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 Hearthstone : Curse of Naxxramas, Hearthstone's 1st adventure mode update!

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Quazacolt
post Dec 12 2013, 12:17 PM

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lol hearthstone is pretty fun XD
Quazacolt
post Dec 16 2013, 08:07 PM

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man i suck at arenas lol
4 wins only oTL
Quazacolt
post Jan 4 2014, 09:22 AM

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http://www.quazacolt.com/hearthstone/qa1.png because QA op...

http://www.quazacolt.com/hearthstone/qa2.png if only i have edwin... i'm like... 1400 dust away LOL
Quazacolt
post Jan 5 2014, 04:04 PM

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QUOTE(arecheese @ Jan 5 2014, 12:47 PM)
holy crap, how did the person let you buff QA like that? lol!
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i buff it in a single turn with concealment. if he cannot have aoe spell dmg >6 or so... he can't kill it. and priests arent mages laugh.gif

second turn i further buff it, and it's fatal. (he mind visioned my QA, but don't have the deck setup to do anything with it as evident on the screenshot)
Quazacolt
post Jan 5 2014, 04:05 PM

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QUOTE(Balaclava @ Jan 5 2014, 01:30 PM)
Most OP gurubashi beserker.

that druid keep put up all the 1 and 2 health minion to feed.
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22/14 QA wo, don't need to rely on feeding, just need to play cards, and as evidently i got a LOT of cards to play with still sprint available to potentially buff it over 30 dmg (but then again, the enemy hero is con9lan7firm dead ady laugh.gif )
Quazacolt
post Jan 5 2014, 09:12 PM

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QUOTE(Balaclava @ Jan 5 2014, 08:56 PM)
yaaa but im not playing cards and i have barely no healing at all aside from earth shaman lulz.
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I have no healing at all also lol
Quazacolt
post Jan 9 2014, 02:49 AM

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QUOTE(vectorzx @ Jan 8 2014, 10:37 PM)
Selling Hearthstone keys! Offer me smile.gif.
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open beta soon, good luck
Quazacolt
post Jan 15 2014, 06:02 PM

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QUOTE(jian90 @ Jan 14 2014, 11:12 PM)
+1 to that. pyroblast is nothing to be compared like Mind Control. That card is simply OP/game changer. Pyroblast shouldn't be nerfed. Should give them more mage minion with spell damage like what Paladin with Argent Protector.
*
*MOST* MC minions need next turn to be active, leaving possibility of it being countered.

pyroblast is straight to the face and unless you got secret that can counterspell (OH MAGES! LOL!) and you're below that health level (not hard at all if you let the game drag till pyroblast mana) you're pretty much gg'd

or eh, "well played"
Quazacolt
post Jan 20 2014, 03:24 AM

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QUOTE(imran424 @ Jan 18 2014, 01:11 PM)

and this.
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rofl reckful

missing him since WoW days
Quazacolt
post Jan 20 2014, 06:59 PM

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QUOTE(jian90 @ Jan 20 2014, 06:00 PM)
i can assured you I only had 3 damage spell-based cards. One fireball, one flamestrike, one ice lance.
It is fun, I couldn't agree more. But sometimes when you see others deck, got legendary and few epic whilst you no legendary and no epic. It not fun anymore because it is too imbalanced IMO. There are skill of course but luck decides too. We can craft the decks according to the hero specialties but Mage with minion based attack instead of spell based which is the core of a Mage. Well, IDK. It happened few times. Just saying the Arena need to be revoke for balanced play.
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look at the rogue; mages still relatively had it easier as fireblast is a lot more flexible.

having almost every minion being non rogue minions on rogue deck is just a hair pulling experience.
Quazacolt
post Jan 23 2014, 03:32 PM

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QUOTE(huoshenfeng124 @ Jan 23 2014, 03:27 PM)

shocking.gif  shocking.gif  shocking.gif
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my same reaction lol
Quazacolt
post Jan 23 2014, 07:09 PM

