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 StarCraft II - Wings of Liberty = Disappointed , Say what disappoint or impress you

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yuvster
post Oct 11 2012, 11:40 AM

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FYI, marines win everything. E-V-E-R-Y-T-H-I-N-G...
evofantasy
post Oct 11 2012, 02:35 PM

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QUOTE(yuvster @ Oct 11 2012, 11:40 AM)
FYI, marines win everything. E-V-E-R-Y-T-H-I-N-G...
*
this lolx...
i actually managed to beat the campaign using marines and medivacs alone lolxxxxxx (unless some maps which doesnt really allow it)...
they are cost effective and mobile especially wit the paradrop thingy (campaign upgrade)

the funny thing is tat tat they dun allow marauders to stim in the campaign else it'll be more of an ezmode >.<



QUOTE(faceless @ Oct 11 2012, 10:44 AM)
This is the type of comment I want to see from people who are not disappointed.  Quazacolt below knows where I am coming from. I get no thrill watching people play as I rather be playing it. I no longer play online against another player. Call me kiasu if you like, I have no problems with it. I know my response is not as fast anymore.

By the way half the terms you used I dont understand because I did not keep abreast with the game online. but still hearing comments like yours is one of the intention I open this thread. These comments alone is enough already and can save me the time watching people play.
ahhh yes, god like that is the term I am looking for. I think 4 elite marauders, 12 war pigs and some medics are god like already. I had used his combo to mop up any mission on brutal (expect for the last mission).
*
sc2 is pretty much built for esport...
the new units in campaign are pretty much getting u introduced to them in MP....

since u are coming from the bw days u should realize tat units which are simple (and less of a gimmick) are those which reward skilled players due to the higher skill ceiling...
the first person in sc2 imho who does this is pretty much MKP with his marines...


Added on October 11, 2012, 2:39 pmbtw, u can say that i am one of those a little disappointed with the campaign...
but only from the story wise...
i am very satisfied with the gameplay which is really polished imho...
being an RTS, it allows me to use various strategies even for the same mission and none of them feel overpowered (though upgraded marines with double heal medivac is lolx)

story wise, it was a big letdown...
its more like a setup for the other 2 games when things really get starting (prologue imho)...
still the gameplay and multiplayer experience especially the esport scene made it rewarding on its own...
spent more than enuff hours on it to make my money worth...

This post has been edited by evofantasy: Oct 11 2012, 02:39 PM
zhen737
post Oct 16 2012, 12:01 AM

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Doesn't nessesary… all is about Multi Player wink.gif
TSfaceless
post Oct 16 2012, 10:29 AM

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QUOTE(evofantasy @ Oct 11 2012, 02:35 PM)
this lolx...
i actually managed to beat the campaign using marines and medivacs alone lolxxxxxx (unless some maps which doesnt really allow it)...
they are cost effective and mobile especially wit the paradrop thingy (campaign upgrade)

the funny thing is tat tat they dun allow marauders to stim in the campaign else it'll be more of an ezmode >.<
sc2 is pretty much built for esport...
the new units in campaign are pretty much getting u introduced to them in MP....

since u are coming from the bw days u should realize tat units which are simple (and less of a gimmick) are those which reward skilled players due to the higher skill ceiling...
the first person in sc2 imho who does this is pretty much MKP with his marines...


Added on October 11, 2012, 2:39 pmbtw, u can say that i am one of those a little disappointed with the campaign...
but only from the story wise...
i am very satisfied with the gameplay which is really polished imho...
being an RTS, it allows me to use various strategies even for the same mission and none of them feel overpowered (though upgraded marines with double heal medivac is lolx)

story wise, it was a big letdown...
its more like a setup for the other 2 games when things really get starting (prologue imho)...
still the gameplay and multiplayer experience especially the esport scene made it rewarding on its own...
spent more than enuff hours on it to make my money worth...
*
By different strategies you mean different combination of units or angle of attack?
evofantasy
post Oct 16 2012, 11:51 AM

Avadion of the Enders
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QUOTE(faceless @ Oct 16 2012, 10:29 AM)
By different strategies you mean different combination of units or angle of attack?
*
basically the builds (which is a combination of both u said) u can use from the standard bio, turtling mech, hellion banshee, 1-1-1, ghost ravens, heavy drop plays etc...
since i do follow competitive sc2, i do tend to play back campaigns using their builds (including bitbybit lolx) and they all work pretty well...
of course, only possible for the ones where u can select which units to build >.<
TSfaceless
post Oct 23 2012, 11:43 AM

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QUOTE(evofantasy @ Oct 16 2012, 11:51 AM)
basically the builds (which is a combination of both u said) u can use from the standard bio, turtling mech, hellion banshee, 1-1-1, ghost ravens, heavy drop plays etc...
since i do follow competitive sc2, i do tend to play back campaigns using their builds (including bitbybit lolx) and they all work pretty well...
of course, only possible for the ones where u can select which units to build >.<
*
Yes, I experiment with different build combinations too. I think most people would once the complete the campaign. You will never get enough of it after one campaign so trying out different combination is the only thing to do.

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