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 Monk Discussion V3, guides, opinions and builds for Monk!

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SUS2890
post Nov 19 2012, 06:46 PM

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QUOTE(Slythape @ Nov 19 2012, 06:32 PM)
Black damage weapons is really good because of stuff like inna's belt which says "adds 7% to holy damage" and those other stuff like zunimassa boots that adds poison damage, it gives extra dps. If you are using weapon that has other elemental damage, the dps wont be added.
*
it will be added. Just u won't get the full elemental bonus.
SUS2890
post Nov 19 2012, 07:27 PM

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QUOTE(Quazacolt @ Nov 19 2012, 06:48 PM)
thats what i remembered and its exactly what is being reflected in my inventory dmg value.

and it isnt "not getting full elemental bonnus" either. i am getting full value of the % from my inna belt, and my WKL.

so anyone got the math and actual/proper test cases for these claims? (at work/lazy for bnet forums atm)
*
Nah, i'm dead sure u don't get the full elemental bonus. Say a manticore user with poison damage wont enjoy the full 7/8 percent holy bonus from Inna's belt.

Is your weapon non elemental?

p.s: i've an in-depth DH DPS calculator and inna just doesn't go with manticore cuz of the elemental on the manti
SUS2890
post Nov 19 2012, 08:06 PM

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QUOTE(Slythape @ Nov 19 2012, 07:41 PM)
pretty sure you dont get any elemental bonus if your weapon has elemental damage
*
Elemental dmg weapon = elemental damage + physical dmg weapon

What inns belt does is it adds 7/8 percent of your physical damage to your final DPS.

Since elemental damage weapons have lower physical damage range due to the added on elemental damage, you don't benefit fully from the belt compared to a pure non elemental weapon.

Crystal?


SUS2890
post Nov 21 2012, 06:17 PM

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Any demon/dark souls player? Yeah D3 has zero skill requirement.
SUS2890
post Nov 21 2012, 06:35 PM

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Man I love rockman.. I was hoping they have a PS3 version or smth..
SUS2890
post Nov 21 2012, 08:16 PM

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No offense but you guys are easily satisfied.

Do you gain any sense of satisfaction from your insane button mashing skills that got u to perma freeze mobs or spinning around them?

If u do, kudos on your amazing fingers
SUS2890
post Nov 21 2012, 08:22 PM

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QUOTE(Bringitawn @ Nov 21 2012, 08:19 PM)
Excuse me, did I offend you in any way? What's with the bashing? I'm a monk and am posting here cos I know peeps in this thread are responsive and hoping to get a party to farm ubers. I've no inclination whatsoever as to what your motives are...if you're having a period, please bugger off!
*
Lol. I wasn't even talking to you. But I'm curious why u think I'm referring to u. U barb? Cm wiz?

Maybe you should really read properly n try to understand.

This post has been edited by 2890: Nov 21 2012, 08:24 PM
SUS2890
post Nov 21 2012, 08:35 PM

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Found their calling? Okay.

I appreciate CM wiz cuz at least they have some teamwork in them. Monks and WDs are like my favorites cuz u have a sense of team play with them.

In my friend list, there is no player with a ww barb as main cuz pls they are better off playing solo.

D3 requires little skill to play and try relate that to WW barbs. I'm sorry but I can't see anything in it.
SUS2890
post Nov 21 2012, 10:35 PM

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Well just got off the plane and I thought a flame war would have happen.

Well, at least when I game with monks, they have some sense of helping each other out and not just rushing here n there.

This post has been edited by 2890: Nov 21 2012, 10:36 PM
SUS2890
post Nov 22 2012, 03:09 PM

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Math test on black weapons? Why do u need that? I have an in-depth DPS sheet for DH only la.

Elemental damage works by adding on to the weapons physical damage regardless of whether you are black or non-black. So a non-black weapon gonna benefit less.
SUS2890
post Nov 22 2012, 03:18 PM

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Yeah, i have the numbers but im just lazy to post it. Well, is a DH spreadsheet and if you want it i can link it.

1. Elemental Damage does stack

2. Works better with black cuz of the bigger range on black (MIN MAX damage bigger)

This post has been edited by 2890: Nov 22 2012, 03:19 PM
SUS2890
post Nov 22 2012, 03:19 PM

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QUOTE(gladfly @ Nov 22 2012, 03:18 PM)
I dont know where i read it..battlemnet I guess but I cant find the link..essentially .+elemental damage is only applied to physical damage. Hence like 2890 above said, non-black will still get the +elemental damage to its physical portion (the small font 300-900 eg) while it doesnt add to the +eg poison 300-450. So for a weapon like the manticore, the +elemental damage only boost partially the overall damage.

And also on the average damage..i.e rings/amulets.
*
YESSSSSSSSSSS
SUS2890
post Nov 22 2012, 03:26 PM

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QUOTE(Quazacolt @ Nov 22 2012, 03:22 PM)
so its just their dmg range and not so much the weapon is non elemental ya?

because blizzard confirmed that the weapons' elemental properties are merely for cosmetic with the exception of cold, whereby it actually chills, however its useless cuz of lower weapon damage range.
*
Yes and No.

