QUOTE(Rei7 @ Mar 21 2016, 02:06 PM)
Actually I was interested in playing ps move game, but I don't have a ps3, any of the ps3 move game that can be played on ps4?PlayStation VR™ Community Official Thread | V1, PlayStation VR2™ Revealed!
PlayStation VR™ Community Official Thread | V1, PlayStation VR2™ Revealed!
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Mar 21 2016, 02:12 PM
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#21
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1,374 posts Joined: Feb 2016 From: Milky Way |
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Mar 21 2016, 03:15 PM
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#22
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QUOTE(Rei7 @ Mar 21 2016, 03:04 PM) Now that you remind me about this i'm really sadden by it.. Like no developers is making anymore PS Move games for a while now. eh.... so no Ape escape? Especially on the PS4, considering it still works with the PS4 with the PS Camera. I know a few PS Move games for the PS4, like Just Dance, Octodad: Dadliest Catch, the free PS Camera game(if you bought the PS Camera), Sportsfriends and LittleBigPlanet 3. Others not so sure, hopefully after PSVR is out, the support will be more, cuz developers kinda remembered the PS Move exist I skipped 2 generation of ps and played Xbox original and Xbox 360 before coming back to Sony for PS4. I'm very dissapointed that many of the PS3 features (ps move, 3d gaming) is no longer supported on PS4 |
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Mar 23 2016, 09:21 AM
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#23
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Until PSVR is available here. Anyone use one of those plastic smartphone VR box? Which model you use or recommend?
VR Box version 2; Bobo VR Z3; Shinecon VR.............. |
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Mar 23 2016, 01:16 PM
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#24
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A very nice up to date video about PSVR
https://youtu.be/zbzvJ1b7Ekw My logical mind tells me wait for next gen VR, but my heart tells me life's too short....... |
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Mar 25 2016, 12:22 PM
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#25
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QUOTE(squall_12 @ Mar 24 2016, 05:07 PM) Preorder means one has to pay the full USD500 upfront and wait 6-7 months to get the product if it's ever available for preorder here? |
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Mar 29 2016, 06:33 PM
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#26
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Latest news claimed Sony is looking at the possibility of PSVR connecting to PC, if so then PSVR is a definite buy as it means that the VR set can be used long after the console no longer supporting it when switching console generation. It seems very doable as all Sony has to do is to release a PC driver for the PSVR. I hope this become a reality
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Mar 30 2016, 08:44 AM
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#27
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QUOTE(squall_12 @ Mar 29 2016, 10:06 PM) Being able to use PSVR on PC means that the lifespan of the gadget will be extended beyond normal console lifespan. We may initially bought it for use on PS4, years later when PS4 is replaced with next gen, we could use it on a PC, by then the PC capable of running the first gen VR would have dropped in prices already. If Sony really pull this off, PSVR would be the biggest contender to Oculus Rift and HTV Vive on PC platform |
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Mar 30 2016, 07:24 PM
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#28
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QUOTE(SSJBen @ Mar 30 2016, 02:25 PM) I've already said, PSVR will be repurposed for the PS5. It's not surprising news that it'll get support on the PC, with or without Sony's consent. None of the existing VR system has true 1080p, all are actually close to 720p due to the display being split into 2 for each eye. 2nd generation VR will come out very soon with higher display resolution, either full HD or higher, but there's no point if higher resolution display is not backed by enough graphical power of the PC or console running it.That said, there will be newer VR headsets in a couple of years anyway. 1080p is not enough, the dpi is simply too low. |
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Mar 31 2016, 10:03 AM
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#29
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Just for sharing..... forgive me I don't know how to insert a table here....
