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 VR/AR HMD Club - Oculus Rift, HTC Vive, PS VR, HoloLens, Magic Leap, Windows MR

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FluffyTee
post Oct 8 2018, 02:22 PM

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QUOTE(ysc @ Oct 8 2018, 01:08 PM)
Bought a pair of smaller glasses and now I see things clearly!
Although the vision on the sides (sides of my eyes) not perfect but it’s ok
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nice!
how much of difference between ur 2 glasses in size?
also r u using any lens protector?
FluffyTee
post Oct 31 2018, 06:16 PM

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QUOTE(shirley_andy @ Oct 31 2018, 09:24 AM)
Still looking for VR center to try out Samsung Odyssey.

Since its the PSVR style headset and it doesn't press against the face
- because different people have different head/face shape, will there be light leak? will it be wobbly when move around alot?

Controller use 2 batteries each side, meaning total 4 batteries, that's double of what Oculus Touch need.
- how is the battery life?

Not all desktop have Bluetooth 4.0 to support the controllers
- would a cheap and regular USB bluetooth adapter (those RM10/RM20 ones) work?
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The hinge of the wmr will get loose over time and from what i hear, eventually wobble and dangle as the player look down.
Might be why samsung odyssey omit this flip feature.

Tracking via camera alone is poor therefore wmr depends alot on bluetooth feedbacks to estimate position. A stable bluetooth connection is required to maintain decent tracking. They are easily interfered in a congested 2.4ghz wifi environment.

Batteries last usually 4 hours. Battery bug seems to affect quite a number of users and likely related to hardware problem. It needs 1.5v batteries but 1.2v works fair for most ppl. This is a problem as most rechargable are 1.2v only...


FluffyTee
post Nov 1 2018, 03:00 AM

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QUOTE(shirley_andy @ Oct 31 2018, 09:17 PM)
thanks for the input, this is from your own personal experience?
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Mostly personal with correlation from reddit community
My first pair left controller quickly had low battery after 1 hr of usage but still last as long as the right before they really went dead.
The new pair never had full battery indicator but both meter readings are similar.
I read bout the hinge issue and was very careful. The lenovo stock face pad is a sponge and does put pressure on the face at all. Its like wearing a headband. No light leak but.. There is lcd glow in dark games but not a game breaker. (All wmr except samsung's are lcd). This is bcoz humans eyes will auto adjust to what is seen.
Tracking is playable for gross movement. Doing find movement like 3d sculpture or sniping is tough. Some ppl may need an external bt dongle to overcome interferences.
But despite the cons, bug plus to wmr for better resolution and easiest basic setup (u can omit the room setup and start using immediately and walk into the abyss like johny english. Good if u need to demo vr on the go.
FluffyTee
post Nov 6 2018, 01:17 PM

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QUOTE(Mr.PeeNutt @ Nov 5 2018, 09:04 AM)
wow 2 AA batteries only last few hours? really battery hog la those wmr controllers. MS should put xbox receiver built on the headset rather than use bluetooth connection.
The Rift touch controller with 1 AA battery can last almost 30 hour. thats why better use custom RF protocol instead of BT hmm.gif
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i think ms was just testing water. their intentions were to sell the hmd only and controllers are optional, therefore every design was prioritize for hmd alone use.(limited 2 front camera, no bt, controller initially sold separately)
the controller uses bright white led lights and needs bt to assist its tracking position(unlike rift and vive). not only that, they screw up the hardware design giving rise to poor power contact in some controllers. their controllers are also in a wierd position at 150 degrees? its not a gun trigger angle nor is it a sword angle.
but that being said, wmr is the closes thing to best portability vr headset and samsungs new odyssey have build in bt now.

i wonder how well the htc vive sells in malaysia. the price is still steep for malaysians.
FluffyTee
post Nov 8 2018, 06:19 PM

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QUOTE(zul_sur @ Nov 8 2018, 02:01 PM)
been watching and reading quite a number of review, still cant decide until now. i guess unless i tried side by side, then i wont be able to decide which one is the best. now the only things that i can conclude is either to get the room tracking with vive or simple tracking with rift, although rift now support room tracking with additional sensor.
anybody here has both unit? hows the differences if you compare side by side?
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Lol i guess im the only Vive user here. Its only fair if i give my point of view.
Take not that I do not have the rift, but i do have the Lenovo explorer (windows mixed reality).

