Is Version 3 now and despite not getting much buffs in patch 1.07, we are currently owning in PVP!
Patch 1.07 DH related patch notes:
General
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Nephalem Valor stacks will now persist through Acts
Base pick-up radius for all characters has been increased from 1.5 yards to 3 yards
The resurrection timer will no longer increase if a player is killed multiple times in a row
Players should no longer play a flinching animation (causing them to briefly lose control of their character) if they are hit by multiple monsters at the same time
The experience bonus rewarded for killing monsters on Monster Power levels 1-10 in Inferno has been increased:
-MP 1: 25% (up from 10%)
-MP 2: 50% (up from 20%)
-MP 3: 80% (up from 30%)
-MP 4: 120%(up from 45%)
-MP 5: 165% (up from 60%)
-MP 6: 215% (up from 75%)
-MP 7: 275% (up from 95%)
-MP 8: 340% (up from 115%)
-MP 9: 420% (up from 135%
-MP 10: 510% (up from 160%)
When resuming a game, players will now be placed in town instead of at the last known checkpoint (a portal will be available to take you to your last known checkpoint, if desired)
Base pick-up radius for all characters has been increased from 1.5 yards to 3 yards
The resurrection timer will no longer increase if a player is killed multiple times in a row
Players should no longer play a flinching animation (causing them to briefly lose control of their character) if they are hit by multiple monsters at the same time
The experience bonus rewarded for killing monsters on Monster Power levels 1-10 in Inferno has been increased:
-MP 1: 25% (up from 10%)
-MP 2: 50% (up from 20%)
-MP 3: 80% (up from 30%)
-MP 4: 120%(up from 45%)
-MP 5: 165% (up from 60%)
-MP 6: 215% (up from 75%)
-MP 7: 275% (up from 95%)
-MP 8: 340% (up from 115%)
-MP 9: 420% (up from 135%
-MP 10: 510% (up from 160%)
When resuming a game, players will now be placed in town instead of at the last known checkpoint (a portal will be available to take you to your last known checkpoint, if desired)
Classes
Demon Hunter
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Bug Fixes
-The Reflects Damage affix will now properly reflect damage caused by Bola Shot
-The Reflects Damage affix will now properly reflect damage caused by Bola Shot
Crafting
General
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A new crafting reagent, Demonic Essence, has been added to the game
This reagent is account-bound and can be acquired from Elite monsters in Inferno difficulty
Nephalem Valor will not be required in order for Demonic Essences to drop
However, each level of Monster Power will increase the drop chance of Demonic Essence from Elites according to the following values:
-MP 0: 20.0000%
-MP 1: 23.0000%
-MP 2: 26.4500%
-MP 3: 30.4175%
-MP 4: 34.9801%
-MP 5: 40.2271%
-MP 6: 46.2612%
-MP 7: 53.2004%
-MP 8: 61.1805%
-MP 9: 70.3575%
-MP 10: 80.9112%
The drop rate for Blacksmithing Plans and Jeweler Designs has been increased by 400%
BlacksmithThis reagent is account-bound and can be acquired from Elite monsters in Inferno difficulty
Nephalem Valor will not be required in order for Demonic Essences to drop
However, each level of Monster Power will increase the drop chance of Demonic Essence from Elites according to the following values:
-MP 0: 20.0000%
-MP 1: 23.0000%
-MP 2: 26.4500%
-MP 3: 30.4175%
-MP 4: 34.9801%
-MP 5: 40.2271%
-MP 6: 46.2612%
-MP 7: 53.2004%
-MP 8: 61.1805%
-MP 9: 70.3575%
-MP 10: 80.9112%
The drop rate for Blacksmithing Plans and Jeweler Designs has been increased by 400%
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Four Rare recipes have been added to the Blacksmith: Archon Spaulders (Shoulders), Archon Gauntlets (Gloves), Archon Armor (Chest Armor), Razorspikes (Bracers)
Each crafted item will have the following characteristics:
-iLevel 63
-6 Affixes
-Account-bound
-Similar to the Hellfire Ring, it will have four variants, each guaranteeing a fixed core stat which will have the highest range available in the game
