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 Demon Hunter V3, Patch 1.07 - PVP OWNAGE!

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rickrick
post Jun 17 2014, 10:53 AM

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http://us.battle.net/d3/en/profile/BakKutT...87/hero/1831829

should i change my rings and helm to CHD and +CA damage ?
or change both rings to CDR ? still have not found any bombadier yet..
Might change my shoulder to CDR too. hmm.gif

btw how much sentry dam are u guys doing ?
mine doing around 18-22m atm

This post has been edited by rickrick: Jun 17 2014, 10:56 AM
TSlksing78
post Jun 17 2014, 11:24 AM

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QUOTE(ALeUNe @ Jun 17 2014, 10:29 AM)
What is the ideal CDR?
*
Using 29.xx% here
30% or more should be nice..
JAYworm
post Jun 17 2014, 12:09 PM

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QUOTE(rickrick @ Jun 17 2014, 10:53 AM)
btw how much sentry dam are u guys doing ?
mine doing around 18-22m atm
*
My cluster arrow from sentry around 32m if not mistaken, multishot 12m
With harrinton belt is extra 132%

http://us.battle.net/d3/en/profile/JAYworm...3/hero/41819040
jaychow
post Jun 17 2014, 01:38 PM

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QUOTE(lksing78 @ Jun 17 2014, 01:10 AM)
For me... For Sentry build.

Buff companion skill- cause they are there most of the time.. Folllow you every where.. Instant dmg done when spoted mobs. These little guy can help you do dmg.. Wolf, 2 ferret, bat, raven, boar, spider and raven.. My pet can peck from 2m - 5m max crit dmg each.  (not from harrington buff).. Not much but at fast speed it can take down a single elite in few sec.

Buff Cluster Arrow- this is your main damage dealer.. No other hatred spender skill is higher then this... So buff them.. This is no brainer.

Reduce Cool down- for sentry this is important to cast them out faster,  even 1 sec fast can kill alot of thing.. Choose CDR instead of ias.. Credit to wKkaY on this for open my eye on this.

BTW nat slayer drop for me last night.. Not as epic but have 10% dmg on both brows.gif
Still looking for 10%dmg 2H xbow... Really hard this one..
*
On CDR topic, I had the option to roll cdr or ats off for my gloves; would it better to have cdr instead? I.e. dex, cdr, crit, cdm for mara build. Cause ats is useful to speed up sentries attack no?
kwwk87
post Jun 17 2014, 01:41 PM

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I found a decent Kridershot yesterday! Just need to roll loh to %dmg.

Any build revolves around Kridershot?
rickrick
post Jun 17 2014, 02:44 PM

Perth please be good to my business !!
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QUOTE(JAYworm @ Jun 17 2014, 12:09 PM)
My cluster arrow from sentry around 32m if not mistaken, multishot 12m
With harrinton belt is extra 132%

http://us.battle.net/d3/en/profile/JAYworm...3/hero/41819040
*
will reroll rings to chd then smile.gif
wKkaY
post Jun 17 2014, 03:45 PM

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QUOTE(ALeUNe @ Jun 17 2014, 10:29 AM)
What is the ideal CDR?
*
The T6 community I'm in requires 25%+. I have 35% and it still feels too slow sweat.gif
nefashu
post Jun 17 2014, 03:59 PM

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Hey guys checkout my xbow. Is this a good end game xbow?
TSlksing78
post Jun 17 2014, 04:02 PM

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QUOTE(jaychow @ Jun 17 2014, 01:38 PM)
On CDR topic, I had the option to roll cdr or ats off for my gloves; would it better to have cdr instead? I.e. dex, cdr, crit, cdm for mara build. Cause ats is useful to speed up sentries attack no?
*
Roll ias if you havent got tasker... Once you have tasker its no point having ias anymore...ok have abit... LoL
Tasker will boost more ias on sentry. The 7% ias on glove is nice to see on paper dps.

