lol hearthstone is pretty fun XD
Hearthstone : Curse of Naxxramas, Hearthstone's 1st adventure mode update!
Hearthstone : Curse of Naxxramas, Hearthstone's 1st adventure mode update!
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Dec 12 2013, 12:17 PM
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#1
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lol hearthstone is pretty fun XD
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Dec 16 2013, 08:07 PM
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#2
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5,366 posts Joined: Jan 2007 From: KL Malaysia |
man i suck at arenas lol
4 wins only oTL |
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Jan 4 2014, 09:22 AM
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#3
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http://www.quazacolt.com/hearthstone/qa1.png because QA op...
http://www.quazacolt.com/hearthstone/qa2.png if only i have edwin... i'm like... 1400 dust away LOL |
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Jan 5 2014, 04:04 PM
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#4
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QUOTE(arecheese @ Jan 5 2014, 12:47 PM) i buff it in a single turn with concealment. if he cannot have aoe spell dmg >6 or so... he can't kill it. and priests arent mages second turn i further buff it, and it's fatal. (he mind visioned my QA, but don't have the deck setup to do anything with it as evident on the screenshot) |
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Jan 5 2014, 04:05 PM
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#5
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QUOTE(Balaclava @ Jan 5 2014, 01:30 PM) 22/14 QA wo, don't need to rely on feeding, just need to play cards, and as evidently i got a LOT of cards to play with still sprint available to potentially buff it over 30 dmg (but then again, the enemy hero is con9lan7firm dead ady |
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Jan 5 2014, 09:12 PM
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#6
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Jan 9 2014, 02:49 AM
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#7
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Jan 15 2014, 06:02 PM
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#8
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QUOTE(jian90 @ Jan 14 2014, 11:12 PM) +1 to that. pyroblast is nothing to be compared like Mind Control. That card is simply OP/game changer. Pyroblast shouldn't be nerfed. Should give them more mage minion with spell damage like what Paladin with Argent Protector. *MOST* MC minions need next turn to be active, leaving possibility of it being countered.pyroblast is straight to the face and unless you got secret that can counterspell (OH MAGES! LOL!) and you're below that health level (not hard at all if you let the game drag till pyroblast mana) you're pretty much gg'd or eh, "well played" |
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Jan 20 2014, 03:24 AM
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#9
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Jan 20 2014, 06:59 PM
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#10
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QUOTE(jian90 @ Jan 20 2014, 06:00 PM) i can assured you I only had 3 damage spell-based cards. One fireball, one flamestrike, one ice lance. look at the rogue; mages still relatively had it easier as fireblast is a lot more flexible.It is fun, I couldn't agree more. But sometimes when you see others deck, got legendary and few epic whilst you no legendary and no epic. It not fun anymore because it is too imbalanced IMO. There are skill of course but luck decides too. We can craft the decks according to the hero specialties but Mage with minion based attack instead of spell based which is the core of a Mage. Well, IDK. It happened few times. Just saying the Arena need to be revoke for balanced play. having almost every minion being non rogue minions on rogue deck is just a hair pulling experience. |
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Jan 23 2014, 03:32 PM
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#11
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Jan 23 2014, 07:09 PM
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#12
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QUOTE(Konvick @ Jan 23 2014, 06:48 PM) Hi everyone, newbie here. I never play any CCG before and Hearthstone is probably my first. Since the open beta started yesterday, I played it immediately to test the water and it was pretty great. Do you guys have any tips to share so that I don't suck? basics:try to maintain board control, minimize card trades (eg: how many cards needed to deal with an opponent's card), strike hero dmg whenever opportunity arises. |
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Jan 23 2014, 07:46 PM
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#13
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QUOTE(verx @ Jan 23 2014, 07:39 PM) The most common mistakes new players make is to try to rush to deal as much damage as they can from the beginning. For example, once I see moves like turn 1 Arcane Missiles I immediately know my opponent is new. this. lolCard advantage is very important in this game and you have to remember that you only have 30 cards. Treat each one valuably and try to get 2 for 1 (or more) card trades. =edit= to further clarify to newbies: imagine delaying this arcane missle to say, turn 10. 10 mana right? put an ogre magi, kobold +2 sp for 6 mana assuming you cleared the board prior your turn, or maybe you can use your minion this very turn to finish off whatever that's left out/resummoned http://www.hearthpwn.com/cards/177-frostbolt (3+2 = 5) + http://www.hearthpwn.com/cards/188-ice-lance (4+2 = 6) + http://www.hearthpwn.com/cards/589-arcane-missiles (3+2 = 5, no longer random since you cleared board) 4 mana = total 10 all directly to the hero, suddenly you're dealing a total of 16 damage vs a measly 3 (assuming no minion if you're 2nd player) if you already had done 14 dmg to enemy hero prior to turn 10, grats you just won the game This post has been edited by Quazacolt: Jan 23 2014, 07:51 PM |
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Jan 23 2014, 08:58 PM
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#14
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QUOTE(darkvamp86 @ Jan 23 2014, 08:29 PM) sometimes, easier said than done.and the example i given is all done within a turn (you can't do anything besides killing the mage prior to turn 10) and if you do go to turn 10 against a mage, i'd worry more on spell powered fireballs/pyroblasts |
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Jan 23 2014, 09:22 PM
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#15
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QUOTE(darkvamp86 @ Jan 23 2014, 09:20 PM) True that. After the Pyro nerf I find the spell less prevalent but still there are some Pyro-die-hard fans. I believe the max dmg per turn at 10 is 2x firebolt + frostbolt for 15 damage right? can try ice lance/arcane missles combos more difficult to setup, however MUCH more rewarding |
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Jan 24 2014, 11:59 AM
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#16
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QUOTE(huoshenfeng124 @ Jan 24 2014, 11:13 AM) most basic deck need to look into is the taunt and and draw cards minions , without this two as major in your decks u can lost easily. i concur hard on draw cards... without card advantage, any class also will have a damn hard time.don't worry about fatigue, just drawwwww |
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Jan 24 2014, 02:48 PM
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#17
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Jan 27 2014, 03:20 AM
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#18
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Jan 27 2014, 04:53 AM
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#19
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Jan 28 2014, 02:56 PM
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#20
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