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 Final Fantasy X|V : A Realm Reborn v8, Phase 4 Open Beta August 2013

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darkskies
post Jul 25 2013, 05:30 PM

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QUOTE(Broadings @ Jul 25 2013, 03:35 PM)
Eh guys,

serious question though.
What are those Deities for? I did some quick google it appears that it's not affecting any of the game play?

Hmmm....
What about the birthdate and element?

Additional update:
Selecting Deities during character creation will affect your elemental resistance.
*
It might probably be some use later dealing with crafting. I've not touched ff14's crafting before .
But i believe there might be HQ of crafted equipments/items.*Or it's already there i had not noticed*
It'll allow higher chances to craft HQ.
For me.. i just follow my own birthday lol...

Macros used to be crucial in ff11 especially for ninja's. I don't think it'll do any use in ff14.
Unless u find someone sleeping inside the team. Juz macro a <call> to startled the dude up.


Madgeiser
post Jul 25 2013, 05:42 PM

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QUOTE(darkskies @ Jul 25 2013, 05:30 PM)
It might probably be some use later dealing with crafting. I've not touched ff14's crafting before .
But i believe there might be HQ of crafted equipments/items.*Or it's already there i had not noticed*
It'll allow higher chances to craft HQ.
For me.. i just follow my own birthday lol...

Macros used to be crucial in ff11 especially for ninja's. I don't think it'll do any use in ff14.
Unless u find someone sleeping inside the team. Juz macro a <call> to startled the dude up.
*
Nah, getting HQ in crafting has nothing to do with that. I was close to level 30 as an armorer, blacksmith and culinarian in P3, it is all about base material, your crafting equipment, crafter level and some luck for quality improvement when crafting.

Unless by level 30, they change the ways of getting HQ items.

Tips : All those tradecraft is a very good way in levelling your crafting skills. Turning HQ items in will yield your extra gil and experience. smile.gif

TSshojikun
post Jul 25 2013, 05:57 PM

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QUOTE(darkskies @ Jul 25 2013, 05:30 PM)
It might probably be some use later dealing with crafting. I've not touched ff14's crafting before .
But i believe there might be HQ of crafted equipments/items.*Or it's already there i had not noticed*
It'll allow higher chances to craft HQ.
For me.. i just follow my own birthday lol...

Macros used to be crucial in ff11 especially for ninja's. I don't think it'll do any use in ff14.
Unless u find someone sleeping inside the team. Juz macro a <call> to startled the dude up.
*
Is not like XI crafting rumours etc.. lol


darkskies
post Jul 25 2013, 07:17 PM

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not finalize yet too. ff14 's crafting system. whatever from 1.0 is going to be revamp. everything se implements in game bound to exist for some thing. besides whatever we've been playing is just early stage of the game.

TSshojikun
post Jul 25 2013, 07:17 PM

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Letter from the Producer, XLVIII (07/25/2013)
Hello again to all of you eagerly awaiting FINAL FANTASY XIV: A Realm Reborn. With only a month left until release, the office is a bedlam of system schematics, game designs, and empty Red Bull cans. Even so, I couldn't go another minute without sending out my forty-eighth letter!

First, I'd like to thank everyone who participated in phase 3 of the beta test. Although character data had to be deleted at the end, players tested every nook and cranny of the game, providing us with a great deal of feedback. The development team and I can't thank you enough for all your help.

As we continue to address all the feedback from phase 3, we're squashing out a few final bugs, and making some last minute adjustments to the end game battles.

Completing the main scenario will get players to level 50, but the adventure doesn't end there. Being an online game, there'll be regular updates to continue the story. So even if you reach the level cap shortly after release, there's no reason to think you've hit the top. Considering all the plans we have for the game, you may want to get comfortable and prepare for a long stay in Eorzea.

Let me use the phase 3 Ifrit battle as an example. Although this battle is a level 20 encounter in the main story, after reaching level 50 you can take on a harder version. Anyone looking to earn weapons from the primals will have to overcome these higher level fights.

The various encounters we've created were designed with a hierarchy in mind, and as players progress through each tier, they'll naturally collect an optimal set of gear for that tier. All jobs were equipped with this optimal gear when we conducted our tests. We've calculated the maximum DPS for these battles down to the decimal, but it's up to you guys to show us what you're made of and reach for that level of precision.
(We've used debug commands to monitor DPS during our tests, and the numbers are intense.)

Because these fights are so tough, it wasn't enough to play with just the battle team and myself. Thankfully, we managed to reel in a few dedicated gamers from the other departments to help with our testing. (Thank you so much guys!)

