Welcome Guest ( Log In | Register )

3 Pages  1 2 3 >Bottom

Outline · [ Standard ] · Linear+

 StarCraft II - Wings of Liberty = Disappointed , Say what disappoint or impress you

views
     
TSfaceless
post Oct 1 2012, 11:16 AM, updated 14y ago

Straight Mouth is Big Word
*******
Senior Member
4,515 posts

Joined: Mar 2010
What so good about star craft 2 wings of liberty?
What is so disappointing about it?

I am kinda disappointing with it. After waiting for 10 years (after brood war), it ended up as nothing but a repeat of star craft & brood war.
Here are some example
Zero Hour
Did we not play this in star craft? Holding out for 30 min until 2 drop ship arrive to pick us up. The diff is now matt horner come with hyperion.
Ghost of a Chance
Sarah Kerigan (an american of african decent - now red haired caucasian) did the same thing when she had to kill a confederate office. Here the diff is Nova kill Gabriel Tosh
Invasion of Char
This is no different from the scenario where the sons of kohal rescued edmund duke. Same old two bunker with scv to defend off the zerg's lame (couple of hydra & zerglings)sporadic attack which is no match two bunkers.

Wings of Liberty lovers, please dont turn this thread to a fighting zone. People who are disappointed with it are also fans who purchased the game. They are not haters but simply disappointed.
Frostlord
post Oct 1 2012, 11:25 AM

Regular
******
Senior Member
1,723 posts

Joined: Jun 2007


SC2 is never about the storyline. Blizz wont put much time to develop a proper storyline for their franchise anymore. just look at wow for some good examples.

campaign is aa interactive guide on how to use certain unit most effectively. and i suppose they ran out of ideas to bring that unit to its full potential
GodJesterZ
post Oct 1 2012, 12:40 PM

Regular
******
Senior Member
1,542 posts

Joined: Jul 2012


yeah
Is not about the story line, is about the game play.
TSfaceless
post Oct 1 2012, 12:45 PM

Straight Mouth is Big Word
*******
Senior Member
4,515 posts

Joined: Mar 2010
QUOTE(Frostlord @ Oct 1 2012, 11:25 AM)
campaign is aa interactive guide on how to use certain unit most effectively. and i suppose they ran out of ideas to bring that unit to its full potential
*
This was the same with starCraft.
Teach you how to get mineral, vaspene, and train marine.
Next mission was about using firebats
then vulture ...
Even right up to brood war there are new units like doctors, valkarie ...
the actual test was playing all the custom maps.

Story line is a bit different to merge d&d concept with war strategy games. Back in the days of d&d, games follow this typical path (go on a journey, pick up items, get experience to enable skill enhancement). Then came the war strategy games like red alert, total annihilation where you get resource to build and defend/attack. StarCraft being a late entry manage learn for them and put out the best. It was the top selling game in the late 90s (rank by most pc magazines). All of them were war strategy games but one d&d game "Hero of Might and Magic" made the top 5 list. Blizz wanted in on this market too. Still wanting to keep their war strategy game fans, they came up with WarCraft. You get some d&d (like seeking items to enhance amour, attack ... of your hero) and yet maintain the label of a strategy war game as it was the in thing then. With the dota branch charting great success, merging d&d into war games became their latest theme.
Back in starCraft you are the executor, celebrate, commander (typical of war games), now you are jim raynor the hero in the game (typical of d&d games). Enhancing skills which was researched in each mission previously become a permanently acquired technology at the end of the mission through the lab and amoury upgrades. They did a decent job in the storyline to make this switch (war strategy to war strategy + d&d) as Tosh put it "the great jim raynor on the move but lack funds". Only thing is mission tend to repeat it self with a small twist.
The XelNaga artifacts ability to restore kerigan is a bit old fashion but that is what people want. Losing a heroine to the swarm gives the fans a dissatisfied feeling. They did they same in warCraft (Slyvanas Windrunner becomes undead) to know fans dont like this too much. So they had to bring back sarah. Make her more desirable (by their racist standards) to come back as a hottie red haired.

This post has been edited by faceless: Oct 1 2012, 12:49 PM
Frostlord
post Oct 1 2012, 02:25 PM

Regular
******
Senior Member
1,723 posts

Joined: Jun 2007


QUOTE(faceless @ Oct 1 2012, 12:45 PM)
This was the same with starCraft.
Teach you how to get mineral, vaspene, and train marine.
Next mission was about using firebats
then vulture ...
Even right up to brood war there are new units like doctors, valkarie ...
the actual test was playing all the custom maps.

