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 Monk, is a party monster...

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TScowithgun
post Oct 29 2012, 07:49 PM, updated 14y ago

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guys!

i m not familiar with other class, so please help give some opinion on this.

Monk has a skill "Mantra of Conviction" that will caused mobs to take additional 24% damage (48% in the first 3 seconds). AFAIK, this will benefit the party hugely. Imagine a party of 4 with additional 24% damaged! Say a high end party with average 100k DPS.

100k x 4 = 400k
400k x 24% = 96k DPS!

That is like having 5 people party! For MP10 party, a monk with MoC will be of great help!

So, the question is, any other class has any skill that can boost the DPS that much?

PS: the Mantra is available all the time

This post has been edited by cowithgun: Oct 29 2012, 08:00 PM
SUS2890
post Oct 29 2012, 07:53 PM

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Yeah overawe rocks. Played with one monk with MoC just now and we took down the ubers so quickly. The difference was there.

MoC + MoD FTW
wlcling
post Oct 29 2012, 07:54 PM

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didn't know monk got such skills!

so far I know dh got mark for death 12% extra dmg
wiz got the sphere thing for 10% attk speed
peinsama
post Oct 29 2012, 08:05 PM

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wiz have glass cannon+bone chill frost nova + cold blooded

15% + 15% + 20% = 50%

your argument is invalid

oh waiiii

anyway yes MoC is indeed ghey
ALeUNe
post Oct 29 2012, 08:32 PM

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Cow, MoC/Overawe does not give damage bonus to other party members, unfortunately.
Unless you're saying 4 monks in a party that use the same mantra, MoC/Overawe.


Added on October 29, 2012, 8:33 pmGenerally, Barb's war cry is well received by all class of chars.
With the nerf on WC, Monk's MoH/Time of Need is very handy as well.
MoH with passive skill, Guiding Light, gives both offensive and defensive bonus.


Added on October 29, 2012, 8:36 pm
QUOTE(wlcling @ Oct 29 2012, 07:54 PM)
didn't know monk got such skills!

so far I know dh got mark for death 12% extra dmg
wiz got the sphere thing for 10% attk speed
*
Monk has a passive skill to give 16% damage bonus. But that must be combo with a healing mantra, which is MoH.

What mentioned by cowithgun doesn't give damage bonus to other party members/allies.


Added on October 29, 2012, 8:37 pm
QUOTE(2890 @ Oct 29 2012, 07:53 PM)
Yeah overawe rocks. Played with one monk with MoC just now and we took down the ubers so quickly. The difference was there.

MoC + MoD FTW
*
You played monk and used MoC/Overawe?

This post has been edited by ALeUNe: Oct 29 2012, 08:41 PM
SUS2890
post Oct 29 2012, 08:42 PM

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@ Aleune,

I think u got it wrong here mate. MoC/Overawe makes the monster takes additional 24 percent and 48 percent dmg. So it also means that we are doing that additional dmg. So in other words, is like a dmg buff for us just that it does not appear on our screen. Hence, a 4 man monk party using MoC doesn't make sense.

I played with a monk a few hours ago that uses Overawe and we absolutely owned the troublesome kulle on MP10. Stun locking him and whacking him non stop.



This post has been edited by 2890: Oct 29 2012, 08:44 PM
ALeUNe
post Oct 29 2012, 08:45 PM

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QUOTE(2890 @ Oct 29 2012, 08:42 PM)
@ Aleune,

I think u got it wrong here mate. MoC/Overawe makes the monster takes additional 24 percent and 48 percent dmg. So it also means that we are doing that additional dmg. So in other words, is like a dmg buff for us just that it does not appear on our screen.

I played with a monk a few hours ago that uses Overawe and we absolutely owned the troublesome kulle on MP10. Stun locking him and whacking him non stop.
*
You refer to MoC/Overawe. that damage bonus is given to the monk himself/herself.
Not to other members/allies.

I play monk and play co-op most of the time.
This is why I don't use MoC/Overawe.

P/S You can read the description of Mantra too.
All three Mantras buff the player & allies, except MoC.

This post has been edited by ALeUNe: Oct 29 2012, 08:46 PM
sangtupperware
post Oct 29 2012, 08:45 PM

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QUOTE(ALeUNe @ Oct 29 2012, 08:32 PM)
Cow, MoC/Overawe does not give damage bonus to other party members, unfortunately.
Unless you're saying 4 monks in a party that use the same mantra, MoC/Overawe.


Added on October 29, 2012, 8:33 pmGenerally, Barb's war cry is well received by all class of chars.
With the nerf on WC, Monk's MoH/Time of Need is very handy as well.
MoH with passive skill, Guiding Light, gives both offensive and defensive bonus.


Added on October 29, 2012, 8:36 pm
Monk has a passive skill to give 16% damage bonus. But that must be combo with a healing mantra, which is MoH.

What mentioned by cowithgun doesn't give damage bonus to other party members/allies.


Added on October 29, 2012, 8:37 pm
You played monk and used MoC/Overawe?
*
eh?...u sure bro?...my team consist of usually 2 barb + 1 monk with MOE....lets look at the monk MOE...i get his aura...should that apply the same as my MOC?...between never asked my fren whether he got my aura or not.....

or maybe the team got the MOC aura...12% dmg increased ..but not the OVERAWE?..

This post has been edited by sangtupperware: Oct 29 2012, 08:49 PM
ALeUNe
post Oct 29 2012, 08:46 PM

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QUOTE(sangtupperware @ Oct 29 2012, 08:45 PM)
eh?...u sure bro?...my team consist of usually of 2 barb + 1 monk with MOE....lets look at the monk MOE...i get his aura...should that apply the same as my MOC?...between never asked my fren whether he got my aura or not.....

or maybe the team got the MOC aura...12% dmg increased ..but not the OVERAWE?..
*
Sure.
We are talking about MoC. Not MoE.

Yes, not the overawe. Other rune, yes (i.e. MoC/Reclamation).

This post has been edited by ALeUNe: Oct 29 2012, 08:48 PM
sangtupperware
post Oct 29 2012, 08:48 PM

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QUOTE(ALeUNe @ Oct 29 2012, 08:46 PM)
Sure.
We are talking about MoC. Not MoE.

Yes, not the overawe. Other rune, yes.
*
wow for the first time ever...i gotta ask my teammate tonight whether he got my MOC or not..just to be sure... hmm.gif hmm.gif
ALeUNe
post Oct 29 2012, 08:49 PM

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QUOTE(sangtupperware @ Oct 29 2012, 08:48 PM)
wow for the first time ever...i gotta ask my teammate tonight whether he got my MOC or not..just to be sure... hmm.gif  hmm.gif
*
You can test it.
SUS2890
post Oct 29 2012, 08:51 PM

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MoE? Why are we talking about that?

MoC says monsters around the monk gain 24 percent additional damage within a 20 yard radius. This is indirectly a dmg buff to your allies cuz everyone is doing that additional 24 percent dmg. Is the same concept as Mark of Death. A DH apply the mark and everyone deals additional 12 percent dmg.
ALeUNe
post Oct 29 2012, 08:52 PM

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QUOTE(2890 @ Oct 29 2012, 08:51 PM)
MoE? Why are we talking about that?

