QUOTE(Vorador @ Apr 29 2006, 12:43 PM)
The NOD Artillery firepower was "stabilize" in the Firestorm expansion pack. While GDI have the Juggernaut to counter it.
RTS Command & Conquer 3: Tiberium Wars, Patch v1.04 is available!
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Apr 29 2006, 06:04 PM
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379 posts Joined: Feb 2006 |
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Apr 29 2006, 07:37 PM
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3,494 posts Joined: Jan 2003 From: Nosgoth |
You are right, and also they lower the Artilerry's power in firestorm, make it much weaker. Too banshee still useless in both TS and FT...although they're good looking.
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Apr 29 2006, 07:43 PM
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205 posts Joined: Mar 2006 From: Shah Alam |
may i ask.. is it out already? thnx~!!
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Apr 29 2006, 08:42 PM
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1,210 posts Joined: Jun 2005 From: penang |
c&c story
from the starting of great world war 2 till the end of kane .. albert.e shaking hands wit hitlar o.o cc |
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Apr 29 2006, 10:17 PM
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1,386 posts Joined: Jan 2003 From: Subang Jaya |
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Apr 29 2006, 11:05 PM
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10 posts Joined: Jul 2005 |
I wonder how many units from Tiberium Sun and Firestorm will actually make it in C&C 3 besides the Mammoth Tank and the Orca Bomber.
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Apr 29 2006, 11:08 PM
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2,149 posts Joined: Jan 2003 From: Behind you! Look! |
kane will probably be back in some form, a cyborg or a preserved brain inside a mainframe
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Apr 29 2006, 11:51 PM
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263 posts Joined: Jan 2003 From: Love of a zhuzhu@kitty |
i remember playing the nod in FS expansion
cabal is some how kane ?so who made cabal |
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Apr 30 2006, 12:18 AM
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379 posts Joined: Feb 2006 |
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Apr 30 2006, 06:26 AM
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1,386 posts Joined: Jan 2003 From: Subang Jaya |
will there be that sonic disrupter tank of GDI? loved that thank coz it reminded me of Dune II's Atreides Sonic Tank
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Apr 30 2006, 07:18 PM
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263 posts Joined: Jan 2003 From: Love of a zhuzhu@kitty |
wonder if they can mass produce the mammoth mk11?
if can |
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Apr 30 2006, 07:32 PM
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4,567 posts Joined: Oct 2004 From: Bangi, Selangor |
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Apr 30 2006, 07:40 PM
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3,494 posts Joined: Jan 2003 From: Nosgoth |
Hey the mobile stealth generator very expansive lar... some more eat out your electricity when you open it...
Hey look at the pic, no wonder they said not real, coz if talk about logic, this toy definitely fall behind when fire. Hee hee, I was thinkin gthat if we able to build that ultimate robot (cabal defender issit?) in FS, (just kidding) |
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Apr 30 2006, 09:05 PM
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241 posts Joined: Sep 2005 From: Kuala Lumpur, Malaysia |
I don't think the Mobile Stealth Generator eats power off your bases...just the standard ones do.
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May 1 2006, 09:07 AM
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1,210 posts Joined: Jun 2005 From: penang |
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May 1 2006, 11:52 AM
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3,494 posts Joined: Jan 2003 From: Nosgoth |
Yalor, may be they got some sharp thingy to poke into the ground so can make them very stable while firing
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May 1 2006, 12:59 PM
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1,393 posts Joined: Jan 2003 From: Dust |
The new PCGAMER about CnC3 is already out in ur local magazine store. GO get it.
This post has been edited by XenoFr3ak: May 1 2006, 01:00 PM |
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May 1 2006, 01:25 PM
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Senior Member
3,494 posts Joined: Jan 2003 From: Nosgoth |
PCGM? Or PCG UK/US ?
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May 1 2006, 01:34 PM
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1,393 posts Joined: Jan 2003 From: Dust |
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May 1 2006, 04:33 PM
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Senior Member
3,494 posts Joined: Jan 2003 From: Nosgoth |
Aiyo... ... PCGUS veyr expansive ler, I only buy the PCGM one...
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