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 Hearthstone : Curse of Naxxramas, Hearthstone's 1st adventure mode update!

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darkvamp86
post Jan 23 2014, 08:29 PM

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In conclusion, kill enemy minions with added spell damage lol
Quazacolt
post Jan 23 2014, 08:58 PM

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QUOTE(darkvamp86 @ Jan 23 2014, 08:29 PM)
In conclusion, kill enemy minions with added spell damage lol
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sometimes, easier said than done.

and the example i given is all done within a turn (you can't do anything besides killing the mage prior to turn 10)
and if you do go to turn 10 against a mage, i'd worry more on spell powered fireballs/pyroblasts sweat.gif
Konvick
post Jan 23 2014, 09:01 PM

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Thanks guys. Just got my first win thanks to the tips. I want to play more tonight but got test tomorrow... rclxub.gif
darkvamp86
post Jan 23 2014, 09:20 PM

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QUOTE(Quazacolt @ Jan 23 2014, 08:58 PM)
sometimes, easier said than done.

and the example i given is all done within a turn (you can't do anything besides killing the mage prior to turn 10)
and if you do go to turn 10 against a mage, i'd worry more on spell powered fireballs/pyroblasts sweat.gif
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True that. After the Pyro nerf I find the spell less prevalent but still there are some Pyro-die-hard fans. I believe the max dmg per turn at 10 is 2x firebolt + frostbolt for 15 damage right?
Quazacolt
post Jan 23 2014, 09:22 PM

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QUOTE(darkvamp86 @ Jan 23 2014, 09:20 PM)
True that. After the Pyro nerf I find the spell less prevalent but still there are some Pyro-die-hard fans. I believe the max dmg per turn at 10 is 2x firebolt + frostbolt for 15 damage right?
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can try ice lance/arcane missles combos wink.gif
more difficult to setup, however MUCH more rewarding
mengdez
post Jan 23 2014, 09:30 PM

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QUOTE(Quazacolt @ Jan 23 2014, 07:46 PM)
this. lol

=edit=
to further clarify to newbies:
imagine delaying this arcane missle to say, turn 10.

10 mana right?
put an ogre magi, kobold +2 sp for 6 mana

assuming you cleared the board prior your turn, or maybe you can use your minion this very turn to finish off whatever that's left out/resummoned

http://www.hearthpwn.com/cards/177-frostbolt (3+2 = 5)
+
http://www.hearthpwn.com/cards/188-ice-lance (4+2 = 6)
+
http://www.hearthpwn.com/cards/589-arcane-missiles (3+2 = 5, no longer random since you cleared board)
4 mana = total 10

all directly to the hero, suddenly you're dealing a total of 16 damage vs a measly 3 (assuming no minion if you're 2nd player)

if you already had done 14 dmg to enemy hero prior to turn 10, grats you just won the game laugh.gif
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Well it depend whether you can live until turn 10, lol.
Blues89
post Jan 24 2014, 09:14 AM

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i tried mass summon style and it kinda works for me..with raid leader for + stats and some that +1/+1 for each mob on board...might easily get 8/8 or more for just 4 crystals @@"
Balaclava
post Jan 24 2014, 10:47 AM

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QUOTE(Blues89 @ Jan 24 2014, 09:14 AM)
i tried mass summon style and it kinda works for me..with raid leader  for + stats and some that +1/+1 for each mob on board...might easily get 8/8 or more for just 4 crystals @@"
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but quite easy to counter unless opponent dumb isn't it? considering that raid leader is 2/2 any weapon also can dapau the fella. one thunderstorm(i use shaman) then wipe whole board adee. hmm.gif that's why i took raid leader out and took sunfury protector or argus defender instead. raid leader value damn small if you not playing hunter rush.
huoshenfeng124
post Jan 24 2014, 11:13 AM

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most basic deck need to look into is the taunt and and draw cards minions , without this two as major in your decks u can lost easily.
Ivan113
post Jan 24 2014, 11:42 AM

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QUOTE(huoshenfeng124 @ Jan 24 2014, 11:13 AM)
most basic deck need to look into is the taunt and and draw cards minions , without this two as major in your decks u can lost easily.
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my deck is without this two thing, taunt and draw cards, still doing good though biggrin.gif
Quazacolt
post Jan 24 2014, 11:59 AM

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QUOTE(huoshenfeng124 @ Jan 24 2014, 11:13 AM)
most basic deck need to look into is the taunt and and draw cards minions , without this two as major in your decks u can lost easily.
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i concur hard on draw cards... without card advantage, any class also will have a damn hard time.

don't worry about fatigue, just drawwwww
diehard1979
post Jan 24 2014, 01:36 PM

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Board control and card in hand, these 2 decide the match.

Most of the time board control is the most important thing but sometime you had to keep the card rather than play out because if you play out all the card too fast, opponent simply 1 spell can wipe all the card in board. That time, you had either 1 or 2 card and no draw card ability while opponent still got 4-5 card in hand, he/she will had the advantage on that match.
Blues89
post Jan 24 2014, 01:49 PM

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QUOTE(Balaclava @ Jan 24 2014, 10:47 AM)
but quite easy to counter unless opponent dumb isn't it? considering that raid leader is 2/2 any weapon also can dapau the fella. one thunderstorm(i use shaman) then wipe whole board adee. hmm.gif that's why i took raid leader out and took sunfury protector or argus defender instead. raid leader value damn small if you not playing hunter rush.
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if they have cards that deal onboard minions with dmg yea...but if oppo deck is all single target type,theyll get overpowered by numbers xD
Balaclava
post Jan 24 2014, 02:46 PM

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QUOTE(Quazacolt @ Jan 24 2014, 11:59 AM)
i concur hard on draw cards... without card advantage, any class also will have a damn hard time.

don't worry about fatigue, just drawwwww
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I tried twice letting a warlock fatigue himself to death when he has 7 hp left. poor chap cannot do anything with 1 card in his hand. he just tap until koyak. (refer balik few pages ago). icon_idea.gif
Quazacolt
post Jan 24 2014, 02:48 PM

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QUOTE(Balaclava @ Jan 24 2014, 02:46 PM)
I tried twice letting a warlock fatigue himself to death when he has 7 hp left. poor chap cannot do anything with 1 card in his hand. he just tap until koyak. (refer balik few pages ago).  icon_idea.gif
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that one his pasal la
Tamamama
post Jan 24 2014, 03:26 PM

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anyone wants to play a match? IGN: tamamama #1629
jian90
post Jan 24 2014, 05:14 PM

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is it me or the quest can't be "x"?
Ivan113
post Jan 24 2014, 05:28 PM

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QUOTE(jian90 @ Jan 24 2014, 05:14 PM)
is it me or the quest can't be "x"?
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same goes to mine as well
diehard1979
post Jan 24 2014, 05:43 PM

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QUOTE(jian90 @ Jan 24 2014, 05:14 PM)
is it me or the quest can't be "x"?
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why want to "x" when all of the quest can complete easily?
Any benefit for "x" the quest?
diehard1979
post Jan 24 2014, 05:44 PM

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QUOTE(Balaclava @ Jan 24 2014, 02:46 PM)
I tried twice letting a warlock fatigue himself to death when he has 7 hp left. poor chap cannot do anything with 1 card in his hand. he just tap until koyak. (refer balik few pages ago).  icon_idea.gif
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warlock need to get some healing card, without healing card, it is too danger to keep using his power.

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