I am please with my Vive, and if given a choice again, i would still buy the vive instead of the rift for several reasons.
- it only requires 1 usb and 1 hdmi port.
The two tracking light house only need power source and users are free to put it anywhere without worrying of distance to PC. Though recommended to be opposite each other, its not a must to work. But obviously putting it opposite each other gives a better overall coverage(less blind spots).
The Hmd require a power outlet too.
(this is unlike the rift which require 4 usb ports to work for room scale (1 hmd, 3 tracking cameras)

-Head tracking for both is the same, but Vive hand presence is far superior than the rift, being able to do actions fast and accurate. Ofcoz if ur not a hardcore VR gamer, u probably wont notice it.
example 1 example 2

-uses SteamVR right out of the box. this is without any 3rd party app that may hog ur PC resources (eg, rift and WMR still needs to run their software background while using steamvr). Also in our demographics, steamvr games are always cheaper than oculus stores, due to steam's regional pricing. (eg, Beat saber is RM39 on steamvr, and $19.99 on oculus store).
Also, steamvr is open to "other download source VR apps"

- Vive hmd(without DAS) is the same weight as the oculus rift now. (Vive hmd is 468 grams, Rift is 470grams)

- Vive can adjust lens to face distance to accommodate for those with glasses. However, quality without glasses are essentially similar for both hmd.

- More accessories (first and 3rd party). Vive offers alot of accessories, such as trackers, guns, etc. 3rd party accessories are also easy and cheaper to find, such as silicon protector for hand controllers, face foam, lens protector.

- Vive is official here now. Warranty is less of an issue.
- Oculus rift is controlled by oculus, just like Apple's strict walled garden. If the company discontinues or neglect the rift, Rifts devices may lock up.

But like all products, there are some cons,
- HTC is infamous of its warranty service. May take months to get a replacement or worst, get charged for repair+transport, or transport(if refuse to repair), or never get back the item if owner refuses to pay transport cost.
- Vive is also infamously known for its horrible track pad rubber dislocation. (both of mine dislocated. i decided to open them up myself and elephant glue them back. no problem since.
- does not come with its own headphone? not sure if this is a cons. Vive does provide earphones in the original box. but if u prefer the headphones, u can purchase them as extra.
- no thumbstick. sad.gif but at least the controllers are ambidextrous?

U can always try the vive in a VR cafe. I have not seen any VR cafe with the rift yet. closest is EXA Global which uses DK2 >.<

FluffyTee
post Nov 10 2018, 01:36 AM

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QUOTE(ysc @ Nov 9 2018, 11:28 PM)
Talking bout themed parks... Has anyone tried the Limited edition Final Fantasy rollercoaster in Universal Studios Osaka?

It's is pretty darn amazing.

It's limited (temporary) and it isn't marked on your themed park maps - It's called XR-something.........
edit- forgot to mention the ride is like the harry potter ride (or singapore's transformers ride) but using VR goggles instead of 3D glasses
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Do you mean this 1?



It looks like its using a Samsung S6 with GearVR innovator. looks nice but i wonder would there be significant motion sickness seeing there is no positional tracking and 60Hz only.
FluffyTee
post Nov 10 2018, 06:59 PM

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QUOTE(Rei7 @ Nov 10 2018, 04:45 PM)
You know guys, I just wish VR HMD would be cheaper. Kinda still expensive. When a newer one comes out it will probably be more expensive. sad.gif

Also why I only stick with PSVR for now. And waiting for a new Vive or Oculus version of hmd if I want to jump on PC VR. Felt like getting a normal Vive or Oculus is a bit late, later might regret if a new one comes out soonish
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yeah the VR Hmd makers are aware of this and are actually not making much money from selling these atm. Alot of cash are spend in encouraging VR app developers and trying to provide low cost VR hmd as well to increase the VR population. Its probably the reason why oculus and vive has not upgraded their HMD since 2016. htc did make the vive pro but says its prices for business used?

