http://www.gameinformer.com/b/features/arc...-ice-giant.aspx
Anyway about the PS4 thing, I doubt they'll make it bad for the PC to piss us off
RPG The Witcher 3 Wild Hunt, Blood & Wine coming out on 30 May 2016.
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Feb 22 2013, 01:51 AM
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Senior Member
6,056 posts Joined: Jan 2003 From: Suldanessellar |
Designing the Frost Giant:
http://www.gameinformer.com/b/features/arc...-ice-giant.aspx Anyway about the PS4 thing, I doubt they'll make it bad for the PC to piss us off |
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Feb 22 2013, 08:29 AM
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Senior Member
4,934 posts Joined: Sep 2008 From: Setapak |
QUOTE(khelben @ Feb 22 2013, 01:51 AM) Designing the Frost Giant: i have confidence on this team http://www.gameinformer.com/b/features/arc...-ice-giant.aspx Anyway about the PS4 thing, I doubt they'll make it bad for the PC to piss us off |
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Feb 23 2013, 11:28 PM
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3,818 posts Joined: Mar 2007 |
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Feb 24 2013, 01:37 PM
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797 posts Joined: Nov 2004 |
If CD Projek make TW3 game mechanics like the one in TW2 = no buy
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Feb 24 2013, 10:42 PM
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Senior Member
1,201 posts Joined: Jan 2003 From: Ampang |
QUOTE(khelben @ Feb 22 2013, 01:51 AM) Designing the Frost Giant: Do you know why i hate multi-platform games? Because.. the game design may need to be factor the UI, controls and consoles playstyle.http://www.gameinformer.com/b/features/arc...-ice-giant.aspx Anyway about the PS4 thing, I doubt they'll make it bad for the PC to piss us off Hence.. PC will need to follow suite. Imagine Baldur's Gate 2 have over 100+ spells.. And they are bringing Baldur's Gate 3 to consoles.. what will happen? They will change the gameplay style to be like FPS hack and slash.. then 100+ tactical/strategical gameplay and spells reduce to 10-15 spells and consoles players happy Button Mashing |
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Feb 25 2013, 09:56 AM
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Senior Member
4,934 posts Joined: Sep 2008 From: Setapak |
QUOTE(Archaven @ Feb 24 2013, 10:42 PM) Do you know why i hate multi-platform games? Because.. the game design may need to be factor the UI, controls and consoles playstyle. fixed Hence.. PC will need to follow suite. Previous Diablo 2 have over 50+ spells.. And they are bringing Diablo 3 to consoles.. what will happen? They will change the gameplay style to be like FPS hack and slash.. then 50+ tactical/strategical gameplay and spells reduce to 10-15 spells and consoles players happy Button Mashing |
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Feb 25 2013, 03:50 PM
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Senior Member
6,056 posts Joined: Jan 2003 From: Suldanessellar |
QUOTE(Kizarh @ Feb 24 2013, 01:37 PM) They've already mentioned that the fight mechanics will be different QUOTE(Archaven @ Feb 24 2013, 10:42 PM) Do you know why i hate multi-platform games? Because.. the game design may need to be factor the UI, controls and consoles playstyle. I know where you're coming from but that's not the case over here. We are already quite familiar with TW's fights' controls. Heavy attack, light attack, change swords and signs. That's all. They don't have to do any sacrifices to fit into the console.Hence.. PC will need to follow suite. Imagine Baldur's Gate 2 have over 100+ spells.. And they are bringing Baldur's Gate 3 to consoles.. what will happen? They will change the gameplay style to be like FPS hack and slash.. then 100+ tactical/strategical gameplay and spells reduce to 10-15 spells and consoles players happy Button Mashing |
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Feb 26 2013, 01:55 AM
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Senior Member
6,056 posts Joined: Jan 2003 From: Suldanessellar |
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Feb 26 2013, 10:19 PM
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Senior Member
1,201 posts Joined: Jan 2003 From: Ampang |
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Feb 27 2013, 04:00 PM
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Senior Member
3,818 posts Joined: Mar 2007 |
I think console controls should make more use of the various key combinations. If PC players can do ALT, control, and shift+any keys why can't gamepad be able to do that too? UIs should be modable so we can have something like TW1.
