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 Demon Hunter V3, Patch 1.07 - PVP OWNAGE!

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Deckard Cain
post Aug 19 2014, 01:08 PM

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Hence why discipline will be defense focused come 2.1. According to blizz they do agree that DH suffers from poor defence and in return they focus on having discipline apply defence which was a completely hasty and stupid decision which actually ruined a lot of ppl running non M6 build because they wanted a different style of playing. This shows that 0 tests were done before coming up with a conclusion to apply changes. This is Blizzard today folks.

QUOTE
All Discipline is now reserved for defensive and utility skills, encouraging Demon Hunters to take greater advantage of these skills.
Nightstalker will feel less mandatory in conjunction with Punishment, freeing up a Passive slot in many builds.
If you choose to keep Preparation (Punishment) in your build, the cooldown corresponds with roughly how long it would take to regenerate the appropriate amount of Discipline (unless you had a large amount of Resource Cost Reduction).
Cooldown Reduction is now a more attractive stat, and this may open up new CDR-focused builds.


This. This right here just shows the abysmal approach at making changes. It shows that they have never played outside of M6 and using disc offensively. Which brings me to a conclusion. They have no intention of making a viable build outside of M6

This post has been edited by Deckard Cain: Aug 19 2014, 01:09 PM
Kevmeister
post Aug 19 2014, 01:20 PM

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The only reason I still have Night Stalker is because I'm fully Discipline-based DH. That has never changed since D3V. My skills on my quickslots are:

SP - Gloom
Vengeance - for quick dps burst
Companion - Boar (for defensive, and M4 lets me utilize the rest of the Companion's buffs, offensive and utility-wise)
Vault - Action Shot (Night Stalker to re-proc for lost Disc use to evade attacks)

What I didn't like about Night Stalker is that it uses proc-coefficient instead of 1:1. What that means is, even if you crit a target, you won't recover 1 Disc, it depends on the proc-coefficient.

Not to mention, there's no speeding up the Disc recovery process, and at a rate of 1 per second, it's a very ridiculous resource for DH.
waklu
post Aug 19 2014, 02:42 PM

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apart from m6, i know nothing of DH skills, honestly. (elite kills, playtime etc)

so i dunno jack s**T you guys discussing above biggrin.gif
deathTh3Cannon
post Aug 19 2014, 04:09 PM

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i only know how to plant sentry and run as fast as possible.
DarkNite
post Aug 19 2014, 07:07 PM

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QUOTE(deathTh3Cannon @ Aug 19 2014, 04:09 PM)
i only know how to plant sentry and run as fast as possible.
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laugh.gif thumbup.gif yup we all learn this awesome skill!
Now I also learn to run in circle cos many time mob died also dunno laugh.gif
wlcling
post Aug 19 2014, 07:52 PM

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M6 style sure is boring. Unfortunately that's just the way to go for DH.
waklu
post Aug 19 2014, 08:02 PM

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Maintenance ka?
fabvader
post Aug 19 2014, 08:36 PM

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QUOTE(waklu @ Aug 19 2014, 08:02 PM)
Maintenance ka?
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Yes... maintenance.... hopefully 2.1... rclxms.gif rclxms.gif
Kevmeister
post Aug 19 2014, 08:50 PM

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Good heavens no, 2.1 should not be rolled out so soon.

Also, the PTR servers are still on, so I highly doubt it will be this soon. New patch usually comes out after the PTR servers are down.
nightshade_nova
post Aug 19 2014, 10:59 PM

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QUOTE(Kevmeister @ Aug 19 2014, 08:50 PM)
Good heavens no, 2.1 should not be rolled out so soon.

Also, the PTR servers are still on, so I highly doubt it will be this soon. New patch usually comes out after the PTR servers are down.
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I thought so too, but the seasons have been shorter and shorter.

The latest season 3 ptr was 5 days, so if the trend continues, it could last for less than that.
Anyway, if anything, the dataminers will alert us.

A release date might be revealed on Thursday during the tavern talk.