2x% cdr is very easy to get... ( paragon gives 10, diamond gem give 13%)other can get from quiver, shoulder, etc..
Here what i found on my male DH
Initial it have 32.xx% but when i equip a 10% cdr xbow it only goes up to 38.99%.. I assume that is the cap of cdr??

This post has been edited by lksing78: Jun 17 2014, 04:16 PM
ALeUNe
post Jun 17 2014, 05:20 PM

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QUOTE(lksing78 @ Jun 17 2014, 11:24 AM)
Using 29.xx% here
30% or more should be nice..
*
QUOTE(wKkaY @ Jun 17 2014, 03:45 PM)
The T6 community I'm in requires 25%+. I have 35% and it still feels too slow sweat.gif
*
Thanks. I have total 26.76% (with a diamond on helm).
Hope it's enough.
dreaming
post Jun 17 2014, 05:35 PM

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QUOTE(lksing78 @ Jun 17 2014, 04:02 PM)
Roll ias if you havent got tasker... Once you have tasker its no point having ias anymore...ok have abit... LoL
Tasker will boost more ias on sentry. The 7% ias on glove is nice to see on paper dps.

2x% cdr is very easy to get... ( paragon gives 10, diamond gem give 13%)other can get from quiver, shoulder, etc..
Here what i found on my male DH
Initial it have 32.xx% but when i equip a 10% cdr xbow it only goes up to 38.99%.. I assume that is the cap of cdr??
*
boss, you cant just calculate CDR like this.
cdr isn't an additive stat, it is a multiplicative stat instead.

you may refer to some useful online CDR calculator to check what is the possible cdr stat you can stack from gears:
http://www.bannedofgamers.com/index.php?cdr/
TSlksing78
post Jun 17 2014, 06:57 PM

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QUOTE(dreaming @ Jun 17 2014, 05:35 PM)
boss, you cant just calculate CDR like this.
cdr isn't an additive stat, it is a multiplicative stat instead.

you may refer to some useful online CDR calculator to check what is the possible cdr stat you can stack from gears:
http://www.bannedofgamers.com/index.php?cdr/
*
Aiseh patutlah... doh.gif
thank dreaming for point this out....

wlcling
post Jun 17 2014, 07:30 PM

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seems everyone's end game DH is 6p marauder bonus... and everyone is going for a slow 1hander...

some testing done on with Custom engineering (max 3 sentries), and only 1 shot fired from main char:-

2h xbow + archfiend quiver:-
Ghom test T6 - 38 seconds

user posted image user posted image


Two 1h bow:-
Ghom test T6 - 39 seconds

user posted image user posted image

just saying, more options for you (i.e, i could include another nat gear for bonus)... just don't pair 1h xbow with quiver! biggrin.gif
TSlksing78
post Jun 18 2014, 01:25 AM

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WOw great wlcling rclxms.gif rclxms.gif

But it would be better if you just compare using normal weapon and not the extra buff like Calamity..It wont be fair fight againt other weapon..Ok since you given the idea of this ,here I post the damage done on my Arcane Barb and Nat Slayer.

Hmmm here's my decent DH vs Ghom in T6 sweat.gif

2H xbow + quiver
» Click to show Spoiler - click again to hide... «


the weapon
» Click to show Spoiler - click again to hide... «


and here using 1H+ same quiver
» Click to show Spoiler - click again to hide... «


the weapon
» Click to show Spoiler - click again to hide... «


I let the viewer to be judge of this... smile.gif

This post has been edited by lksing78: Jun 18 2014, 01:26 AM
dolceping
post Jun 18 2014, 08:45 AM

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Noob question on weapon:

From the findings above, optimized pairing would be
1. 2h + quiver
Or
2. 2x 1h weapon?

I'm pairing 1h weapon with bombardier currently
I like the vault effect on dan spite

ALeUNe
post Jun 18 2014, 10:26 AM

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QUOTE(lksing78 @ Jun 18 2014, 01:25 AM)
WOw great wlcling rclxms.gif  rclxms.gif

But it would be better if you just compare using normal weapon and not the extra buff like Calamity..It wont be fair fight againt other weapon..Ok since you given the idea of this ,here I post the damage done on my Arcane Barb and Nat Slayer.