MoC says monsters around the monk gain 24 percent additional damage within a 20 yard radius. This is indirectly a dmg buff to your allies cuz everyone is doing that additional 24 percent dmg. Is the same concept as Mark of Death. A DH apply the mark and everyone deals additional 12 percent dmg.
*
I play monk, tested it on the battlefield.

If you don't believe me, you can read the description of Mantra.
MoC doesn't give damage bonus to allies, generally (except reclamation rune)
SUS2890
post Oct 29 2012, 08:53 PM

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QUOTE(ALeUNe @ Oct 29 2012, 08:49 PM)
You can test it.
*
And besides, the speed we ran down kulle on MP10 was so obvious when we swap out the 190k DPS wiz with the 140K DPS monk.
ALeUNe
post Oct 29 2012, 08:54 PM

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QUOTE(2890 @ Oct 29 2012, 08:53 PM)
And besides, the speed we ran down kulle on MP10 was so obvious when we swap out the 190k DPS wiz with the 140K DPS monk.
*
You guys already have high DPS.
It's nothing to do with MoC (except the monk himself) or it is just a placebo.
SUS2890
post Oct 29 2012, 08:56 PM

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QUOTE(ALeUNe @ Oct 29 2012, 08:52 PM)
I play monk, tested it on the battlefield.

If you don't believe me, you can read the description of Mantra.
MoC doesn't give damage bonus to allies, generally (except reclamation rune)
*
The description says that monsters around the monk take additional 24 percent damage within a 20 yard radius and 48 percent for the first 3 second. I don't get it, if a monster is receiving 24 percent extra damage, it also means that when we hit that monster, we are directly doing additional 24 percent damage.

Is like Mark of Death with the Valley of Death Rune where mobs in that area all receive 12 percent additional damage. It does not say only from the DH.
ALeUNe
post Oct 29 2012, 08:59 PM

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QUOTE(2890 @ Oct 29 2012, 08:56 PM)
The description says that monsters around the monk take additional 24 percent damage within a 20 yard radius and 48 percent for the first 3 second. I don't get it, if a monster is receiving 24 percent extra damage, it also means that when we hit that monster, we are directly doing additional 24 percent damage.

Is like Mark of Death with the Valley of Death Rune where mobs in that area all receive 12 percent additional damage. It does not say only from the DH.
*
The description is correct.
There is indeed a damage bonus, but it's done by the monk.
Read other description of other mantras.

QUOTE
... all enemies within 20 yards of you...


This post has been edited by ALeUNe: Oct 29 2012, 09:05 PM


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SUS2890
post Oct 29 2012, 09:02 PM

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QUOTE(ALeUNe @ Oct 29 2012, 08:59 PM)
The description is correct.
There is indeed a damage bonus, but it's done by the monk.
Read other description of other mantras.
*
Mantra of Conviction
Mantras
Cost: 50 Spirit
Recite a Mantra that causes all enemies within 20 yards of you to take 12% additional damage. The Mantra lasts 3 minutes.
For 3 seconds after activation, the effect is increased to 24% additional damage.

Overawe
Increases the strength of Mantra of Conviction so that enemies take 24% additional damage and 48% for the first 3 seconds.

Where does it says only done by the monk? i'm confuse.
ALeUNe
post Oct 29 2012, 09:14 PM

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QUOTE(2890 @ Oct 29 2012, 09:02 PM)
Mantra of Conviction
Mantras
Cost: 50 Spirit
Recite a Mantra that causes all enemies within 20 yards of you to take 12% additional damage. The Mantra lasts 3 minutes.
For 3 seconds after activation, the effect is increased to 24% additional damage.

Overawe
Increases the strength of Mantra of Conviction so that enemies take 24% additional damage and 48% for the first 3 seconds.

Where does it says only done by the monk? i'm confuse.
*
Another way to tell is, what do you see on the screen?

DH's Mark of Death, you see the marks.
Wiz's Stetch time, you see the sphere.

Monk's Mantra, you should see a small logo beside you avatar.

Get a monk to buff MoC/Overawe and tell us what do you see on screen?

This post has been edited by ALeUNe: Oct 29 2012, 09:15 PM
Quazacolt
post Oct 29 2012, 09:25 PM

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QUOTE(ALeUNe @ Oct 29 2012, 09:14 PM)
Get a monk to buff MoC/Overawe and tell us what do you see on screen?
*
man can you stop getting things wrongly? you've done that many a times now it is getting a bit tiresome.

do this:
1) find a mob
2) activate mantra
3) you will see said mob having a orange ish glow under their feet
to verify again:
4) right click the mantra buff (or wait 3 mins anyways lol) to deactivate it
5) notice said glow is no longer there

tldr: MONSTER TAKES ADDITIONAL DMG, IT IS NOT A MONK'S PERSONAL BUFF AND IT IS A MANTRA FOR A REASON

hope this helps smile.gif
SUS2890
post Oct 29 2012, 09:28 PM

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QUOTE(Quazacolt @ Oct 29 2012, 09:25 PM)
man can you stop getting things wrongly? you've done that many a times now it is getting a bit tiresome.

do this:
1) find a mob
2) activate mantra
3) you will see said mob having a orange ish glow under their feet
to verify again:
4) right click the mantra buff (or wait 3 mins anyways lol) to deactivate it
5) notice said glow is no longer there

tldr: MONSTER TAKES ADDITIONAL DMG, IT IS NOT A MONK'S PERSONAL BUFF AND IT IS A MANTRA FOR A REASON

hope this helps smile.gif
*
Thank You. So i was right? Is like a dmg buff for everyone.
Quazacolt
post Oct 29 2012, 09:30 PM

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QUOTE(2890 @ Oct 29 2012, 09:28 PM)
Thank You. So i was right? Is like a dmg buff for everyone.
*
yeah ive been parting up with other monks and im not the monk that always get to use MoC so i know my dmg doesn't decrease when another monk is moc'ing.
its harder to coordinate 7ss's from multiple monks with overawe activation though sad.gif

the last run i did with multi monks is with lifex and he 7ss defensively (very rare since his gear is well... damn good LOL!) or for the MF gear swap > killing blow. so overawe coordination is moot sweat.gif
peinsama
post Oct 29 2012, 09:31 PM

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wizard slow time with time warp rune makes enemies 20% more damage

monk argument becomes invalider!

rofl
Quazacolt
post Oct 29 2012, 09:33 PM

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QUOTE(peinsama @ Oct 29 2012, 09:31 PM)
wizard slow time with time warp rune makes enemies 20% more damage

monk argument becomes invalider!

rofl
*
24% / 48% on activation.

you're never going to win this argument in your life time until blizzard nerfs overawe rune
SUS2890
post Oct 29 2012, 09:33 PM

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QUOTE(Quazacolt @ Oct 29 2012, 09:30 PM)
yeah ive been parting up with other monks and im not the monk that always get to use MoC so i know my dmg doesn't decrease when another monk is moc'ing.
its harder to coordinate 7ss's from multiple monks with overawe activation though sad.gif

the last run i did with multi monks is with lifex and he 7ss defensively (very rare since his gear is well... damn good LOL!) or for the MF gear swap > killing blow. so overawe coordination is moot  sweat.gif
*
Ahh, so the swap was worth it. Lower DPS on paper but that mantra just rock.