Story line is a bit different to merge d&d concept with war strategy games. Back in the days of d&d, games follow this typical path (go on a journey, pick up items, get experience to enable skill enhancement). Then came the war strategy games like red alert, total annihilation where you get resource to build and defend/attack. StarCraft being a late entry manage learn for them and put out the best. It was the top selling game in the late 90s (rank by most pc magazines). All of them were war strategy games but one d&d game "Hero of Might and Magic" made the top 5 list. Blizz wanted in on this market too. Still wanting to keep their war strategy game fans, they came up with WarCraft. You get some d&d (like seeking items to enhance amour, attack ... of your hero) and yet maintain the label of a strategy war game as it was the in thing then. With the dota branch charting great success, merging d&d into war games became their latest theme.
Back in starCraft you are the executor, celebrate, commander (typical of war games), now you are jim raynor the hero in the game (typical of d&d games). Enhancing skills which was researched in each mission previously become a permanently acquired technology at the end of the mission through the lab and amoury upgrades. They did a decent job in the storyline to make this switch (war strategy to war strategy + d&d) as Tosh put it "the great jim raynor on the move but lack funds". Only thing is mission tend to repeat it self with a small twist.
The XelNaga artifacts ability to restore kerigan is a bit old fashion but that is what people want. Losing a heroine  to the swarm gives the fans a dissatisfied feeling.  They did they same in warCraft (Slyvanas Windrunner becomes undead) to know fans dont like this too much. So they had to bring back sarah. Make her more desirable (by their racist standards) to come back as a hottie red haired.
*
how else are they going to go? after marine, the next tech upgrade is either firebat or "slow grenade throwing guy. forgot name". they cant give u marine on mission 1 then the next mission intro siege tank right? for new players they dont even know that marine can be put inside bunker and place ST behind for better defense

they need to build the player familiarity with the unit 1 by 1, 1 tech upgrade at a time
TSfaceless
post Oct 2 2012, 10:47 AM

Straight Mouth is Big Word
*******
Senior Member
4,515 posts

Joined: Mar 2010
QUOTE(Frostlord @ Oct 1 2012, 02:25 PM)
how else are they going to go? after marine, the next tech upgrade is either firebat or "slow grenade throwing guy. forgot name". they cant give u marine on mission 1 then the next mission intro siege tank right? for new players they dont even know that marine can be put inside bunker and place ST behind for better defense

they need to build the player familiarity with the unit 1 by 1, 1 tech upgrade at a time
*
I agree that is why I said that starCraft is no different where the missions are actually tutorial. In the days when Red Alert was the top war strategy game, there was a manual in hard copy. If you buy "pasar malam" product then you don't get a manual. The manual will save you a lot of trial and error hassle. This in a way increase production cost so they go paperless with a built in help file. This concept does not go too well as people are not interested in reading the manual paper or paperless. People are eager to start playing after buying the product, so they (game makers) make their missions a tutorial. Every thing is built for you as a result don't know built progression. When it comes to custom game you start blank (the real test).
My nephew played starCraft when he was two. That time the mouse was bigger than his hand. Now he is 15 with a bit of internet skills, he said he found the building and tech chart online. I told him that is was the same with starCraft (something I taught him when he was 2 year old). He reflected on it and said how stupid of him not to realized that he knew it all along yet thought is was a kool when it was presented in a graphical tree-branch format. What he know is practical and not a drawing. So, the drawing looks kool.
The progression is marine to doctor to bunker (kinda slow compare to starCraft). After that it is not firebat. It depend on the option you chose. It is either marauder or firebat. You went the for the typical/expected pattern (hero saves the damsel in distress). Like most people my nephew went on that path too. The urgency of Dr Ariel will draw you there. I did not play Dr Ariel mission until I had a battle cruiser and made mince meat out of the zergs (in was on brutal difficulty too). I start on brutal because I don't like to play it so many times under different difficulty level. Just whack it good the first time around. Casual is for my niece to play. Now she almost completed the mission under normal difficulty. Heheh girls are somehow not drawn by damsel in distress scenario. She already had a siege tank coming into saving Dr Ariel's mission. My nephew thought I use some cheat code to get the Jackson Revenge (elite missionary battle cruiser). Yet he know his uncle never uses cheat code. My niece said to my nephew, "you hamsap mah, want to save leng lui only, so for you is mission number 2 after zero hour lor. I had siege tank lah".
FrostLord, play it again and go for mission that is recommended by Tychus Finley. I go where the tech takes me and that is what you get when you follow Tychus. You will find that you get a cruiser before any other planes and tank before any other vehicle.