I suppose u could try the Windows mixed reality headsets. their not too expensive now. the cheapest with hand controller cost about RM1.2k. U gotta have a minimum PC with GTX 1050TI for gaming though

edit: its GTX 1050TI not gtx 1080ti. damn autocorrect...

This post has been edited by FluffyTee: Nov 10 2018, 08:44 PM
FluffyTee
post Nov 10 2018, 09:00 PM

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QUOTE(Rei7 @ Nov 10 2018, 07:12 PM)
1.2k might as well just grab the Oculus, but Oculus is a no for me, since I need my glasses for VR stuff. 1080ti shouldn't be a problem, my current card atm. Tempted to get a Vive actually, but rather just wait for a while till a new one comes out. I probably won't play as much as I want still for VR content, I find it kinda troublesome.

Yeah Vive Pro is targeted for businesses. Like theme parks and all that. They probably trying to get all the current one's to upgrade. Most of the VR cafe I go in Japan also using Vive, so some might upgrade to the Pro I guess. For me definitely not an option  laugh.gif

Maybe the newer Samsung Odyssey will be good, heard Samsung is going to release a newer version soon. WMR so far I think Odyssey is the best out of the rest, I tested it a bit and it's pretty nice compared to other WMR. You have any WMR?
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If eye >100 power would need to wear glasses in vr.
Highly suggest to add lens protector too.
I have the Lenovo explorer. Similar fov as vive/rift with 110Deg. Its really sharp at the center but blurry at the periphery (in contrast to vive). Also ipd fix at 6.3cm.
Samsung odyssey plus is released but... Early review suggest some are not satisfied with the lens blur technique to reduce SDE.
Oculus is a stable choice for now. The company is doing well unlike htc (which is hemorrhaging cash now), compatible with steamvr, and accurate tracking. Lack of glass adjustability and lots of usb needed is probably its biggest weakness.
Btw i spoke to someone in rec room saying only certain region account can play rec room. Is that true?
FluffyTee
post Nov 12 2018, 06:38 PM

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QUOTE(Rei7 @ Nov 10 2018, 10:08 PM)
Yeah HTC not looking well. My issues with Oculus is just that it's not friendly for those with glasses  and I really need one if not blurry gila haha. If not I am Oculus already.

Rec room no issue for our region. Steam has it, and there is no issue. I tried both on PC and PSVR.
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have u considered contact lens? just a thought?

FluffyTee
post Nov 12 2018, 07:35 PM

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QUOTE(Mr.PeeNutt @ Nov 12 2018, 09:31 AM)


i dont used VR only for games smile.gif ..here is my quick drawing(not that quick la..almost total 3 hours) of K/DA Akali from the super awesome music video using Oculus Quill
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hey which app did u use?
FluffyTee
post Nov 12 2018, 07:44 PM

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QUOTE(Rei7 @ Nov 12 2018, 07:06 PM)
Nope, prefer using glasses, but I could consider  hmm.gif
I'll just wait for a newer HMD for now. There is already a new Valve VR on the works it seems. https://www.roadtovr.com/report-new-valve-v...-leaked-images/
Heard of it. But no estimate date yet.
Its gonna be a while.
But if realy launched, htc vive can bungkus ady. No way Viveport (vive official store) can maintain them. Its a malware and most user uninstall it. Thankfully htc vive isnt an ars3 about forcing ppl to install it, unlike wmr and rift that forces it their users to keep theirs running in background.
FluffyTee
post Nov 30 2018, 01:25 PM

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QUOTE(Rei7 @ Nov 30 2018, 11:45 AM)
Good? Or still early tech kinda thing. I'm doing master's on AR. Would be nice to know.
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what masters on ar?
FluffyTee
post Dec 5 2018, 06:26 AM

