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Multiplayer DayZ (Standalone Game), DayZ Early Acess. Join us at Chernarus!

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xplodingplastix
post Jan 29 2014, 01:27 PM

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From: Cyberjaya.SK.Puchong


latios. ure the man. i never took out whole squad. often i play safe from a distance 600m - 900m. the stairs is often my worst enemy since my death count from stairs is the most.
bestdo
post Jan 29 2014, 03:30 PM

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Power failure at my place. Total blackout yesterday.
FML
Skidd Chung
post Jan 29 2014, 06:24 PM

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QUOTE(bestdo @ Jan 29 2014, 03:30 PM)
Power failure at my place. Total blackout yesterday.
FML
*
CNY everyone using vacuum cleaner hehehe
bestdo
post Jan 29 2014, 06:49 PM

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I got shot just now, but luckily the server restarted and when I changed into another server, I was unconscious.

Thanks to Nunchakus and the gang for reviving me!
latios507
post Jan 29 2014, 07:00 PM

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From: Putrajaya


I'll join you guys after CNY smile.gif
xplodingplastix
post Jan 30 2014, 03:11 AM

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From: Cyberjaya.SK.Puchong


killed 3 guys n made friends with 1 random aussie guy today in balota airfield. damn hard to find long range scope sad.gif

user posted image
was asking if he have any LRS but pulled out his gun and gave me a chase. managed to find cover and shot him in the barracks. my first PSU scope kill. biggrin.gif

user posted image
this is a bandit. no tok kok he just shoot.

user posted image
and this guy dumped like 100+ rds on me. shot him once but didnt die, followed him into the forest near the airfield, seeing him bandaging and took him down.

why laaa every strangers seem so not friendly 1!? rclxub.gif
Rei7
post Jan 30 2014, 03:16 AM

Game, anime and headphones ❤️
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Joined: Apr 2011



I'll be back by next week playing this game again on Wednesday.. after my assignment presentation is over brows.gif
xplodingplastix
post Jan 30 2014, 04:05 AM

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QUOTE(Rei7 @ Jan 30 2014, 03:16 AM)
I'll be back by next week playing this game again on Wednesday.. after my assignment presentation is over brows.gif
*
Good luck with the presentation.

I wont be around during cny too. Have fun all.
SiLveRGuN
post Jan 30 2014, 04:44 AM

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QUOTE(xplodingplastix @ Jan 30 2014, 03:11 AM)
killed 3 guys n made friends with 1 random aussie guy today in balota airfield. damn hard to find long range scope  sad.gif

user posted image
was asking if he have any LRS but pulled out his gun and gave me a chase. managed to find cover and shot him in the barracks. my first PSU scope kill.  biggrin.gif

user posted image
this is a bandit. no tok kok he just shoot.

user posted image
and this guy dumped like 100+ rds on me. shot him once but didnt die, followed him into the forest near the airfield, seeing him bandaging and took him down.

why laaa every strangers seem so not friendly 1!?  rclxub.gif
*
Plastix, you too scary maybe? biggrin.gif
Pistolmanik
post Jan 30 2014, 08:19 AM

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From: Cheras, KL


Guys, theres an update. Maybe thats why some of us reset yesterday.
CHERNIYVORON
post Jan 30 2014, 10:38 AM

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Weird. I added my id here but can't seem to find the post.

I'd like to join the LYN DayZ group.

>decent experience in DayZ
>excellent combat maneuvering
>looking for more experience teaming up in DayZ

I try my best to avoid KoSing people. Survived being shot from the back 3 times on my previous char.
Have stocked up on some decent gear (pristine M4, Magnum)

steamcommunity.com/id/cherniyvoron

This post has been edited by CHERNIYVORON: Jan 30 2014, 10:49 AM


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manzelina
post Jan 30 2014, 10:43 AM

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Everytime i joined LYN member.. my character always reset sweat.gif
Defallen
post Jan 30 2014, 11:20 AM

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Unload all your guns' ammo (clip) before you logout to avoid the reloading sound when you first join in a new server.

Experimental build changelog
Not sure if there's SG experimental server. Last one none.

» Click to show Spoiler - click again to hide... «


This post has been edited by Defallen: Jan 30 2014, 11:29 AM
latios507
post Jan 30 2014, 01:30 PM

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oooo.. SKS looks nice. It uses the 7.26mm round so tak pening if wanna find the ammo. And it's still a 1 - 2 shot kill too, semi auto summore so accuracy should be better than M4A1.