Crafting the item will require 1 Demonic Essence (other reagent costs will vary per recipe)
JewelerEach crafted item will have the following characteristics:
-iLevel 63
-6 Affixes
-Account-bound
-Similar to the Hellfire Ring, it will have four variants, each guaranteeing a fixed core stat which will have the highest range available in the game
Crafting the item will require 1 Demonic Essence (other reagent costs will vary per recipe)
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A new Rare recipe has been added to the Jeweler for an Amulet
This amulet will have the following characteristics:
-iLevel 63
-6 Affixes
-Account-bound
-Similar to the Hellfire Ring, it will have four variants, each guaranteeing a fixed core stat which will have the highest range available in the game
Crafting the item will require the 1 Demonic Essence as well as:
-100,000g
-1 Perfect Gem (varied depending on which core stat you select)
-1 Fiery Brimstone
A new tier of account-bound gems of has been added to the game: Marquise
Marquise Gems stats are as follows:
Marquise Emerald
-Weapon: Increased Critical Hit Damage by 110%
-Helm: +33% Extra Gold from Monsters
-Armor: +62 Dexterity
Marquise Topaz
-Weapon: Melee attackers take 2200 per hit
-Helm: 33% Better chance of finding magical items
-Armor: +62 Intelligence
Marquise Amethyst
-Weapon: Each Hit adds +700 Life
-Helm: +19% Life
-Armor: +62 Vitality
Marquise Ruby
-Weapon: +150 Minimum and +150 Maximum Damage
-Helm: Increases Bonus Experience by 33%
-Armor: +62 Strength
These gems can only be created at the Jeweler and will require the following reagents:
-3 Radiant Star Gems
-20 million gold
-1 Demonic Essence
Un-socketing Marquise gems will cost 5 million gold
The designs for the Marquise gems will drop randomly from all level 63 monsters
-Note: The designs are not account-bound
This amulet will have the following characteristics:
-iLevel 63
-6 Affixes
-Account-bound
-Similar to the Hellfire Ring, it will have four variants, each guaranteeing a fixed core stat which will have the highest range available in the game
Crafting the item will require the 1 Demonic Essence as well as:
-100,000g
-1 Perfect Gem (varied depending on which core stat you select)
-1 Fiery Brimstone
A new tier of account-bound gems of has been added to the game: Marquise
Marquise Gems stats are as follows:
Marquise Emerald
-Weapon: Increased Critical Hit Damage by 110%
-Helm: +33% Extra Gold from Monsters
-Armor: +62 Dexterity
Marquise Topaz
-Weapon: Melee attackers take 2200 per hit
-Helm: 33% Better chance of finding magical items
-Armor: +62 Intelligence
Marquise Amethyst
-Weapon: Each Hit adds +700 Life
-Helm: +19% Life
-Armor: +62 Vitality
Marquise Ruby
-Weapon: +150 Minimum and +150 Maximum Damage
-Helm: Increases Bonus Experience by 33%
-Armor: +62 Strength
These gems can only be created at the Jeweler and will require the following reagents:
-3 Radiant Star Gems
-20 million gold
-1 Demonic Essence
Un-socketing Marquise gems will cost 5 million gold
The designs for the Marquise gems will drop randomly from all level 63 monsters
-Note: The designs are not account-bound
Items
General
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Crafting Plans and Jeweler Designs have been added for all of the new Rare recipes listed above
These plans (excluding the chest piece) will drop randomly in the world, but have a 50% chance to drop off the following bosses when you have 5 stacks of Nephalem Valor:
-Skeleton King
-Spider Queen
-Maghda
-Zoltun Kulle
-Ghom
-Cydaea
-Rakanoth
-Izual
The Archon Armor recipe can be purchased from Squirt the Peddler for 1.5 million gold each
Please note that neither the Crafting plans nor the Jeweler Design are account-bound
Holding shift while buying health potions will attempt to purchase 5 potions at once
Follower items below iLevel 60 will now no longer drop in Inferno
