deleted by the mods or me given a warning/send to bora bora island for stating my opinion.
Still have the cheapest tier package. I'm really really hoping they won't disappoint, even though I'm skeptical about it now.
I agree that the title of the old thread was a bit too negative. But at the same time, I feel that it was fair to give warning and point out signs that should make us think twice about this game. At the moment, it feels quite like a gamble ><
Well this is stupid just because the TS has negative view on the game.The mods jz decided to change the TS of the thread to someone who jz continue copy pasta stuff that i can find googling instead of honest opinion of people who bought the game and is disappointed of its current state of the game.
I mean come on at least we have both the positive and negative review of the current state of the game.Pretty obvious since the kickstarter project till now there is no demo of the game but jz concept art,screenshot and trailer and lots of promises. Now you are just like our gov "Jangan Persoal" policy. Really? Despite the cons of the game we should all jz be positive bout the game and give it a thumbs up?
BUY THE GAME PEOPLE ITS SO GREAT ITS GONNA BE THE BEST GAME EVOLVING MMORPG TO THE NEXT GEN OF ITS OWN?
yes jz me ranting and probably this will be deleted by the mods or me given a warning/send to bora bora island for stating my opinion.
This is a special case, Star Citizen is not a game. It is a crowd funded project with very little actual followup after over 2 years of development other than numerous artwork, models without any technical details which it should be shown by now. I backed over a dozen of games, Star Citizen is the worst performing crowd funded project with a ridiculously high budget as even 1 man studio are able to provide much more solid updates than this.
The fans of this concept thinks Star Citizen cannot be criticised as they think this crowd funded project is perfect. It isnt and no crowd funded projects are. pyre has been wanting to have his own thread for numerous times, because he wants have the first post to promote the game while always seemed to be unreceptive with the criticism of the "game" that isnt even playable yet. Whats even more concerning is, pyre has only post the positive news of the game so far while avoiding the negative ones (such as the playable module delay), because he seemed like negative views will hurt the game's reputation. At the same time, he is constantly breaking the rules of posting large size images that are over 1MB where this thread is inaccessible on a data plan as it will use up a lot of your data without knowing.
The reason I wrote that first post is because the game is becoming a major pyramid or ponzi skim, except this one has none of the public getting any return of investment. I felt that people needs to know that the game is a non-performing crowd funded project where should not be supported for now until something substantial is released in near future. After collecting 44 million from the public, the company behind this game has not released a playable content now while the fans of the game are still actively encouraging people to pledge for the game. What happens if this game got delayed indefinitely which happened numerous times in the game industry? No one's getting a refund when that happens.
This game is being lead by Chris Roberts who have a history of over promising a game's ideas while under delivers it. Look up Freelancer and Strike Commander. This isnt a game who is lead by Brian Fargo or Ian Bell who has a reputation of completing games on time and mostly deliver what they had promised.
Not to mention, over 2 years of development and there are absolutely nothing playable at all, then, these fans of this concept still want to hype people up by encouraging people to pledge for all these expensive pledge ships that ranges from Rm100 to RM45,000+. Then, try to drown out the negative criticism because they dont like to hear that. I'll be surprised if this isnt some form of MLM or pyramid skim.
The worse thing is, if people start to post some MLM or a pyramid scheme on Kopitiam, it will get shot down immediately while for Star Citizen, this managed to get away. Probably because this is made by Chris Roberts.
If you do not believe me, here is a quote from an artist who works in the game industry.
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Fairly well put, I share the sentiment.
RSI set themselves up with a hard job - I think they underestimated many things, from backer expectations to the technical roadmap they were forcing upon themselves by offering so many "ideas" as stretch goals.
When you go on Kickstarter asking for money, and it starts flowing in beyond your wildest dreams, it's difficult to keep your feet on the ground.
There are no shortage of great ideas in game development, but a lot of them - usually the coolest - never make into the game, because they're just so time consuming, and you have so many other things to do. And you can't solve it by throwing more people at the problem, because (this should be a well known fact by now), more bodies makes things worse, not better.
The post-kickstarter success has only made things worse. Not content with taking what they already have, they had to set up the most expensive looking website they could (suffers the same problem of excess - it's difficult to navigate), fill it with even more ways people can invest in the game (up to $15,000 !? and there are people complaining about Premium Beta prices!), provide all the episodic stories, and stage round-table "update" discussions with the developers. Honestly, I really felt for the artists - they have that haunted "leave me alone, I'm busy" air about them.
I don't know Chris Roberts, I've never met him or worked with anyone who has, but his public approach to problems - assuring everyone that the team will give daily updates, for example - is another alarm bell, a management approach which is hard to escape because it was set up as a promise "to our backers" right at the beginning (complete transparency). Is there anyone here working in games, that relishes having to make daily reports - not just to the boss, but joe public as well? It gets in the way.
Making games is hard. Thinking you can do it (with a middleware you didn't write, no less) and keep everyone informed every step of the way, while meeting deadlines for things that you haven't really considered, is dangerous.
I look forward to playing Star Citizen, and I've not got any interest in knocking it - I'm purely observing here - but, as an artist myself, I feel for the guys that are having to actually make this stuff. They're not the ones that made all the promises, but they sure as heck are the ones who're taking the beating and long hours over it.
