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Multiplayer DayZ (Standalone Game), DayZ Early Acess. Join us at Chernarus!

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unknownhammie
post Jun 2 2014, 08:14 PM

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lel roti
Rei7
post Jun 2 2014, 08:45 PM

Game, anime and headphones ❤️
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Korang semua main aku pon nak main balik tongue.gif
Bring the old squad back.
Skidd Chung
post Jun 2 2014, 09:34 PM

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Haha yeah ol squad was a blast but very hard to keep track of everyone.
unknownhammie
post Jun 3 2014, 01:07 AM

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tempting tempting
Pistolmanik
post Jun 3 2014, 07:03 AM

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Yea we need to split into groups like what we did some time ago haha. But it works though. Recon team and assault team haha
Rei7
post Jun 3 2014, 11:50 AM

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New squadron.. Basikal team and cooking team.
nicky1112001
post Jun 5 2014, 10:43 AM

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QUOTE(Rei7 @ Jun 3 2014, 11:50 AM)
New squadron.. Basikal team and cooking team.
*
food team too..u miss that..
SiLveRGuN
post Jun 5 2014, 05:06 PM

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You guys still playing this game ?
Skidd Chung
post Jun 5 2014, 10:19 PM

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QUOTE(SiLveRGuN @ Jun 5 2014, 05:06 PM)
You guys still playing this game ?
*
Yes I am playing on the experimental servers. Once this hits Stable, I will play stable again.
SiLveRGuN
post Jun 6 2014, 01:12 AM

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QUOTE(Skidd Chung @ Jun 5 2014, 10:19 PM)
Yes I am playing on the experimental servers. Once this hits Stable, I will play stable again.
*
Awesome Skidd. Good to hear from you again bro. smile.gif
Do hit me up yeah when you do!
ShinAsuka
post Jun 6 2014, 07:55 PM

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I forgot how to play already tongue.gif
unknownhammie
post Jun 7 2014, 09:00 AM

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I lagi forgot.. coz played altis life and breaking point too much.

hahaha.. got car dude... car.... no need walk

lel
Rei7
post Jun 19 2014, 04:04 AM

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Change log - 0.45.124426

Known Issues:
Crash caused by the duplication of burnt meat.
Camera can clip through walls.
Occasionally zombies are spawning at the same spot they died.
Extremely rare crash when a player throws item
Player's next character will not be saved into database if he disconnects after death.
Rapid player movement vertically can in rare circumstances incur falling damage


New:
Actions: Added cancel current player action on self and on target back to gear configuration
Actions: Added cancel current player action on self and on target back to data and character configuration
Actions: Added cancel current player action on self, on target and on items back to actions themselves
Actions: Added new animations for drinking from pond and well actions
Actions: Igniting fireplace depends on wind strength and rain
Actions: Salmonellosis is curable with antibiotics
Actions: Emptying large magazine will split ammo in adequate amount of smaller piles
Actions: You can sharpen a bit badly damaged blades using stone
Actions : You can tear few blank pages out of a book
Actions : You can go fishing (ponds and lakes for this moment)
Actions : You can drink whole bottle at once
Animations: Clapping now possible while crouching
Animations: Binoculars transitions added for crouch and prone.
Content: Garage office building loot spawns added
Content: Doors on vehicle wrecks now show name in scroll menu so users are able to know which door or boot they are opening/closing.
Crafting : You can craft improvised fishing rod using long ashwood stick and rope
Crafting : You craft and break down leather courier bag
Crafting : You craft and break down leather backpack
Crafting: Splitting long ashwood stick into thirds
Crafting: Breaking Courier bag down into materials
Crafting: Breaking Improvised backpack down into materials
Crafting: Breaking Splint down into materials
Gathering : You can collect wood from bushes and trees and also search for kindling in woods
Gathering : You can mine stones from some smaller boulders
Gathering : You can dig up worms from ground
Gathering : You can search for apples
Gathering : You can skin and quarter animals
Gear: Road flare configuration
Gear: Road flare animation
Gear: Configuration of fireplace items and crafting recipes for them
Gear: Crafting recipes for combine/split firewood and stones
Gear: Added flare particle effects synchronization on server
Item: AKM attachments (folding buttstock, rail handguard, plastic magazine), AK rail handguard allows the attachment of a flashlight and a bipod
Item: Animal pelts added (Wildboar, Rabbit, Cow, Pig, Deer)
Item: Improvised Backpack and Courier bag made of fur, recipes added.
Items: Road Flare, Fishing hook, High Capacity vest, Longhorn pistol, AKM butt stocks, AKM magazines added to loot spawns
Items: Chernarus Police uniform (pants, jacket, cap) added to loot spawns
Items: OREL special Police unit uniform added to loot spawns
Items: Gorka Military Pants added to loot spawns
Items: Various meats configs
Item : Improvised fishing rod config
Item: Fishing hook config
Item: Fishing bait config
Item: Worm config
Localisation: Door names added to string table.
Server: Animals spawning
Server: Initial implementation of dynamic server events