Goldskin now has a limit on the number of times it can proc on a single target
Vendors
-Squirt the Peddler no longer sells Dyes, but (as noted above) will now sell the plans for the Archon Armor recipe for 1.5 million gold each
Bug Fixes
-Goldskin will no longer proc when attacking monsters that drop no loot
-Plans: Staff of Herding can now be dropped on the ground, or sold to a vendor for 0 gold
-All Staves of Herding can now be sold to a vendor for 0 gold
These plans (excluding the chest piece) will drop randomly in the world, but have a 50% chance to drop off the following bosses when you have 5 stacks of Nephalem Valor:
-Skeleton King
-Spider Queen
-Maghda
-Zoltun Kulle
-Ghom
-Cydaea
-Rakanoth
-Izual
The Archon Armor recipe can be purchased from Squirt the Peddler for 1.5 million gold each
Please note that neither the Crafting plans nor the Jeweler Design are account-bound
Holding shift while buying health potions will attempt to purchase 5 potions at once
Follower items below iLevel 60 will now no longer drop in Inferno
Goldskin now has a limit on the number of times it can proc on a single target
Vendors
-Squirt the Peddler no longer sells Dyes, but (as noted above) will now sell the plans for the Archon Armor recipe for 1.5 million gold each
Bug Fixes
-Goldskin will no longer proc when attacking monsters that drop no loot
-Plans: Staff of Herding can now be dropped on the ground, or sold to a vendor for 0 gold
-All Staves of Herding can now be sold to a vendor for 0 gold
Monsters
General
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The Reflects Damage affix has been redesigned:
-It will now apply a short duration buff to the monster and will only reflect a percentage of damage dealt back to the player while that buff is active
-A visual effect will display whenever the durational buff is active
Damage dealt by pets to monster with Reflects Damage affix will no longer be reflected back to the player
Damage dealt by the Molten affix has been reduced by 40%
Damage dealt by the Plagued affix has been increased by 120%
Fallen Lunatics should now detonate in a more consistent manner
The Triune Berserker before Alcarnus should no longer swing faster after a few attacks
Keywardens:
-The Act II Keywarden (Sokahr) should now only use its mortar ability in Inferno difficulty
-The Act III Keywarden (Xah’Rith) should now only use its rain of corpses ability in Inferno difficulty
-The Act IV Keywarden (Nekarat) should now only use its earthquake and charge abilities in Inferno difficulty
Bug Fixes
-Rare Sand Dwellers will now spawn in The Forgotten Ruins
-Champion Plague Swarms will now spawn in Cryder’s Outpost
-Champion Fallen Cur will now spawn in The Storm Halls
-It will now apply a short duration buff to the monster and will only reflect a percentage of damage dealt back to the player while that buff is active
-A visual effect will display whenever the durational buff is active
Damage dealt by pets to monster with Reflects Damage affix will no longer be reflected back to the player
Damage dealt by the Molten affix has been reduced by 40%
Damage dealt by the Plagued affix has been increased by 120%
Fallen Lunatics should now detonate in a more consistent manner
The Triune Berserker before Alcarnus should no longer swing faster after a few attacks
Keywardens:
-The Act II Keywarden (Sokahr) should now only use its mortar ability in Inferno difficulty
-The Act III Keywarden (Xah’Rith) should now only use its rain of corpses ability in Inferno difficulty
-The Act IV Keywarden (Nekarat) should now only use its earthquake and charge abilities in Inferno difficulty
Bug Fixes
-Rare Sand Dwellers will now spawn in The Forgotten Ruins
-Champion Plague Swarms will now spawn in Cryder’s Outpost
-Champion Fallen Cur will now spawn in The Storm Halls
This post has been edited by 2890: Jan 21 2013, 06:07 PM
Jan 20 2013, 04:14 AM, updated 12y ago
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