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 :::ART ATTACK V4:::

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Yzarc
post May 9 2013, 10:39 AM

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QUOTE(seba @ May 9 2013, 01:21 AM)
that is beautiful!

and wth achik doing here
*
thanks man! tongue.gif achik? lol
TSAgito666
post May 9 2013, 12:13 PM

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office work blush.gif
seba
post May 9 2013, 05:10 PM

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QUOTE(Agito666 @ May 9 2013, 12:13 PM)
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office work  blush.gif
*
look at her arms again, then look at the thigh, then look at the torso

this came from the person that can spot anatomy anomalies on other's work, Im quite surprised
TSAgito666
post May 9 2013, 05:32 PM

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QUOTE(seba @ May 9 2013, 05:10 PM)
look at her arms again, then look at the thigh, then look at the torso

this came from the person that can spot anatomy anomalies on other's work, Im quite surprised
*
if you said the red circle part, i duno i just feel awkward for that. unsure.gif
too well develop for the curve like that but shading should err... more detail also right.

but basically i think is a little pointy compare with right leg =3=

if you say mine one, dah banyak error. even cloth there actually got banyak illusions when i pose that. but then since my superior can't spot it then i leave it brows.gif

*thanks for the hint anyway wink.gif mengatuk in office and didn't check properly.

------

and elcieloultima , can explain why the red circle tight muscle poke out so much? i just want to know, mali mali besama same kita tukar feedback. sweat.gif
i googled the hardbodies girls, if the thight is that curve right, it is consider very well built one wor. unsure.gif

This post has been edited by Agito666: May 9 2013, 06:04 PM
Yzarc
post May 9 2013, 06:37 PM

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some process of the painting which is something new that I tried, wish to share it here..berkongsi pengalaman.

user posted image

user posted image

user posted image
seba
post May 9 2013, 07:46 PM

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QUOTE(Yzarc @ May 9 2013, 06:37 PM)
some process of the painting which is something new that I tried, wish to share it here..berkongsi pengalaman.

» Click to show Spoiler - click again to hide... «

*
u use what program?

corel painter?
Yzarc
post May 9 2013, 07:55 PM

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QUOTE(seba @ May 9 2013, 07:46 PM)
u use what program?

corel painter?
*
adobe photoshop
seba
post May 9 2013, 07:57 PM

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QUOTE(Yzarc @ May 9 2013, 07:55 PM)
adobe photoshop
*
nice!
Yzarc
post May 9 2013, 08:10 PM

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QUOTE(seba @ May 9 2013, 07:57 PM)
nice!
*
thanks seba! here's another one i try last year.

drew on sketchbook using artline then scanned into pc to color.

user posted image
Yzarc
post May 9 2013, 08:12 PM

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this can actually be develop into a great concept story! drool.gif have you try to develop some props or building that the moles live in?

This post has been edited by Yzarc: May 9 2013, 08:13 PM
Yzarc
post May 9 2013, 08:13 PM

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QUOTE(Keiichi @ Apr 9 2013, 09:46 AM)
user posted image

Aegis, finally.
*
nice detailing mang rclxms.gif
prinny101
post May 9 2013, 09:38 PM

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not sure where else to ask this, kinda embarrassing since I have never done work relating to money. Theoretically speaking, how would one scout for freelance/part time job as a concept artist? I notice the companies in malaysia its not that easy nor that many to land on in that field of work. I'm still studying and there comes a time where I need to start earning my own money, figure I start out with commission but its a slow process getting in people who would even be interested to offer one.