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QUOTE(Konvick @ Jan 23 2014, 06:48 PM)
Hi everyone, newbie here. I never play any CCG before and Hearthstone is probably my first. Since the open beta started yesterday, I played it immediately to test the water and it was pretty great. Do you guys have any tips to share so that I don't suck?
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basics:
try to maintain board control, minimize card trades (eg: how many cards needed to deal with an opponent's card), strike hero dmg whenever opportunity arises.
Quazacolt
post Jan 23 2014, 07:46 PM

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QUOTE(verx @ Jan 23 2014, 07:39 PM)
The most common mistakes new players make is to try to rush to deal as much damage as they can from the beginning. For example, once I see moves like turn 1 Arcane Missiles I immediately know my opponent is new.
Card advantage is very important in this game and you have to remember that you only have 30 cards. Treat each one valuably and try to get 2 for 1 (or more) card trades.
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this. lol

=edit=
to further clarify to newbies:
imagine delaying this arcane missle to say, turn 10.

10 mana right?
put an ogre magi, kobold +2 sp for 6 mana

assuming you cleared the board prior your turn, or maybe you can use your minion this very turn to finish off whatever that's left out/resummoned

http://www.hearthpwn.com/cards/177-frostbolt (3+2 = 5)
+
http://www.hearthpwn.com/cards/188-ice-lance (4+2 = 6)
+
http://www.hearthpwn.com/cards/589-arcane-missiles (3+2 = 5, no longer random since you cleared board)
4 mana = total 10

all directly to the hero, suddenly you're dealing a total of 16 damage vs a measly 3 (assuming no minion if you're 2nd player)

if you already had done 14 dmg to enemy hero prior to turn 10, grats you just won the game laugh.gif

This post has been edited by Quazacolt: Jan 23 2014, 07:51 PM
Quazacolt
post Jan 23 2014, 08:58 PM

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QUOTE(darkvamp86 @ Jan 23 2014, 08:29 PM)
In conclusion, kill enemy minions with added spell damage lol
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sometimes, easier said than done.

and the example i given is all done within a turn (you can't do anything besides killing the mage prior to turn 10)
and if you do go to turn 10 against a mage, i'd worry more on spell powered fireballs/pyroblasts sweat.gif
Quazacolt
post Jan 23 2014, 09:22 PM

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QUOTE(darkvamp86 @ Jan 23 2014, 09:20 PM)
True that. After the Pyro nerf I find the spell less prevalent but still there are some Pyro-die-hard fans. I believe the max dmg per turn at 10 is 2x firebolt + frostbolt for 15 damage right?
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can try ice lance/arcane missles combos wink.gif
more difficult to setup, however MUCH more rewarding
Quazacolt
post Jan 24 2014, 11:59 AM

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QUOTE(huoshenfeng124 @ Jan 24 2014, 11:13 AM)
most basic deck need to look into is the taunt and and draw cards minions , without this two as major in your decks u can lost easily.
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i concur hard on draw cards... without card advantage, any class also will have a damn hard time.

don't worry about fatigue, just drawwwww
Quazacolt
post Jan 24 2014, 02:48 PM

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QUOTE(Balaclava @ Jan 24 2014, 02:46 PM)
I tried twice letting a warlock fatigue himself to death when he has 7 hp left. poor chap cannot do anything with 1 card in his hand. he just tap until koyak. (refer balik few pages ago).  icon_idea.gif
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that one his pasal la
Quazacolt
post Jan 27 2014, 03:20 AM

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QUOTE(verx @ Jan 26 2014, 08:52 PM)
The meta has changed alot since the blizzcon invitational.
I would say top 3 right now are druid, control warlock (since aggro got nerfed), and paly
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yeah, lol roags got nerfed to the dirt laugh.gif
Quazacolt
post Jan 27 2014, 04:53 AM

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QUOTE(BlizzardCraft @ Jan 27 2014, 04:35 AM)
the next pack got 2 epic 1 rare...

hope i dont use my whole life's luck on these 2 pack =.=
roags is?
*
rogue
Quazacolt
post Jan 28 2014, 02:56 PM

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QUOTE(Azurika @ Jan 27 2014, 03:17 PM)
There are plenty of better 6 drop cards .... unless you feel super lucky ... cuz his effects target either u or your opponent . I had once healed my opponent character 3 times ... cost me the game.
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happened to me too, so i removed him rofl

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