If you add 5 percent holy to a manticore, you are applying that to a smaller physical range am i right?

BUT

if you add 5 percent POISON damage to a manticore, you are boosting the poison AND physical damage range. (this need to double check). i'm currently talking to the spreadsheet creator to get his thoughts.
SUS2890
post Nov 22 2012, 03:31 PM

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QUOTE(gladfly @ Nov 22 2012, 03:28 PM)
Rite...actually you can test this by getting an Inna belt and equiping a similiar black damage weapon and a elemental damage weapon (2 hander preferably). See the diiference of DPS betwen both
*
Blizzard in-game DPS calculator is messed up.
SUS2890
post Nov 22 2012, 03:35 PM

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Been using this wonderful DPS calculator made on an excel sheet.

https://rapidshare.com/files/2238569061/DH%....92%20prot.xlsx

CREDITS GO TO DRETAR#2712 ON THE EU SERVER.

Hopefully simplify high-end gear comparison and making it easier to make fully aware purchase decisions on the AH by knowing the impact on your DPS before making the actual purchase.

Basically it is an Excel spreadsheet with 3 functions.
1) Gear comparison.
2) Specific stat change influence on your build damage.
3) Absorption calculation.

Number 1 is achieved by data input in the green marked areas on the left side for both variants, which should give you the picture of the final stat of the builds and damage difference.
Number 2 can be done via the little table below by typing in changes such as (-100 Dex, + 15% IAS, + 30% crit dmg). The result is the Final DPS change (without sharpshooter maxed).
Number 3 is done be proper entry of gear data to the 3-rd sheet, which allows to see your current mitigation versus various damage types and sources.

Information about the spreadsheet - Read before using:

1) I assume you use a ranged weapon.
2) Sheet is protected so You don't accidentally mess it up. The only cells that You should write up data in order for the sheet to work are marked with a green color.
3) IAS = Increased Attack Speed, for those that are not familiar.
4) The sheet is filled in with some entry data so You can see how it is supposed to look like.
5) Note that the little table below is a simplified model that should rather be used for 1-variable change testing, it will only give approximated data when used for multiple variable changes. It also serves to calculate weights of specific stats, which show the impact of "change of 1" of specific stat to Your DPS. Mind that this table is dependant on the gear figures of Variant 1 only.
6) It is Vital to select from the scroll-down list the appropriate Weapon Type for both Variants since the base weapon speed and the archery passive bonus are derived from the weapon type.
7) The file consists of 4 sheets. The first sheet is devoted to single-wielding style, the second for more accurate weapon min/max dmg calculation, the third to dual-wielding style, the 4th for the purpose of absorption calculation.
8) The spreadsheet might not be 100% precise in cases of weapons with +XX% damage affix, because of the rounding error, since the spreadsheet assumes whole numbers, which might not be the case.
9) The spreadsheet for dual wielding is not 100% accurate (more like 99% from my tests), unfortunately after some investigation I am not aware of the source of the issue. However the range of error is so small it should not impact the decision process.
10) The dodge calculation is an estimate, so it might not be 100% accurate. (But works fine for tested sets of equipment).

FAQ:
Q1) Is there a way to disable sharpshooter, because it inflates the value of Crit DMG and underestimates Crit chance?
A1) There are 2 figures representing Your final DPS: 1) "Final DPS", 2) "Final DPS with sharpshooter maxed". If you are interested in your base dps without the use of sharpshooter passive or without any bonus crit chance from it, refer to the figure in 1). You can also disable it by selecting "NO" to sharpshooter in the passive section.

Q2) How should i input data from gear with for example +13-26 damage from an amulet?
A2) By typing in both 13 in "Bonus MIN DMG" and 26 in "Bonus MAX DMG" in the row devoted to the gear of one of the variants.

Q3) I have input all the data as required but i keep getting "###" instead of the dps, what's wrong?
A3) "###" in Excel means that the column is too narrow to present the figure. Widen it and It'll be fine.

Q4) Where should i input the +X% damage from my weapon?
A4) You should not enter this anywhere, because it is already taken into account in the weapon minimum and maximum damage that you should enter to the spreadsheet.

Q5) Where should i input the + X-Y Damage from my weapon?
A5) You should not enter this anywhere, because it is already taken into account in the weapon minimum and maximum damage that you should enter to the spreadsheet.

Q6) Your spreadsheet says that the crossbow has a base attack speed of 1.1, but my one has 1.23, what should i do?
A6) Your weapon has an attack speed of 1.23 beacuse it has IAS on it. The base weapon speed is still 1.1, but due to the bonus it is enhanced to 1.23. Therefore you should enter the IAS bonus from your weapon to the row of weapon statistics in the AIS column.