Hmmm here's my decent DH vs Ghom in T6 sweat.gif

2H xbow + quiver
» Click to show Spoiler - click again to hide... «


the weapon
» Click to show Spoiler - click again to hide... «


and here using 1H+ same quiver
» Click to show Spoiler - click again to hide... «


the weapon
» Click to show Spoiler - click again to hide... «


I let the viewer to be judge of this... smile.gif
*
I think 2Hxbow and 1H are quite close to each other, looking at the video.

How about 2 x 1H?
TSlksing78
post Jun 18 2014, 03:27 PM

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I don think by equipping 1h x 2xbow will be better.
I'll lost the ability to cast 5 sentry (in theory 5 same DH that stand still) from equiping bombadier quiver.

But no harm try.. Killing time will be longer by prediction.
jaychow
post Jun 18 2014, 05:33 PM

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Agree with @lksing78 1h xbows on sentry build is a dps loss as just from casual observation 2h xbow, the sentries hit harder being the fact that sentries follow your main weapon damage range gap.

Looking at wlcling's weapon post, you can see typical high end 1h xbow dmg range is 1.2k-2.2k; 2h bow is 1.4k-2.5k (2.7k dps kridershot); 2h xbow is 2k-2.6k (2.6k dps hellrack). So kebarangkalian of your sentries on firing harder and more kaboom for your buck, is higher on average for 2h xbow due to a smaller high damage range.

And yeah you lose the extra sentries by not using the rucksack. 2 sens.

This post has been edited by jaychow: Jun 18 2014, 06:01 PM
wlcling
post Jun 18 2014, 06:57 PM

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Well, I'm just sharing it's may not that be that bad a gimp on damage if you go on alternatives rather than the standard 2h xbow with quiver setup. But if you are a harringtons user, then it must be 2h xbow.

If you are playing on lower torments with a group, perhaps it's better to equip a calamity and nats slayer (multishot lays m4d to every creep and nats combo gives hell lots of discipline). You could run faster with this setup as you also don't need to lay 5 sentries.

Note in my testing of two one-handers, I'm only using a 115% emerald for one of my bows biggrin.gif

I have not tested 1h with quiver as instead of the normal 20+mill crit, it gives me avg 12mill crit so I didn't bother testing, I'm surprised with lksing's tests!! Perhaps it shoots faster.
wlcling
post Jun 18 2014, 07:23 PM

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With Patch 2.1 around the corner, many classes are receiving some substantial revisions to core functionalities. These changes have equally substantial philosophy behind them, so we want to prepare you in advance for the kinds of adjustments you should expect.

Preparation (Punishment) was creating less than ideal gameplay by encouraging the conversion of Discipline to direct DPS. The byproduct of this was Demon Hunters frequently finding themselves without their defensive or utility skills, often resulting in more frequent character death. To address this, we are reworking this rune to no longer cost Discipline, but have a 20 second cooldown.

While this change may initially seem severe, it has several major benefits we hope players will take the opportunity to explore and experiment with:
All Discipline is now reserved for defensive and utility skills, encouraging Demon Hunters to take greater advantage of these skills.
Nightstalker will feel less mandatory in conjunction with Punishment, freeing up a Passive slot in many builds.
If you choose to keep Preparation (Punishment) in your build, the cooldown corresponds with roughly how long it would take to regenerate the appropriate amount of Discipline (unless you had a large amount of Resource Cost Reduction).
Cooldown Reduction is now a more attractive stat, and this may open up new CDR-focused builds.

We know this changes builds and the gameplay pattern for some Demon Hunters. We’re also working hard to adjust other skills as well as introduce Legendary items both in this patch and constantly in the future in order to continue opening up new and exciting ways to play.

This change will soon be available on the PTR, and we hope that you will take the opportunity to try it out and let us know how it feels. We're eager to hear your feedback on this and other changes coming in Patch 2.1.

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