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 Witch Doctor Discussion v2, Who let the dogs OUT!

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Penangnitesz
post May 28 2013, 03:53 PM

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QUOTE(Gecko @ May 28 2013, 03:21 PM)
Awesome WD u alrdy hv there but if ure looking to improve, i would say stack more avg dmg (on both rings).. definately try craft a trifec gloves with AR & also bracer with max cc/6% (2h WD need all the CC they can get since losing 9-10cc from mojo).
In terms of skill/build .. u might want to try use bbv-slam dance to kill e pack faster (since u alrdy using mass confusion as crowd control, hex would be redundant .. plus farming high density areas, cooldown shud be no problem cos u r using Grave Injustice) @ if u feel ure dying too much, Horrify-Frightening Aspect is also a viable option to replace Hex (with ur high armor base FA will boost it even more + Horrify also act as a semi crowd control in sticky situation)
Personally i would use Spirit Vessel instead of Gruesome Feast .. not just bcos of the xtra set of life but more importantly for reduced cooldown on Spirit Walk ... as i think u alrdy know, SW is the best skill to hv always especially during channeling bats against CC elites (frozen. knockback, fear etc).

p/s: always use Horrify-FA 1st b4 using Mass Confusion .. so that the feared mobs will be confused and stay in Bats AoE range .. unless ure using Horrify to get out of sticky situation when health pool is very low.
*
Thanks bro for the very good advice, usually i will Locust all the mobs, make them all grouped up, SW into middle of them , mass confuse and just COB. KIlling very fast so my SW is mostly up so i rarely die.
I purposely buy the 7Pick up shoe to suck up the surrounded globes while i cob but i will try out Spirit vessel if it helps or not icon_rolleyes.gif

As for the slam dance i will try it.. hehe usually i hex because im pissed off at the key warden/range elites.

Hope i can hit a nice bracer with 6cc and a nice glove.

BTW, should i invest in a average damage/aspd ring?i foun my aspd like kinda slow
Gecko
post May 28 2013, 04:35 PM

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QUOTE(Penangnitesz @ May 28 2013, 03:53 PM)
Thanks bro for the very good advice, usually i will Locust all the mobs, make them all grouped up, SW into middle of them , mass confuse and just COB. KIlling very fast so my SW is mostly up so i rarely die.
I purposely buy the 7Pick up shoe to suck up the surrounded globes while i cob but i will try out Spirit vessel if it helps or not  icon_rolleyes.gif

As for the slam dance i will try it.. hehe usually i hex because im pissed off at the key warden/range elites.

Hope i can hit a nice bracer with 6cc and a nice glove.

BTW, should i invest in a average damage/aspd ring?i foun my aspd like kinda slow
*
If u mostly do solo .. hex would be a better choice than bbv .. bbv shines when u play coop cos it will benefit whole party members & make the xtra hp mobs gained from 4 player coop seems nothing biggrin.gif
From my own personal experience playing my WD to PL100, i would say aspd only benefit certain types on build for WD especially those using low mana cost spells such as Spilnters @ Ghost Bomb ... i'm pretty sure with higher aspd u will drain mana faster when u r channeling .. unless ure using some mana regen passives/gears & bat reduction gears (soj, giyua), i think avg dmg will give u better dmg per mana used.. u might hit slower with low aspd but u will definately hit harder

I'm still trying to get hold of a good Zuni Mojo to replace my Zuni Vision (gonna use a Giyua with cc + bat reduction) so that i still get the full set bonus ... thinking of doing Bats using Spear + Mojo with bat reduction from SoJ & Giyua and see if its possible to channel for "free" (20 bats reduction + 20 mana regen from giyua n mojo + 20 from zuni set). My WD hv been hibernating ever since he reached PL100 .. time to wake him up and be a Batman biggrin.gif

p/s: ive seen n read some "tanky" CoB builds using Sickle + Shield setup .... the drag from sickle is pretty handy while ure chanelling.

