In conclusion, kill enemy minions with added spell damage lol
Hearthstone : Curse of Naxxramas, Hearthstone's 1st adventure mode update!
Hearthstone : Curse of Naxxramas, Hearthstone's 1st adventure mode update!
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Jan 23 2014, 08:29 PM
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Junior Member
39 posts Joined: Jun 2008 |
In conclusion, kill enemy minions with added spell damage lol
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Jan 23 2014, 08:58 PM
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Senior Member
5,366 posts Joined: Jan 2007 From: KL Malaysia |
QUOTE(darkvamp86 @ Jan 23 2014, 08:29 PM) sometimes, easier said than done.and the example i given is all done within a turn (you can't do anything besides killing the mage prior to turn 10) and if you do go to turn 10 against a mage, i'd worry more on spell powered fireballs/pyroblasts |
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Jan 23 2014, 09:01 PM
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Newbie
2 posts Joined: Sep 2013 |
Thanks guys. Just got my first win thanks to the tips. I want to play more tonight but got test tomorrow...
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Jan 23 2014, 09:20 PM
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Junior Member
39 posts Joined: Jun 2008 |
QUOTE(Quazacolt @ Jan 23 2014, 08:58 PM) sometimes, easier said than done. True that. After the Pyro nerf I find the spell less prevalent but still there are some Pyro-die-hard fans. I believe the max dmg per turn at 10 is 2x firebolt + frostbolt for 15 damage right?and the example i given is all done within a turn (you can't do anything besides killing the mage prior to turn 10) and if you do go to turn 10 against a mage, i'd worry more on spell powered fireballs/pyroblasts |
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Jan 23 2014, 09:22 PM
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Senior Member
5,366 posts Joined: Jan 2007 From: KL Malaysia |
QUOTE(darkvamp86 @ Jan 23 2014, 09:20 PM) True that. After the Pyro nerf I find the spell less prevalent but still there are some Pyro-die-hard fans. I believe the max dmg per turn at 10 is 2x firebolt + frostbolt for 15 damage right? can try ice lance/arcane missles combos more difficult to setup, however MUCH more rewarding |
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Jan 23 2014, 09:30 PM
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Senior Member
766 posts Joined: Nov 2004 |
QUOTE(Quazacolt @ Jan 23 2014, 07:46 PM) this. lol Well it depend whether you can live until turn 10, lol.=edit= to further clarify to newbies: imagine delaying this arcane missle to say, turn 10. 10 mana right? put an ogre magi, kobold +2 sp for 6 mana assuming you cleared the board prior your turn, or maybe you can use your minion this very turn to finish off whatever that's left out/resummoned http://www.hearthpwn.com/cards/177-frostbolt (3+2 = 5) + http://www.hearthpwn.com/cards/188-ice-lance (4+2 = 6) + http://www.hearthpwn.com/cards/589-arcane-missiles (3+2 = 5, no longer random since you cleared board) 4 mana = total 10 all directly to the hero, suddenly you're dealing a total of 16 damage vs a measly 3 (assuming no minion if you're 2nd player) if you already had done 14 dmg to enemy hero prior to turn 10, grats you just won the game |
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Jan 24 2014, 09:14 AM
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Senior Member
4,892 posts Joined: Feb 2012 From: Mars |
i tried mass summon style and it kinda works for me..with raid leader for + stats and some that +1/+1 for each mob on board...might easily get 8/8 or more for just 4 crystals @@"
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Jan 24 2014, 10:47 AM
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Senior Member
941 posts Joined: Jul 2010 |
QUOTE(Blues89 @ Jan 24 2014, 09:14 AM) i tried mass summon style and it kinda works for me..with raid leader for + stats and some that +1/+1 for each mob on board...might easily get 8/8 or more for just 4 crystals @@" but quite easy to counter unless opponent dumb isn't it? considering that raid leader is 2/2 any weapon also can dapau the fella. one thunderstorm(i use shaman) then wipe whole board adee. |
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Jan 24 2014, 11:13 AM
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Junior Member
162 posts Joined: Mar 2013 |
most basic deck need to look into is the taunt and and draw cards minions , without this two as major in your decks u can lost easily.
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Jan 24 2014, 11:42 AM
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925 posts Joined: Apr 2011 |
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Jan 24 2014, 11:59 AM
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Senior Member
5,366 posts Joined: Jan 2007 From: KL Malaysia |
QUOTE(huoshenfeng124 @ Jan 24 2014, 11:13 AM) most basic deck need to look into is the taunt and and draw cards minions , without this two as major in your decks u can lost easily. i concur hard on draw cards... without card advantage, any class also will have a damn hard time.don't worry about fatigue, just drawwwww |
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Jan 24 2014, 01:36 PM
Show posts by this member only | IPv6 | Post
#1072
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Senior Member
1,194 posts Joined: Jun 2005 |
Board control and card in hand, these 2 decide the match.
Most of the time board control is the most important thing but sometime you had to keep the card rather than play out because if you play out all the card too fast, opponent simply 1 spell can wipe all the card in board. That time, you had either 1 or 2 card and no draw card ability while opponent still got 4-5 card in hand, he/she will had the advantage on that match. |
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Jan 24 2014, 01:49 PM
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Senior Member
4,892 posts Joined: Feb 2012 From: Mars |
QUOTE(Balaclava @ Jan 24 2014, 10:47 AM) but quite easy to counter unless opponent dumb isn't it? considering that raid leader is 2/2 any weapon also can dapau the fella. one thunderstorm(i use shaman) then wipe whole board adee. if they have cards that deal onboard minions with dmg yea...but if oppo deck is all single target type,theyll get overpowered by numbers xD |
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Jan 24 2014, 02:46 PM
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Senior Member
941 posts Joined: Jul 2010 |
QUOTE(Quazacolt @ Jan 24 2014, 11:59 AM) i concur hard on draw cards... without card advantage, any class also will have a damn hard time. I tried twice letting a warlock fatigue himself to death when he has 7 hp left. poor chap cannot do anything with 1 card in his hand. he just tap until koyak. (refer balik few pages ago). don't worry about fatigue, just drawwwww |
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Jan 24 2014, 02:48 PM
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Senior Member
5,366 posts Joined: Jan 2007 From: KL Malaysia |
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Jan 24 2014, 03:26 PM
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Senior Member
507 posts Joined: Sep 2010 |
anyone wants to play a match? IGN: tamamama #1629
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Jan 24 2014, 05:14 PM
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Newbie
1 posts Joined: Oct 2008 From: Sabah |
is it me or the quest can't be "x"?
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Jan 24 2014, 05:28 PM
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Senior Member
925 posts Joined: Apr 2011 |
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Jan 24 2014, 05:43 PM
Show posts by this member only | IPv6 | Post
#1079
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Senior Member
1,194 posts Joined: Jun 2005 |
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Jan 24 2014, 05:44 PM
Show posts by this member only | IPv6 | Post
#1080
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Senior Member
1,194 posts Joined: Jun 2005 |
QUOTE(Balaclava @ Jan 24 2014, 02:46 PM) I tried twice letting a warlock fatigue himself to death when he has 7 hp left. poor chap cannot do anything with 1 card in his hand. he just tap until koyak. (refer balik few pages ago). warlock need to get some healing card, without healing card, it is too danger to keep using his power. |
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