This post has been edited by faceless: Oct 2 2012, 10:56 AM
mules
post Oct 2 2012, 11:27 PM

Getting Started
**
Junior Member
104 posts

Joined: Dec 2010
user posted image
GodJesterZ
post Oct 3 2012, 07:48 AM

Regular
******
Senior Member
1,542 posts

Joined: Jul 2012


QUOTE(mules @ Oct 2 2012, 11:27 PM)
user posted image
*
lol
TSfaceless
post Oct 3 2012, 09:18 AM

Straight Mouth is Big Word
*******
Senior Member
4,515 posts

Joined: Mar 2010
QUOTE(mules @ Oct 2 2012, 11:27 PM)
user posted image
*
If you don't like what I say then tell me what do you like so much about wings of liberty (see first two line of post #1).
By the way, what I said can be read somewhere?
mules
post Oct 3 2012, 10:54 AM

Getting Started
**
Junior Member
104 posts

Joined: Dec 2010
I believe most people who plays starcraft 2, in fact the hardcore one who poured in longest hours will only be interested in the multiplayer. Hell, that greenwood didnt even play a single mission.

If you think the story line is bad, YES it is terrible
If you think the whole thing looks and plays like sc1 but in 3D and bigger boobs, YES it is.

Still, it is starcraft, the strategy game that people had been humping and dominating so badly by the korean making the rest of the world staring in awe and strengthen the notion that asian is OP.

I see that you likes to write and comment (troll), i suggest a site name teamliquid, google it and it will opens up heaven for you.

Forget the single player if u already have experience in sc1, sc2 is rich in multiplayer with 3 races shouting balance at each other faces. The protoss who used to be the weakling has risen to dominate the imbalance chart now humping terran and zerg silly in the face.

I am too old for this shit, my career in sc2 will never see that diamond on my pathetic profile, i am just bad and this is how sc2 treats the noobies, they crush thy soul and (/dance) on your mineral line! still once in a while i will login and play a game then go to sleep with rock lee eye brow refusing to admit how terrible i am.... sc2, love it or leave it

Frostlord
post Oct 3 2012, 10:57 AM

Regular
******
Senior Member
1,723 posts

Joined: Jun 2007


QUOTE(faceless @ Oct 2 2012, 10:47 AM)
I agree that is why I said that starCraft is no different where the missions are actually tutorial. In the days when Red Alert was the top war strategy game, there was a manual in hard copy. If you buy "pasar malam" product then you don't get a manual. The manual will save you a lot of trial and error hassle. This in a way increase production cost so they go paperless with a built in help file. This concept does not go too well as people are not interested in reading the manual paper or paperless. People are eager to start playing after buying the product, so they (game makers) make their missions a tutorial. Every thing is built for you as a result don't know built progression. When it comes to custom game you start blank (the real test).
My nephew played starCraft when he was  two. That time the mouse was bigger than his hand. Now he is 15 with a bit of internet skills, he said he found the building and tech chart online. I told him that is was the same with starCraft (something I taught him when he was 2 year old). He reflected on it and said how stupid of him not to realized that he knew it all along yet thought is was a kool when it was presented in a graphical tree-branch format. What he know is practical and not a drawing. So, the drawing looks kool.
The progression is marine to doctor to bunker (kinda slow compare to starCraft). After that it is not firebat. It depend on the option you chose. It is either marauder or firebat. You went the for the typical/expected pattern (hero saves the damsel in distress). Like most people my nephew went on that path too. The urgency of Dr Ariel will draw you there. I did not play Dr Ariel mission until I had a battle cruiser and made mince meat out of the zergs (in was on brutal difficulty too). I start on brutal because I don't like to play it so many times under different difficulty level. Just whack it good the first time around. Casual is for my niece to play. Now she almost completed the mission under normal difficulty. Heheh girls are somehow not drawn by damsel in distress scenario. She already had a siege tank coming into saving Dr Ariel's mission. My nephew thought I use some cheat code to get the Jackson Revenge (elite missionary battle cruiser). Yet he know his uncle never uses cheat code. My niece said to my nephew, "you hamsap mah, want to save leng lui only, so for you is mission number 2 after zero hour lor. I had siege tank lah".
FrostLord, play it again and go for mission that is recommended by Tychus Finley. I go where the tech takes me and that is what you get when you follow Tychus. You will find that you get a cruiser before any other planes and tank before any other vehicle.
*
so you are telling me that after i get marine (1st mission) i can straight get a Battlecruiser? wiki.teamliquid.net/sc2 will like to have a word or two with you

