QUOTE(zul_sur @ Nov 8 2018, 02:01 PM)
been watching and reading quite a number of review, still cant decide until now. i guess unless i tried side by side, then i wont be able to decide which one is the best. now the only things that i can conclude is either to get the room tracking with vive or simple tracking with rift, although rift now support room tracking with additional sensor.
anybody here has both unit? hows the differences if you compare side by side?
Lol i guess im the only Vive user here. Its only fair if i give my point of view.
Take not that I do not have the rift, but i do have the Lenovo explorer (windows mixed reality).
I am please with my Vive, and if given a choice again, i would still buy the vive instead of the rift for several reasons.
- it only requires 1 usb and 1 hdmi port.
The two tracking light house only need power source and users are free to put it anywhere without worrying of distance to PC. Though recommended to be opposite each other, its not a must to work. But obviously putting it opposite each other gives a better overall coverage(less blind spots).
The Hmd require a power outlet too.
(this is unlike the rift which require 4 usb ports to work for room scale (1 hmd, 3 tracking cameras)
-Head tracking for both is the same, but Vive hand presence is far superior than the rift, being able to do actions fast and accurate. Ofcoz if ur not a hardcore VR gamer, u probably wont notice it.
example 1 example 2-uses SteamVR right out of the box. this is without any 3rd party app that may hog ur PC resources (eg, rift and WMR still needs to run their software background while using steamvr). Also in our demographics, steamvr games are always cheaper than oculus stores, due to steam's regional pricing. (eg, Beat saber is RM39 on steamvr, and $19.99 on oculus store).
Also, steamvr is open to "other download source VR apps"
- Vive hmd(without DAS) is the same weight as the oculus rift now. (Vive hmd is 468 grams, Rift is 470grams)
- Vive can adjust lens to face distance to accommodate for those with glasses. However, quality without glasses are essentially similar for both hmd.
- More accessories (first and 3rd party). Vive offers alot of accessories, such as trackers, guns, etc. 3rd party accessories are also easy and cheaper to find, such as silicon protector for hand controllers, face foam, lens protector.
- Vive is official here now. Warranty is less of an issue.
- Oculus rift is controlled by oculus, just like Apple's strict walled garden. If the company discontinues or neglect the rift, Rifts devices may lock up.
But like all products, there are some cons,
- HTC is infamous of its warranty service. May take months to get a replacement or worst, get charged for repair+transport, or transport(if refuse to repair), or never get back the item if owner refuses to pay transport cost.
- Vive is also infamously known for its horrible track pad rubber dislocation. (both of mine dislocated. i decided to open them up myself and elephant glue them back. no problem since.
- does not come with its own headphone? not sure if this is a cons. Vive does provide earphones in the original box. but if u prefer the headphones, u can purchase them as extra.
- no thumbstick.

but at least the controllers are ambidextrous?
U can always try the vive in a VR cafe. I have not seen any VR cafe with the rift yet. closest is EXA Global which uses DK2 >.<