Added on October 29, 2012, 9:35 pm
QUOTE(Quazacolt @ Oct 29 2012, 09:33 PM)
24% / 48% on activation.

you're never going to win this argument in your life time until blizzard nerfs overawe rune
*
NERF? please the first one getting a nerd is WW barbs.

This post has been edited by 2890: Oct 29 2012, 09:35 PM
gladfly
post Oct 29 2012, 09:35 PM

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QUOTE(Quazacolt @ Oct 29 2012, 09:25 PM)
man can you stop getting things wrongly? you've done that many a times now it is getting a bit tiresome.

do this:
1) find a mob
2) activate mantra
3) you will see said mob having a orange ish glow under their feet
to verify again:
4) right click the mantra buff (or wait 3 mins anyways lol) to deactivate it
5) notice said glow is no longer there

tldr: MONSTER TAKES ADDITIONAL DMG, IT IS NOT A MONK'S PERSONAL BUFF AND IT IS A MANTRA FOR A REASON

hope this helps smile.gif
*
As far as I know..the MoC mantra will not appear on the allies screen unlike MoE.

However, when I play Dh, when my ally monk recites MoC, yes I see the red glow on the mob and perhaps its placebo or what but those mobs beems to be easier to take down.

Simple way to test is by taking on Azmo (since azmo is a wuss) in a co-game, once with and once without and let the monk be passive(i.e running around healing himself and not doing any damage). You should find that with MoC azmo goes down faster.
sangtupperware
post Oct 29 2012, 09:35 PM

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QUOTE(Quazacolt @ Oct 29 2012, 09:33 PM)
24% / 48% on activation.

you're never going to win this argument in your life time until blizzard nerfs overawe rune
*
lol...no wonder why i got the massacre kills often..
SUS2890
post Oct 29 2012, 09:36 PM

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@ Aleune

all enemies within 20 yards OF YOU doesn't mean that the damage is done by you alone. Is just a perimeter
Quazacolt
post Oct 29 2012, 09:37 PM

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QUOTE(2890 @ Oct 29 2012, 09:33 PM)
Ahh, so the swap was worth it. Lower DPS on paper but that mantra just rock.


Added on October 29, 2012, 9:35 pm

NERF? please the first one getting a nerd is WW barbs.
*
well, i got 60k dps. my 2 sisters have 65k dps on the dh and over 70k on the wiz

i kill WAAAAAAAAAAAAYYY faster than them because lol overawe wink.gif

but if partied... well... sad.gif

and yea, nerf barbs more rolleyes.gif

=edit=
although to be honest/seriously speaking, blizzard DID MENTIONED on nerfing overawe. because it renders retribution mantra, and other runes in conviction "useless" sad.gif

This post has been edited by Quazacolt: Oct 29 2012, 09:38 PM
SUS2890
post Oct 29 2012, 09:38 PM

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QUOTE(Quazacolt @ Oct 29 2012, 09:37 PM)
well, i got 60k dps. my 2 sisters have 65k dps on the dh and over 70k on the wiz

i kill WAAAAAAAAAAAAYYY faster than them because lol overawe wink.gif

but if partied... well... sad.gif

and yea, nerf barbs more  rolleyes.gif
*
I have 210K dps on my DH so with overawe, i basically just got a 48 percent dmg buff. How is that not cool man.
Quazacolt
post Oct 29 2012, 09:42 PM

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QUOTE(gladfly @ Oct 29 2012, 09:35 PM)
As far as I know..the MoC mantra will not appear on the allies screen unlike MoE.

However, when I play Dh, when my ally monk recites MoC, yes I see the red glow on the mob and perhaps its placebo or what but those mobs beems to be easier to take down.

Simple way to test is by taking on Azmo (since azmo is a wuss) in a co-game, once with and once without and let the monk be passive(i.e running around healing himself and not doing any damage). You should find that with MoC azmo goes down faster.
*
you are correct, because its a DEBUFF to the enemy monster
unless you can take a peek at the enemy monster's screen, then you'll never see their debuff list sweat.gif

what you CAN see is the faint glow beneath their feets.
the bigger the monster (with skinnier legs, think of those bigger imps with huge clubs) the more obvious said glow is
or even very small monsters like sand imps/demon imps, they too small so you'll just see a small ish glowing ball running around lol

the recitement i dont think has additional (or red) glow. just that its 48% buff upon reciting/activation, and the 48% buff does a very obvious dps buff as compared to 24%
having all that stacked upon your crit dmg, you're going to expect some really fat numbers popping up on your screen lol (i used to coordinate overawe with barb earthquake thing after their wotb or just plain wotb, or DH's hatred unload etc)


Added on October 29, 2012, 9:43 pm
QUOTE(2890 @ Oct 29 2012, 09:38 PM)
I have 210K dps on my DH so with overawe, i basically just got a 48 percent dmg buff. How is that not cool man.
*
because we'll then be on even ground, or even them killing faster because they no longer need to kite while i tank in front sweat.gif

yes selfish thoughts here, just that LOL

This post has been edited by Quazacolt: Oct 29 2012, 09:43 PM
peinsama
post Oct 29 2012, 09:43 PM

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QUOTE(Quazacolt @ Oct 29 2012, 09:33 PM)
24% / 48% on activation.

you're never going to win this argument in your life time until blizzard nerfs overawe rune
*
even with cold blooded passive rune + bone chill frost nova + glass cannon passive rune?

no way!

*in denial*
Quazacolt
post Oct 29 2012, 09:44 PM

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QUOTE(peinsama @ Oct 29 2012, 09:43 PM)
*in denial*
*
lol ok laugh.gif
ALeUNe
post Oct 29 2012, 09:46 PM

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QUOTE(2890 @ Oct 29 2012, 09:36 PM)
@ Aleune

all enemies within 20 yards OF YOU doesn't mean that the damage is done by you alone. Is just a perimeter
*
You can do some testing to see other allies are under the effect of mantra.
It is good if you are under the effect of mantra.
If it is yes, good for you. As you said, you just had a 48% damage buff. nod.gif
paranoid
post Oct 29 2012, 09:47 PM

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im not really sure but my understanding was same with Aleune.

when a monk shares their mantra, other classes will have the mantra icon if you get the effect of the mantra. if u are with a monk with MoE, you get the green icon on your screen, so as MoH, you get the purple icon.
MoC does not, so the effect of MoC only applies to the caster only.
SUS2890
post Oct 29 2012, 09:49 PM

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QUOTE(ALeUNe @ Oct 29 2012, 09:46 PM)
You can do some testing to see other allies are under the effect of mantra.
It is good if you are under the effect of mantra.
If it is yes, good for you. As you said, you just had a 48% damage buff.  nod.gif
*
Like what quazacolt said, the mantra is not a buff to you so it won't appear as a buff icon on that line just above your skill bar. This mantra is a de-buff to the mobs so why would it appear there? Kinda make sense what quazacolt just said, MoD and MoC is kinda the same, just appears on the screen.
ALeUNe
post Oct 29 2012, 09:50 PM