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QUOTE(hpares @ Dec 5 2018, 12:58 AM)
If i buy oculus or vive from shopee and need to ship from oversea, will it have custom issue?
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These seller usually drop ship. If u want local warranty, htc vive is now available locally.
FluffyTee
post Dec 10 2018, 02:32 PM

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QUOTE(Rei7 @ Dec 10 2018, 02:14 PM)
Just noticed that you wear specs, I'd recommend PSVR for budget purpose because you don't really need those special lens for those who wear specs since the headroom is large. Oculus is a rip and will cost you more since you probably need special lens on it to play, and Vive has a little headroom for spec users but it's kinda hardly pressed still and very close to the lens, could scratch the lens.. still it depends on your spec frame I guess. Or you could wear contact lenses which is not a bad option if you plan to get a Rift or Vive.
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Just a correction... Vive has a knob that adjust the lens to eye distance to specifically accomodate glasses. They also come with a special face pad for glasses.
Some vr users would want the lens as near as possible to the eye to increase the FoV.
Lens protector and various face pad are widely available.

FluffyTee
post Dec 15 2018, 02:54 AM

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QUOTE(shirley_andy @ Dec 14 2018, 11:16 PM)
Tomorrow there'll be Beat Saber Tournament at Mid Valley The Rift.

Apart from that, I'm also supplying Oculus Rift to be used for tomorrow and Sunday's Education Fair at Mid Valley Exhibition Centre.

Anyone interested to try out Oculus Rift can come visit Mid Valley Education Fair tomorrow and Sunday.
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I ve always wanted to experience the rift's optics and tracking.
Do u have the details link online?
FluffyTee
post Dec 26 2018, 08:05 PM

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Yeah, with that price.. Its pretty hard to justify. Not to mention, higher resolution would need higher spec gaming rig to utilize the advantage of vive pro.

Might as well order the samsung odyssey and mod it to use vive wands. Total cost still cheaper buying vive cv1 and samsung odyssey.
FluffyTee
post Dec 28 2018, 09:46 AM

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QUOTE(shirley_andy @ Dec 28 2018, 09:12 AM)
Oh btw I'll be doing demo for Oculus Rift at lowyat plaza this Sunday, if you wanna come over to try out can let me know
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Demo? Like a road show or a specific shop?

FluffyTee
post Jan 13 2019, 05:02 PM

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QUOTE(shirley_andy @ Jan 10 2019, 09:41 PM)
yup i saw that reset seated position function too, clicked on it but nothing happen.  sweat.gif
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are u using oculus rift in steamvr?
for my WMR, i could just use the thumbstick which rotates the room.

alternatively u could install OpenVR Advance Settings by ykeara or icewind. These are addon for steamvr that allows some customization to it. One of it function is to change the center and the floor of the VR space.

This post has been edited by FluffyTee: Jan 13 2019, 05:15 PM
FluffyTee
post Jan 19 2019, 12:20 PM

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QUOTE(polarzbearz @ Jan 18 2019, 10:44 PM)
Anyone here using gunstock for VR? Seems like quite some options out there but very pricey hmm.gif
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I dont. Which hmd are u refering to?
FluffyTee
post Jan 20 2019, 05:27 PM

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QUOTE(polarzbearz @ Jan 20 2019, 12:28 PM)
For oculus rift

Looking at mamutvr / protube / magtube but that price can buy additional touch sensor set already 😅
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Yeah.. the accessories price for rift now are pretty high. ur better off using empty toilet rolls and bendable metal hangers and make your own. These things are very popular yet.

QUOTE(ssxxcool @ Jan 20 2019, 01:42 PM)
I want to buy Lenovo explorer from Amazon maybe rm1100 but doesnt come with controller. Anyone here selling wmr controller?

Also anyone using the same vr can share ur experience?
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I have a lenovo explorer and a vive.
I highly advise you to get the wmr controllers as well as there is no way to buy one separately anymore.

Lenovo explorer is possibly the lightest WMR headset and worth the price. But it may not be suitable for every1.
The main concern to avoid is the fixed IPD (at 63mm) along with the narrow sweet spot.

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