QUOTE(nightshade_nova @ Aug 19 2014, 10:54 AM)
When it comes down to it, the changes was made with better survivability in mind, dodge being rng based and armor the more reliable one. Im sure for some cases, dodge can be superior.
Im not worried on that front, since if its inferior (which highly improbable) than current dodge system, the numbers can always be tweaked.
It works for monks cos theyre melee, so pretty much the same like barb. but for ranged like dh, maybe will pose a problem, I dont know. So far for me works alright.
I've posted this on Blizz, lemme re-copy it from there:
QUOTE
My toughness actually dropped from live servers. My live server ratings were 5.7m (buffed, and in-game) and on the PTR, it dropped to 4.5m (buffed, in-game), but I'm doing better at T4 (I usually stop at T3 because stuff were killing me in 2 hits, if I can't dodge them).
To sum it off, here's the comparison between pre-2.1.0 and current state of DEX:
Currently
- 5.7m toughness (buffed)
- 40.68% chance to dodge
- 78% DR (from Armor)
2.1.0 PTR
- 4.5m toughness (buffed)
- 0% chance to dodge
- 85% DR (from Armor)
Mind you, I have pre-2.1.0 Awareness on for live, and seeing how 2.1.0's Awareness no longer buffs your armor from DEX, there might be slight notable difference in DR than just a mere 7%. So, this isn't really a buff, more like a balancing for the DEX stat in terms of damage mitigation.
So yes, Dodge is still a good damage mitigation. This is the only type of 'RNG' I fully support, as when you stack more DEX, your chances to dodge get higher, and better.
The DR (Diminishing Returns) per point of DEX for dodge is lower (or if it even exists) versus DEX for armor, so it's still better in some ways.
Like CHC scaling, having a dodge chance of 50% or higher means 1 out of 2 projectiles (and affixes like mortar, frozen, etc.) will be dodgeable. In 2.1, this will be completely benign or for all cases of DH, cease to exist. The only class that can dodge from that patch onward is a Monk, which with all due respect that that class needs it, I think DH should not be discounted for our dodging capabilities either.
True, at later levels of GRifts and higher Torment levels, DH are inevitably forced to tank stuff, it still doesn't excuse Blizz from completely removing this from all classes. Every single class may not benefit from the Dodge mechanics, but DH (and especially Monks) do. I still think a compromise of per point of DEX for dodge and armor is the best way.
Blizz just did not adapt the dodging mechanics well from D2 to D3, and that's why it's in a hot mess now.
QUOTE(nightshade_nova @ Aug 19 2014, 10:54 AM)
Anyway, already surveyed the legendary gems.
Will probably have:
1. Gogok of Swiftness
2. Bane of the Trapped
3. Taeguk
For me, I might go with Simplicity's Strength + new Depth Diggers to make my bolas explode for around 400% weapon damage, as I don't really like the M6 playthrough (tried it, I didn't like it) and will probably stick with M4/N3 combo.
The other gems seem like a lackluster, so I don't even bother trying to get those and to upgrade them.
This post has been edited by Kevmeister: Aug 19 2014, 11:17 AM