from teamliquid site, its shown that the below unit will be unlocked before u get BC
ST
bunker
medic
marauder
medvac
banshee

do check more on your facts before posting

and regarding the marine -> bunker instead of FB/marauder, there is a difference between unit tech tree and buildings tech tree.
and why FB/marauder instead of medic, i do admit its my mistake. i watched too many tourny vids that i forgot the medic existence (they are replaced by medivac which u dun get till much later in the game, rush excluded)
TSfaceless
post Oct 3 2012, 12:02 PM

Straight Mouth is Big Word
*******
Senior Member
4,515 posts

Joined: Mar 2010
QUOTE(Frostlord @ Oct 3 2012, 10:57 AM)
so you are telling me that after i get marine (1st mission) i can straight get a Battlecruiser? wiki.teamliquid.net/sc2 will like to have a word or two with you

from teamliquid site, its shown that the below unit will be unlocked before u get BC
ST
bunker
medic
marauder
medvac
banshee

do check more on your facts before posting

and regarding the marine -> bunker instead of FB/marauder, there is a difference between unit tech tree and buildings tech tree.
and why FB/marauder instead of medic, i do admit its my mistake. i watched too many tourny vids that i forgot the medic existence (they are replaced by medivac which u dun get till much later in the game, rush excluded)
*
First mission is Liberation day - where you get jim and some marines liberating the people of mar sara.
Second mission is Outlaw or something - you cant even build bunker. just marine and medic to destroy the dominion base and steal an artifact.
Third Mission is Zero Hour - You hold out against the Zerg until matt horner come to rescue you.
So I said here the progression is marine, doctor, bunker.
After that you have two options
A) Planet Agria (I think) the home of Dr Ariel Hanson. This mission is recommended by matt horner in response to a distress call. I think it is call Evacuation where you get firebats to escort people to a starport.
B) Planet Monolyth (Not sure of spelling) inhibited by some protoss. tychus finley want to go for this to get artifacts for moebius. This mission is call Smash and Grab. You are given marauders. (It is the first mission after zero hour if you choose it).

Assume you do Smash and Grab
Next mission available are A) Evacuation B) Devil's Playground (mining in lava area and you get the grande throwing guys call reapers)

If you did Evacuation
Next mission available would be A) Smash and Grab - tychus. B) Devil's Playground - tosh. C) mission name cant remember - this again is about saving Dr Ariel's people where you get hellion. attack only comes at night. You get to move ahead with the next mission on Dr Ariel's agenda.

Each time you follow a person's recommendation, you move ahead with that person's agenda until it is exhausted.
Example if you keep following tosh he will lead you to some place to get tarazine gas then to new folsom to do jail break out.

Tychus agenda is where moebius wants him to go to get protoss artifacts. Tychus leads you to marauder, tank and BC.

No need to tell me who wants to have a word with me and what their website say. Go back have some fun playing. Keep following tychus and you will know I did not bs you.
Frostlord
post Oct 3 2012, 12:11 PM

Regular
******
Senior Member
1,723 posts

Joined: Jun 2007


go check the link above. dont be lazy, do some google search on it
TSfaceless
post Oct 3 2012, 12:50 PM

Straight Mouth is Big Word
*******
Senior Member
4,515 posts

Joined: Mar 2010
QUOTE(Frostlord @ Oct 3 2012, 12:11 PM)
go check the link above. dont be lazy, do some google search on it
*

If what I had done is contrary to what they wrote then no point looking at the sites right? Since I done something the site said is not possible are you not curious to try out what I said when you get home?