4k TV= 3840x2160= 8.3 megapixels (same image for both eyes) Full HD TV= 1920x1080 = 2.1 megapixels (same image for both eyes) 720p resolution= 1280x720 = 0.9 megapixels (same image for both eyes) Oculus Rift and Vive= 2160x1200= 2.6 megapixels, actual per eye= 1.3 megapixels (image from different angle for each eye) PSVR= 1920x1080= 2.1 megapixels, actual per eye= 1 megapixels (image from different angle for each eye) Pixel gap (distance between each pixel) is also very important, obviously the closer the better. |
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Apr 1 2016, 09:49 AM
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#30
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QUOTE(MK84 @ Apr 1 2016, 09:32 AM) Because of SDE, it is perceived to be low pixel. Higher pixel density helps, another is better lens and screen technology (ie Pentile vs RGB). Eh.. what is SDE?On the plus side, PSVR uses RGB screen. So compared to DK2, PSVR should have less noticeable SDE. It's actually not about perception, the current VR display is indeed low res as shown in my previous post. Being the first gen of the consumer level VR though, it does its job loh..... |
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Apr 1 2016, 11:31 AM
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#31
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QUOTE(greyshadow @ Apr 1 2016, 10:43 AM) Now's it's official! Good lah......... in that case I can more easily make up my mind whether to become an early adopter of VR or not. Inferior performance at early adopter price and a gadget lifespan that is probably gonna be no more than 3 years only..... so no buy lah..... The next gen will be PS5 coupled with PSVR2.0, then only will there be full HD VR on a console.Sony just admitted that the VR will not run 100% on the current gen PS4 due to it's GPU limitation! So to get the full experience you'll need to upgrade your console to the upcoming PS4.5! There ya go, first you'll need PS Cam, then you gonna change your console to the latest one for FULL experience Way to go... $ony |
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Apr 1 2016, 06:44 PM
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#32
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QUOTE(SSJBen @ Apr 1 2016, 05:49 PM) I pre-ordered Vive. Go big or don't go. I think one cannot go wrong with either Oculus or Vive because they are on PC platform, they will still be supported many years from now irrespective whether VR is success or a flop. PSVR even though slightly cheaper however will definitely have much shorter lifespan, just like any other console add-on, if one is lucky PSVR may be supported until PS5, but I highly doubt it. Every generation of console is accompanied by new controllers and add-on, most likely PS5 will have PSVR2.0 and no longer support gen 1 PSVR. I will consider PSVR if people manage to hack it for use on PC, otherwise it's actually the most expensive VR given its shorter lifespan.I like Sony's PSVR implementation, but the Move controllers just suck total balls (pun intended). The processing unit for the PSVR has no processing power at all btw. It cannot add any graphical power a game needs. Interpolation yes. |
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Apr 8 2016, 08:31 AM
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#33
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Well DriveClub will not likely make it to the PSVR as the production house has been shut down by Sony, all it's left is the VR test game they produced when they were still operational..... So no racing game for PSVR....
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Apr 8 2016, 09:08 AM
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#34
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Apr 8 2016, 09:19 AM
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#35
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Both consumer version of Oculus Rift and HTC Vive have already shipped and received pretty good review.
Too bad PSVR is still at least 6 months away from initial launch, and many months more before it will ever be available in non-priority market like BolehLand. PSVR demo tour has been going on in countries like Taiwan and HK (not a country |
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Apr 8 2016, 09:43 AM
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#36
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QUOTE(snipersnake @ Apr 8 2016, 09:29 AM) Having our own PSN only shows that we are "officially supported" market and due to Sony wanted more refined control over each market, it has nothing to do with "priority". "Priority" market would be those that new products are launch first, not months later. Of course Sony is still treating BolehLand much better than Microsoft which doesn't even release its Xbox officially here........ QUOTE(shinchan^^ @ Apr 8 2016, 09:21 AM) hahaha..... don't be lured by gimmicky "exclusivity".....-time exclusive (getting the game earlier than the other platform (console or pc) -exclusivity on console (meaning the other console doesn't get the game, but the game is available on non-console platform e.g. PC) With the exception of first party games developed by either Sony/Microsoft, i don't see the point for exclusivity for games developed by 3rd party, gamers just want to play all the good games, and developer wants to make the most profit by selling the game to as much consumer as possible, that's win-win. US survey of 2,000 gamers regarding their awareness of the each VR gadget: Oculus Rift: 29% PSVR: 14% HTC Vive: 6% It does make sense since Oculus developer kit 1 and 2 have been around pretty long and having more youtube videos. |
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Apr 28 2016, 11:03 AM
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#37
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The Deep is merely a VR spectator mode of sort...... not really a "game"
Motion sickness less likely to appear on such title as the player remain stationary while dropping slowly. Will Sony also follow suit with other VR by labeling their VR titles with motion sickness intensity index? |
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May 4 2016, 10:56 AM
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#38
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QUOTE(chinti @ Apr 30 2016, 01:54 PM) Can someone save the pic from link below and post it? I can't upload the pic from my phone. Currently at niconico chou kaigi. This is the future of vr yo. Instead of real girl cleaning ur ears, u lye there looking at virtual girl cleaning ur ears. How is it that a VR simulation can clean your ears for you? https://www.instagram.com/p/BE0DUqIGRWa/ |
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May 4 2016, 02:13 PM
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#39
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May 4 2016, 04:33 PM
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#40
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