Too bad no more server hopping after this sad.gif

And yeah, it's hard to find LRS. If you want to save time, I'd suggest go to the largest North Airfield.
Search from the hanger all the way up to the tents outside of the airfield. It will take a while, but usually takes 2 - 3 server hop if you do it correctly.

Usually Air traffic control tower has the highest LRS spawn rate. Sometimes you have to climb the ladder up on the ATC to get to the roof top and LRS might be there. You'll never know smile.gif


This post has been edited by latios507: Jan 30 2014, 05:11 PM
Rei7
post Jan 30 2014, 05:39 PM

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LOL! Someone actually posted it already.. well nvm..

DayZ’s test server patch introduces time penalties

QUOTE
Branch: Experimental
ETA to Stable: 5-7 February 2014
Version: 0.33.114782

Known Issues:
- Spawns: Loot is not spawning in military tents
- Spawns: Some structures in Svetlo currently do not spawn loot
- Server: Servers under load can delay actions from the client
- Only 4 dynamic light sources will be rendered at one time currently

What are experimental/stable branches?
In your steam application settings, you can choose a "beta branch". This allows you to opt in to our experimental branch to try it out.

Does my saved character get affected in experimental branch?
No. It runs on a different database, so any changes will not affect your character on stable branch.

I can't find a slot while on experimental branch!
Only a small number of servers run this branch. You will need to change your game back to the stable branch and play on a normal server

Can I join a stable branch server wil experimental branch client?
No, you would need to change your client back to stable.

When will this be in stable?
We expect stable to be updated before the end of that week (by 7 February 2014).

Why has <insert any bug> not been fixed yet when there is new content coming in?
While priorities are very important when assigning work, there is a limit to how many people can work on a complex task without making it even more complex. Also, many of the team are focused purely on content/design so while the important stuff is being fixed, they continue to provide content and design updates.

Is mouse acceleration being fixed?
It is not fixed in this update, but we plan to make control changes. It is not as simple as turning it "off" as the speed your character turns is not dictated by the mouse itself, but your movements combined with the type of weapon you have, how tired you are, etc.

New:
- Actions: chambering SKS round from pile, loading 10 rounds from pile
- Actions: You can uncuff other players with the hacksaw
- Actions: Cannot use an item (e.g. drink/eat) if it is "Ruined"
- Actions: Interactions with items reworked. Drinking/Eating/etc... more robust and user-friendly
- Actions: Restrained players cannot use inventory or action menu
- Animations: Player now can take and hide rifle in crouched run
- Animations: SKS reload animations
- Crafting: FNX45 pistol can be chambered with single round
- Crafting: Opening cans with combat knife added
- Crafting: Opening cans with machete added
- Crafting: Painting Motorbike Helmets to Black and Green
- Effects: Magnum revolver ejecting shells when reloading
- Effects: Magnum revolver sounds - gunshots, reloading
- Effects: Mosin ejecting shells when cycling
- Effects: New Mosin sounds - gunshots, cycling, reloading
- Gear: Improvised courier backpack added
- Gear: Machete added
- Gestures: Clapping Gesture added, default F5 key
- Gestures: Pointing Gesture added, default F6 key
- Login: Player queuing system introduced. Penalty waiting time added for switching server or disconnecting a server quickly.
- Server: Player spawns now cached by engine directly, increasing performance
- Spawns: Added Bubble goose jackets into the loot spawns
- Spawns: Added SKS rifle, speedloader, ammunition piles and boxes and SKS bayonet into the loot spawns
- Systems: Hunger and Thirst slightly modified.
- Systems: Notifications added to UI for hydration and high energy
- Zombies: Different types of Military zombies now have tougher attack values and improved durability
- Zombies: Engine dynamic obstacle checking (zombie, another player)
- Zombies: Svetlojarsk zombie spawns added

