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Preview Supreme Commander (SupCom), new E3 video

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fujkenasai
post Oct 22 2007, 01:01 PM

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Try it on Gpgnet forum.
johnnycp
post Oct 23 2007, 05:11 AM

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QUOTE(Quazacolt @ Oct 22 2007, 09:04 AM)
i used to have it, forgot how i fixed it rofl >_<

i think i upgraded my sound card drivers... ugh not sure still, sorry
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Have you tried to turn off EAX equalizer in Creative Audio Console?
fujkenasai
post Nov 3 2007, 09:45 AM

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Anyone getting Sup Com FA?
InfiniteX
post Nov 4 2007, 08:32 PM

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fujkenasai, SupCom FA released???
kysin1981
post Nov 19 2007, 08:23 PM

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any 1 play Supcom FA yet????
meetxj9
post Nov 19 2007, 08:53 PM

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Does anyone here have the insane mind to actaully play this online?

The game is a major turteling RTS, not that its bad but most everybody have gotten use to fast paced versions. Have anyone bought the ori and played it yet?

I am considering buying the first and second release.
fujkenasai
post Nov 23 2007, 09:37 AM

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QUOTE(meetxj9 @ Nov 19 2007, 08:53 PM)
Does anyone here have the insane mind to actaully play this online?

The game is a major turteling RTS, not that its bad but most everybody have gotten use to fast paced versions. Have anyone bought the ori and played it yet?

I am considering buying the first and second release.
*
I play this online, and you'll be surprise that how fast this game can be on a high mid level basis only noobs turtle and able to survive with high level playing you are not able to have the time to turtle and you get owned already, just watch some replays by FunkOff, BlueScreenISU, Unconquerable on sup com live, youbube or Podcast.net to see that an average game is only about 15 minutes - 30 min sometimes 45.

However the campaign takes long as they have pre-built building.
H@H@
post Nov 23 2007, 10:32 AM

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QUOTE(meetxj9 @ Nov 19 2007, 08:53 PM)
Does anyone here have the insane mind to actaully play this online?

The game is a major turteling RTS, not that its bad but most everybody have gotten use to fast paced versions. Have anyone bought the ori and played it yet?

I am considering buying the first and second release.
*
Actually, it only looks that way on paper, since virtually all the base defences own everything on their own tech level. But, what you need to remember about SupCom is this: The speed at which you produce stuff is directly proportionate to how your economy is doing. You could then ask, "Isn't that the same with most RTS'?"

Ah, but remember that unlike regular RTS' where the most you can do is build more units at the same time, SupCom ups the ante by actually allowing you to produce units FASTER if your economy can support it.

It just goes to show the breadth and depth of the game when you can turtle like mad or rush like a zerg, and still be able to win the battle.


Anyway, saw some reviews of FA and apparently they've spruced up the interface and made experimentals cheaper. Yay!
fujkenasai
post Nov 26 2007, 06:27 AM

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QUOTE(H@H@ @ Nov 23 2007, 10:32 AM)
Actually, it only looks that way on paper, since virtually all the base defences own everything on their own tech level. But, what you need to remember about SupCom is this: The speed at which you produce stuff is directly proportionate to how your economy is doing. You could then ask, "Isn't that the same with most RTS'?"

Ah, but remember that unlike regular RTS' where the most you can do is build more units at the same time, SupCom ups the ante by actually allowing you to produce units FASTER if your economy can support it.

It just goes to show the breadth and depth of the game when you can turtle like mad or rush like a zerg, and still be able to win the battle.
Anyway, saw some reviews of FA and apparently they've spruced up the interface and made experimentals cheaper. Yay!
*
Yeah now they encourage people to tech instead of russhing T1 I tried the old tactics its immposible to win with T1 rush all you want, but then those mass fabricators are much faster to build.
fujkenasai
post Nov 28 2007, 10:42 AM

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I feel now they encourage people to tech instead, the old tactics do not work anymore.
frags
post Nov 29 2007, 12:31 AM

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BTW how do you feel the performance of FA? is it improved from supcom?
LExus65
post Nov 30 2007, 06:40 PM

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got my Forged alliance 2 days ago from ALL IT, very nice i can said.........totally superseed the supcom

they change the interface already, now all the panel looks smaller and more compact, but problem is goin to take time to get used to the interface........ a bit confusing at first....... and now u can use split screen in the middle.

most of the unit are same with some addition hi tech units for each faction and u have the seraphium as ur major enemy..... their unit are rather strong......

experimental unit are cheaper now, and Aeon got very good air superiority now with a new tech 3 AA gunship....... and ur commander built much faster

but i got a weird problem with my copy, it seems the game does not support 4.1 channel somehow, hopefully got hot fix on it soon

anyway, it seems forged alliance have a slightly higher pc requirement, a bit lag on some scene when i playing the 1st mission.... but it is really fun on the first mission. u got swarm and swarm of enemy to take on....

i took UEF on this 1st play and it seems to be a good choice to fully utilize the fat boy long range cannon....
miloy2k
post Dec 5 2007, 04:11 PM

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I manage to complete SC-FA at Normal Level sweat.gif ...
meetxj9
post Dec 6 2007, 01:06 AM

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so.............did anyone here tried the online multiplayer for this game yet? Asking this question is pretty amusing......... blush.gif
ataris
post Dec 6 2007, 01:12 AM

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its ok, no harm done. not that amusing.
fujkenasai
post Dec 7 2007, 01:48 PM

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QUOTE(miloy2k @ Dec 5 2007, 04:11 PM)
I manage to complete SC-FA at Normal Level sweat.gif ...
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I finished the game in hardmode though it took me a lot of time to build like 50 fatboys inevery mission.

QUOTE(meetxj9 @ Dec 6 2007, 01:06 AM)
so.............did anyone here tried the online multiplayer for this game yet? Asking this question is pretty amusing......... blush.gif
*
I still have not gotten it yet, sad.gif waiting for localized since its just an expanssion.
radkliler
post Dec 7 2007, 01:49 PM

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QUOTE(fujkenasai @ Dec 7 2007, 01:48 PM)
I finished the game in hardmode though it took me a lot of time to build like 50 fatboys inevery mission.
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Really need to build 50 experimental weapons to win ahh shocking.gif
fujkenasai
post Dec 7 2007, 02:28 PM

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QUOTE(radkliler @ Dec 7 2007, 01:49 PM)
Really need to build 50 experimental weapons to win ahh shocking.gif
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Nay I just over killed, for 1 mission the 1 that you are suppose to survive for 20 min I whipped out the enemy before the time runs out.
johnnycp
post Dec 7 2007, 04:23 PM

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QUOTE(meetxj9 @ Nov 19 2007, 08:53 PM)
Does anyone here have the insane mind to actaully play this online?

The game is a major turteling RTS, not that its bad but most everybody have gotten use to fast paced versions. Have anyone bought the ori and played it yet?

I am considering buying the first and second release.
*
i remember gamespot tournament, average gametime in the seemi final less than 10mins
fujkenasai
post Dec 10 2007, 01:34 PM

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QUOTE(johnnycp @ Dec 7 2007, 04:23 PM)
i remember gamespot tournament, average gametime in the seemi final less than 10mins
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Yup those are the normal time taken no time to go Uber units.

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