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QUOTE(2890 @ Oct 29 2012, 09:49 PM)
Like what quazacolt said, the mantra is not a buff to you so it won't appear as a buff icon on that line just above your skill bar. This mantra is a de-buff to the mobs so why would it appear there? Kinda make sense what quazacolt just said, MoD and MoC is kinda the same, just appears on the screen.
*
quazacolt, he is the one and only monk that doesn't teleport (well, if you knew the history).
SUS2890
post Oct 29 2012, 09:50 PM

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QUOTE(paranoid @ Oct 29 2012, 09:47 PM)
im not really sure but my understanding was same with Aleune.

when a monk shares their mantra, other classes will have the mantra icon if  you get the effect of the mantra. if u are with a monk with MoE, you get the green icon on your screen, so as MoH, you get the purple icon.
MoC does not, so the effect of MoC only applies to the caster only.
*
Because other mantras are buff for players? and MoC is not a buff for players? MoC is a de-buffto mobs. Why would an icon appear if is not for u?
ALeUNe
post Oct 29 2012, 09:51 PM

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QUOTE(2890 @ Oct 29 2012, 09:50 PM)
Because other mantras are buff for players? and MoC is not a buff for players? MoC is a de-buffto mobs. Why would an icon appear if is not for u?
*
Likewise the death marks of the DH?

P/S I think it is not the point. Test it. If it's a buff for you, that's good. It was not a buff (for the allies) for my case.

This post has been edited by ALeUNe: Oct 29 2012, 09:52 PM
SUS2890
post Oct 29 2012, 09:53 PM

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QUOTE(ALeUNe @ Oct 29 2012, 09:51 PM)
Likewise the death marks of the DH?

P/S I think it is not the point. Test it. If it's a buff for you, that's good. It was not a buff for my case.
*
it appears on the screen right? u can see the mark on the mobs head right? well MoC appears on the feet. Same thing right?

With MoD, u get dmg buff right cuz the mobs are taking in more dmg, do u see a rectangular icon? i don't think so.
ALeUNe
post Oct 29 2012, 09:55 PM

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QUOTE(2890 @ Oct 29 2012, 09:53 PM)
it appears on the screen right? u can see the mark on the mobs head right? well MoC appears on the feet. Same thing right?

With MoD, u get dmg buff right cuz the mobs are taking in more dmg, do u see a rectangular icon? i don't think so.
*
You can actually test it with spike trap.
Get a monk to buff MoC/Overawe and you launch your spike trap.

24-48% additional damage is easily found and obvious on screen, isn't it?
With your DPS, you should spot 800K-1million damage on screen.

This post has been edited by ALeUNe: Oct 29 2012, 09:56 PM
SUS2890
post Oct 29 2012, 10:01 PM

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QUOTE(ALeUNe @ Oct 29 2012, 09:55 PM)
You can actually test it with spike trap.
Get a monk to buff MoC/Overawe and you launch your spike trap.

24-48% additional damage is easily found and obvious on screen, isn't it?
With your DPS, you should spot 800K-1million damage on screen.
*
Oh well, don't see this getting anywhere and i don't want to further offend anyone here because i know this is a tight knitted community. You have worshipers and i'm pretty much the lone DH here.
ALeUNe
post Oct 29 2012, 10:07 PM

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QUOTE(2890 @ Oct 29 2012, 10:01 PM)
Oh well, don't see this getting anywhere and i don't want to further offend anyone here because i know this is a tight knitted community. You have worshipers and i'm pretty much the lone DH here.
*
No worries, this is only a discussion. And I have no worshippers.
sangtupperware
post Oct 29 2012, 10:09 PM

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QUOTE(2890 @ Oct 29 2012, 10:01 PM)
Oh well, don't see this getting anywhere and i don't want to further offend anyone here because i know this is a tight knitted community. You have worshipers and i'm pretty much the lone DH here.
*
im a MOC-Overawe user....so by what quazacolt mention...it was a debuff...keywords here..

also like i mention b4..ill test the theory out later with my fren...but i assume it will not get anywhere cuz its a debuff to the monster....ur fren cant see it..unless ur fren can change into the monster effected?...o well.. hmm.gif hmm.gif

This post has been edited by sangtupperware: Oct 29 2012, 10:10 PM
SUS2890
post Oct 29 2012, 10:12 PM

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QUOTE(sangtupperware @ Oct 29 2012, 10:09 PM)
im a MOC-Overawe user....so by what quazacolt mention...it was a debuff...keywords here..

also like i mention b4..ill test the theory out later with my fren...but i assume it will not get anywhere cuz its a debuff to the monster....ur fren cant see it..unless ur fren can change into the monster effected?...o well.. hmm.gif  hmm.gif
*
u can always get another guy to hit it and see the damage difference that pops up on that person's screen.
ALeUNe
post Oct 29 2012, 10:13 PM

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QUOTE(sangtupperware @ Oct 29 2012, 10:09 PM)
im a MOC-Overawe user....so by what quazacolt mention...it was a debuff...keywords here..

also like i mention b4..ill test the theory out later with my fren...but i assume it will not get anywhere cuz its a debuff....ur fren cant see it...o well.. hmm.gif  hmm.gif
*
You can actually test it.
Your party members/allies can see the damage on the screen.

24-48% is a very high damage.
It can be tested and spotted on the screen.

If you find it works, I'd say it is a good thing.
We just need one very tankable monk with MoC/Overawe + 3 barbs (that can dish out millions of damage from hammer of the ancients) to do MP10.
Kill everything in sight in seconds.
Quazacolt
post Oct 29 2012, 10:23 PM

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QUOTE(paranoid @ Oct 29 2012, 09:47 PM)
MoC does not, so the effect of MoC only applies to the caster only.
*
moc does NOT apply to the caster. it applies to the ENEMIES
SUS2890
post Oct 29 2012, 10:23 PM

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If u want DPS, why go for barbs? Sorry, i kinda dislike barbs for the wrong reasons la.. =)

But i think WD and CM wiz is nicer. So much disable.
Quazacolt
post Oct 29 2012, 10:25 PM

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QUOTE(ALeUNe @ Oct 29 2012, 09:50 PM)
quazacolt, he is the one and only monk that doesn't teleport (well, if you knew the history).
*
really? last i checked paranoid tanking without FoT thunderclap too. guess i'm not alone!

>mfw he still thinks im on DR despite numerous mentions
user posted image
ALeUNe
post Oct 29 2012, 10:25 PM

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QUOTE(2890 @ Oct 29 2012, 10:23 PM)
If u want DPS, why go for barbs? Sorry, i kinda dislike barbs for the wrong reasons la.. =)

But i think WD and CM wiz is nicer. So much disable.
*
It just happened that Barbs can now dish out millions of damage per hit.
Not telling you to like it, just saying.