This post has been edited by Gecko: May 28 2013, 04:39 PM
MOBAJOBG
post May 28 2013, 05:00 PM

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From: Cyberjaya

QUOTE(Gecko @ May 28 2013, 04:35 PM)
If u mostly do solo .. hex would be a better choice than bbv .. bbv shines when u play coop cos it will benefit whole party members & make the xtra hp mobs gained from 4 player coop seems nothing  biggrin.gif
From my own personal experience playing my WD to PL100, i would say aspd only benefit certain types on build for WD especially those using low mana cost spells such as Spilnters @ Ghost Bomb ... i'm pretty sure with higher aspd u will drain mana faster when u r channeling .. unless ure using some mana regen passives/gears & bat reduction gears (soj, giyua), i think avg dmg will give u better dmg per mana used.. u might hit slower with low aspd but u will definately hit harder

I'm still trying to get hold of a good Zuni Mojo to replace my Zuni Vision (gonna use a Giyua with cc + bat reduction) so that i still get the full set bonus ... thinking of doing Bats using Spear + Mojo with bat reduction from SoJ & Giyua and see if its possible to channel for "free" (20 bats reduction + 20 mana regen from giyua n mojo + 20 from zuni set). My WD hv been hibernating ever since he reached PL100 .. time to wake him up and be a Batman  biggrin.gif

p/s: ive seen n read some "tanky" CoB builds using Sickle + Shield setup .... the drag from sickle is pretty handy while ure chanelling.
*
...need at least 13 mana regen from Giyua & Zuni Mojo each in addition to the others that are mentioned to achieve "free" (66) Firebats channeling cost per sec (for skorn user w/o ias gears) however got to factor in the effects of aps into the equation that I'm sure can be addressed by an appropriate passive skill.

This post has been edited by MOBAJOBG: May 28 2013, 05:50 PM
SUS2890
post May 28 2013, 05:47 PM

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QUOTE(MOBAJOBG @ May 28 2013, 03:50 PM)
...actually the Firebats convince me of WD true potential. Is SoJ functional for WD? and what type if useful.
*
SOJ is BIS for WD.

Had a WD rolled till pl10 and gave up cuz the style is just weird. The bears are very annoying. Can't move in a straight line.



This post has been edited by 2890: May 28 2013, 05:48 PM
SUS2890
post May 28 2013, 05:51 PM

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QUOTE(Gecko @ May 28 2013, 04:35 PM)
If u mostly do solo .. hex would be a better choice than bbv .. bbv shines when u play coop cos it will benefit whole party members & make the xtra hp mobs gained from 4 player coop seems nothing  biggrin.gif
From my own personal experience playing my WD to PL100, i would say aspd only benefit certain types on build for WD especially those using low mana cost spells such as Spilnters @ Ghost Bomb ... i'm pretty sure with higher aspd u will drain mana faster when u r channeling .. unless ure using some mana regen passives/gears & bat reduction gears (soj, giyua), i think avg dmg will give u better dmg per mana used.. u might hit slower with low aspd but u will definately hit harder

I'm still trying to get hold of a good Zuni Mojo to replace my Zuni Vision (gonna use a Giyua with cc + bat reduction) so that i still get the full set bonus ... thinking of doing Bats using Spear + Mojo with bat reduction from SoJ & Giyua and see if its possible to channel for "free" (20 bats reduction + 20 mana regen from giyua n mojo + 20 from zuni set). My WD hv been hibernating ever since he reached PL100 .. time to wake him up and be a Batman  biggrin.gif

p/s: ive seen n read some "tanky" CoB builds using Sickle + Shield setup .... the drag from sickle is pretty handy while ure chanelling.
*
Yeah. Had 4p Zuni with mojo instead of Pox. Went Unity + SOJ. Pretty sick damage for 160k unbuff WD but what annoys me was the bears. They need to learn to move in a straight line not sideways!!!!

I was doing some reading on bat SOJs, the EU peeps here says is not needed with proper AS and mana regen. But again, bat's damage is great but the range is pathetic.
The thing I like about WD is SoJ is pretty much mandatory and with mojo and unity u're looking at like at least 36% BvE.

This post has been edited by 2890: May 28 2013, 05:52 PM
MOBAJOBG
post May 28 2013, 05:51 PM

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QUOTE(2890 @ May 28 2013, 05:47 PM)
SOJ is BIS for WD.

Had a WD rolled till pl10 and gave up cuz the style is just weird. The bears are very annoying. Can't move in a straight line.
*
...can try Firebats and be the Batman!
SUS2890
post May 28 2013, 05:53 PM

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QUOTE(MOBAJOBG @ May 28 2013, 05:51 PM)
...can try Firebats and be the Batman!
*
tried that too. pathetic range and knock backs, nightmarish breaks your channeling. Damage is insane yeah but is not all roses. I prefer CM =D
MOBAJOBG
post May 28 2013, 05:56 PM

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QUOTE(2890 @ May 28 2013, 05:53 PM)
tried that too. pathetic range and knock backs, nightmarish breaks your channeling. Damage is insane yeah but is not all roses. I prefer CM =D
*
...electrified and nightmarish disrupts cm freeze wizard too.
SUS2890
post May 28 2013, 05:58 PM

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QUOTE(MOBAJOBG @ May 28 2013, 05:56 PM)
...electrified and nightmarish disrupts cm freeze wizard too.
*
not with proper bubble placement =D
MOBAJOBG
post May 28 2013, 06:03 PM

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QUOTE(2890 @ May 28 2013, 05:58 PM)
not with proper bubble placement =D
*
Is your wizard able to play with Glass Cannon (instead of Evocation) w/o dying farming for de in VoTA and BCM maps? Just asking, no offence intended.

