QUOTE(slickz @ Apr 22 2006, 02:33 AM)
quite sure it is cancelled. The new scans from the magazine look like it is implementing a far superior engine. I expect reasonably good dust kicking up from those tanks. looks like they are .... parking along the base!
Read up the press release, seems like there will be mobile bases! Imagine an aircraft carrier, maybe one tank factory .... with tracks! Or.... deployable bases like terran in starcraft.
Stackable units? Not sure where I heard that one from, but it sounds interesting. Two tanks combine into one mammoth? lol..... like protoss archon.
My guess is that the game won't be using tiberium as resources anymore, at least not the green variety anymore since the terrain is probably filled with them by now. What happened to Kain? I didn't finish tiberian sun.
Actually, every C&C game up until Generals has a unit cap... Its a pretty high number, so it was unlikely that anyone would hit it (In RA, it was 20 Tesla Coils IIRC) and its role was to stop a player from congesting the game engine rather than affect overall gameplay.
The unit cap system was always meant as a sort of limiter to curb rushes. Warcraft-esque games needed this as every unit production building built units independent of one another, so with enough barracks, you could churn out tonnes of units every second.
C&C sort of had a passive way of handling this... By unifying production of all units. So, the more barracks, war factories and airfields you built, it only affects the build speed and thus, a "natural" counter to uber rushing.
Maybe it was just that the devs were lazy to make each building build independently, or didn't want to complicate the menu, but damn, its a pretty interesting feature of the C&C games, looking back.