Fixed:
- Action: morphine injection can be used on other player effectively fixing his broken legs and item correctly positioned in hands
- Actions: Keys won't disappear after uncuffing
- Actions: loading ammo works for sprayed Mosin variants
- Actions: Read/Writing notes with paper and pen now works again
- Actions: reviving with epinephrine or defibrillator works also if player blood is below 500 units of blood
- Animations: fixed an issue where reload in prone would leave some residue sound clutter at the end of the reload animation
- Animations: Weapon reloading for magazine was not working properly when no magazine fitted
- Animations: Rifle Aimed Walk Updated, diagonal animations fixed
- Animations: sidesteping through doorway with rifle while crouching should not cause the player to get stuck now
- Config: Berries have more nutrition now
- Crafting : You can no longer saw off sawed off shotgun
- Crafting: Can spraypaint M4 to green or black
- Crafting: Damage is now transferred when items are painted
- Crafting: Improved Backpack creation only possible when Courier Bag is empty (previously items accidentally deleted)
- Crafting: Weapon cleaning kit can't be used when it's "Ruined" and won't reduce condition of a gun
- Effects: Dazed effect plays again when a player is hit/damaged/shot
- Effects: Some effects were not active locally when a player was restrained
- Fixed: Missing texture error dz\weapons\data\weapons_damage_metal_smdi.paa
- Fixed: Popping up texture error for beret models
- Gear: Spraycans won't deplete after relogging
- Gear: Book, radio, pot, pan, gas canisters, matchbox, paper, firewood and stone can be placed in hands
- Gear: Headlamp beam raised slightly
- Gear: Painted items now retain their previous quantities (i.e. Magazine ammo won't reset)
- Gear: Various item descriptions and notifications fixed for grammar, typos, more detail
- Gear: ZSh-3 Pilot helmet fixed and updated
- Gestures: Taunt defaults correctly to F4 key
- Graphics: "god rays" could cause overloaded post-processing and graphical corruption
- Graphics: fix of removing shining object from hand (switch off)
- Graphics: Roads have per pixel lights
- Graphics: Dynamic lights should be now defined with "radius" value which is maximum radius of light in meters
- Loot: Splint position in hand was wrong now corrected
- Spawns: Drastically lowered chance of backpacks spawning on the construction site
- Spawns: Loot spawn tweaks in some civilian structures
- Weapons: Mosin recoil increased
- Weapons: Sawed-off shotgun can be loaded with ammo (was broken due to changed inheritance)
- Weapons: Sawed-off shotgun: reduced size in inventory, reduced spread
- Zombies: Better filter/check of attack hits directly in engine
- Zombies: Military zombies made tougher

Hotfixed:
- Engine: Irregular crash of server in corpse garbage collector consequence of this is that the bodies will not disappear if other player is in vicinity


http://forums.dayzgame.com/index.php?/topi...anch-033114782/

This post has been edited by Rei7: Jan 30 2014, 05:40 PM
DrLaboo
post Jan 30 2014, 11:08 PM

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user posted image

2 idiots was interrogating 2 unlucky noobs..
i sniped all 4 of them.. laugh.gif

p/s: i lost my mosin after accidentally looting the m4 at the corpse vmad.gif vmad.gif

user posted image

shot dead a bugger after he killed my buddy.. wink.gif

This post has been edited by DrLaboo: Jan 30 2014, 11:10 PM
SupremeSS
post Jan 30 2014, 11:18 PM

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QUOTE(DrLaboo @ Jan 30 2014, 11:08 PM)
user posted image

2 idiots was interrogating 2 unlucky noobs..
i sniped all 4 of them..  laugh.gif

p/s: i lost my mosin after accidentally looting the m4 at the corpse  vmad.gif  vmad.gif

user posted image

shot dead a bugger after he killed my buddy..  wink.gif
*
What video settings it is? can share?
DrLaboo
post Jan 30 2014, 11:44 PM

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QUOTE(SupremeSS @ Jan 30 2014, 11:18 PM)
What video settings it is? can share?
*
all maxed bro, except i off the Ambient Occlusion and Post-Process Quality..
it makes the graphic beautiful good for eye candy, but harder to spot ppl, coz it's a bit blurry..
moodswingfella
post Jan 31 2014, 01:10 AM

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QUOTE(DrLaboo @ Jan 30 2014, 11:44 PM)
all maxed bro, except i off the Ambient Occlusion and Post-Process Quality..
it makes the graphic beautiful good for eye candy, but harder to spot ppl, coz it's a bit blurry..
*
oi laboo! nanti aku carik kau!! brows.gif
Tomokitsu
post Jan 31 2014, 10:18 AM

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QUOTE(latios507 @ Jan 30 2014, 01:30 PM)
oooo.. SKS looks nice. It uses the 7.26mm round so tak pening if wanna find the ammo. And it's still a 1 - 2 shot kill too, semi auto summore so accuracy should be better than M4A1.

Too bad no more server hopping after this sad.gif

And yeah, it's hard to find LRS. If you want to save time, I'd suggest go to the largest North Airfield.
Search from the hanger all the way up to the tents outside of the airfield. It will take a while, but usually takes 2 - 3 server hop if you do it correctly.

Usually Air traffic control tower has the highest LRS spawn rate. Sometimes you have to climb the ladder up on the ATC to get to the roof top and LRS might be there. You'll never know smile.gif
*
Yupp I once found 2 LRS in one same server at ATC few times already.

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