Of course, as I told you, you can use spike trap with your DH.
It can be easily spotted too.
panz3l
post Oct 29 2012, 10:26 PM

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QUOTE(Quazacolt @ Oct 29 2012, 10:23 PM)
moc does NOT apply to the caster. it applies to the ENEMIES
*
this is what i interpreted from the skill description too.
SUS2890
post Oct 29 2012, 10:28 PM

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So in terms of DPS, u're picking a barb over a DH?
Quazacolt
post Oct 29 2012, 10:29 PM

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QUOTE(sangtupperware @ Oct 29 2012, 10:09 PM)
also like i mention b4..ill test the theory out later with my fren...but i assume it will not get anywhere cuz its a debuff to the monster....ur fren cant see it..unless ur fren can change into the monster effected?...o well.. hmm.gif  hmm.gif
*
i've tested, i'll just tell you the results ahead:
your friend will never see it lol.

but yeah do repeat the test again for your own (and everyone's) sake biggrin.gif
ALeUNe
post Oct 29 2012, 10:31 PM

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QUOTE(2890 @ Oct 29 2012, 10:28 PM)
So in terms of DPS, u're picking a barb over a DH?
*
Don't pick my words.
You can check with Shin and Lau Pan (good DHs). We always play together and they can tell you how barbs work (we play with a Barb that dishes out million of damage).

SUS2890
post Oct 29 2012, 10:36 PM

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QUOTE(ALeUNe @ Oct 29 2012, 10:31 PM)
Don't pick my words.
You can check with Shin and Lau Pan (good DHs). We always play together and they can tell you how barbs work (we play with a Barb that dishes out million of damage).
*
No offence but i've yet to see a barb here that has 150K DPS and above. And even if such person do exist, i'm guessing a WW barb.

Shin is a tanking DH right? I don't know how that works but not my style. Besides, a barb dishing out million of damage per hit? Well at what APS? 1.5? 1.0?

ALeUNe
post Oct 29 2012, 10:41 PM

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QUOTE(2890 @ Oct 29 2012, 10:36 PM)
No offence but i've yet to see a barb here that has 150K DPS and above. And even if such person do exist, i'm guessing a WW barb.

Shin is a tanking DH right? I don't know how that works but not my style. Besides, a barb dishing out million of damage per hit? Well at what APS? 1.5? 1.0?
*
I couldn't believe it's true. Until we play with him.
And the friend of that barb is even stronger (that's what he told me).
Pre-patch 105a, killed A3 keywarden @ MP7 in 4-5 hits (in 4 player co-op game). You do the math.

Anyway, no point to do a comparison between barb and DH.
The spike trap is so OP now.

P/S I watched a youtube clip. A barb killed an MP10 Azmodan in 50 secs (or lower? can't remember the exact number. it is in seconds).

This post has been edited by ALeUNe: Oct 29 2012, 10:42 PM
Quazacolt
post Oct 29 2012, 10:42 PM

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QUOTE(2890 @ Oct 29 2012, 10:36 PM)
No offence but i've yet to see a barb here that has 150K DPS and above. And even if such person do exist, i'm guessing a WW barb.

Shin is a tanking DH right? I don't know how that works but not my style. Besides, a barb dishing out million of damage per hit? Well at what APS? 1.5? 1.0?
*
there are barbs around LYN thats over 150k unbuffed dps. (IINM)
at the minimal theres plentiful of over 100k unbuffed dps barbs

in terms of scaling, barbs does in fact out dps DHs at top end level gears
however those barbs are pretty few, and it is easier for a DH to out dps a barb (more so in coop situation if they don't need to kite) on your average gears (thinking between 100-200k damage people.)

anything above 200k i believe a barb would out perform a DH, while at the same time having the capability to soak up dmg unlike DH being a binary glass cannon (dead, or alive, 0/1 lol)
sangtupperware
post Oct 29 2012, 10:55 PM

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QUOTE(2890 @ Oct 29 2012, 10:36 PM)
No offence but i've yet to see a barb here that has 150K DPS and above. And even if such person do exist, i'm guessing a WW barb.

Shin is a tanking DH right? I don't know how that works but not my style. Besides, a barb dishing out million of damage per hit? Well at what APS? 1.5? 1.0?
*
oo man..ur so left by the bus bro....my team barbs are well over 100K dps...and thats was my team...that didnt count the famous barb here in lyn yet...
SUS2890
post Oct 29 2012, 10:56 PM

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which is why is time to NERF barbs. You can't have cheap gears and yet get high end DPS and survivability. Please is getting laughable and a slap in the face to those who actually thinks and grind.

A standard barb nowadays uses

1. skorn
2. IK set
3. WW build

And u have a 100K DPS barb at 1/5 of the gold spent by other classes. This is simply unfair.


Added on October 29, 2012, 10:57 pm
QUOTE(sangtupperware @ Oct 29 2012, 10:55 PM)
oo man..ur so left by the bus bro....my team barbs are well over 100K dps...and thats was my team...that didnt count the famous barb here in lyn yet...
*
Well, didn't see much barb posting but there is nothing WOW about getting a 100k DPS barb with cheap gears. Any crappy IK set and a skorn can get u there.

This post has been edited by 2890: Oct 29 2012, 10:57 PM
sangtupperware
post Oct 29 2012, 11:01 PM

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QUOTE(2890 @ Oct 29 2012, 10:56 PM)
which is why is time to NERF barbs. You can't have cheap gears and yet get high end DPS and survivability. Please is getting laughable and a slap in the face to those who actually thinks and grind.

A standard barb nowadays uses

1. skorn
2. IK set
3. WW build

And u have a 100K DPS barb at 1/5 of the gold spent by other classes. This is simply unfair.


Added on October 29, 2012, 10:57 pm

Well, didn't see much barb posting but there is nothing WOW about getting a 100k DPS barb with cheap gears. Any crappy IK set and a skorn can get u there.
*
well bro doing mp7 above..u cant have crappy gear in terms of def to go coop....thats a no no...mind a glass cannon DH i guess...
SUS2890
post Oct 29 2012, 11:05 PM

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QUOTE(sangtupperware @ Oct 29 2012, 11:01 PM)
well bro doing mp7 above..u cant have crappy gear in terms of def to go coop....thats a no no...mind a glass cannon DH i guess...
*
glass canon DH who? and besides, u can't deny that to get a 100k DPS barb capable of doing MP7 and above, ur investment in terms of gold is 1/5 of what other class invest.

I don't know what are the prices are on US servers but i know the prices there are way way cheaper compared to the EU servers. And a 1.3k DPS skorn is priced at say 4mil in the EU server. Today, aluene bought a mempo at 1/3 the priced i paid at EU.

So gearing a barb to do 100k DPS and capable of outlasting mobs in MP7 isn't hard.
TScowithgun
post Oct 30 2012, 09:30 AM

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So guys, get your monk friends in your party and ask nicely if they can use MoC + Overawe-some.

Then, the monk can sit and relax all day, while the rest of the team all got boost for 24% damage! In fact, Mantra has no cool down, so I can spam it every 3 seconds for 48% additional damage!!!

rolleyes.gif
yuhhaur
post Oct 30 2012, 09:34 AM

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Morning~

Last night no see this tered and it grows.

I think I'll support Quaza's argument - DEBUFF enemy instead of buff allies. *stand on one side*
peinsama
post Oct 30 2012, 09:51 AM

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QUOTE(cowithgun @ Oct 30 2012, 09:30 AM)
So guys, get your monk friends in your party and ask nicely if they can use MoC + Overawe-some.