Fixed:
Actions: Added conditions to crafting recipes
Actions: Wooden sticks are stackable, crafting recipes with sticks modified to take stacks into account
Actions: Catching some rain action, doesn't add water to a stomach
Actions: Removed 'isUsingSomething' variable from player's stored variables
Actions: Deconstructing improvised backpack produce wooden sticks in actual quantity required to craft it
Actions: Fireplace sound effects fixed
Actions: Fixed addressee of the messages in ignite fireplace action
Action: Changed frying time to 30s
Action: Higher probability to light fire in the wind
Actions: Splitting ruined ammo won't create a pristine stack
Actions: Bow loading action fixed
Actions: Firewood splitting action fixed
Animations: Fixed an issue where some animations were not interrupted with a death animation, when the player died
Animations: Eating, drinking, crafting animations states are now correctly connected to death states
Animations: More animations are now able to be cancelled(crafting, pills, injection)
Animations: Some basic movement with binoculars is now possible in raised pose
Config: Binoculars ability to be placed into holster
Crafting: Splint recipe fix
Gear: Changed firewood model
Gear: Road flares to last 15 minutes
Gear: Adding parameter to geometry lod to resolve alpha sorting
Gear: Road flare cannot be lit after it's has already been used
Gear: Road flare quantity is not showing in inventory for now (removed till they able to be stacked)
Gear: Added cooking subclass to other meat configs
Gear: Model filename changed for burned fillet
Items: Shoes become damaged after falling from height
Item : Long ashwood stick inventory size increased, can be placed on back
Item: Improvised short bow inventory size
Item: Binocular inventory size changed
Item: Closed tuna can, lack of inventory image fixed
Item: Closed sardines can, lack of inventory image fixed
SFX: Fixed configuration for fireplace flame sound effect
Spawns : Bugged crossbow bolt
VFX: Helicopter crash site smoke particle effect initialization
Skidd Chung
post Jun 19 2014, 08:02 AM

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Playing Sable again after they implemented 0.45.


AkuTokMan
post Jun 19 2014, 10:06 AM

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Woi abam2 sume... jom ler kita main Dayz..
Rei7
post Jun 19 2014, 10:14 AM

Game, anime and headphones ❤️
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Cepat la ramai2 main baru aku semangat nak main balik tongue.gif
unknownhammie
post Jun 19 2014, 12:04 PM

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macam best je ni...
ShinAsuka
post Jun 19 2014, 10:47 PM

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From: Melacca ~NendoSlave~
right now still bicycle is the only transportation tools?
joeboto
post Jun 20 2014, 12:50 AM

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walaoo 762mb update. baru ingat nk main...
Skidd Chung
post Jun 20 2014, 07:58 AM

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QUOTE(ShinAsuka @ Jun 19 2014, 10:47 PM)
right now still bicycle is the only transportation tools?
*
Nope, walking is. no vehicles yet.

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