You cant exactly follow tychus all the way. Like after doing smash and grab you either do evacuation or devil's play ground, then tychus comes on again. Then at some interval zeratul will visit you. My idea was to go for the option with higher research items and more money. It is harder but you get to do it eventually since they have auto save feature. when zeratul came I did all his mission because his mission gives zerg and protoss research item. I did not do ariel until I had no options. My tech was already at full when I got to ariel. So dealing with a bunch of zerglinks and hydra is no prob. When it came to the fight at nigh mission I do it in 3 days & 3 nights (not counting the first day where you start building bunkers and gather resource and first night where you observe the attack) because I fight in day and night hours. I had 1BC & 4banshee (elite missionary). The last mission where you help the protoss in fire cleansing, I held out until I had 6 BC to sweep the zergs.
Frostlord
post Oct 3 2012, 02:59 PM

Regular
******
Senior Member
1,723 posts

Joined: Jun 2007


QUOTE(faceless @ Oct 3 2012, 12:50 PM)
If what I had done is contrary to what they wrote then no point looking at the sites right? Since I done something the site said is not possible are you not curious to try out what I said when you get home?

You cant exactly follow tychus all the way. Like after doing smash and grab you either do evacuation or devil's play ground, then tychus comes on again. Then at some interval zeratul will visit you. My idea was to go for the option with higher research items and more money. It is harder but you get to do it eventually since they have auto save feature. when zeratul came I did all his mission because his mission gives zerg and protoss research item. I did not do ariel until I had no options. My tech was already at full when I got to ariel. So dealing with a bunch of zerglinks and hydra is no prob. When it came to the fight at nigh mission I do it in 3 days & 3 nights (not counting the first day where you start building bunkers and gather resource and first night where you observe the attack) because I fight in day and night hours. I had 1BC & 4banshee (elite missionary). The last mission where you help the protoss in fire cleansing, I held out until I had 6 BC to sweep the zergs.
*
dude, the mission in all the campaign is easy, even on brutal. in brutal the only thing that improve is the unit count (enemy). the ai is still dumb as shit and u can easily outmaneuver them with a bit of micro. ie in last mission where u need to def against kerrigan, spamming bunker + ST is still damn f**king effective. and if u dont care bout achievement/research points, u can basically roflstomp all the mission. so u can skip all the "how i win this and win that" part

and u r missing my whole point.

my point is
1) you unlock unit at the mission where they are the most useful. imagine if they let u unlock FB in a mission dominated by flying units

2) the tech tree is unlocked 1 at a time. from level 1 to lvl 5(or 6,7,8,9,10). but this doesnt mean once u unlocked the last unit of a tech tree, u will already unlocked all the other unit of lower tech tree. SC2 have mission branching, so this is totally impossible. anyone with common sense will know this.

3) SC2 WoL is bad in sense of there's no campaign for zerg/toss, in other words no tutorial for these 2 races. old sc players will have little to no problem dealing with this but new player will have some hard time mastering each unit. eventhough there is tons of video available, practical usage of each unit in their best fight/environment is still the best for learning


evofantasy
post Oct 3 2012, 07:28 PM

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
gosh all the tech tree argument...
all u need to make to beat the game is just MMM - ALL THE WAY...
or marines only if u can shutter step and split like MKP
FLampard
post Oct 3 2012, 07:42 PM

On my way
****
Junior Member
590 posts

Joined: Jun 2008
WOL

best game ever.

the only game that makes me think about it day and night and after stop playing it for a while, i started again
NengBoom
post Oct 4 2012, 07:19 AM

New Member
*
Junior Member
5 posts

Joined: Mar 2012


Actually the really disappointment about Starcraft 2 is hardly any Malaysians play it. Thats the real disappointment.
GodJesterZ
post Oct 4 2012, 08:06 AM

Regular
******
Senior Member
1,542 posts

Joined: Jul 2012


QUOTE(NengBoom @ Oct 4 2012, 07:19 AM)
Actually the really disappointment about Starcraft 2 is hardly any Malaysians play it. Thats the real disappointment.
*
I play everyday now.
Frostlord
post Oct 4 2012, 11:59 AM

Regular
******
Senior Member
1,723 posts

Joined: Jun 2007


QUOTE(evofantasy @ Oct 3 2012, 07:28 PM)
gosh all the tech tree argument...
all u need to make to beat the game is just MMM - ALL THE WAY...
or marines only if u can shutter step and split like MKP
*
TS stuck in SC:BW mindset. thats why he cant accept that we can unlock units differently now

the shutter thingy for barracks is too OP laugh.gif

i spam 8 barracks when i use that usually. 16marine drop down biggrin.gif

3 Pages  1 2 3 >Top
 

Change to:
| Lo-Fi Version
0.0526sec    0.48    6 queries    GZIP Disabled
Time is now: 28th November 2025 - 07:13 PM