Then, the monk can sit and relax all day, while the rest of the team all got boost for 24% damage! In fact, Mantra has no cool down, so I can spam it every 3 seconds for 48% additional damage!!!

rolleyes.gif
*
damn straight. Sexy female monk is one of the best out there. As long as them female monks use cyclone strike and the 34 yards rune skills, i jizzed.

no comment for male monks. wait..
sangtupperware
post Oct 30 2012, 09:56 AM

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QUOTE(peinsama @ Oct 30 2012, 09:51 AM)
damn straight. Sexy female monk is one of the best out there. As long as them female monks use cyclone strike and the 34 yards rune skills, i jizzed.

no comment for male monks. wait..
*
don get bumped by a cyclone strike on the male monks chest...ull regretted it..i tell ya..

This post has been edited by sangtupperware: Oct 30 2012, 09:57 AM
SpikeTwo
post Oct 30 2012, 09:58 AM

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QUOTE(Quazacolt @ Oct 29 2012, 09:25 PM)
man can you stop getting things wrongly? you've done that many a times now it is getting a bit tiresome.

do this:
1) find a mob
2) activate mantra
3) you will see said mob having a orange ish glow under their feet
to verify again:
4) right click the mantra buff (or wait 3 mins anyways lol) to deactivate it
5) notice said glow is no longer there

tldr: MONSTER TAKES ADDITIONAL DMG, IT IS NOT A MONK'S PERSONAL BUFF AND IT IS A MANTRA FOR A REASON

hope this helps smile.gif
*
haha was gonna post something but your post says it all. thumbup.gif
MoC is "unseen" buff. my team can feel their dmg suddenly increased! we "buff" the mobs to receive more dmg.

This post has been edited by SpikeTwo: Oct 30 2012, 10:00 AM
peinsama
post Oct 30 2012, 10:01 AM

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QUOTE(sangtupperware @ Oct 30 2012, 09:56 AM)
don get bumped by a cyclone strike on the male monks chest...ull regretted it..i tell ya..
*
yup...hairy, sweaty and probably never bath in a century. I can feel it
M2K2Land
post Oct 30 2012, 10:06 AM

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I am MoC + Overawe users (mp8 < || mp9> I use MoE), yes it applied to enemy and all party member benefits from 24%/48% of damage you can see the different using MoE and MoC.
yuhhaur
post Oct 30 2012, 10:16 AM

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QUOTE(M2K2Land @ Oct 30 2012, 10:06 AM)
I am MoC + Overawe users (mp8 < || mp9> I use MoE), yes it applied to [enemy and all party member] within the 20 yards benefits from 24%/48% of damage you can see the different using MoE and MoC.
*
Fixed. This is to avoid miscommunication.
M2K2Land
post Oct 30 2012, 10:19 AM

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QUOTE(yuhhaur @ Oct 30 2012, 10:16 AM)
Fixed. This is to avoid miscommunication.
*
Lol thanks for the amendment notworthy.gif
yuhhaur
post Oct 30 2012, 10:19 AM

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QUOTE(peinsama @ Oct 30 2012, 10:01 AM)
yup...hairy, sweaty and probably never bath in a century. I can feel it
*
Doesn't meant that the smell won't goes along with the cyclones biggrin.gif
peinsama
post Oct 30 2012, 10:22 AM

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QUOTE(yuhhaur @ Oct 30 2012, 10:19 AM)
Doesn't meant that the smell won't goes along with the cyclones biggrin.gif
*
its okay, when im in diamond skin mode, basically it shrugs off the smell. Plus our wicked wind blow the smell away.

oh wai
paranoid
post Oct 30 2012, 10:26 AM

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cyclone strike is the best skill for monk in coop.
most players around here have insane dps already MoC is not really necessary everything just turns to dust in 3seconds the moment i cast cyclone strike.
if there are two monks, it's even better
peinsama
post Oct 30 2012, 10:27 AM

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QUOTE(paranoid @ Oct 30 2012, 10:26 AM)
cyclone strike is the best skill for monk in coop.
most players around here have insane dps already MoC is not really necessary everything just turns to dust in 3seconds the moment i cast cyclone strike.
if there are two monks, it's even better
*
straight up dawg.

if a barb is willing to use ground stomp as well and pull all the enemy within the given radius, man....
yuhhaur
post Oct 30 2012, 10:30 AM

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QUOTE(peinsama @ Oct 30 2012, 10:27 AM)
straight up dawg.

if a barb is willing to use ground stomp as well and pull all the enemy within the given radius, man....
*
Who say only barb can pull enemy? We Cyclone Strike + Implosion can pull 34 yards of enemy whistling.gif


Added on October 30, 2012, 10:31 amP.S. Yulia likes to pull those A3 Keep 2 Kamikaze together, damn scary mang. sweat.gif Everytime he pull I had to do 7SS to avoid being killed

This post has been edited by yuhhaur: Oct 30 2012, 10:31 AM
paranoid
post Oct 30 2012, 10:32 AM

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yeap, barb wouldnt waste a slot on that skill.
i'd prefer them to rend and does damaging skills. it's weird i dont find many monks with cyclone strike on.

and the worst is wizards that are still on 'wave of force'
it's very annoying everytime they teleport into the crowd and disperse the mobs.
peinsama
post Oct 30 2012, 10:35 AM

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QUOTE(yuhhaur @ Oct 30 2012, 10:30 AM)
Who say only barb can pull enemy? We Cyclone Strike + Implosion can pull 34 yards of enemy whistling.gif
*
nolah, i mean if barb is within the group as well. Ground Stomp with Wrenching smash rune skill. Monk does cyclone strike + implosion, barb does ground stomp, wizard perma freeze.

Looks good on paper and real gaime timez.
peinsama
post Oct 30 2012, 10:37 AM

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QUOTE(paranoid @ Oct 30 2012, 10:32 AM)
yeap, barb wouldnt waste a slot on that skill.
i'd prefer them to rend and does damaging skills. it's weird i dont find many monks with cyclone strike on.

and the worst is wizards that are still on 'wave of force'
it's very annoying everytime they teleport into the crowd and disperse the mobs.
*
i did that before even with forceful push rune skill which cancel the knockback attribute. Party member no rike ._.
paranoid
post Oct 30 2012, 10:41 AM

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hahha anything with knockback skills irritates me, i just leave the party.
once even i cant find any wizard in my party but all the mobs kept getting knockback. only i realize one of the bugger was using a weapon with knockback attribute. gg.
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post Oct 30 2012, 10:45 AM

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QUOTE(paranoid @ Oct 30 2012, 10:26 AM)
cyclone strike is the best skill for monk in coop.
most players around here have insane dps already MoC is not really necessary everything just turns to dust in 3seconds the moment i cast cyclone strike.
if there are two monks, it's even better
*
More damage is always good =)
yuhhaur
post Oct 30 2012, 10:47 AM

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QUOTE(paranoid @ Oct 30 2012, 10:41 AM)
hahha anything with knockback skills irritates me, i just leave the party.
once even i cant find any wizard in my party but all the mobs kept getting knockback. only i realize one of the bugger was using a weapon with knockback attribute. gg.
*
I got an Echoring Fury but for crowd control it sucks, all the mobs keeps on getting feared and my damages can't concentrate. Only use it against KW/boss for interruption of their attack skill.
peinsama
post Oct 30 2012, 10:51 AM