This post has been edited by MOBAJOBG: May 28 2013, 06:05 PM
SUS2890
post May 28 2013, 06:07 PM

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QUOTE(MOBAJOBG @ May 28 2013, 06:03 PM)
Is your wizard able to play with Glass Cannon (instead of Evocation) w/o dying farming for de in VoTA and BCM maps? Just asking, no offence.
*
BCM?

I don't think so. I'll give it a try later but i think with glass canon those snakes are gonna be a problem. Invi and stab you before you can freeze them. I think with GC, might just die. CM procs are so random that sometimes still on CD and you see half your life gone but sometimes i'm able to catch all of them.

oh btw, those blazing guardian's damage got nerf i think.
MOBAJOBG
post May 28 2013, 06:09 PM

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QUOTE(2890 @ May 28 2013, 06:07 PM)
BCM?

I don't think so. I'll give it a try later but i think with glass canon those snakes are gonna be a problem. Invi and stab you before you can freeze them. I think with GC, might just die. CM procs are so random that sometimes still on CD and you see half your life gone but sometimes i'm able to catch all of them.

oh btw, those blazing guardian's damage got nerf i think.
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BCM = Black Canyon Mines where the Sand Wasps are prevalent.
SUS2890
post May 28 2013, 06:12 PM

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QUOTE(MOBAJOBG @ May 28 2013, 06:09 PM)
BCM = Black Canyon Mines where the Sand Wasps are prevalent.
*
bubble stop their missiles. I tried it on desolate sands. Should not be a problem if u don't get hit. =D

Anyway, i'm tying electrify now instead of bubble. GC damage boost is a lot but i'm low on armor. I'll give it a try later.
Gecko
post May 28 2013, 06:26 PM

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QUOTE(MOBAJOBG @ May 28 2013, 03:50 PM)
...actually the Firebats convince me of WD true potential. Is SoJ functional for WD? and what type if useful.
*
SoJ is very much staple of most WD builds (no ias, elemental dmg, BvE on top of high spell dmg attack is just awesome)
0zdog reduction soj - a must for 0zdog builds
Bears reduction soj - not necessary if ure using skorn (cc% is more useful on the ring slot as u lose cc% from mojo) but for 1h + mojo setup which hv higher aspd, it helps a lot (usually used in conjunction with Bear reduction affix on mojo)
Bats reduction soj - same case as Bears soj
QUOTE(2890 @ May 28 2013, 05:51 PM)
Yeah. Had 4p Zuni with mojo instead of Pox. Went Unity + SOJ. Pretty sick damage for 160k unbuff WD but what annoys me was the bears. They need to learn to move in a straight line not sideways!!!!

I was doing some reading on bat SOJs, the EU peeps here says is not needed with proper AS and mana regen. But again, bat's damage is great but the range is pathetic.
The thing I like about WD is SoJ is pretty much mandatory and with mojo and unity u're looking at like at least 36% BvE.
*
U can make bears run in straight line under certain conditions:
- stand against a wall @ obstacle such as pillars etc (hard to do in open space environment but pretty easy in some maps such as Keeps)
- stand on staircase .. not only they run in a tight straight line but also move much faster (eg in Skycrown & Stonefort)
- this is not 100% guaranteed but i always target/point my cursor not at target but slightly behind them on the ground to make my bears run in straight line.

For WD using SKorn @ 2hander ... bat reduction is not that necessary but for 1h + mojo setup it is helpful in a way that u dont need to allocate 1-2 passive for mana regen.

IF CoB range/AoE is not to ur liking, u might wanna try Plague Bats .. they have more range (in terms of targets in front of u) but not so much AoE when u r surrounded .. so need to do better positioning when using PB .. both CoB & PB hv almost similar dmg buildup with longer channeling duration.

This post has been edited by Gecko: May 28 2013, 06:28 PM
SUS2890
post May 28 2013, 06:31 PM

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Please don't use skorns. Is just a barb weapon. 1h + Mojo looks so freaking cool on the WD.

Zuni string of skulls is just so sexy on the WD. Best part is there is BvE on it and bear reduction. Black Axe + Skulls is best imo.