With that said, I think it's time for a long overdue dose of screenshots.

user posted image

Titan—the indomitable mountain! You got a glimpse of him during the Crystal's Call trailer, but soon enough you'll have the chance to go toe to toe with this gargantuan fiend. You'll encounter him first during the main story in a four person battle, but in hard mode you'll need eight players to take him down. Just wait until you see the extreme mode battle we're working on.

I somehow managed to stay alive to take screenshots, but with all my running around, there was no time to actually try and defeat him. I was about to get serious, but then came the fist.

user posted image

Before I knew it, I'd fallen out of the ring just like everyone else. We're all pretty serious gamers so it was a bit of a shock. Trying to keep straight faces, we couldn't help but laugh as he took us down one by one.

user posted image

We even toned it down a bit because we thought the damage may be a little high. Or so I thought.

user posted image

QUOTE
(Anonymous A): Tumult damage was reduced by 15%.
(Anonymous A): But I thought that'd make it too easy, so I also raised its ??? 20%.
(Anonymous B): Hahahaha.
(Producer Director): rofl
(Anonymous A): That's all.
Screenshot saved.
(Producer Director): I've got to get this
(Producer Director): in the next Letter from the Producer.
We'll be making adjustments to really push these fights to the brink. A perfectly timed level 3 limit break just might be the difference between victory and defeat

user posted image

Here's another high level dungeon for four players. Naturally we've covered up a few things to prevent spoilers, but you guys seem to have a knack for figuring things out. This is sure to be another exciting life and death battle, and Demon Wall is only the mid-dungeon boss! Who or what could be waiting at the end?

user posted image

I know players from Version 1.0 are curious about their relic weapons, and this picture may give you an idea of what's in store for that quest.
(The quest name in parenthesis came from a debug command, so no need to decipher it.)
We hope you'll enjoy the changes we've made in your quest to acquire the ultimate weapon.

As a gamer, I use a lot of different keyboard and gamepad setups at home, but all of our tests for FFXIV: ARR have been done using a standard gamepad. Checking how difficult it was to finish battles and how much DPS we could put out, we'll do final checks and double checks of everything once gamepad performance is where we want it.

Although we're making a product, it truly is a pleasure to be engrossed in this game all day. Final adjustments to the later battles are well underway, and soon everyone will be having as much fun as we are, and then some.

Thank you again to all the players around the world who took the time to test our game, and to the players from Version 1.0 who've supported us from the beginning. Release day is on the horizon, and we'll continue to give it our all to provide you with a great gaming experience.

I have to go for now, but I'll see you all soon in my eighth LIVE letter. Until next time!
Tamamama
post Jul 25 2013, 07:32 PM

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only 2 weeks to go
darkskies
post Jul 25 2013, 08:22 PM

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not bad.. they really take the time to try the game and polish it.
Vickyle
post Jul 25 2013, 08:56 PM

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QUOTE(Broadings @ Jul 25 2013, 03:35 PM)
Eh guys,

serious question though.
What are those Deities for? I did some quick google it appears that it's not affecting any of the game play?

Hmmm....
What about the birthdate and element?

Additional update:
Selecting Deities during character creation will affect your elemental resistance.
*
I believe that...
Different crafting classes have different elemental recipes.
e.g. Carpenters' recipes mostly consume wind shards, which makes them "wind elemental".
Therefore, when a carpenter is struck by elemental destabilization during crafting, it tends to be wind elemental.
This wind elemental instability greatly slows down crafting progress through normal skills, except elemental skill (Brand of Wind - wind skill).
It usually occurs when a carpenter is crafting on a recipe that is of higher difficulty or level.

PS: Correct me if I am wrong.
poipoy
post Jul 25 2013, 09:04 PM

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I hope that they never gonna bring FFXI crafting into FFIV lol. It'll be a nitemare. However in FFXI each craft do have their main element, and player's moghouse is filled with furniture giving the elements(glow intensity) needed.

I've never try crafting yet in beta, is it easy to HQ craft? Back in FFXI it's all about wearing NM or HQ equips before the latter expansion which introduce dungeon gears.

PS: I personally do wish that they'll introduce something like salvage in FFXI. For those didn't know that system, it's something like a dungeon with alot of different levels. You get part 1 from easier level, part 2 from mid level, part 3 from harder levels. only when gotten all three parts, can be then exchange to npc to get the full part. I felt that this was very rewarding given you do a lot of work for obtaining the gear and the stat is incredibly better than usual drops/craft gear. However it is troublesome though lol, imagine 12 people wanting the same part and needing to wait turn or fail random lot. I think Yoshida don't want to implement any of these kind of dungeon.