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missingNo
post May 9 2013, 10:21 PM

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QUOTE(prinny101 @ May 9 2013, 09:38 PM)
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*
Neat, pretty sure you could pull off a nice one if you put your soul into it.
As for your questions to be honest I am as inexperienced as you.
Though I think the most important thing to do is to build a strong portfolio and start exposing yourself on the art community (CGsociety, ImagineFX, devientArt etc)


Haven't been active in this thread as of lately, here is something that I just uploaded minutes ago:

user posted image
DragonReine
post May 9 2013, 10:40 PM

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QUOTE(prinny101 @ May 9 2013, 09:38 PM)
not sure where else to ask this, kinda embarrassing since I have never done work relating to money. Theoretically speaking, how would one scout for freelance/part time job as a concept artist? I notice the companies in malaysia its not that easy nor that many to land on in that field of work. I'm still studying and there comes a time where I need to start earning my own money, figure I start out with commission but its a slow process getting in people who would even be interested to offer one.
» Click to show Spoiler - click again to hide... «

*
Very nice work! Even if "unfinished", there's still a strong level of polish! Good job!

re: commissions, follow missingNo's advice on exposing your stuff on art communities. The fanart community on deviantART especially is a really big market that you can tap into. That's where my initial freelance work comes from, and I still get most of my clients through dA.
prinny101
post May 9 2013, 11:23 PM

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thanks for the reply,

I did had dA long time ago, sorta gave up on it due to the lack of uploads and the insecurity of lacking the skill in art lol tho I tried improving over the time, and you guys are right I should just work on my portfolio and start from scratch again.
DragonReine
post May 10 2013, 12:21 AM

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Yep, get a good portfolio, and start taking small jobs, particularly in illustration if you are looking keep a steady stream of income through freelance work. Illustration is something that always generates money, if you know where to start off. Writers are almost always looking for art to visually bring their story to life, and the changeable nature of fiction often means that there's plenty of variety to challenge your skills.

What I did initially was do some pro bono work for writers of fanfiction that I really liked, by directly contacting them and offering to illustrate scenes and/or characters for free. This gives you access to their reader base, widening the audience that sees your work. Writers tend to have fellow writer friends; some of these friends may decide to approach you and officially commission you to create art for them smile.gif Keep a professional, top-quality attitude, and word-of-mouth will do the work for you wink.gif
prinny101
post May 10 2013, 10:23 PM

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QUOTE(DragonReine @ May 10 2013, 12:21 AM)
Yep, get a good portfolio, and start taking small jobs, particularly in illustration if you are looking keep a steady stream of income through freelance work. Illustration is something that always generates money, if you know where to start off. Writers are almost always looking for art to visually bring their story to life, and the changeable nature of fiction often means that there's plenty of variety to challenge your skills.

What I did initially was do some pro bono work for writers of fanfiction that I really liked, by directly contacting them and offering to illustrate scenes and/or characters for free. This gives you access to their reader base, widening the audience that sees your work. Writers tend to have fellow writer friends; some of these friends may decide to approach you and officially commission you to create art for them smile.gif Keep a professional, top-quality attitude, and word-of-mouth will do the work for you wink.gif
*
Thanks for the helpful tips biggrin.gif btw I'm sorta curious on how long it took you to get to where you are now? in terms of having regular commissions.
DragonReine
post May 10 2013, 11:52 PM

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QUOTE(prinny101 @ May 10 2013, 10:23 PM)
Thanks for the helpful tips biggrin.gif btw I'm sorta curious on how long it took you to get to where you are now? in terms of having regular commissions.
*
Had finished my first commission in September 2010, so that would be a little over two and a half years now since I started accepting commissions. smile.gif

(Geeze, my art then and my art now is so very different, and I used to colour with a mouse back then XD Time flies...)
SUSelcieloultima
post May 11 2013, 05:04 AM

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wow suddenly this thread hijacked by gay-loving community.
im no homophobic but i hate gays.yep.

more perspective+anatomy training:
user posted image

here some delicious yuri illustration. everyone loves yuri.only gays dont.

user posted image

This post has been edited by elcieloultima: May 11 2013, 05:06 AM
prinny101
post May 11 2013, 09:34 AM

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QUOTE(DragonReine @ May 10 2013, 11:52 PM)
Had finished my first commission in September 2010, so that would be a little over two and a half years now since I started accepting commissions. smile.gif

(Geeze, my art then and my art now is so very different, and I used to colour with a mouse back then XD Time flies...)
*
ahh the mouse days, I remember I had to suffer constant hand cramps. Your progression is pretty fast within those 2 years time, Kudos to you. I improve at a slow pace due to slacking, such regrets.

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