QUOTE(paranoid @ Nov 28 2012, 08:37 AM)
it's up to your preference if you think exploding palm gives you more damage.
i'm talking about coop games. blinding the mobs (huge aoe) does not sound fancy if you only take into consideration of yourself in the gameplay because monks are tanky you wouldnt bother getting hit.
it's the same as why would
barbs wanna stun the mobs in coop games, do you think they stun because they need it for themselves?
it's how ppl choose their skills in coop games.
even exploding palm has no cooldown, spamming 40spirit just for the bleed on a
single target, that is not wise to waste my slot on that skill. exploding palm on works wonders when the champ dies, not during the entire fight. and for what reason do we need to spam exploding palm? i dont think you're refering to use it against a white mob. no matter how i see it.. that skill is not really that efficient in my games.
if exploding palm is way much better, im sure most monks wouldnt be using blinding flash already.
but anyway, it's up to how you play your game. im explaining why i see blinding flash > exploding palm.
if you really see it otherwise, im not forcing you to use blind.
ps. not sure if your video meant sarcasm or joke.
paranoid; You're cool!, ...hehehe.
I choose to use Bash -Clobber (
Instead of Knockback, each hit has a 35% chance to Stun the target for 1.5 seconds) whenever a DH, wiz or weak-char-of-any-class is in the coop party hoping that this beneficial action would aid others however my 1st preference is to use Bash -Punish (
Increases the damage of your skills by 8% for 5 seconds after using Bash. This effect stacks up to 3 times) to benefit my own char only when the rest are self-reliant.
My barb's Rend -Lacerate (
Increase damage to 903% weapon damage as Physical over 5 seconds) skill damage could have been more potent by 24%, oO.
This post has been edited by MOBAJOBG: Nov 28 2012, 10:26 AM