3DMark
http://www.anandtech.com/show/6876/microso...vices-in-3dmark
In the 3DMark test, it is strange that the Mali400 in the Note2 does extremely well in the physics test, and fairly well in the pixel test, while it sucks in the polygon/geometry test. I wonder what kind of design tradeoff did ARM or Samsung make to end up with this result?
Or else, as pointed out in the comments, it could be due to the activation of less than all graphics/cpu cores. It doesn't make sense to have such low polygon counts, as modern games spit out more polygons and textures than physics calculations, and the chip designers know this.
I also suspect that, since 3DMark has a DirectX heritage, that may explain why the Surface Pro scores extremely well since it runs on DirectX.
and the HTC one numbers:
http://www.anandtech.com/show/6747/htc-one-review
I get the feeling there is some selective benchmarking here
Otherwise, it is a pretty good writeup as expected of an Anandtech article.
This post has been edited by joytest: Apr 6 2013, 01:54 PM
Apr 6 2013, 01:46 PM
Quote
0.0344sec
0.77
6 queries
GZIP Disabled