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QUOTE(paranoid @ Oct 30 2012, 10:41 AM)
hahha anything with knockback skills irritates me, i just leave the party.
once even i cant find any wizard in my party but all the mobs kept getting knockback. only i realize one of the bugger was using a weapon with knockback attribute. gg.
*
yup, since then, i use slow time with either Time Warp so enemies received another 20% more damage in the bubble or Stretch Time, to increase Attack speed by 10% (frankly its more than 10%) while in the bubble. Both seems to work well especially against enemies with long range skills armed with projectiles.
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post Oct 30 2012, 10:54 AM

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there are also dh"s with 430k dps , 50k hp and some AR . and its without SS

This post has been edited by BrokenOne: Oct 30 2012, 10:55 AM
Wazzzap
post Oct 30 2012, 11:13 AM

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anyone using echoing fury here? just wanna know how does monk deals with the fear
yuhhaur
post Oct 30 2012, 11:16 AM

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QUOTE(Wazzzap @ Oct 30 2012, 11:13 AM)
anyone using echoing fury here? just wanna know how does monk deals with the fear
*
Crowd control not good. mobs keep on running away. I just used it vs KW/Boss to interrupt their skill. Works very well especially vs Magda!


Added on October 30, 2012, 11:17 am
QUOTE(Wazzzap @ Oct 30 2012, 11:13 AM)
anyone using echoing fury here? just wanna know how does monk deals with the fear
*
QUOTE(yuhhaur @ Oct 30 2012, 10:47 AM)
I got an Echoring Fury but for crowd control it sucks, all the mobs keeps on getting feared and my damages can't concentrate. Only use it against KW/boss for interruption of their attack skill.
*
3 post before doh.gif

This post has been edited by yuhhaur: Oct 30 2012, 11:17 AM
M2K2Land
post Oct 30 2012, 11:22 AM

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QUOTE(yuhhaur @ Oct 30 2012, 11:16 AM)
Crowd control not good. mobs keep on running away. I just used it vs KW/Boss to interrupt their skill. Works very well especially vs Magda!


Added on October 30, 2012, 11:17 am

3 post before doh.gif
*
yeah irritating using EF, i got 1 use awhile and mobs keep running around lol too scare of me... i decide not to use anymore and sell out~
yuhhaur
post Oct 30 2012, 11:28 AM

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QUOTE(M2K2Land @ Oct 30 2012, 11:22 AM)
yeah irritating using EF, i got 1 use awhile and mobs keep running around lol too scare of me... i decide not to use anymore and sell out~
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I now favours it against bosses.
I can cornered magda while letting the others go kill SK - less arcane

Wazzzap
post Oct 30 2012, 11:30 AM

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barbs could actually use SoJ cold damage to counter the fear

but if monks uses FoT no effect

still wondering if theres any other way
d3dragonslayer
post Oct 30 2012, 12:42 PM

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QUOTE(ALeUNe @ Oct 29 2012, 10:41 PM)
P/S I watched a youtube clip. A barb killed an MP10 Azmodan in 50 secs (or lower? can't remember the exact number. it is in seconds).
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I believe you're referring to this
http://www.youtube.com/watch?v=uxiqla9BVJ0

"The guy kills Azmodan on Monster Power 10 in 52 seconds. Azmodan has 138,425,408 HP which means he did at least 2.6 million damage a second to kill him in that short amount of time."
SUS2890
post Oct 30 2012, 01:07 PM

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QUOTE(d3dragonslayer @ Oct 30 2012, 12:42 PM)
I believe you're referring to this
http://www.youtube.com/watch?v=uxiqla9BVJ0

"The guy kills Azmodan on Monster Power 10 in 52 seconds. Azmodan has 138,425,408 HP which means he did at least 2.6 million damage a second to kill him in that short amount of time."
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Very nice clip. Insane speed. His average dmg was in the region of 800k and the highest i saw i think was 1.4mil. So, WOTB give IAS also? SICK.
Quazacolt
post Oct 30 2012, 01:24 PM

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QUOTE(paranoid @ Oct 30 2012, 10:32 AM)
i'd prefer them to rend and does damaging skills. it's weird i dont find many monks with cyclone strike on.
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not weird at all, because shit dps lol


Added on October 30, 2012, 1:26 pm
QUOTE(2890 @ Oct 30 2012, 01:07 PM)
Very nice clip. Insane speed. His average dmg was in the region of 800k and the highest i saw i think was 1.4mil. So, WOTB give IAS also? SICK.
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afaik WOTB doesnt have IAS, however frenzy is an ez IAS "cheat" lulz

This post has been edited by Quazacolt: Oct 30 2012, 01:26 PM
M2K2Land
post Oct 30 2012, 01:36 PM

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Does blizzard cap AS ? 2.5 max?
ahtun9
post Oct 30 2012, 01:39 PM

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it's so simple that the skill is meant to be a debuff on monsters.. how can the debuff works for caster only lol..
SUS2890
post Oct 30 2012, 01:40 PM

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QUOTE(ahtun9 @ Oct 30 2012, 01:39 PM)
it's so simple that the skill is meant to be a debuff on monsters.. how can the debuff works for caster only lol..
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+1

HenryLow
post Oct 30 2012, 01:47 PM

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tot WOTB IAS 25%?

http://eu.battle.net/d3/en/class/barbarian...f-the-berserker
alvinfcj
post Oct 30 2012, 02:04 PM

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Lol.. The MOC question has been clearly discuss in d3 forum.. There r millions of people around the world who already put test on it and yet there r still people claiming or not sure it is not a group buff or it is..

Also quazza explanation of debuff enemy = buff players are so true..

If cant figure this out, and nonstop arguing there is no icon shows, then dun use the mantra..

SUS2890
post Oct 30 2012, 02:10 PM

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QUOTE(alvinfcj @ Oct 30 2012, 02:04 PM)
Lol.. The MOC question has been clearly discuss in d3 forum.. There r millions of people around the world who already put test on it and yet there r still people claiming or not sure it is not a group buff or it is..

Also quazza explanation of debuff enemy = buff players are so true..

If cant figure this out, and nonstop arguing there is no icon shows, then dun use the mantra..
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I said the same thing but then was rebutted cuz i'm not a monk player.
alvinfcj
post Oct 30 2012, 02:18 PM

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QUOTE(2890 @ Oct 30 2012, 02:10 PM)
I said the same thing but then was rebutted cuz i'm not a monk player.
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it is ok... but if veteran monk or should i say a monk player with at least 700 hours of playtime are not sure abt this, then it is a comedy~


sangtupperware
post Oct 30 2012, 02:40 PM

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QUOTE(alvinfcj @ Oct 30 2012, 02:18 PM)
it is ok... but if veteran monk or should i say a monk player with at least 700 hours of playtime are not sure abt this, then it is a comedy~
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somehow when just slumberly walking in the park...a stone from nowhere hit my face!... i was..wada??..doh.gif doh.gif rclxub.gif rclxub.gif

This post has been edited by sangtupperware: Oct 30 2012, 03:04 PM
paranoid
post Oct 30 2012, 03:12 PM

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the discussion was way over pages ago. dont need to keep picking on it. it was just a normal discussion.


gladfly
post Oct 30 2012, 04:09 PM

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QUOTE(paranoid @ Oct 30 2012, 03:12 PM)
the discussion was way over pages ago. dont need to keep picking on it. it was just a normal discussion.
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But i want to open a can of worms can ah?