Deckard Cain
post Aug 19 2014, 11:42 PM

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QUOTE(wlcling @ Aug 19 2014, 07:52 PM)
M6 style sure is boring. Unfortunately that's just the way to go for DH.
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Actually its not the only way but its the efficient way. There are lots of builds that are played by those who refuse to play M6. CA spamming with Cindercoat, infinite Rapid with Prep ( but that's about to go with the Oh So very awesome change to Prep giving it 20 sec CDR instead basically killing any channelling skills ), Immolation Arrow/Buriza - T6 PTR. I suppose its just a matter of what you choose. Fun playstyle with slightly longer clear time or Boring and efficient. I know how boring it got when I was doing WW for the win and switched to monk due to build diversity in 1.08.

QUOTE
The only reason I still have Night Stalker is because I'm fully Discipline-based DH. That has never changed since D3V. My skills on my quickslots are:

SP - Gloom
Vengeance - for quick dps burst
Companion - Boar (for defensive, and M4 lets me utilize the rest of the Companion's buffs, offensive and utility-wise)
Vault - Action Shot (Night Stalker to re-proc for lost Disc use to evade attacks)

What I didn't like about Night Stalker is that it uses proc-coefficient instead of 1:1. What that means is, even if you crit a target, you won't recover 1 Disc, it depends on the proc-coefficient.

Not to mention, there's no speeding up the Disc recovery process, and at a rate of 1 per second, it's a very ridiculous resource for DH.


Back in 1.08, disc was used as much as Hatred due to 1. Gloom 2. Mfd 3. Companion 4. Caltrops ( for some ). I used Spike Trap - EB, Infinite Gloom, Bola (Bitterpill ) with Nightstalker and tanking like a boss in mp10. These days, with m6 Sentry and everything so heavily based on Hatred, I'm surprised they changed Disc instead of working on Hatred but then again with M6 build, buffing Hatred regen would be ill advised as M6 itself is so powerful that giving more hatred to spend so that the ACTUAL DH is dishing out extra CA will just make DH godly. So M6 kinda killed everything....

This post has been edited by Deckard Cain: Aug 19 2014, 11:52 PM
Kevmeister
post Aug 19 2014, 11:45 PM

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QUOTE(nightshade_nova @ Aug 19 2014, 10:59 PM)
I thought so too, but the seasons have been shorter and shorter.

The latest season 3 ptr was 5 days, so if the trend continues, it could last for less than that.
Anyway, if anything, the dataminers will alert us.

A release date might be revealed on Thursday during the tavern talk.
*
Yup, doing more testings on PTR. My most recent equip has finally been updated on their database and I must say, with the boost to healing, I can slightly tank better than what I can right now on live server, despite the dodge to armor conversion of DEX.

More testings needed, and Trial Rifts are annoying :/
wKkaY
post Aug 20 2014, 12:13 AM

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QUOTE(Kevmeister @ Aug 19 2014, 11:11 AM)
I've posted this on Blizz, lemme re-copy it from there:

... So yes, Dodge is still a good damage mitigation. This is the only type of 'RNG' I fully support, as when you stack more DEX, your chances to dodge get higher, and better.
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But you're not comparing apples to apples. In 2.0 you're buffing your toughness with the Awareness passive.

Dodge is ok if you're going in and tanking damage among trash monsters. But when you're up against elites, where ground effects don't benefit from dodge, and BS jailer has insane crit damage - it's a real disadvantage against other classes.
Kevmeister
post Aug 20 2014, 12:22 AM

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QUOTE(wKkaY @ Aug 20 2014, 12:13 AM)
But you're not comparing apples to apples. In 2.0 you're buffing your toughness with the Awareness passive.

Dodge is ok if you're going in and tanking damage among trash monsters. But when you're up against elites, where ground effects don't benefit from dodge, and BS jailer has insane crit damage - it's a real disadvantage against other classes.
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Most often, I get killed by non-elites as I'm usually focused on the elites and calculate precisely what they are dishing out (the mob's default attacks and/or the affixes) and sometimes vaulting into packs of normal mobs will draw more unwanted aggro than it needs to be.