PS 2: Actually, maybe no. Now I remember I left FFXI due to impossible way to obtain end game incredible gears haha tongue.gif

This post has been edited by poipoy: Jul 25 2013, 09:11 PM
kcsummer
post Jul 25 2013, 10:35 PM

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QUOTE(poipoy @ Jul 25 2013, 09:04 PM)

I've never try crafting yet in beta, is it easy to HQ craft? Back in FFXI it's all about wearing NM or HQ equips before the latter expansion which introduce dungeon gears.

*
It's very easy to HQ in Beta 3 if you have some needed skills. I can HQ 100% all the time even when using NQ mats.... but SE is going to change them... so need to test again in Beta 4.

HQ gear is actually quite good compared to 1.0 end-game gear. e.g:

Darklight Cuirass - STR 21, Vit 21, Acc 27, Det - 18
HQ Darksteel Cuirass - STR 21, Vit 21, Acc 27, 2 Materia Slot.
poipoy
post Jul 25 2013, 10:49 PM

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oh, that's nice to know. I hope crafted gear will be better if it's HQ, then it'll serve a purpose.
TSshojikun
post Jul 25 2013, 11:03 PM

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One thing about materia slot is that there Stats Cap ini it. if say you have HQ there isn't a need to try maximize the stats it has, but still can slot in HQ item with Materia but for different stats... so there still some posibility but still require a lot of R&D for materia.. which i will try to dive into it if i can.


kcsummer
post Jul 25 2013, 11:10 PM

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Yea. The stats are pretty much cap on HQ gear... so there is no point in slotting in stats that are already on the HQ gear.

For example:
HQ Darksteel Cuirass - STR 21, Vit 21, Acc 27, 2 Materia Slot.

You won't be able to get additional STR, VIT, ACC from the materia slots.
You can slot in DET materia to make it comparable to Darklight Cuirass or Skill Speed materia if you want that. It's actually more flexible.
Broadings
post Jul 26 2013, 09:34 AM

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QUOTE(Vickyle @ Jul 25 2013, 08:56 PM)
I believe that...
Different crafting classes have different elemental recipes.
e.g. Carpenters' recipes mostly consume wind shards, which makes them "wind elemental".
Therefore, when a carpenter is struck by elemental destabilization during crafting, it tends to be wind elemental.
This wind elemental instability greatly slows down crafting progress through normal skills, except elemental skill (Brand of Wind - wind skill).
It usually occurs when a carpenter is crafting on a recipe that is of higher difficulty or level.

PS: Correct me if I am wrong.
*
Anyone able to share the link on which element is more important to which profession/crafter?
sai86
post Jul 26 2013, 09:41 AM

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QUOTE(Tamamama @ Jul 25 2013, 07:32 PM)
only 2 weeks to go
*
2 weeks for OB?
athlonmax
post Jul 26 2013, 10:14 AM

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QUOTE(shojikun @ Jul 25 2013, 07:17 PM)
*snip*
Yoshi-P playing what class in that screenshots? Lalafell Arcanist was it?
eugenelimys
post Jul 26 2013, 10:27 AM

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Arcanist is counted as DPS, Healer or Tanker(I know tanker would never happen)?
ScarletYami
post Jul 26 2013, 11:01 AM

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Hello all~

New to Final Fantasy XIV and finally finished discussing with friends which server we will be going to.
We have decided to go to Tonberry~ Hope to see some of you there! rclxms.gif

I have a question though.. is there a list of SEA/International Free Companies online or maybe ingame later? As we haven't decided on this yet. Want to see our options first.. hehe biggrin.gif
eugenelimys
post Jul 26 2013, 11:29 AM

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QUOTE(ScarletYami @ Jul 26 2013, 11:01 AM)
Hello all~

New to Final Fantasy XIV and finally finished discussing with friends which server we will be going to.
We have decided to go to Tonberry~ Hope to see some of you there!  rclxms.gif

I have a question though.. is there a list of SEA/International Free Companies online or maybe ingame later? As we haven't decided on this yet. Want to see our options first.. hehe biggrin.gif
*
I believe there will be one.. smile.gif As there will be around 31 players gonna be playing in Tonberry ( https://forum.lowyat.net/topic/2885116 ) you can vote too if you want.. biggrin.gif

This post has been edited by eugenelimys: Jul 26 2013, 11:29 AM
mikonito
post Jul 26 2013, 02:09 PM

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QUOTE(ScarletYami @ Jul 26 2013, 12:01 PM)
Hello all~

New to Final Fantasy XIV and finally finished discussing with friends which server we will be going to.
We have decided to go to Tonberry~ Hope to see some of you there!  rclxms.gif

I have a question though.. is there a list of SEA/International Free Companies online or maybe ingame later? As we haven't decided on this yet. Want to see our options first.. hehe biggrin.gif
*
I hope someone will manage to make a free company and all of us under one fc. I sure will join you guys. rclxm9.gif rclxm9.gif

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