Q7) What does "Assume Dodge as damage reduction" mean?
A7) Dodge itself does not reduce the damage taken but gives a chance to completly avoid the damage, but in order to reflect its importance in damage reduction this option has been added. It gives you a chance to simulate how much damage would you take in case of being attacked by an infinitely large amount of attacks dealing infinitely small damage, in which case dodge acts simply as damage reduction instead of chance to avoid damage.

Q8) The spreadsheet does not consider crit chance when i input it with a dot (like 3.5%) What's wrong? - (Rare occurrence)
A8) Try using a comma (like 3,5%). It might occur when using a different software that does not automatically adapt into various regional settings. The spreadsheet has been written using Polish settings in MS Excel where it is accustomed to use (,) as a decimal separator.

Q9) What's the purpose of "Base Monster Damage" and "Monster Hit Damage" in the absorption sheet?
A9) If You are aware of the damage a monster would afflict attacking player with 0 armor and 0 damage reduction (Such information might also be obtainable from some sites or the Bradygames guide) you can input it as "Base Monster Damage" and it will make You see in the appropriate "Monster Hit Damage" cell the actual damage you will receive considering Your damage reduction from armor and resistances - Mind that if You want to check for 1-hit damage, You should turn off the Dodge damage reduction in order to avoid understating the damage redeived.

Q10) My DPS in game does not agree to the sheet, help!
A10) I used to help you out, but due to too many user-made errors i gave that up, instead here's a list of what you can do:
1) Check whether your DEX,Crit dmg, crit chance, attacl speed agree sheet - game (remember some legendaries have IAS bugged)
2) Check whether you've input your weapon properly - selected weapon type
3) Check passives and follower buffs
4) Check all +MIN/MAX dmg bonusses from jewelery
5) If you still have an error, mind that some +MIN/MAX dmg are "bugged" giving a different amount than it says they do, therefore remove those items and check if it agrees, if it doesn't go back to 1), if it does, gradually equip those items until you know whats the issue item.

HOW TO USE +X% ELEMENTAL DMG

I will write here what and where You should enter in order to have DPS calculated properly using an item that gives You +X% Elemental damage.

Example item with +X% Elemental dmg:
http://i.imgur.com/iQm6K.jpg
Example weapon:
http://oi46.tinypic.com/2vjy442.jpg

1) Type in weapon stats:
Select type of weapon : Crossbow
801 in MIN DMG (C9)
1241 in MAX DMG (D9)
Those are the final MIN/MAX dmg dealt by the weapon
Type in other additional stats such as IAS/CRIT DMG in E9 and F9 accordingly.

2) Type in the Elemental damage dealt by the weapon separately
231 as MIN Elemental DMG (C26)
554 as MAX elemental DMG (D26)

3) Type in the +X% Elemental dmg
5% in B26

AGAIN, i did not make this. I'm just sharing with a tool with fellow DH players her that might have problem deciding a purchase on the AH.

Have a nice day.

SUS2890
post Nov 22 2012, 03:43 PM

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I'm sure D3 will get there to WoW's level.. Bear in mind we are not paying monthly fees. So those whiners out there really gotta stop and appreciate what they have done.
SUS2890
post Nov 23 2012, 01:58 AM

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QUOTE(Quazacolt @ Nov 23 2012, 01:54 AM)
ok i think we can finally conclude on the black weapons for now, and i have updated on the first post of this thread smile.gif
official sources:
http://us.battle.net/d3/en/forum/topic/6413025317#13

http://us.battle.net/d3/en/forum/topic/6413025317?page=6#101

while i still can't get official math wiz and what not, i think we *SHOULD* be able to trust blue posts although blue has not replied on the inquiry as per the 2nd link/post.

tldr: elemental weapon sucks

link to 1st post (well 4th to be more accurate lol): http://forum.lowyat.net/index.php?showtopi...post&p=55257443
*
So u finally understand?
SUS2890
post Nov 23 2012, 02:09 AM

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QUOTE(Quazacolt @ Nov 23 2012, 02:01 AM)
its not the understanding part that i am looking for, its the confirmation and proof of mechanics. as i managed to find blue post, i can live with that for the time being.
*
What i told you pages ago is the same as the blue post. Apparently no one believe me. I get that.


SUS2890
post Nov 23 2012, 10:50 AM

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QUOTE(waklu @ Nov 23 2012, 09:34 AM)
Holy..cheapest Mempo is 170M with 3CC and 170 Dex..zzzzzz

Witching first then

Edit

[attachmentid=3170328]

50M starting bid, worth it?
*
If u gonna go for 3 cc might as well get ANdi helm.

And yeah is cheap, on EU minimum 450 mil start for mempo with CC
SUS2890
post Nov 23 2012, 05:03 PM

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SoJ gives you a theoretical 1/3 of your unbuffed DPS against users/elites/champs. If you run it through a DPS calculator, it should give you an extra of 20k DPS. If you get anything below that at the expense of say CC, AS n DEX, you might wanna think again.

p.s:I really don't think there is a ring out there that gives you that much DPS. Try pairing SoJ and Wailing host against ubers. wink.gif

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