Wallers are what makes me draw more aggro from random crowd. True enough, certain affixes are undodgeable (Thunderstorm, Frozen Pulse, etc.), but timing precisely when these does to avoid being hit more than once would either mean using Vault or Smokescreen, which I chose the former as it gives way for a distance to escape, while Smokescreen requires you to move away on your own. While Vault has that advantage, it can also be a downfall in my case, which aggros other packs; even more so if they're range, and that is why I relied on dodge most of the time to evade these. Without them, I would easily be picked off by normal mobs, and not Elites, and that is why I die most often to non-Elites.

As per my quote, I did say that the pre-2.1 Awareness buff, as well as the unreliable dodge boosting my toughness that cause the toughness pre-2.1 to be higher, and while in PTR (in my former gear) to drop, as the dodge inflated the toughness - while in most cases are unreliable, has saved me a lot of times.

Regardless, I'm not thrilled about the 1:1 dex to armor conversion, but I'm not against it. It's not like my detailed explanations have ever made Blizzard think twice about their banal decisions on anything.

This post has been edited by Kevmeister: Aug 20 2014, 12:23 AM
Deckard Cain
post Aug 20 2014, 12:41 AM

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I think the point is that Dodge is unreliable and happens by Chance. With even 75% dodge, its still based on chance whereby Armor is not. Armor: 5000 = 58.82% mitigation which is fixed. We'll see how it goes when PTR goes LIve!!!
Kevmeister
post Aug 20 2014, 12:47 AM

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QUOTE(Deckard Cain @ Aug 20 2014, 12:41 AM)
I think the point is that Dodge is unreliable and happens by Chance. With even 75% dodge, its still based on chance whereby Armor is not. Armor: 5000 = 58.82% mitigation which is fixed. We'll see how it goes when PTR goes LIve!!!
*
Diminishing Returns. While 10% less damage is noticeable (with my new gear), I still think dodge should stay as well.

Again, a compromise would be better with X*0.5% dodge and 0.5 armor per point of DEX (where X is current rate).
nightshade_nova
post Aug 20 2014, 08:51 AM

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On other forum, some people changed the hatred spenders on their m6 build and claim its a "new build". yawn.gif

In the so called "game play" of him doing gr38, he dropped 2 sentries, vaulted and hid in a corner, literally doing nothing, like not even moving, while monsters are dying off screen. Sometimes he will acah-acah use his hatred spenders on his hero, but if he did, he didnt have enough mana for sentries doh.gif
(of course, the build have no generator)

You dont even click monsters, you let ai play the game for you, you dont even see the monster die and some times you dont even move.

Its great that he can clear gr38, but its still kinda sad from my pov.
Kevmeister
post Aug 20 2014, 08:58 AM

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I know right? Even though I'm halfway there with M4 set in place, I still have to press the attack button (I use a generator) and vault/SP/etc. when needed. I mean, the purpose of DH is suppose to be elusive and you are required to have responsive actions.

Now, with M6, DH is like a Tower Defense class :/
metalfreak
post Aug 20 2014, 09:37 AM

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I'm also heading towards M6....despite what others says.

I nak semua pets out at once. I think its kinda cool. Right now, this is keeping me playing for now.

I tak ada gear to chase for my main wizard class. So this DH set is quite motivating for me.


All in all, people are hating on this M6 build? Ok what. plant 5 sentries, shoot shoot and cast smoke screen tongue.gif

This post has been edited by metalfreak: Aug 20 2014, 09:38 AM
Deckard Cain
post Aug 20 2014, 09:59 AM

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There's no hate for M6. Its an efficient build no doubt. The problem is it gets boring after a while. Some ppl enjoy playing glasscannon or stutter stepping like the old dh. Like me, when i play m6.... i cant help but move around and stutter step eventhough i dont need to. Its an old DH habit which was fun as hell. When i go cluster with cindercoat.. i move around like crazy asbi have to kitr like crazy. Its not efficient buy its FUN to me that is.

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