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from the latest jump point magazine & online discussion... proposed capital ship command structure
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Command Monitor battles and gives orders
Comms Send / receive transmissions Coordinate external fleet actions Receive communication from pilots Broadcast orders to pilots and fleet Manage “fleet chat” channels
Sensors / Scanners Scanners Sensors Proximity Monitoring systems and scanners (“we have more fighters incoming!”)
Pilot set waypoint auto-pilot jump gates steer ship receive input from tactical emergency manoeuvres
Engineer ( power management ) Take all or specific sections offline Reroute power Shut down power per section Manage hazard systems Manage general power Repairing
Tactical Radar Ship information Shut down areas of ship Weapons readouts ( ammo, etc.) Hull integrity Shields: designate power to shields Damage report
This post has been edited by pyre: Jun 17 2014, 08:03 PM
We’re almost there! A weekend of hard testing revealed several blockers in the current Release Candidate. The team has worked to resolve these today, and believe we have a good build now. Our internal QA group will be testing it overnight tonight, with our next “go/no-go” meeting scheduled for early tomorrow morning. The good news is that we’re closer than ever, and our efforts over the weekend had the team resolving issues on the fly as they were found by QA.
We will update you tomorrow morning (US time) on the results of the go/no-go meeting.
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Q1: My friends and I have a small Org and we were wondering if we could use each others hangars once they are placed in the game? Ie. When on Terra, we all use Bob’s hangar, and when on Corel, we use Frank’s, and so on. Or are Org Hangars the only way? A1: The way the game is set up is that you have a personal hangar and an Org hangar. Currently any shared hangar has to be an Org hangar. CIG likely won’t let you share hangars as phrased in the question.
Q2: How will racing work with G force? With the recent reveal of the ability to fade out, or black out from many G’s will we have to fly out fast racing ships slower, or will there be some kind of system in place to prevent excessive G force? A2: There is a system already in place to deal with G force in the form of IFCS. If you put the safety modes on, you won’t be able to reach the top speeds of the ship compared to having the safety modes off.
Q3: I watched Return of the Jedi the other night and thought how cool it would be to have some friends planet side taking out shield generators while some other friends take care of business in space. Will Star Citizen contain these kinds of missions? A3: Chris isn’t sure about the planet side to space missions currently, but there will definitely be shipboard to space missions. There will be cases where you want to take over a ship, so you’ll have friends in fighters taking out fighter cover of the target ship and then other friends go in a boarding ship and breach the hull and take over the ship.
Q4: What’s your stance on Mods that would be client side only in the PU, like the Tmorph ad on for WoW where it allows you to look like any race, gender, gear, etc. I know these mods could be used to abuse certain loopholes in coding within the game, but I am still curious if something like this could be allowed or considered a banable office in either case being used for fun or abusing the game. A4: It would depend based on whether you are trying to cheat or not. If you just did something client side, was only cosmetic, and had no impact on PU gameplay then it should be fine.
Q5: Some months ago, CIG mentioned technology collaboration with Warhorse Games, maker of the Kickstarter Kingdom Come: Deliverance. Can you give us an update on what CIG and Warhorse are learning from each other and how complementary the tech will enhance both games? A5: Warhorse has some nice tech for NPCs where all the NPCs have different outfits and such. CIG is looking in to using that to making the character creation process smoother. CIG has shared some CryEngine knowledge with Warhorse and both companies are talking about AI.
Q6: After a year of subscribing, we get our name in the game. Will we be able to search through a database and find it or could we potentially play this game for years without finding it? A6: It would depend on where you’ll be adventuring. It’s not something that’ll be hidden; you’ll just have to visit it.
Q7: If a player has several ships, including a Cutlass, on one of the character slot, will the player be able to select whether to use the Asteroid Hangar as opposed to one of the starting Hangars? If so, will all the ships that’ll fit in a Deluxe Hangar also fit into the Asteroid Hangar? A7: Yes, ships that’ll fit the Deluxe hangar will fit the Asteroid hangar. In terms of if you get to start in an Asteroid hangar or some other hangar you select is still under discussion.
Q8: How will you be able to get your Citizenship if you opt out of SQ42? A8: Military service isn’t the only way to get citizenship although it’s one of the easier ways. You’ll be able to buy your way in which is similar to the ancient Roman way. The other way to get it would be to do missions that’ll increase your “civic/public service” status.
Q9: With the ranked ladder play announced for Arena Commander, do you plan to balance ships in Arena Commander separately from the PU? So for example, a Hornet used for ranked Arena play would be more strictly controlled balance wise than PU Hornets. A9: The concept with Arena Commander is to help CIG balance the ships for the PU. Don’t forget that points will be handicapped, so killing an Aurora with a Hornet would get you fewer points than say killing a Hornet with an Aurora. Also, DFM v1.1 will allow players to customize the ship so CIG can get data on balance.
Q10: We know there’ll be a rep system for our own characters: Will Orgs also have rep as well? A10: Yes. Orgs will also have reputation.
This post has been edited by pyre: Jun 17 2014, 08:04 PM
Although Cheese tone is quite harsh, but you cannot demerit him for him making a point. I kind of agree it's almost a scam that they kept on failing in meeting the deadlines. It's totally unacceptable.
While i'm excited for this game, i'm not gonna spend a penny until it's fully released.