gosh all the tech tree argument...
all u need to make to beat the game is just MMM - ALL THE WAY...
or marines only if u can shutter step and split like MKP
StarCraft II - Wings of Liberty = Disappointed , Say what disappoint or impress you
StarCraft II - Wings of Liberty = Disappointed , Say what disappoint or impress you
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Oct 3 2012, 07:28 PM
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#1
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Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
gosh all the tech tree argument...
all u need to make to beat the game is just MMM - ALL THE WAY... or marines only if u can shutter step and split like MKP |
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Oct 4 2012, 04:44 PM
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#2
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Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(Frostlord @ Oct 4 2012, 11:59 AM) TS stuck in SC:BW mindset. thats why he cant accept that we can unlock units differently now 1. make SCVsthe shutter thingy for barracks is too OP i spam 8 barracks when i use that usually. 16marine drop down 2. make barracks 3. ??? 4. bring army and scv 5. scout bitbybit!!! 6. GG |
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Oct 10 2012, 01:47 PM
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#3
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Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(faceless @ Oct 10 2012, 11:57 AM) For some missions, brutal can give me a good run for my money. My hand and response is not as fast anymore. Not all is really shit easy. I guess you are a much better player. lol, u need to start to play the MP to know: -Play online I figured out when I accidentally clicked on the achievement tab on top left (a new screen opens telling you that you have no online connection. Thanks for confirming it. I did not complain about the story. I think the story is acceptable. I was more piss with repeated mission than anything else. Invasion of Char is the same as when we had to rescue edmund duke in SC. you have bunkers protecting the sunk BC. The SCV sneaks inside the bunker then come out to repair after attack is over. Ghost of a Chance is the same when kerrigan took out the confederate officer. ST, Science vessel, and turret covering the main entrance. Zero Hour - hold out for 20 minutes with bunker and turrets until help arrive. I am not complaining to try to get my money back. If that was the case I would have gone to blizz. I just want to know how many people are disappointed like me and if everyone is happy about it, what is it that they so like about it? I dont see much to shout about where the new units are concern. Marauder are just another firebat except the had better range while firebat have area damage. Reapers not that strong but can jump. Not that useful Doctors' optical flare and restoration removed Ghosts' lock down removed Hellion, how pathetic! I dont see what is so good about it. Thor the so call engine of destruction is the goliath opposite (weak air strong ground) but high cost and cant even withstand a mad rush Diamondback cool because can fire while on the move but range is bad and firepower is weak. Which of there new units are your fave that you will produce for combat? Seemingly like a lot more new choices but not many are practical. Ya, I know FrostLord is going to say I am stuck on SC. So, it come back to what other who like is impressed by what? Banshee another pathetic case. I still prefer writh (air and ground) both are vulnerable to canon and spore. Viking is impressive when range is upgraded it can fire more than half screen. Get an old squadron (12 units) it can take out most flyers in one shot. Raven is also impressive. So 2/10 new units manage to impress me is not equal to disappointment for me? Disappointment does not mean I dont play it. I only started playing last month so I have not reached bored with it stage yet to stop playing it. Age is catching up too, I no longer had the enthusiasm and addiction for game to play several hours daily. - marauders aka lolders are super awesome and was part of the biggest Terran imba whines - u already gone pass the meta of 5rax reapers - mass ghost was THE LATE GAME for terran - banshee is the most annoying thing u can go against as a protoss (together with the infamous 1/1/1) and is quite the standard TvZ openers with hellions now (watching lucifron do this is really awesome) - vikings are actually bad lolx - thor's are mainly used for their anti-air lolx... ever go against muta flocks? nt to mention the infamous mech push - blue flame hellions was the reason why so many patch changes were made... roasted drones was the normal 10min gg lolx... they are insanely awesome to micro and totally imba back then (till the nerf on MP) - raven is well, best troll unit in the game ever! once u watch pros micro those units, u'll realize how awesome some of the units are lolx... This post has been edited by evofantasy: Oct 10 2012, 01:49 PM |
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Oct 11 2012, 02:35 PM
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#4
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Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(yuvster @ Oct 11 2012, 11:40 AM) this lolx...i actually managed to beat the campaign using marines and medivacs alone lolxxxxxx (unless some maps which doesnt really allow it)... they are cost effective and mobile especially wit the paradrop thingy (campaign upgrade) the funny thing is tat tat they dun allow marauders to stim in the campaign else it'll be more of an ezmode >.< QUOTE(faceless @ Oct 11 2012, 10:44 AM) This is the type of comment I want to see from people who are not disappointed. Quazacolt below knows where I am coming from. I get no thrill watching people play as I rather be playing it. I no longer play online against another player. Call me kiasu if you like, I have no problems with it. I know my response is not as fast anymore. sc2 is pretty much built for esport...By the way half the terms you used I dont understand because I did not keep abreast with the game online. but still hearing comments like yours is one of the intention I open this thread. These comments alone is enough already and can save me the time watching people play. ahhh yes, god like that is the term I am looking for. I think 4 elite marauders, 12 war pigs and some medics are god like already. I had used his combo to mop up any mission on brutal (expect for the last mission). the new units in campaign are pretty much getting u introduced to them in MP.... since u are coming from the bw days u should realize tat units which are simple (and less of a gimmick) are those which reward skilled players due to the higher skill ceiling... the first person in sc2 imho who does this is pretty much MKP with his marines... Added on October 11, 2012, 2:39 pmbtw, u can say that i am one of those a little disappointed with the campaign... but only from the story wise... i am very satisfied with the gameplay which is really polished imho... being an RTS, it allows me to use various strategies even for the same mission and none of them feel overpowered (though upgraded marines with double heal medivac is lolx) story wise, it was a big letdown... its more like a setup for the other 2 games when things really get starting (prologue imho)... still the gameplay and multiplayer experience especially the esport scene made it rewarding on its own... spent more than enuff hours on it to make my money worth... This post has been edited by evofantasy: Oct 11 2012, 02:39 PM |
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Oct 16 2012, 11:51 AM
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#5
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Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(faceless @ Oct 16 2012, 10:29 AM) basically the builds (which is a combination of both u said) u can use from the standard bio, turtling mech, hellion banshee, 1-1-1, ghost ravens, heavy drop plays etc...since i do follow competitive sc2, i do tend to play back campaigns using their builds (including bitbybit lolx) and they all work pretty well... of course, only possible for the ones where u can select which units to build >.< |
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