Anyway, SoJ + Zuni Boots + Tal Amulet = 22% elemental bonus damage. I think average damage + cc + chd makes the WD a beast. Oh well, I sold my archon gears that were on my WD. can't really show but just sharing my experience.
MOBAJOBG
post May 29 2013, 09:20 AM

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Is a Manajuma's Carving Knife 1.025k dps, 50% Dmg, 18+ Int, 100 cd, 2.90ls & os doable?

Note: ...btw. iirc, I'd noticed a spear that has 1.2k, cd, ls and os listed in the ah b4.

How's about Zunimassa's Marrow, ...should I get a specimen with vit>250 and (%life or armor)? I'm thinking of dropping armor and focusing heavily on pumping vit (and %life) to attain hp > 100k to accommodate Blood Ritual's unique requirement.

This post has been edited by MOBAJOBG: May 29 2013, 10:20 AM
Gecko
post May 29 2013, 10:09 AM

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QUOTE(MOBAJOBG @ May 29 2013, 09:20 AM)
Is a Manajuma's Carving Knife 1.025k dps, 50% Dmg, 18+ Int, 100 cd, 2.90ls & os doable?

Note: ...btw. iirc, I'd noticed a spear that has 1.2k, cd, ls and os listed in the ah b4.

How's about Zunimassa's Marrow, ...should I get a specimen with vit>250 and (%life or armor)? I'm thinking of dropping armor and focusing heavily on pumping vit (and %life) to attain hp > 100k.
*
Carving Knife is doable if u plan to use it as a set (especially if u stack intel, the set bonus will come in handy) the other thing is u can get very high chd on Carving Knife. However the cons of using it are: low min dmg & higher aspd. Personally i prefer a rare spear for its low aspd & high min dmg. (also u have more option on what mojo to use with spear, ToTD if u want PUR @ Ukh Serpent if u want high dps)

For Marrow, those with armor tend to be higher priced (maybe due to certain wiz build prefer it too). Most WD i know stack vit instead of armor (unless u plan to use Horrify-Frightening Aspect which will benefit high armor base) .. life% on Zuni Vision will definately favor stacking vit.

p/s: another viable option for Marrow is to get reduce dmg from elite affix & use with litany ring (this setup will restrict ur rings slot to litany + zuni pox .. if u need to use rare ring then u gotta use Zuni mojo to still get full set bonus w/out using Pox)

This post has been edited by Gecko: May 29 2013, 10:17 AM
SUS2890
post May 29 2013, 11:18 AM

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QUOTE(MOBAJOBG @ May 29 2013, 09:20 AM)
Is a Manajuma's Carving Knife 1.025k dps, 50% Dmg, 18+ Int, 100 cd, 2.90ls & os doable?

Note: ...btw. iirc, I'd noticed a spear that has 1.2k, cd, ls and os listed in the ah b4.

How's about Zunimassa's Marrow, ...should I get a specimen with vit>250 and (%life or armor)? I'm thinking of dropping armor and focusing heavily on pumping vit (and %life) to attain hp > 100k to accommodate Blood Ritual's unique requirement.
*
1. Get a black axe or spear. It is much better and cheaper. You get to benefit more from the elemental damage bonus from SoJ, Zuni Boots and Tal Ammy.

2. Black Weapon + String of Skulls combo is better IMO. There is BvE on SoS.

3. Pox is overrated. Unity > Pox IMO.

4. Stack average damage. Can get them from Tal Ammy and Unity.

5. Armor on Marrow is BIS.

6. You need PUR on one piece of gear. I recommend on Zuni Boots or TWH belt.

7. Zuni Vision is BIS for WD.

8. SoJ is BIS for WD.

9. No need AS on gloves. Max CC and CHD.

10. Good luck.
Penangnitesz
post May 29 2013, 11:25 AM

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Having 52 k hp and 5k armor I can easily survive the savage beast charge that deals about 35k damage to me .when I was at 3.8k armor It was instant ko for me( with some other mobs hitting me after charged). Right now I enjoy pulling all the creeps with locust and just go in middle and clear them in few secs. Mp10
Btw I'm running on a skorn

This post has been edited by Penangnitesz: May 29 2013, 11:26 AM
SUS2890
post May 29 2013, 11:31 AM

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Oh btw, made a mistake.

Price wise on PUR pieces.

1. Zuni with Armor more expensive than Zuni with PUR

2. TWH with Armor more expensive than TWH with PUR

Basically Armor is expensive so best place to get PUR without losing EHP and Armor is VILE WARD.

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