So say MoC works in group? does it stack? Say...2 monks both use MoC? If one recites mantra ...48% for 3 sec, but the other monk has the mantra activated..would the damage buff stack...ie 24+48% or just plain 48% (i.e max cap)

I mean logically it shouldnt..otherwise, get 2 monks reciting mantra at the same time..48%+48%.....96%..habis la....use thorn also can kill liao?

The other thing which I wish someone could clarify....48%...how the heck is that derived? 48% additional DPS or mobs have their defences lowered by 48%...how about shielding mobs? I am pretty sure..shielding mobs dont have their defences lowered by 48%...cause using moC also take long to kill shileded mobs in my experiance

Lol..questions and more questions..
yuhhaur
post Oct 30 2012, 04:23 PM

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48% damage dealt to the mobs, not 48% dps. If says we hit and dealt 100k damage, it will received 148k. And it does not stack so you won't be getting 96%
SUS2890
post Oct 30 2012, 04:25 PM

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QUOTE(paranoid @ Oct 30 2012, 03:12 PM)
the discussion was way over pages ago. dont need to keep picking on it. it was just a normal discussion.
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Was never over to begin with..
yuhhaur
post Oct 30 2012, 04:28 PM

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Cow, tonight we test 2 MoC see if it stack.
TScowithgun
post Oct 30 2012, 04:29 PM

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QUOTE(yuhhaur @ Oct 30 2012, 04:28 PM)
Cow, tonight we test 2 MoC see if it stack.
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Bring it on! brows.gif
sangtupperware
post Oct 30 2012, 04:29 PM

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QUOTE(yuhhaur @ Oct 30 2012, 04:23 PM)
48% damage dealt to the mobs, not 48% dps. If says we hit and dealt 100k damage, it will received 148k. And it does not stack so you won't be getting 96%
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weh i check d3up calc....when push that MOC button for skills..my DPS rises...

so the question remains...it was on our DPS or dmg to the mob??
yuhhaur
post Oct 30 2012, 04:30 PM

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if it really stacked, 4 MoC monk = 5 effective monk.
Quazacolt
post Oct 30 2012, 04:30 PM

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QUOTE(gladfly @ Oct 30 2012, 04:09 PM)
But i want to open a can of worms can ah?

So say MoC works in group? does it stack? Say...2 monks both use MoC? If one recites mantra ...48% for 3 sec, but the other monk has the mantra activated..would the damage buff stack...ie 24+48% or just plain 48% (i.e max cap)

I mean logically it shouldnt..otherwise, get 2 monks reciting mantra at the same time..48%+48%.....96%..habis la....use thorn also can kill liao?

The other thing which I wish someone could clarify....48%...how the heck is that derived? 48% additional DPS or mobs have their defences lowered by 48%...how about shielding mobs? I am pretty sure..shielding mobs dont have their defences lowered by 48%...cause using moC also take long to kill shileded mobs in my experiance

Lol..questions and more questions..
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I'm pretty sure that you're not the first one to think of stacking mantras and I'm also quite certain blizzard are the same.
I mean, who's stopping everyone from rolling monks and stack 4x over awe with 100-200k base/buffed damage and 1 shotting every content in the game? That didn't happen probably for a good reason: no, mantras don't stack

They just take 48% additional damage,.probably after a net calculation. By shielding (elites/champion) monster take 0 damage , I'm going to assume you meantthose shaman fat goats in act 3 where they cast a damage reduction armor buff to their allies (can't themselves unless multiple fat f***ers iinm).

From there we could assume over awe just works as the final damage interment after the damage reduction took place smile.gif
yuhhaur
post Oct 30 2012, 04:32 PM

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QUOTE(sangtupperware @ Oct 30 2012, 04:29 PM)
weh i check d3up calc....when push that MOC button for skills..my DPS rises...

so the question remains...it was on our DPS or dmg to the mob??
*
Does it matter? check the real damage dealt to the mob. Imagine that you can deal 150k max damage with no MoC, see if it can do 222k. Test it on normal attack.

I always think believe that the dps figure bliz shown ingame is BS.

This post has been edited by yuhhaur: Oct 30 2012, 04:35 PM
SUS2890
post Oct 30 2012, 04:40 PM

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The figures that appears on the screen is damage done to mobs AFTER factoring in the mobs defense, resistance and etc. So, a 48 percent debuff means u're doing additional 48 percent damage. This does not mean your DPS has been increased by 48 percent unless your DPS is the damage you do to the mob which in this case is not possible.


Added on October 30, 2012, 4:41 pm
QUOTE(yuhhaur @ Oct 30 2012, 04:30 PM)
if it really stacked, 4 MoC monk = 5 effective monk.
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If MoC stack, then war cry would stack also. Does your other mantra stack? I don't think so right. If it does, monk would be imba. I'll roll one ASAP.

This post has been edited by 2890: Oct 30 2012, 04:41 PM
yuhhaur
post Oct 30 2012, 04:42 PM

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QUOTE(2890 @ Oct 30 2012, 04:40 PM)
The figures that appears on the screen is damage done to mobs AFTER factoring in the mobs defense, resistance and etc. So, a 48 percent debuff means u're doing additional 48 percent damage. This does not mean your DPS has been increased by 48 percent unless your DPS is the damage you do to the mob which in this case is not possible.


Added on October 30, 2012, 4:41 pm

If MoC stack, then war cry would stack also. Does your other mantra stack? I don't think so right. If it does, monk would be imba. I'll roll one ASAP.
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agree. And it does not meant that the mob are 48% weaker.
SUS2890
post Oct 30 2012, 04:44 PM

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@ yuhhaur,

I don't get the "and it does not mean that the mobs are 48 percent weaker". Care to explain?
HenryLow
post Oct 30 2012, 04:48 PM

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^ i think what he mean:

mobs only take extra 48% dmg but the output done by mobs still 100%... tongue.gif

so not weaker... tongue.gif
paranoid
post Oct 30 2012, 04:56 PM

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this thread is becoming similar to monk discussion thread.
just close this if possible to avoid any childish pursues.
TS already got his answers.
yuhhaur
post Oct 30 2012, 04:56 PM

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QUOTE(2890 @ Oct 30 2012, 04:44 PM)
@ yuhhaur,

I don't get the "and it does not mean that the mobs are 48 percent weaker". Care to explain?
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what I meant if his armor is 1000 it will not become 520. just treat it as a modification to the final value of damage done before submitting the result to output:
Example:
output = [whatever calculation on damage - armor reduction] *48%
armor still the same.
HenryLow
post Oct 30 2012, 04:59 PM

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QUOTE(paranoid @ Oct 30 2012, 04:56 PM)
this thread is becoming similar to monk discussion thread.
just close this if possible to avoid any childish pursues.
TS already got his answers.
*
i agreed... smile.gif

thread close... smile.gif

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