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Mar 1 2013, 06:56 AM
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Staff
2,255 posts Joined: Jul 2008 From: meditating at Mt Emei |
Witcher 3 is 50 hours long: new previews offer fresh details
QUOTE The Witcher 3 has been given the preview treatment in Germany, offering up a new batch of interesting details on CD Projekt RED’s open world RPG. Previews appeared in German magazines PC Games and Gamestar, Google translated here for your pleasure by OXM. Top of the pile is that an average play-through will take you 50 hours, ending up on one of 36 world states, leading to one of three hour-long epilogue chapters at the end. Save games will dictate which character return from previous Witcher titles, but Geralt’s backstory willstay the same regardless of what you did before. It’s not yet clear what the true canon ending of Witcher 2 is. Geralt’s Axii spell returns but this time it tames horses in the wild, or if you can’t be arsed you can just buy one. There’s also new fire spell called Ignii that lets Geralt burn things in the environment using a constant stream of flame. You can also hunt animals for fur and other resources by tracking their colour-coded markings in the wild. The day-night and weather cycles dictate when areas can be accessed and what beasts appear in the wild. Away from the wild plains, towns are said to be denser, and citizens will rat you out to city guards if they see you stealing or generally being a d***. You can waste time in cities by playing card and axe-throwing minigames. Geralt can now level up to 60 by earning experience through finishing quests. Hunting doesn’t dish out XP as it only gives you resources and money. Speaking of which the world’s economy is dynamic and is affected by what you sell, and how much. Geralt can even jump now – praise gravity! He also has a new combat mechanic that lets him target body parts, which is a bit like VATS in Fallout 3. QTEs have also been scrapped. Known areas are the world’s capital Novigrad, the Skellige Islands, and the wasteland wilds. You can travel the islands via boat. VG247 |
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Mar 1 2013, 08:48 AM
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Senior Member
1,242 posts Joined: Sep 2008 From: Cheras |
Hopefully it will be similar to War of the Roses mechanic for targeting individual body parts.
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Mar 2 2013, 11:20 PM
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Junior Member
246 posts Joined: Apr 2012 From: A house somewhere... |
Holy shite the graphics, my GPU is begging for its life just like Witcher 2
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Mar 2 2013, 11:26 PM
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1,201 posts Joined: Jan 2003 From: Ampang |
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Mar 2 2013, 11:40 PM
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797 posts Joined: Nov 2004 |
50 hours? Skyrim easily outlast that, even oblivon outlast it easily
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Mar 3 2013, 01:41 AM
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Senior Member
1,242 posts Joined: Sep 2008 From: Cheras |
Still can't beat the upcoming CRPG Grimoire which supposed to offer 600 hours of gameplay.
Anyway, hopefully the game won't require too powerful rig. It's best to make it bit accessible. At least make it customizable and optimize for lower - mid end PC at the same time. I don't care about graphic when it come to RPG / Adventure. It's among my lowest priority before making a purchase, lower than BGM and sound effect. But for an action RPG, at least they got to make the animation believable. |
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Mar 3 2013, 11:57 AM
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Senior Member
3,818 posts Joined: Mar 2007 |
QUOTE(Kizarh @ Mar 2 2013, 11:40 PM) I bet 50 hours is only the main story arc. If you put that in Skyrim then there is none lol. But still I do hope their "notable" locations have to be searched and properly explored and rewarding. I seriously do not wish to have 1000 dungeons with just some gold and non-upgradable loot. |
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Mar 3 2013, 01:08 PM
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Junior Member
246 posts Joined: Apr 2012 From: A house somewhere... |
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Mar 5 2013, 07:40 AM
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Senior Member
6,056 posts Joined: Jan 2003 From: Suldanessellar |
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Mar 13 2013, 06:51 PM
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Senior Member
3,818 posts Joined: Mar 2007 |
QUOTE(khelben @ Mar 5 2013, 07:40 AM) Because of level scaling, in Oblivion, Skyrim and Fallout 3, you can just run straight to the end point and finish the game so fast. I can see a point for level scaling in Oblivion since their story so sucks and their cities bleh...but TW3 should not have. It doesn't make sense to be as weak as a level one in a story mode game open world or not.TW3 afaik doesn't have level scaling. |
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